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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
We're back with our first patch after release! A little more content to come over the next few months, but for now we're addressing some issues all our new players have raised and tweaking the balancing a little for better pacing. Also welcome to all our new players! It's so strange to think it's actually out after all this time... The launch week was fairly successful with a little under 7000 copies sold, at least by modern indie standards. But not quite enough to fund another full game so we may turn to kickstarter or something for the next one again, we're not sure yet... But yeah, still gotta have day jobs to keep things going! Oh yeah did I mention we've all kept full time jobs at the same time as working on this? Ah, the life of an indie dev. We did try to make a big splash, but unfortunately not a single press outlet of the hundreds we contacted have reviewed the launch copy of the game yet, so we don't even have a metacritic score right now. Which is sad, but meh, it happens and that's just how things are these days. A big thanks to all the streamers who showcased the game though to make up for that! I'm gonna write a postmortem essay sometime soon with details of the whole journey since the release of PONCHO, something to bring closure to it all I guess. But we've still got other languages, controller support and other things on the way as well, so stay tuned! I'm also hard at work trying to fix all the remaining niggling issues you've reported, as well as writing some new events and things to flesh out some characters a little more; post release. Because I can. We get our launch day pay in several weeks and we'll be writing out checks as soon as we know the full numbers! Based on our current estimates, the first pay to charity will probably be 10,000. Our total profits aren't actually that much yet, we were hoping for a bigger launch, but we like nice round numbers. Still, it's really cool we're able to do this, thanks to all your support. It means a lot and it's good to know we can make a difference beyond a statement. When it comes to the postmortem, we'll talk in more detail with exact sales numbers and total profits with deeper transparency once we have all the data ready and a little distance from the release date. Beyond that, we have new games on the horizon... it's not like being low on funds ever stopped us before and I don't think I can ever really stop anyway. We've got a few ideas we want to work on, nothing to reveal yet, but it'll be something a bit... happier. Or it'll involve the Illuminati, not sure yet. Anyway, once again, onto the patch notes! ^-^
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