It's finally here! CHANGE is now fully playable on controller!
Hey folks, it's me again (And hello to our new players too), how've ya been? How in the hells did almost a year go by without an update?!
Well, it turned out that adding controller support meant re-writing a ton of code in the game, since it wasn't designed for controllers originally, a lot of stuff had be torn out and re-done. Of course, making changes to a lot of code for one feature caused a shedload of bugs, and they needed to be fixed. So It took a lot longer than originally planned, sorry about that.
I've also been spending time on work contracts to keep things going as well as on my secret-for-now other project that I'll be revealing soon! (Maybe I should be banned from using the word "soon", slap my wrist)
At least during this time I was also able to make a load of other fixes and improvements to CHANGE, and I actually have even more night events coming in an update soon.
One thing I wanna mention before I go, did you guys know about the Living City DLC? It adds a lot of new content including soundtrack lofi remix, loads of new perks/items, customisation, new buildings, etc. It's on sale right now, why not give it a go?
[url=https://store.steampowered.com/app/1845520/CHANGE_The_Living_City_Expansion/]https://store.steampowered.com/app/1845520/CHANGE_The_Living_City_Expansion/
I want to thank you all again for all the support you've shown me and this game, things have been a bit tough financially lately, but I have hope I'll get to keep making these things. ^-^
Until next time,
-Danny-
Changes and new stuff
- Controller support! Both Xbox and Playstation controllers are now supported. Most other controllers should still work but havent been tested.
- Some new night events added
- Quality of life: You can now right click (Or press B/Square on controller) to exit menus and stuff rather than hitting the LEAVE or RESUME button
Balancing
- WARNING! Your city WILL regenerate with different buildings because of this update! Sorry! - decreased spawn rate of police stations, more shops instead
- Addiction has been changed. The final and worst malady you get for abusing each addiction for a long time is now permanent, but it also takes longer/is harder to take addiction to that level. Base happiness gains from alcohol and cigarettes are also reduced by 1.
- Welfare takes a bit less happiness
- During winter, theres now a low chance to come across a trashcan thats already on fire to get warmed. Usually theres two each day somewhere in the city
- Nerfed some busking perks, mainly SHOWOFF(slightly lowered bonus) and MUSICIAN(Lower chance of triggering). Also base busking income nerfed very very slightly.
- Novel items happiness boost is now boosted by the bookworm perk a little
- Trade options with others on the streets now auto reroll after making a trade
- You are no longer locked out of the bank from losing residency
- Notes while busking have a slightly bigger hitbox
- Base hygiene decay rate lowered significantly while working
- Minimum movement speed increased. This isnt a boost to default walk speed, it's just that debuffs that affect walk speed (low happiness, injury, freezing, etc) arent so crippling when you have a lot of them at once
Bug fixes and improvements
- Fixed a typo shleter in one of the night events
- Fixed a circumstance where unlockable buildings werent spawning sometimes when loading back into a game
- Fixed click skipping when the main menu is fading in possibly causing it to be stuck with a white overlay
- Fixed Novel item not using up time
- Fixed cases where you could get multiple perm/special items from trading
- Fixed some issues with taxis
- Fixed some bug around welfare appointment times
- Fixed some menu transitions being a bit slow compared to others
- The OPEN ALL DAY Library event has now been appropriately named OPEN LATE, because its always meant it closes at 7pm rather than 3pm. I mean technically thats the end of the day and the start of the night, but hey.
- Fixed some minor bugs that could occur with talking to Joe and maggie at the park, namely the wrong talk options showing for your current relationship level with them.
- Fixed shop item generation favouring DLC items a bit too much
- Fixed a crash/softrlock that could occur during a night event
- Fixed city regenerating a new city when loading into game
- Fixed library saying were closed after 3pm when its actually closed because of pandemic closing times during pandemic mode.
- Fixed the Tarp item showing wrong item info in shops
- Made some UI improvements to the character/run customiser in the DLC.
- When asking for directions via a person or your residency/welfare cards/phone, the directions shown are now much more obvious and stay up longer
- Restaurant worker speech is more reactive/apt for your situation/stats
[ 2024-05-15 17:04:04 CET ] [ Original post ]
- CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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