Scope
Details of this section:
[spoiler]This section contains the scope of what patches were made in the current version.[/spoiler]
Patch 14.1 brings some new content, as well as changes to previous mechanics of the game. We intend to start making the game less repetitive without changing too much of the core of the game. We'll keep doing these changes and see if you guys like it or not. We would also like to apologize for the delay of this patch (since it should have been out last week)! ːsteamsadː
Game Elements
(NEW)Item Stacking Information
Added a new mechanism that tells you the amount of stacks that an item has when viewing that item's description. Thanks to Steam user
Zior for the suggestion!
Using the mouse scroll now cycles between skills, independant of their position. We'll be also trying to implement this for controllers as well (without forgetting the quick-casting) and also create an option to enable/disable this behaviour. Thanks to Steam users
QwiK and
Zior for the suggestion!
Spike Traps
Spikes traps now have a delayed activation speed when near other spike traps.
(NEW)Notification System
Added a notification system where the player can get notified of certain events. For example, whenever you unlock a character, you'll get a notification of that event!
Fire Traps
Now only fire when the player is within range (i.e.: when they appear on the player's screen).
Game Resolution
Changed from full scaling back to aspect ratio.
Marks
Now marks spawn random sets of monsters instead of a fixed type. For example, a mark can now spawn 6 bats and 2 ghosts when activated, instead of 8 bats. We're doing this to change a bit of the "repetitiveness" of the game. Tell us what you think of this in the comments or in the forums! :happysteam:
Boulder Traps
Now display "Watch out!" text instead of "Click!" text when activated. Hopefully, this helps newcommers to dodge it!
Items
(NEW)Blind Blade
A cursed reapier like blade.
Item Effect: When striking an enemy, provides a 50% chance to deal double damage or no damage at all.
Item Class: Cursed
Special Thanks: Thanks to Steam user
DeCypher for the item suggestion!
(NEW)Blizzard Cape
Item Effect: Creates a strong blizzard surrounding the player. Enemies inside the area receive 15 damage each second. Duplicates all slowing effects caused on the player.
Item Stacking: 2 (adds a 40% chance to slow enemies hit)
Item Class: Cursed
Special Thanks: Thanks to Steam users
Herberk and
louisph123 for the item suggestion!
(NEW)Spiked Shoes
Metallic spike shoes.
Item Effect: These shoes are resilient to your attacks' knockback. They also provide add 5% movement speed.
Item Class: Uncommon
Special Thanks: Thanks to Steam user
Revo for the item suggestion!
(NEW)Dragon's Tail
The spirit of the dragon is yours.
Item Effect: On attack, 15% chance to cast a fireball that deals 150% magic damage
Item Stacking: 3 (adds 15% chance and 50% magic damage, up to 45% chance of casting with 250% magic damage)
Item Class: Uncommon
Special Thanks: Thanks to Steam user
KoroSensei2003 for the item suggestion!
If you want to suggest more items, please visit the
item suggestion thread and share your ideas!
Enemies
NOTE: We know we haven't been implementing any new enemies, but we are keeping a close look at the suggestions! We're going to implement a few in the future, so don't worry if you think your suggestion isn't being read - we can assure you it is!
If you want to suggest more enemies, please visit the
enemy suggestion thread and share your ideas!
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Arcane Forge
The arcane forge is a place where you can forge items and weapons to use in future runs for your heroes. You do so by using recipes collected in the Forbidden Library (random drop from monsters) and
by collecting materials from your runs. Whenever an item reaches full stack, it will drop ingredients to be used on the arcane forge! Thanks to everyone who contributed, specially to Steam user
Herbrek for the suggestion!
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(NEW)Ectoplasm
Added a new ingredient to the arcane forge! It only drops from ghosts.
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(NEW)Bone
Added a new ingredient to the arcane forge! It only drops from skeletal enemies (including the boss).
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(NEW)A Tiny Bit Enhanced
Arcane forge now displays the key bindings you need to press to navigate through the menus. These menus are not final and we intend to change them, but for now, it should suffice ːsteamhappyː
Arcane forge now also displays the type of weapon each hero can equip, next to their portrait.
-
(NEW)Poltergeist Bow Recipe
A recipe to craft a poltergeist bow that makes arrows pierce up to 3 enemies. Thanks to Steam user
Zior for the item suggestion!
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(NEW)Poltergeist Dagger Recipe
A recipe to craft a poltergeist dagger that pierces up to 3 enemies. Thanks to Steam user
Zior for the item suggestion!
-
(NEW)Poltergeist Staff Recipe
A recipe to craft a poltergeist staff that pierces up to 3 enemies. Thanks to Steam user
Zior for the item suggestion!
Bug Fixes
Details of this section:
[spoiler]This section contains the bug fixes that were applied in issues detected in the previous versions.[/spoiler]
-
ARE YOU OKAY? - (Hopefully) Fixed a bug where slime gigantulum stopped attacking all of a sudden.
-
IT LOOKS LIKE A STAR! - Fixed a bug where auto-pick would continously display the effect of picking up a potion, even though it couldn't.
-Fixed a bug where the red devil would cause the game to crash on certain conditions.
-Fixed a bug where the ice axe was displaying the wrong description.
Known Issues
Here follows a list of all the known issues and/or suggestions that we've taken a look into but were unable to fix for this patch. Hopefully, this list gets shorter with each patch :)
Known Issues
-Due to the way the engineer behaves, his spider are dealing more damage than anticipated (each spider is dealing the displayed tooltip damage). We'll try to balance this issue out.
-The strange tree on the ice level seems to be blocking some players' path. We'll attempt to fix this issue as fast as possible.
-You can bind the same keyboard key to two or more controls. We'll make it so this is not possible.
-Some dungeons can spawn without any marks. We have special plans for this situation ;)
-A new mechanic to cap the movement speed of heroes is needed, due to some of them still going sonic-like when using certain movement speed objects.
-The game has performance issues on some areas.
Considerations In Up-Comming Patches
Details of this section:
[spoiler]This section describes the suggestion that are being taken into account during the next patches. It does
not mean that they will be implemented fully (or even at all). However, it does mean that we liked the idea and will try to implement it! :)[/spoiler]
-A GUI that displays buffs/debuffs and extra information about what's going on in the game. Thanks to Steam user
Herbrek and
Xerxes Asuras for the suggestion!
-Quick save and quick load feature. Thanks to Steam user
kierasam for the suggestion!
-Multiplayer functionality. This feature is an end-development feature but we intend to make it happen!
-A page on the main menu that allows you to view all the items you obtained during previous runs, as well as their descriptions. Thanks to Steam users
QwiK and
Zior for the suggestion!
For assistance please e-mail us at
laminastudios@gmail.com
Thank You!
[ 2016-06-06 14:18:21 CET ] [ Original post ]