





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
We're starting summer with our first Early Access update! You'll find new content, some Quality-of-Life changes, and fixes! Enjoy :-)
Were excited to announce a long-awaited feature you can now choose from five difficulty levels for each campaign mission! Whether youre looking for a more relaxed experience or a real challenge, you can tailor the gameplay to suit your style. And thats just the beginning in the future, we plan to enhance this feature with additional elements, such as:
Stars are awarded based on the difficulty level you complete a mission on
Dynamic gameplay elements that adjust depending on the chosen difficulty
And more surprises to come!
[img src="https://a.slack-edge.com/production-standard-emoji-assets/14.0/google-medium/1f4a1.png"][/img] Tip for casual players: If you find the current camera movement with the middle mouse button uncomfortable, head over to the settings and turn off the Competitive RTS mouse scrolling option for an alternative control style.
Multiplayer Menu: Added a title to the multiplayer menu (localized in all languages).
Difficulty Levels
Level 3 Diving Creature & Level 5 Starfish: These creatures no longer push the player aggressively. Their behavior now provides a more enjoyable and balanced fight.
Submerge Mechanic: Submerging now takes the player slightly deeper into the water.
Level 1 Ending: Changed the heart color on the ending screen from blue to purple :-)
Multiplayer:
Fixed submerge functionality in multiplayer.
Fixed brain boost functionality in multiplayer.
Fixed errors in multiplayer lobby.
Localization/Text:
Fixed the look of the pause menu in all languages.
Fixed alert messages in Chinese so they behave correctly and no longer get stuck on screen.
Localized the alert: "You cannot eat. Requires 'Mouth' organ to harvest resource plants."
Fixed the appearance of win/lose screens across all languages, game modes, and levels.
Fixed HUD appearance in all languages.
Fixed HUD nutrient counters to correctly support more than 999 nutrients of each type.
World map localization fixes.
Fixed localization in Arena and Survival menus.
All game mode titles are now correctly localized in all languages.
Fixed incorrect English text in Arena mode.
The Save & Load system, initially planned in June according to the roadmap, will be postponed to the July update. We are sorry for the inconvenience. We hope you will like this update!
[img src="https://clan.cloudflare.steamstatic.com/images/33612624/c8c663bd283bec1bb1edfe5b31d6fabf594fea33.jpg"][/img]
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