Well here we are. It's been several months since our last patch and we've been working really hard on this update. It's easily our biggest content patch ever. First off, let's get this out of the way, this update does not have the new languages yet. Our translators still need more time to finish all the text in the game. So our new plan is to release the major content update now and then release the languages over the next month or so. The first set of languages will include Chinese, German, Russian and Turkish. The second language update will include Polish, French, Spanish and Japanese! The reason for the delays is partly because the game has a wordcount of about 40,000, but also there are additional complications for various languages ;such as the text needing to be different depending on the gender of both the speaker and listener in any dialogue, which is difficult in a game with random elements in the story. With this much work needed for the text alone, we need to spread the cost out to stop our bank account hitting 0. Anyway, here we are, the final major content update. Half a decade has gone by since we started this thing and you've all been so supportive to us over early access. It's been humbling and harrowing, but this project is just about done. We hope you all enjoy the new content, we'll still be keeping a close eye on things and doing hotfixes where needed. And if you were ever waiting for a time to tell your friends about this game, it'd be amazing if now was that time! ^-^ Without further ado, here are the patch notes!
Changes & new stuff
Several New Items 24 New Perks New night events New prison events Various night events, especially those involving other interactable characters, have been reconfigured to show in an order more suiting to your playstyle, interactions and choices. Standing police officers added. They are rarer and randomly spawn in the map, standing in place and watching for crime in that spot for the whole day. Various other minor characters added to the streets Some updated sfx, music and ambience Some other nice additions (also hindrances) and little bits you'll have to discover for yourself!
Balancing
Hunger and happiness decays a tiny bit slower Time moves forward a tiny bit slower Early game tick rates have been adjusted for better pacing on the difficulty (It's easier in certain ways) Mid game perks take longer to earn Pedestrians give slightly more change on average when they do Slightly reduced price of dog food Slightly increased begging perk earn rate Various actions and markers of progress award more happiness Day labour wages have been nerfed Slightly reduced chances of sanitaries appearing in slot 2 of the shop when you're not currently on your period Slightly increased chances of certain bad events happening depending on your actions It takes 1 day less spending time away from your shelter before you lose residency Increased number of bus stops Previous night events take more days on average before showing again Soda drains less hunger Increased chance of parked cars spawning Default time it takes to recover from a bliss addiction increased greatly Default time it takes to recover from cigarettes increased by 1 day Time it takes to recover from all addictions is increased if you let it reach more severe levels Cigarette withdrawal happiness base loss slightly decreased Bliss withdrawal happiness loss now starts off slightly lower, but increases for each day you go without bliss Bliss is cheaper Trash cans are less likely to contain beer Dog hunger decays slower When you have a mix of work buffs and warnings during job work, your buffs are more weighted in deciding if you'll get fired after a poor performance (Basically you're less likely to get fired when you get buffs) Reduced happiness loss from prison time a bit Bliss now restores less happiness after the first time Slightly reduced scavenging perk progress gained from searching trash Rent price reduced to 150, for better end game pacing Earner perk now only requires that you earn 7 from begging in order to activate it and the happiness boost has been increased MUSICIAN perk is now less likely to trigger Trash can food restores slightly less hunger It's slightly easier to build end game level relationships with other homeless Base busking cash earn rate decreased Busking cash earn rate bonus significantly increased during rush hour Busking perk earn rate very slightly increased Fresh Underwear no longer affects deodorant and so it doesn't last an extra day
Bug fixes and improvements
Fixed a bug that could cause you to have negative xp values Fixed some city events being changed or reset when loading back into the game sometimes Improved scrap pickup, less annoying missclicks because of tiny click boxes! Maggie, Joe and Bill now only show in certain night events after you've actually walked past them or interacted at least once Improved building menu transitions, so there isn't a tiny delay before they're interactable Fixed LOOKOUT perk not triggering while breaking into cars or starting trash fires Drastically shortened phone ringing time Changed Pluviorro perk to Rain wanderer Fixed sanitiser not always working with high hygiene decreases Fixed a bug that could cause vending machines to not spawn unless certain items were unlocked sometimes Fixed not being able to study the next day after spending time in jail when you studied the previous day Pedestrians now correctly move away from you after noticing you committing a crime Fixed some occasions where speech bubbles behaved incorrectly Fixed a bug that caused some scrap to be unclickable Fixed some issues with not being warmed in the morning depending on where you spent the night Fixed not being able to warm from trash fires if you searched the trash can before starting the fire Fixed a few cases where a softlock could occur when exploring the park Fixed Bill always being available in the park even when he's roaming the streets Fixed a bug that caused you to not be taken to the park after selecting the option when talking to a character if you called them that day Updated some texts including various descriptions Fixed happiness icon showing when nothing happens in a park event Fixed deodorant not always working when combined with certain items/perks Fixed some layering graphical issues with other characters Fixed prison event transition during winter Fixed the open all day library event not working under certain conditions Fixed duplicate icons in night event rewards Fixed softlocks and other bugs after being arrested Fixed happiness increasing incorrectly when highly addicted to cigarettes Made the gender button in the character selection menu a little more visible
[ 2021-03-01 20:25:00 CET ] [ Original post ]
- CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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