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Yet another update, with content! Will I ever stop...?
[ 2023-08-18 11:56:51 CET ] [ Original post ]
Aha, bet you weren't expecting this! The main new thing here is Taxis, plus a load of fixes and quality of life stuff. Controller support and cloud saves next, I promise. ^-^ Thanks again to everyone's feedback, keep it comin' and I'll keep on improvin'! On another note, I'll be at WASD in London this September with CHANGE, if you're gonna be there too, come say hi! Alrighty, that's it for now, I'll be back with more news on other projects soon too. Now, BEHOLD THE NOTES! - Danny -
Changes and new stuff
- Added Taxis. These can be clicked on when parked or passing by, if your hygiene is high enough you can pay to travel quickly in one direction until you hit stop. So its sorta like the bus but with more control and potentially more expensive. Your crime will increase if you cant pay the whole fare at the end of your journey, and they may even call police.
- Patch notes button in main menu changed to button displaying additional dlc/content you dont have. These patch notes here are much better anyway.
- Made it more obvious/easier to use different organisations with residency in shelters. You cannot apply to another shelter from the same organisation while already a resident at one, but full resident rewards are given for staying there. Youll see the RESIDENT text in blue at shelters that are run by the same organisation but arent your actual main resident shelter. This should help massively with being locked down in one area in the mid/late game.
Balancing
- Sort of a bug fix but also balancing, paperwork gained from applying for jobs (even failing an application is good for farming paperwork until you can get one), now also gives its paperwork bonus when you get the job as well, not just when failing. This should take off a day or twos worth of paperwork farming time in a run.
- Inflation city events are more severe
- The difficulty of stealing multiple items in a row in a shop increased. First item steal chance in a shop each day is unaffected.
- Busking on the subway is more difficult, makes sense, since its a moving train and the rewards can be greater.
- Begging perks are earned a bit faster, especially from non typical pedestrians
- Slightly reduced xp gained for shorter runs (less than a few winters survived). Dont worry, a decent run will still get you through a few levels at once, just not like 8.
- Street vendors are more rare. Youll still see some pretty much every day, just not several types everyday. The discount has also been very slightly reduced. They still have a good chance of appearing in the emptier street areas though.
- Increased spawn chances of bus stops and benches a bit
- Housing assistance in the welfare office is a bit more effective. Now adds +2 days to the residency stay counter in a shelter if going for residency instead of 1, and reduces rental price by 3% instead of 2%. (Even more if you have the notepad item)
Bug fixes and improvements
- ATTENTION! YOUR CITY MAY REGENERATE BECAUSE OF THIS: Tweaked city generation code to make identical buildings not appear on the same strip as much
- Theres more car traffic during rush hour. This doesnt affect anything, its just visual, and a nice hint for when rush hour is on besides the other things. This was actually always meant to be happening but there was a bug.
- Beer is now represented as a few beers in the icon.
- Fixed being able to interact with certain menus when you shouldnt be able to, like being able to leave welfare office while waiting
- Fixed being able to busk on subway with only a licence and not a guitar if you had a guitar but lost it
- Fixed a bunch of other issues with busking on the subway
- Fixed a bug that caused your player level to not update from previous run visually after beating a run
- Fixed bonus item falling from vending machine popup having wrong title
- Fixed issues with arcades perma-banning you after being caught looking for change in machines a lot, even after moving areas
- Fixed certain custom stats such as hygiene not working in character customiser
- Improved some clock timer popup timings
- Finally fixed the Perk Collector achievement
- Fixed a crash that could occur in night events
- Fixed Juice not working in flask
[ 2023-08-18 11:56:51 CET ] [ Original post ]
CHANGE: A Homeless Survival Experience
Delve Interactive
Developer
Delve Interactive
Publisher
2018-09-20
Release
Game News Posts:
138
🎹🖱️Keyboard + Mouse
Very Positive
(2224 reviews)
Public Linux Depots:
- CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
MINIMAL SETUP
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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