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Update #12.7.2 - Quick Fix for Update 12.7.1
Details of this section: [spoiler]This section contains the scope of what patches were made in the current version.[/spoiler] This patch (12.7.2) is a hotfix for a game-breaking bug in the quick fix 12.7.1. It also forces a hard-reset on the configuration file to ensure that everyone has a clean configuration file to change. We are truly sorry for the incovenience generated and thank you all for the patience you had today.
Details of this section: [spoiler]This section contains the latest changes to any game elements, such as items, enemies, controls, menus and much more![/spoiler] Nothing to report. If you want to suggest more items, please visit the item suggestion thread and share your ideas! If you want to suggest more enemies, please visit the enemy suggestion thread and share your ideas!
Details of this section: [spoiler]This section contains the bug fixes that were applied in issues detected in the previous versions.[/spoiler] -Fixed a bug that would make the game crash when enemies died; -Added a mechanism that hard-resets the configuration file in case it hasn't already. This is to make sure all players are using the newly updated reccomended controller layout and it will only happen once.
Details of this section: [spoiler]This section describes the suggestion that are being taken into account during the next patches. It does not mean that they will be implemented fully (or even at all). However, it does mean that we liked the idea and will try to implement it! :)[/spoiler] -An alchemy lab that would require gold and materials collected in other runs. These would be used to create special items for the next run (or even as a vault). Thanks to Steam user Herbrek for the suggestion! -A GUI that displays buffs/debuffs and extra information about what's going on in the game. Thanks to Steam user Herbrek and Xerxes Asuras for the suggestion! -Quick save and quick load feature. Thanks to Steam user kierasam for the suggestion!
[ 2016-03-14 21:04:57 CET ] [ Original post ]
NOTE
Scope
Details of this section: [spoiler]This section contains the scope of what patches were made in the current version.[/spoiler] This patch (12.7.2) is a hotfix for a game-breaking bug in the quick fix 12.7.1. It also forces a hard-reset on the configuration file to ensure that everyone has a clean configuration file to change. We are truly sorry for the incovenience generated and thank you all for the patience you had today.
Game Elements
Details of this section: [spoiler]This section contains the latest changes to any game elements, such as items, enemies, controls, menus and much more![/spoiler] Nothing to report. If you want to suggest more items, please visit the item suggestion thread and share your ideas! If you want to suggest more enemies, please visit the enemy suggestion thread and share your ideas!
Bug Fixes
Details of this section: [spoiler]This section contains the bug fixes that were applied in issues detected in the previous versions.[/spoiler] -Fixed a bug that would make the game crash when enemies died; -Added a mechanism that hard-resets the configuration file in case it hasn't already. This is to make sure all players are using the newly updated reccomended controller layout and it will only happen once.
Considerations In Up-Comming Patches
Details of this section: [spoiler]This section describes the suggestion that are being taken into account during the next patches. It does not mean that they will be implemented fully (or even at all). However, it does mean that we liked the idea and will try to implement it! :)[/spoiler] -An alchemy lab that would require gold and materials collected in other runs. These would be used to create special items for the next run (or even as a vault). Thanks to Steam user Herbrek for the suggestion! -A GUI that displays buffs/debuffs and extra information about what's going on in the game. Thanks to Steam user Herbrek and Xerxes Asuras for the suggestion! -Quick save and quick load feature. Thanks to Steam user kierasam for the suggestion!
[ 2016-03-14 21:04:57 CET ] [ Original post ]
Dungeon Souls
Lamina Studios
Developer
Black Shell Media
Publisher
2016-12-02
Release
Game News Posts:
76
🎹🖱️Keyboard + Mouse
Mostly Positive
(1315 reviews)
The Game includes VR Support
Public Linux Depots:
- Dungeon Souls (Linux) [173.76 M]
Available DLCs:
- Dungeon Souls Original Soundtrack
Dungeon Souls is an action-adventure roguelike dungeon crawler.
Each level is completely procedurally generated so every playthrough is guaranteed to have environment and challenges. Search and activate all the marks placed in each level to unlock the dungeon and hopefully escape. Scavenge various items and upgrades to counter the dungeon's dark forces. You must survive.
Some elements in Dungeon Souls were inspired by Nuclear Throne, Risk of Rain, Overture, BitVenture and Shoot First.
Connect with the Dungeon Souls team on Twitter and Facebook!
- Harness the powerful abilities of SIX unique characters
- Explore a plethora of different environments
- Immerse yourself with deep character progression
- Experiment with 50+ unique passive items
- Battle hordes of dynamic enemies and challenging bosses
- Multiplayer!
- More items
- More characters
- More traps
- More enemy types
- More music
- More levels
- More AWESOME!
MINIMAL SETUP
- OS: Any Linux Distribution
- Processor: 2.9 GHzMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: 256 MB
- Storage: 200 MB available space
- OS: Any Linux Distribution
- Processor: 2.9 GHz or higherMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: 1 GB or higher
- Storage: 200 MB available space
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