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The Ending update - Release is next week!

It's finally here. After almost 5 years and hundreds of updates, the true ending is now playable, along with a load of polishing and other tweaks to the game. So... CHANGE: A Homeless Survival Experience is pretty much finished!
We've still got some new events and more polish work coming before the big day, but in terms of major content, the game is now done. Don't worry, we're still gonna release some more content updates post-release, along with new languages! It's been a hell of a ride. From the Kickstarter backers to everyone here on Steam, we can't thank you enough. This community has been so supportive of this project, embracing the subject matter, engaging with suggestions and keeping us informed of any bugs to help us create something truly memorable. It feels really strange to be this close to the finish line. CHANGE has dominated our lives for half a decade, so it's a bittersweet experience to see it done... It almost doesn't feel real. We've got big plans for new projects though! We can't wait to hear what you all think of the ending and don't forget to keep giving feedback! Now without further ado, once more, ONTO THE PATCH NOTES! ^-^

Changes and new stuff


The true animated ending has been added! New night events added!

Balancing


Slightly reduced police vision distance There are slightly less police in the street Increased chances of the dog appearing in the night Soda drains less hunger Increased chances of night terror events as the veteran Slightly increased chance of change in payphones You're no longer drunk in the mornings if you went to sleep drunk The dealer no longer shows in the first couple of days Survival perks are earned a little slower Busking perks are earned faster Busking multiplier bar fills up faster when X 1 Slightly decreased base chances of being mugged You will no longer be mugged before day 5 It takes longer to get the Love perk If you have the Love perk, this now also unlocks the Abandoned If you beat a bliss addiction, this now also unlocks the Addict

Bug Fixes & Improvements


Fixed more animation glitches with the other homeless Made some UI tweaks and improvements Fixed your job being changed when loading back into the game or moving area (this is a save data bug, so your job may change one more time if it was cafe or shop assistant in the previous bugged build, but it'll be the last time) Increased guitar volume Fixed certain items gained the previous day in your save being lost when loading back in Removed "new run" button from game over screen, it's better to always return to the main menu so you can select new characters Added a new page to the tutorial about winter If you spend a night in jail, you're now moved to a nearby police station in the morning Removed the early access part of the starting text Fixed more typos When you unlock a new character, the image of that character now also shows Fixed not being warmed from sleeping in shelters < this will also make the game easier Fixed getting ill for sleeping outside after sleeping in shelter (for real this time) < this also makes the game easier Fixed a soft freeze that could occur when taking the bus to the launderette or bank after being moved to a new area Fixed getting paid twice on successful begging choice popups Fixed food stamps showing as a trade item to give Fixed certain events showing when they shouldn't Fixed the ask for phone number option showing when you're still strangers with the other homeless Fixed popups occurring while night events were showing, so you'd hear the sfx in the background Fixing other homeless having Z fighting issues Fixed new reality levels being unlocked when not playing at current max reality level Perk choice popups now display how many perks you have for that category Fixed other homeless sometimes seen floating when loading into the game Fixed item description text getting stuck on item in inventory when you use the last of that item Fixed a bug where perks could stop coming in after longish play sessions Fixed mobile phone item having all numbers unlocked by default Updated some tooltips Fixed the short staffed job event not giving a choice Fixed street vendor plural grammar Made some improvements to the gameover/lv up screen Pedestrian speech bubbles are now better positioned according to speech bubble size option Fixed white line graphic glitch in subway Fixed some elements of recent changes save data sometimes being lost after quitting "Street smarts" starting bonus is now street lessons and has the proper perk icon Fixed prison menu having old sfx Fixed period status icon not showing again after using sanitaries once Fixed malady menu saying you have no maladies when you do Updated some popup texts Fixed the new malady icon remaining even after a malady has healed Fixed building menus not always opening right away when you move to a building, so now you're not clicking on buildings multiple times Fixed the game getting stuck zoomed in after spam clicking a building


[ 2020-04-24 13:21:12 CET ] [ Original post ]



CHANGE: A Homeless Survival Experience
Delve Interactive
  • Developer

  • Delve Interactive
  • Publisher

  • 2018-09-20
  • Release

  • RPG Simulation Singleplayer EA
  • Tags

  • Game News Posts 138  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (2196 reviews)


  • Review Score

  • https://www.delveinteractive.com/
  • Website

  • https://store.steampowered.com/app/926140 
  • Steam Store



  • CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]

  • Public Linux depots

  • If you became homeless... what would you do?

    CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.

    20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.



    • An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough

    • Develop perks by experimenting with different methods of survival

    • Beg, busk or work your way to finding a new home

    • Randomly generated "night events" lets you develop your own abstract story

    • Find companions, find shelter, find kindness

    • A complete weather system will force you to adjust your survival strategy in rain and snow

    • Build your own inventory with food, items for survival and more.

    • Unlock new items for your next playthrough as you progress

    • Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings

    • Experience a beautifully composed emotional soundtrack

    Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?

    Will you spend the day begging, depending on the kindness of others?

    Will you find shelter in the night?

    Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.

    But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.

    Every run is different, and with each run comes more ways to explore CHANGE.

    PLANS


    Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.

    Join us in the community section to discuss the game with the team!
    MINIMAL SETUP
    • OS: Linux Mint
    • Processor: 2.3 GhzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 256mb Graphics card
    • Storage: 100 MB available space
    GAMEBILLET

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