Hey everyone, it's time for another update! More polishing and bug fixes/request fulfillments this time and some hefty balancing changes. A bit about me, things aren't great over here. CHANGE doesn't make as much as people might think; it's been enough to squeeze by each month but I also gave a load of it away and its getting to the point where I probably can't keep doing this. I suppose that's my fault for not releasing new games in time and just working on this one for so long, and I still want to add to this game, but the reality is I can't afford it. In fact... I may be about to lose it all. Delve isn't looking good. I may have to shut things down and I don't know what's gonna happen to CHANGE after that. I don't wanna sing a swansong just yet, if just ONE big streamer does a play of the game before the end of the year that would literally be enough to save CHANGE and the company and me. You can also help by spreading the word or maybe trying out the Living City DLC? Still, I'm so grateful that we even got to this point, so many other great games get buried on steam, and I'm here with thousands of people experiencing what we made and that's amazing and humbling. It's been something truly special that's almost taken a full decade of my life, and all the messages of people saying how affecting the game is has kept me going. We can still do this, just gotta hope for lucky break. I'm finishing up a post mortem right now, so you can all read the full story behind CHANGE soon. I hope there'll be more updates to come Danny
Changes and new stuff
- Controller - Y/Triangle is now mapped to the EAT button on the bottom right that shows when hungry, B is mapped to various Stop buttons, etc, various other UI elements on controller are better mapped and feels more intuitive
- Taxi hailing whistle SFX added when hailing taxis
Balancing
- Increased amount of paperwork given by the paperwork boost custom effect in the Living City DLC
- Removing the Dirty Clothes or Injured maladies now gives 1 happiness
- Increased the base minimum time between police spawns a little bit (they should be around almost as much, they just wont appear practically immediately after the last one)
- Its harder to get the Haggard Malady
- Depression now prevents you from working/studying if happiness is equal to or less than 30 instead of 40
- Various trades are better balanced and usually more favourable
- Bliss gives a bit less happiness
- Significantly reduced chance of finding silver bracelet in trash
- Certain negative night events cause more happiness drain
Bug fixes and improvements
- Fixed a case where you could still get warmed in winter in shelters with the no heating status
- Fixed Go to park option when talking to other homeless being bugged after moving areas
- Fixed still being able to move cursor around in shelter menu while night event was showing on controller
- Fixed vehicles possibly driving through the sky during the intro cutscene
- Fixed cursor alignment being displaced after parts of the UI are removed in various menus on controller
- Lowered placement of bus stops and increased the delay before input is allowed on the bus UI, to help with misclicks
- When haggling with other homeless for day labour, their speech bubbles are no longer obscured due to bad placement
- Controller support - Made the gambling UI in the Arcade building easier to use
- Fixed a crash that could occur if a controller disconnects in the options menu
- Fixed police scolding you for warming up at trash cans that are on fire after police funding event level 1 (They still dont like it when actually starting fires)
- Search button now hides when clicking on payphones if youve already searched that one that day
- Floating cash gained text more prominent/better timed when searching payphones
- Fixed a bug that could allow you to search trash cans that were on fire
- Slightly increased payphone hitbox size
- Fixed a bug where deselecting Fast start after having it enabled and skipping the intro scene could cause the intro start texts to show when you next moved areas
- Fixed a bug where homeless characters in the park could have talk options you haven't unlocked yet
- Fixed alt tabbing while using controller causing a graphical error with the cursor until you pressed a button
- Fixed a bunch of issues with the Taxis
- Fixed staying in shelters not warming you up sometimes
- A bunch of other little fixes, tweaks, SFX additions, general polish
[ 2024-11-19 14:52:54 CET ] [ Original post ]
- CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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