Take control of a Modu - an alien creature with an ability to grow different organs, split and re-attach them, depending on your personal playstyle.
The Modu are native to the planet Arkadia - an untamed paradise. They lived on Arkadia peacefully for millenia, changing and adapting their modular bodies to accommodate their every need.
Their peaceful existence was interrupted when invaders came - two warring races, fighting in a war started in a different galaxy.
Both races enslaved the Modu, and weaponized their miraculous adaptability.
You will take the role of a Modu serving the ERE - Earth Repatriation Expedition. You will be exploited by humanity to fight their monstrous enemy.
Will you free yourself from the shackles of the ERE, or will you accept the lesser evil in a war that might determine the fate of all life in the universe?
Features
- Customizable Units: Grow your Modu, a base-unit that can split and reassemble, depending on your strategic needs and personal preferences.
- Explore Arkadia, a magnificent planet full of alien flora and fauna.
- Learn more about the Modu in a Single-Player story driven campaign, or play against your friends in Multiplayer mode.
- Grow weaponized organs or biological power-ups, to unlock dozens of unique combinations.
Hello Modu!\n
Our new Major Update is here! The Hive Update contains plenty of new things:
New level: Level 6
[/*]New multiplayer map added
[/*]New organ: the Hive
[/*]New creature introduced
[/*]New look for tiles that change color according to what nutrients it is keeping
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33612624/33648180fa70a00918474f7facd195cc28c2d2b9.gif\"][/img]
We\'re also having a huge 30% sale for the Firesquid\'s sale that begins today at 7PM CET! The discounts last until December 1st!
Check out all the discounts available here at 7PM CET:
https://store.steampowered.com/sale/firesquidpublishersale2025
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33612624/2dbde7e2d0b5470194821a57f5e08bc5579e3b36.jpg\"][/img]
FULL PATCH NOTES - Version: v6940
[img src=\"https://a.slack-edge.com/production-standard-emoji-assets/14.0/google-medium/1f525.png\"][/img] Major New Content
New Level: Level 6 - A full new environment with new enemies, mechanics, and narrative content.
[/*]New NPC - A new creature introduced as part of Level 6.
[/*]New Organ: The Hive - Launches deadly flying Wasps that can bypass obstacles and attack distant enemies.
[/*]New Skirmish/Multiplayer Level - A new 2-3 players map added for Skirmish/Multiplayer modes.
[/*]
[img src=\"https://a.slack-edge.com/production-standard-emoji-assets/14.0/google-medium/1f680.png\"][/img] Performance Improvements
Massive performance improvements across the entire game.
[/*]Level loading is now much faster thanks to pre-baked quadtree (pathfinding collision map).
[/*]
[img src=\"https://a.slack-edge.com/production-standard-emoji-assets/14.0/google-medium/1f3a8.png\"][/img] Visual / Graphics Improvements
Huge Modu shader upgrade - The tiles now change color and skin according to their stored nutrients and their damage.
[/*]Acid sacks on turrets and other weapons match acid ammo availability.
[/*]Victory screen images now match the current campaign level.
[/*]Modu have smoother movement animations.
[/*]Fixed Modu rotation swirl effect in the shader.
[/*]Mortar acid bombs now glow green, making them much easier to distinguish.
[/*]Mortar and Turret projectiles made slightly faster for clearer readability.
[/*]
[img src=\"https://a.slack-edge.com/production-standard-emoji-assets/14.0/google-medium/1f3af.png\"][/img] Gameplay Improvements
Eyes now also boost projectile speed when they increase weapon range.
[/*]Line-Of-Fire limitations: Direct-firing weapons can\'t shoot through walls but ballistic, and indirect weapons (Mortar, Hive) can attack above walls.
[/*]Refined NPC/Destroyable targeting making it easier to shoot them, even without line-of-fire.
[/*]Organ rebalance pass (general tweaks; small tentacles nerfed).
[/*]Nutrient Leech rebalance: Small Mouths steal 1 nut every 3 bites (reduced siphoning efficiency).
[/*]Camera rotation key fixed - A full rotation now consistently takes 2 seconds.
[/*]
[img src=\"https://a.slack-edge.com/production-standard-emoji-assets/14.0/google-medium/1f6e0-fe0f.png\"][/img] Bug Fixes
Fixed Millers hovercraft ripple effect in Level 1.
[/*]Save/Load fix: Fixed several issues that were introduced in the multiplayer patch.
[/*]Save/Load fix: Resolves the issue when saving right after killing Mogar but before grabbing the Eye.
[/*]Fixed merging issue: Merging many units sometimes required several clicks.
[/*]Weapon Targeting System regression fixed.
[/*]Heart Cosmetics now properly display to all players in multiplayer.
[/*]Fixed several memory leaks.
[/*]
Minimum Setup
- Processor: Core 2 DuoMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 3000 with 384 MB of RAM
- Storage: 800 MB available space
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