Well here we are. It's been several months since our last patch and we've been working really hard on this update. It's easily our biggest content patch ever.
First off, let's get this out of the way, this update does not have the new languages yet. Our translators still need more time to finish all the text in the game. So our new plan is to release the major content update now and then release the languages over the next month or so. The first set of languages will include Chinese, German, Russian and Turkish. The second language update will include Polish, French, Spanish and Japanese!
The reason for the delays is partly because the game has a wordcount of about 40,000, but also there are additional complications for various languages ;such as the text needing to be different depending on the gender of both the speaker and listener in any dialogue, which is difficult in a game with random elements in the story. With this much work needed for the text alone, we need to spread the cost out to stop our bank account hitting 0.
Anyway, here we are, the final major content update. Half a decade has gone by since we started this thing and you've all been so supportive to us over early access. It's been humbling and harrowing, but this project is just about done.
We hope you all enjoy the new content, we'll still be keeping a close eye on things and doing hotfixes where needed. And if you were ever waiting for a time to tell your friends about this game, it'd be amazing if now was that time! ^-^
Without further ado, here are the patch notes!
Changes & new stuff
Several New Items
24 New Perks
New night events
New prison events
Various night events, especially those involving other interactable characters, have been reconfigured to show in an order more suiting to your playstyle, interactions and choices.
Standing police officers added. They are rarer and randomly spawn in the map, standing in place and watching for crime in that spot for the whole day.
Various other minor characters added to the streets
Some updated sfx, music and ambience
Some other nice additions (also hindrances) and little bits you'll have to discover for yourself!
Balancing
Hunger and happiness decays a tiny bit slower
Time moves forward a tiny bit slower
Early game tick rates have been adjusted for better pacing on the difficulty (It's easier in certain ways)
Mid game perks take longer to earn
Pedestrians give slightly more change on average when they do
Slightly reduced price of dog food
Slightly increased begging perk earn rate
Various actions and markers of progress award more happiness
Day labour wages have been nerfed
Slightly reduced chances of sanitaries appearing in slot 2 of the shop when you're not currently on your period
Slightly increased chances of certain bad events happening depending on your actions
It takes 1 day less spending time away from your shelter before you lose residency
Increased number of bus stops
Previous night events take more days on average before showing again
Soda drains less hunger
Increased chance of parked cars spawning
Default time it takes to recover from a bliss addiction increased greatly
Default time it takes to recover from cigarettes increased by 1 day
Time it takes to recover from all addictions is increased if you let it reach more severe levels
Cigarette withdrawal happiness base loss slightly decreased
Bliss withdrawal happiness loss now starts off slightly lower, but increases for each day you go without bliss
Bliss is cheaper
Trash cans are less likely to contain beer
Dog hunger decays slower
When you have a mix of work buffs and warnings during job work, your buffs are more weighted in deciding if you'll get fired after a poor performance (Basically you're less likely to get fired when you get buffs)
Reduced happiness loss from prison time a bit
Bliss now restores less happiness after the first time
Slightly reduced scavenging perk progress gained from searching trash
Rent price reduced to 150, for better end game pacing
Earner perk now only requires that you earn 7 from begging in order to activate it and the happiness boost has been increased
MUSICIAN perk is now less likely to trigger
Trash can food restores slightly less hunger
It's slightly easier to build end game level relationships with other homeless
Base busking cash earn rate decreased
Busking cash earn rate bonus significantly increased during rush hour
Busking perk earn rate very slightly increased
Fresh Underwear no longer affects deodorant and so it doesn't last an extra day
Bug fixes and improvements
Fixed a bug that could cause you to have negative xp values
Fixed some city events being changed or reset when loading back into the game sometimes
Improved scrap pickup, less annoying missclicks because of tiny click boxes!
Maggie, Joe and Bill now only show in certain night events after you've actually walked past them or interacted at least once
Improved building menu transitions, so there isn't a tiny delay before they're interactable
Fixed LOOKOUT perk not triggering while breaking into cars or starting trash fires
Drastically shortened phone ringing time
Changed Pluviorro perk to Rain wanderer
Fixed sanitiser not always working with high hygiene decreases
Fixed a bug that could cause vending machines to not spawn unless certain items were unlocked sometimes
Fixed not being able to study the next day after spending time in jail when you studied the previous day
Pedestrians now correctly move away from you after noticing you committing a crime
Fixed some occasions where speech bubbles behaved incorrectly
Fixed a bug that caused some scrap to be unclickable
Fixed some issues with not being warmed in the morning depending on where you spent the night
Fixed not being able to warm from trash fires if you searched the trash can before starting the fire
Fixed a few cases where a softlock could occur when exploring the park
Fixed Bill always being available in the park even when he's roaming the streets
Fixed a bug that caused you to not be taken to the park after selecting the option when talking to a character if you called them that day
Updated some texts including various descriptions
Fixed happiness icon showing when nothing happens in a park event
Fixed deodorant not always working when combined with certain items/perks
Fixed some layering graphical issues with other characters
Fixed prison event transition during winter
Fixed the open all day library event not working under certain conditions
Fixed duplicate icons in night event rewards
Fixed softlocks and other bugs after being arrested
Fixed happiness increasing incorrectly when highly addicted to cigarettes
Made the gender button in the character selection menu a little more visible
[ 2021-03-01 20:25:00 CET ] [ Original post ]