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Well, I keep saying Im done with this game, then I go and do something like this. Its another big content update! For both the base game AND the Living city dlc! Sorry it took so long, had a lot of stuff going on in my personal life that threw a spanner into the works, and the trouble with being solo on this right now, is I can't tap someone to replace me when I'm out of sorts. But, we're here now! So what's been going on lately... Well I went to EGX with CHANGE, that was fun, especially getting to see some of you in person. I shall have to rise from my hermit cave of darkness/code to come meet ya more often! Then I had flu.... And about a week after that got covid... Then had a breakup... (things repaired since) Now I'm moving because I can't afford my rent anymore, but that's not so bad. I really should live somewhere with heating anyway. Winter is coming... So yeah, sorry it's been longer than usual and I've been a bit silent, but I'm back and full of fire now! So here's a massive update as a reward for all your patience. Next up I'll have some news about the MOBILE version of CHANGE, as well as maaaaaybe a trailer or screenshot of our NEXT GAME... I've actually got 2 games in development besides change now... Thanks again for all your support and feedback guys, we may yet turn CHANGE into a sleeper hit if you guys keep sharing the game... every share helps! Please keep telling your friends so we can keep the game studio (me) alive! ^-^
Changes and new stuff
- Weve added 27 items! These can be unlocked by getting through the new player levels youll need to beat with EXP by playing. One of them is a MAP!
- The base game now has: 10 New items & max player level increased to 25!
- The Living city now has: 17 New items have been added & max player level increased to 32!
- Added a NO CHALLENGE button to the challenge selection menu, and updated a few other bits of UI in the DLC menu sections.
Balancing
- Slightly increased begging perk earn rate
- Fixed searching trash causing barely any hygiene to be lost
- Spending time in the Arcade or restaurant now provides warmth
- When you beat a run, you now get 400 bonus xp
Bug fixes and improvements
- Fixed the sun wiping out the screen during heatwaves when playing in EXTREME WEATHER challenge mode
- Fixed DLC perks not displaying names
- Fixed the parent and child walking backwards
- Made an improvement to the Special/Perm item inventory, items are now ordered based on how often you use them, so the items you use the most/daily will always be near the top and you dont have to scroll around so much
- Fixed challenge mode buttons not displaying as completed until you deselect them
- Fixed some of the newer food items not being detected as food to show the starving quick eat button when starving
- Fixed some issues with speech bubbles dismissing too early sometimes on interrupt
- FIXED WELFARE!
- Fixed some medical/utility items possibly showing in certain circumstances before you unlocked them
- Fixed street savvy showing as a perk selection twice sometimes
- Fixed Big pasta pots being endless (sigh)
- Fixed still being able to use some welfare office options when your crime level is too high
- Fixed final perk for perk collector achievement
- Improved timing for welfare clock popups
[ 2022-11-10 11:18:51 CET ] [ Original post ]
- CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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