Hey everyone! It's me again! This time around we're just focusing on your reported bugs and general polish, plus one minor change to make paperwork grinding feel less... grindy. Sorry it's been awhile since the last update, full disclosure; my computer broke. It got hit with a surge some months ago and I've been replacing parts paycheck by paycheck only to find it needs more parts. Back up and running again now though! I've been reading all of your feedback and reports, please do keep 'em coming! I still have some requests/reports to get to, but now that game is playing better, I may even turn my head to more content soon... after cloud saving that is. Anyway, I gotta get back to work, I hope you all enjoy the latest update! ^-^ - Danny -
Changes and new stuff
Day Labour now awards 1 paperwork, (chance to award none on bad events). This will reduce the overall late game feeling grindy a bit and allow you to gain work experience outside of the employment system
Balancing
Inflation city event is now harsher Reduced number of pedestrians on the street a bit, as with all the new characters walking around these days the city is feeling a bit full. This should help with the missclicking Increased crime level rate required before welfare doesnt let you in
Bug fixes and improvements
Fixed job application successes giving a perk which then threw you out of the job screen nulling the application success (really sorry about that one) Fixed a bug that could cause your welfare appointments to be -x days in the past Fixed a bunch of other welfare bugs Fixed menus in the mobile phone scrolling in the wrong direction Fixed public toilets not kicking you out at/after 8pm if waiting in there past then A bunch of other minor fixes and tweaks
[ 2024-10-09 15:57:24 CET ] [ Original post ]
- CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
[ 6132 ]
[ 2625 ]