Hey everyone! I'm baaaaaack. Sorry to keep you waiting, but it's been a little while since I gave a proper update and I wanted to keep you guys in the loop. The DLC shall be titled "The Living City expansion" , and it includes a ton of new features. More on that below our base game roadmap, I don't want to spoil too much, but lower down you can see a summary of most of the main features. The store page for The Living City will be live soon! Remember to check back for our new trailer and official release date! Oh, and remember to wishlist! It really helps with the steam algorithm (Oh dear I sound like a youtuber or something...) ^-^ We're almost good to go with everything, first off here's a full list of our remaining plans for CHANGE: A Homeless Survival Experience:
UPCOMING BASE GAME FEATURES & IMPROVEMENTS
March
- Some new night events! including events specific to certain story characters
- Ability to call the dealer and find out where he is
- Additional music options, so you can play with less silence if you wish
- Flask will show what item it has via an icon
- And of course some balancing adjustments and bug fixes from all the new content
- Cloud saving
- Controller support
- Mobile/tablet port
- French, Japanese & polish support (It may not be all 3, it depends on how how much we can afford)
- Brazilian Portuguese, Italian and any other remaining languages we've announced that have been left out.
- Maaaaaaaybe some other ports (can't confirm anything about this yet)
THE LIVING CITY EXPANSION
IF you thought this game had a lot of depth before, you're in for a treat. Release Date: March 2?th (full date will be on the store page when it's up! Get those wishlists ready!) FEATURES
- A huge run/character customisation system! Balance your "Hope" by choosing your story, starting cash, starting perks, maladies, reputation, etc as well as selecting from a ton of new unique starting effects that are unlocked by completing various objectives. This doesn't offer graphical changes to your character beyond the predefined character looks we already have, just want to be honest about that.
- 2 New buildings, a welfare office and an arcade! Plus new street layouts and street events
- The homeless stories/characters you don't play as, will become unique interactable characters in your run
- 64 new perks!
- 14 new items!
- 9 unique challenge modes for experienced players, can you survive on the streets in "Extreme Weather" or during a "Pandemic"?
- LOADS of new npcs and other homeless with unique interactions!
- Subway busking!
- New street vendor, new vending machine and a bunch of other new unique street interactables
- A Lo- fi remix of the soundtrack, that can be toggled in the options!
[ 2022-03-13 14:18:21 CET ] [ Original post ]
- CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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