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Another update! Also, I'm alive.

Ah it's that time again! Hey guys, I've missed you! Sorry it took me so long to get this one out, it's been a bad time. A really bad time. Let's talk. For one, the game has declined a bit and is now a little more "buried" on steam and it's declining more everyday. I've tried many times to get the attention of the press... but still we have nothing. And we still don't even have a Metacritic score; despite being nominated for awards, no one wants to do a review. It's a good thing some streamers/influencers gave us love, or we would have been buried at the start anyway. But for now, I have to keep a day job to pay rent and stuff. Of course, if any of you would be willing to share the CHANGE steam page to your friends, it could make all the difference. ^-^ The second thing, which is the main one, is I had an aneurism shortly after posting the previous update. Luckily, there wasn't a rupture. So, after a little recovery (it was basically like the worst migraine for a straight month), I've been thinking about death a lot. Since I now have this possible time bomb in my head that might just play nice for the rest of my years or explode, some of my next games will probably be dealing with death/dying quite a bit... maybe. Might be a few more games down the line before/if I start making them. But not my next one. I need a "happy" game to work on for awhile. So all I can say right now is that it's going to be the best tower defence game ever. And also nothing like other tower defence games. I like the genre, but feel it needs something new desperately. I also can't afford to make my "death" game yet anyway, so this one first. Stay tuned.... We're still doing good for an independent studio (the studio being just me right now... it's actually been only me for a long time), not enough to keep us afloat full time or anything, but still, pretty good. Well with that depressing whining out of the way, we are still working on the other languages for CHANGE, hoping to have Spanish out soon. Maybe even some ports to other devices... but I can't really give any hard dates yet. I'm currently writing the post mortem for CHANGE, so that'll be out soon. It'll be a long read, but perhaps of interest to those who want to hear my whole story with the game. I'm truly grateful for the support from all of you for keeping me going this long. I'm actually grateful for the whole harrowing journey of this project, and everything that comes with it. Well, less days working a million hours would probably be better for my health, but that comes with the territory of being a game developer and I'm quite obsessive with my work. Do keep up the feedback, I read everything I promise, I just don't have time to reply to everything anymore. There's a quite a bit of balance changes in this patch so I'd love to hear about it. Oh, and I'm trying to tweet more. So, if anyone wants to hear more of my drivel, you can find me here: https://twitter.com/DanHayesGamer Ok, that's all from me for now. Until next time... ^-^ Danny PATCH NOTES

Balancing


Finding change in payphones might now give 1 happiness as well Days are slightly longer Happiness decays slightly slower in bad weather Base walk speed slightly increased Working an actual job now drains happiness. The end game was just too easy, and didn't reflect the difficulties of keeping a job while homeless. "Brain drain" takes away 1 less study per day. Unless you have ADHD, in which case it now takes away 1 more. Begging perks are earned faster

Bug fixes and improvements


Fixed some translations in other languages Fixed various texts displaying incorrectly Improved initial load/ splash screen Fixed Settings being reset when starting a new game Fixed residency being given after 1 day rest in a shelter Shelters no longer show "This is a women's shelter" when after curfew Addict and Abandoned descriptions fixed Unlocked characters are brighter to make it more obvious they're unlocked Fixed "employee" perk text display. This perk allows you to start work an hour late without penalty, but when you had the perk all job start times were pushed forward an hour so the effect wasn't obvious. This is now fixed. Fixed cafe job showing start time in the afternoon Fixed bank account still being accessible after losing residency Clicking on pedestrians is no longer blocked by scrap on the streets when you can't carry any more


[ 2021-09-30 16:05:38 CET ] [ Original post ]



CHANGE: A Homeless Survival Experience
Delve Interactive
  • Developer

  • Delve Interactive
  • Publisher

  • 2018-09-20
  • Release

  • RPG Simulation Singleplayer EA
  • Tags

  • Game News Posts 138  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (2196 reviews)


  • Review Score

  • https://www.delveinteractive.com/
  • Website

  • https://store.steampowered.com/app/926140 
  • Steam Store



  • CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]

  • Public Linux depots

  • If you became homeless... what would you do?

    CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.

    20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.



    • An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough

    • Develop perks by experimenting with different methods of survival

    • Beg, busk or work your way to finding a new home

    • Randomly generated "night events" lets you develop your own abstract story

    • Find companions, find shelter, find kindness

    • A complete weather system will force you to adjust your survival strategy in rain and snow

    • Build your own inventory with food, items for survival and more.

    • Unlock new items for your next playthrough as you progress

    • Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings

    • Experience a beautifully composed emotional soundtrack

    Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?

    Will you spend the day begging, depending on the kindness of others?

    Will you find shelter in the night?

    Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.

    But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.

    Every run is different, and with each run comes more ways to explore CHANGE.

    PLANS


    Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.

    Join us in the community section to discuss the game with the team!
    MINIMAL SETUP
    • OS: Linux Mint
    • Processor: 2.3 GhzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 256mb Graphics card
    • Storage: 100 MB available space
    GAMEBILLET

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    1.5$ (92%)
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    0.79$ (89%)
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