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I'm back with another update!

Hey everyone, I'm back with another update! I'm still goin'! ^-^ Bad news first, controller support is still in progress, there's a few things that just don't feel right yet playing that way, but I'm almost there. So, why's it been so long since the last update? Well I'm currently working on multiple things, not just CHANGE, and the time is soon approaching when I can show off some teasers. But not quite yet... There's also of course the other ports like the mobile release of CHANGE, which is coming in the next few months. The last thing is I've been quite unwell for some of the previous months, but doing better now so should be firing out updates more often. Anyway, this update is all about reducing the mid-game grind a bit, as well as a load of bug fixes and other improvements. I've still got a bunch of your suggestions/reports to get to, don't worry I'll get to any remaining issues soon! Please do keep up the feedback! :) - Danny -

Changes and new stuff


  • Two minor NPCS from the dlc are now available in the base game, namely the guy sometimes seen on a bench and the sandwich guy. I think this adds some value in variability within the streets to the base game while not taking too much from the DLC, since it still has tons of other characters, buildings, perks, items, customisation, remixed lofi soundtrack, etc.

Balancing


  • Base study gains increased, basically it's way less likely you'll only get 1-2 study
  • Residency gives +1 more paperwork, bank account gives +3 more paperwork
  • Max xp for a run is now 1800 (you can break past this cap with customisation/hope modifiers in the dlc), and xp calculation for runs is generally improved
  • Juice costs more
  • Lvs 25-27 now require 750 xp rather than 500
  • Welfare office drains happiness a bit faster
  • The dog loses hunger a little more slowly, even more slowly while working/studying/waiting.
  • Hunger loss ever so slightly reduced while working
  • Changing core stats such as starting cash, hunger, etc, now has less effect on your hope level in the customizer. Happiness and study still affect hope more though, of course.

Bug fixes and improvements


  • Fixed some generation cases that caused the city to regenerate on load with a new layout (THIS FIX WILL PROBABLY CAUSE YOUR CITY TO CHANGE ONE LAST TIME ON LOAD IF PLAYING IN PROGRESS SAVE)
  • Fixed speech bubbles disappearing when trading
  • Fixed a bug that could cause the true ending to not show when you had met the requirements
  • Fixed unlockable buildings (BAR, SUBWAY, etc) not generating when loading back into a game or changing city sometimes
  • Fixed things that award random perks (such as bills teaching or EUREKA/BURNOUT) sometimes awarding special/incorrect perks or an addiction.
  • Fixed one of the customisable traits having the wrong unlock text (beat game without recycling > beat hard state challenge mode. This still unlocked before if you beat hard challenge, only displayed text was wrong)
  • Fixed still being able to eat trash food with picky eater perk even with food in inventory
  • Fixed library book showing as a tradeable item
  • Fixed flask item containing drink from previous run still when you get one in a new run
  • Fixed being caught stealing not causing crime increase
  • Fixed Maggies tip special perk only working first day
  • Fixed a bug that could cause volume settings to change after completing a run
  • Fixed characters not taking you to park
  • Fixed abandoned having option for giving directions even when your rep wasnt high enough yet
  • Fixed silver bracelet being a tradeable/buyable item. It should only be found in trash


[ 2023-06-23 15:34:24 CET ] [ Original post ]

CHANGE: A Homeless Survival Experience
Delve Interactive Developer
Delve Interactive Publisher
2018-09-20 Release
Game News Posts: 138
🎹🖱️Keyboard + Mouse
Very Positive (2266 reviews)
Public Linux Depots:
  • CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
If you became homeless... what would you do?

CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.

20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.



  • An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough

  • Develop perks by experimenting with different methods of survival

  • Beg, busk or work your way to finding a new home

  • Randomly generated "night events" lets you develop your own abstract story

  • Find companions, find shelter, find kindness

  • A complete weather system will force you to adjust your survival strategy in rain and snow

  • Build your own inventory with food, items for survival and more.

  • Unlock new items for your next playthrough as you progress

  • Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings

  • Experience a beautifully composed emotional soundtrack

Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?

Will you spend the day begging, depending on the kindness of others?

Will you find shelter in the night?

Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.

But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.

Every run is different, and with each run comes more ways to explore CHANGE.

PLANS


Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.

Join us in the community section to discuss the game with the team!

MINIMAL SETUP
  • OS: Linux Mint
  • Processor: 2.3 GhzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256mb Graphics card
  • Storage: 100 MB available space
GAMEBILLET

[ 6104 ]

7.69$ (69%)
35.14$ (12%)
8.47$ (15%)
52.19$ (13%)
25.47$ (15%)
33.57$ (16%)
42.46$ (15%)
25.46$ (15%)
8.89$ (11%)
8.25$ (17%)
20.74$ (17%)
52.74$ (12%)
9.98$ (67%)
16.97$ (15%)
16.79$ (16%)
4.21$ (16%)
12.27$ (18%)
14.90$ (25%)
16.79$ (16%)
5.00$ (75%)
8.39$ (16%)
4.44$ (11%)
42.49$ (15%)
5.94$ (15%)
16.97$ (15%)
8.39$ (16%)
9.47$ (73%)
33.59$ (16%)
14.14$ (60%)
16.97$ (15%)
GAMERSGATE

[ 1363 ]

0.85$ (91%)
0.9$ (85%)
0.43$ (91%)
4.25$ (79%)
4.75$ (76%)
0.43$ (91%)
14.4$ (64%)
8.91$ (70%)
0.3$ (85%)
17.0$ (57%)
8.7$ (78%)
1.8$ (70%)
6.75$ (73%)
0.75$ (85%)
0.3$ (85%)
8.69$ (57%)
14.99$ (25%)
0.43$ (91%)
7.2$ (64%)
4.5$ (70%)
4.4$ (78%)
0.6$ (85%)
4.5$ (85%)
16.74$ (52%)
1.5$ (85%)
0.6$ (85%)
3.0$ (85%)
0.9$ (85%)
8.5$ (79%)
13.59$ (32%)

FANATICAL BUNDLES

Time left:

12 days, 16 hours, 42 minutes


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356437 days, 8 hours, 42 minutes


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23 days, 16 hours, 42 minutes


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HUMBLE BUNDLES

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10 days, 10 hours, 42 minutes


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13 days, 10 hours, 42 minutes

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