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Dungeon Souls Update #13.4
Details of this section: [spoiler]This section contains the scope of what patches were made in the current version.[/spoiler] Patch 13.4 brings some balancing and bug fixes. Arcane forge's item indexing has been replaced and has new recipes. You can now also grind for materials more easilly. The overvall difficulty was increased with each loop, however and some balancing changes were added. New story elements were added.
WARNING! READ CAREFULLY: Because of the way art assets are handled in the game engine, the indexing in arcane forge was going off (resulting in some corrupt weapons). To fix this, we changed the indexing of arcane forge, but as a result, we had to clear the its weapons and items, so you will lose all crafted weapons. We're truly sorry for any incovenience that this might cause. You should receive a message when starting the game that states it will apply the fix.
Changed the judgement level's background music. Let's see you cry - Increased the power increase between each loop for enemies by A LOT from difficulty Normal to Nightmare, therefor increasing the difficulty between each loop. Gimme That Sweet Loot! - Some props now have a chance to drop materials when destroyed. Move Please - Game window now has borders so that you can relocate the game window. Are you sure? - Quick Restart now asks for confirmation before quick-restarting. Are you sure? - Returning to the Main Menu now asks for confirmation before returning.
Renamed the stat SPD(speed) to MSP(movement speed), for clarification purposes. Thanks to Steam user Ninby for the suggestion!
-Theif: Invisibility -Attacking during stealth now reduces the stealth duration by 0.5 with each attack. This change makes it so that the thief cannot perma-stealth throughout the runs. -Brawler: Spinning Death -Now grants 30 defense instead of invulnerability; -Duration increases by 1 per 3 levels. -Skill's cooldown now starts at the end of cast. Duelist's visual re-made. -Cleric: Gate -Fixed a bug where the cooldown of the non-neophyte cleric was higher than intended.
Beaker -Now gives 10+5x stack_amount hp per 5x stack_amount enemies killed. If you want to suggest more items, please visit the item suggestion thread and share your ideas!
Judgement: -Now has voice lines! Ghost: -Greatly reduced spawn rate on first loop. Gimme That Sweet Loot! - Bosses now drop materials upon death. If you want to suggest more enemies, please visit the enemy suggestion thread and share your ideas! -Arcane Forge The arcane forge is a place where you can forge items and weapons to use in future runs for your heroes. You do so by using recipes collected in the Forbidden Library (random drop from monsters) and by collecting materials from your runs. Whenever an item reaches full stack, it will drop ingredients to be used on the arcane forge! Thanks to everyone who contributed, specially to Steam user Herbrek for the suggestion! -(NEW)Ice Shard New crafting material. -(NEW)Ice Sword Recipe A recipe to craft an ice sword that gives a chance of freezing enemies. -(NEW)Ice Staff Recipe A recipe to craft an ice staff that gives a chance of freezing enemies. -(NEW)Ice Dagger Recipe A recipe to craft an ice dagger that gives a chance of freezing enemies. -(NEW)Ice Scepter Recipe A recipe to craft an ice scepter that gives a chance of freezing enemies. -(NEW)Ice Bow Recipe A recipe to craft an ice bow that gives a chance of freezing enemies. -(NEW)Ice Axe Recipe A recipe to craft an ice axe that gives a chance of freezing enemies.
Details of this section: [spoiler]This section contains the bug fixes that were applied in issues detected in the previous versions.[/spoiler] -ALIGN YOURSELF - Fixed a bug where skill description display was being misaligned (mostly in Mac and Linux, but also on some versions of windows). -I DIDN'T HAVE A TWIN! - Fixed a bug where picking the Fallen Soldier's Shield would cause to pick it up duplicated. -ALCHEMICAL-INSTABILITY - Fixed a bug where certain items would not transmute into materials/gold/exp. -SHUT UP - Fixed a bug where boss voice overs would overlap. -A LOOP? SO SOON? - Fixed a bug where progressing through a loop (second,third,etc.) on a run and leaving to the menu would cause the loop to be carried over to the next run. -THAT IS THE WRONG COLOR! - Fixed a bug where the compass' second upgrade was not displaying cursed chests correctly. -KEEP UP WITH THE TIME - Fixed a bug where hero default weapons were not being updated after the hero had reached the neophyte weapon.
Details of this section: [spoiler]This section describes the suggestion that are being taken into account during the next patches. It does not mean that they will be implemented fully (or even at all). However, it does mean that we liked the idea and will try to implement it! :)[/spoiler] -A GUI that displays buffs/debuffs and extra information about what's going on in the game. Thanks to Steam user Herbrek and Xerxes Asuras for the suggestion! -Quick save and quick load feature. Thanks to Steam user kierasam for the suggestion!
Thank you! -Dungeon Souls Team-
[ 2016-04-17 01:58:36 CET ] [ Original post ]
READ THESE UPDATES! GAME SAVES MAY BE AFFECTED!
Scope
Details of this section: [spoiler]This section contains the scope of what patches were made in the current version.[/spoiler] Patch 13.4 brings some balancing and bug fixes. Arcane forge's item indexing has been replaced and has new recipes. You can now also grind for materials more easilly. The overvall difficulty was increased with each loop, however and some balancing changes were added. New story elements were added.
Game Elements
Save File
WARNING! READ CAREFULLY: Because of the way art assets are handled in the game engine, the indexing in arcane forge was going off (resulting in some corrupt weapons). To fix this, we changed the indexing of arcane forge, but as a result, we had to clear the its weapons and items, so you will lose all crafted weapons. We're truly sorry for any incovenience that this might cause. You should receive a message when starting the game that states it will apply the fix.
General
Changed the judgement level's background music. Let's see you cry - Increased the power increase between each loop for enemies by A LOT from difficulty Normal to Nightmare, therefor increasing the difficulty between each loop. Gimme That Sweet Loot! - Some props now have a chance to drop materials when destroyed. Move Please - Game window now has borders so that you can relocate the game window. Are you sure? - Quick Restart now asks for confirmation before quick-restarting. Are you sure? - Returning to the Main Menu now asks for confirmation before returning.
Stats
Renamed the stat SPD(speed) to MSP(movement speed), for clarification purposes. Thanks to Steam user Ninby for the suggestion!
Heroes
-Theif: Invisibility -Attacking during stealth now reduces the stealth duration by 0.5 with each attack. This change makes it so that the thief cannot perma-stealth throughout the runs. -Brawler: Spinning Death -Now grants 30 defense instead of invulnerability; -Duration increases by 1 per 3 levels. -Skill's cooldown now starts at the end of cast. Duelist's visual re-made. -Cleric: Gate -Fixed a bug where the cooldown of the non-neophyte cleric was higher than intended.
Items
Beaker -Now gives 10+5x stack_amount hp per 5x stack_amount enemies killed. If you want to suggest more items, please visit the item suggestion thread and share your ideas!
Enemies
Judgement: -Now has voice lines! Ghost: -Greatly reduced spawn rate on first loop. Gimme That Sweet Loot! - Bosses now drop materials upon death. If you want to suggest more enemies, please visit the enemy suggestion thread and share your ideas! -Arcane Forge The arcane forge is a place where you can forge items and weapons to use in future runs for your heroes. You do so by using recipes collected in the Forbidden Library (random drop from monsters) and by collecting materials from your runs. Whenever an item reaches full stack, it will drop ingredients to be used on the arcane forge! Thanks to everyone who contributed, specially to Steam user Herbrek for the suggestion! -(NEW)Ice Shard New crafting material. -(NEW)Ice Sword Recipe A recipe to craft an ice sword that gives a chance of freezing enemies. -(NEW)Ice Staff Recipe A recipe to craft an ice staff that gives a chance of freezing enemies. -(NEW)Ice Dagger Recipe A recipe to craft an ice dagger that gives a chance of freezing enemies. -(NEW)Ice Scepter Recipe A recipe to craft an ice scepter that gives a chance of freezing enemies. -(NEW)Ice Bow Recipe A recipe to craft an ice bow that gives a chance of freezing enemies. -(NEW)Ice Axe Recipe A recipe to craft an ice axe that gives a chance of freezing enemies.
Bug Fixes
Details of this section: [spoiler]This section contains the bug fixes that were applied in issues detected in the previous versions.[/spoiler] -ALIGN YOURSELF - Fixed a bug where skill description display was being misaligned (mostly in Mac and Linux, but also on some versions of windows). -I DIDN'T HAVE A TWIN! - Fixed a bug where picking the Fallen Soldier's Shield would cause to pick it up duplicated. -ALCHEMICAL-INSTABILITY - Fixed a bug where certain items would not transmute into materials/gold/exp. -SHUT UP - Fixed a bug where boss voice overs would overlap. -A LOOP? SO SOON? - Fixed a bug where progressing through a loop (second,third,etc.) on a run and leaving to the menu would cause the loop to be carried over to the next run. -THAT IS THE WRONG COLOR! - Fixed a bug where the compass' second upgrade was not displaying cursed chests correctly. -KEEP UP WITH THE TIME - Fixed a bug where hero default weapons were not being updated after the hero had reached the neophyte weapon.
Considerations In Up-Comming Patches
Details of this section: [spoiler]This section describes the suggestion that are being taken into account during the next patches. It does not mean that they will be implemented fully (or even at all). However, it does mean that we liked the idea and will try to implement it! :)[/spoiler] -A GUI that displays buffs/debuffs and extra information about what's going on in the game. Thanks to Steam user Herbrek and Xerxes Asuras for the suggestion! -Quick save and quick load feature. Thanks to Steam user kierasam for the suggestion!
We would like to inform everyone that Dungeon Souls is now under Lamina Studios.
Thank you! -Dungeon Souls Team-
[ 2016-04-17 01:58:36 CET ] [ Original post ]
Dungeon Souls
Lamina Studios
Developer
Black Shell Media
Publisher
2016-12-02
Release
Game News Posts:
76
🎹🖱️Keyboard + Mouse
Mostly Positive
(1315 reviews)
The Game includes VR Support
Public Linux Depots:
- Dungeon Souls (Linux) [173.76 M]
Available DLCs:
- Dungeon Souls Original Soundtrack
Dungeon Souls is an action-adventure roguelike dungeon crawler.
Each level is completely procedurally generated so every playthrough is guaranteed to have environment and challenges. Search and activate all the marks placed in each level to unlock the dungeon and hopefully escape. Scavenge various items and upgrades to counter the dungeon's dark forces. You must survive.
Some elements in Dungeon Souls were inspired by Nuclear Throne, Risk of Rain, Overture, BitVenture and Shoot First.
Connect with the Dungeon Souls team on Twitter and Facebook!
- Harness the powerful abilities of SIX unique characters
- Explore a plethora of different environments
- Immerse yourself with deep character progression
- Experiment with 50+ unique passive items
- Battle hordes of dynamic enemies and challenging bosses
- Multiplayer!
- More items
- More characters
- More traps
- More enemy types
- More music
- More levels
- More AWESOME!
MINIMAL SETUP
- OS: Any Linux Distribution
- Processor: 2.9 GHzMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: 256 MB
- Storage: 200 MB available space
- OS: Any Linux Distribution
- Processor: 2.9 GHz or higherMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: 1 GB or higher
- Storage: 200 MB available space
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