





Dungeon Souls Update #14.2
Improved the tutorial section so that it now has small objectives on each tutorial level. This should help new players to understand the game a bit better!
Now has voice lines and audio!
Invisibility -Updated tooltip to display that each basic attack lowers the duration by 0.5 seconds.
Brawling Time -Updated tooltip to display that each attack deals % damage.
Weapon Change -Fixed a bug where changing from the chakram back to the default weapon would lose the weapon's visual.
(NEW)Potion Pouch Item Effect: Enables you to carry more potions on each slot. Item Stacking: Adds one more potion per stack. Item Class: Uncommon Special Thanks: Thanks to Steam user g3kk0 snuff for the item suggestion! Bleeding Eyeball -Now deals mixed damage instead of flat physical damage. Also, a bug was fixed where it was using the player's magic damage. If you want to suggest more items, please visit the item suggestion thread and share your ideas!
Redeemer (NEW)Base-line behaviour of Redeemer has been changed. It now has a more aggressive behaviour (rushing towards the player as soon as he appears). It also has two more attack patterns to kill off the player quickly. WARNING: These attack patterns are not fair and are meant to almost insta-kill you :) NOTE: We know we haven't been implementing any new enemies, but we are keeping a close look at the suggestions! We're going to implement a few in the future, so don't worry if you think your suggestion isn't being read - we can assure you it is! If you want to suggest more enemies, please visit the enemy suggestion thread and share your ideas! -Arcane Forge The arcane forge is a place where you can forge items and weapons to use in future runs for your heroes. You do so by using recipes collected in the Forbidden Library (random drop from monsters) and by collecting materials from your runs. Whenever an item reaches full stack, it will drop ingredients to be used on the arcane forge! Thanks to everyone who contributed, specially to Steam user Herbrek for the suggestion!
Details of this section: [spoiler]This section contains the bug fixes that were applied in issues detected in the previous versions.[/spoiler] -WOULD YOU BE SO KINDLY? - The strange tree (a.k.a. the tree that lets you traverse to the fae garden) no longer blocks paths, since you can now phase through it. -WHAT NONSENSE! - You can no longer bind the same key to two different actions. -Fixed a bug where laser staff and dragon tail couldn't be active at the same time. -Fixed a bug where the eyeball item was stacking improperly. It now stacks capping at 6. -Minor tailoring.
Here follows a list of all the known issues and/or suggestions that we've taken a look into but were unable to fix for this patch. Hopefully, this list gets shorter with each patch :) Known Issues -Due to the way the engineer behaves, his spider are dealing more damage than anticipated (each spider is dealing the displayed tooltip damage). We'll try to balance this issue out. -Some dungeons can spawn without any marks. We have special plans for this situation ;) -A new mechanic to cap the movement speed of heroes is needed, due to some of them still going sonic-like when using certain movement speed objects. -The game has performance issues on some areas.
Details of this section: [spoiler]This section describes the suggestion that are being taken into account during the next patches. It does not mean that they will be implemented fully (or even at all). However, it does mean that we liked the idea and will try to implement it! :)[/spoiler] -A GUI that displays buffs/debuffs and extra information about what's going on in the game. Thanks to Steam user Herbrek and Xerxes Asuras for the suggestion! -Quick save and quick load feature. Thanks to Steam user kierasam for the suggestion! -Multiplayer functionality. This feature is an end-development feature but we intend to make it happen! -A page on the main menu that allows you to view all the items you obtained during previous runs, as well as their descriptions. Thanks to Steam users QwiK and Zior for the suggestion!
[ 2016-07-11 18:46:06 CET ] [ Original post ]
Details of this section: [spoiler]This section contains the scope of what patches were made in the current version.[/spoiler] Path 14.2 holds a few minor improvements to several areas of the game, so that the game is more stable for the upcoming big patch. We've made the tutorial a bit clearer so that players can learn how to play. Although very minor, these changes make the tutorial a bit better. Several bugs were fixed and the Redeemer's behavior has changed to a more aggressive state.
Game Elements
Tutorial
Improved the tutorial section so that it now has small objectives on each tutorial level. This should help new players to understand the game a bit better!
Bosses
Lady Laine
Now has voice lines and audio!
Heroes
Thief
Invisibility -Updated tooltip to display that each basic attack lowers the duration by 0.5 seconds.
Brawler
Brawling Time -Updated tooltip to display that each attack deals % damage.
Nightblade
Weapon Change -Fixed a bug where changing from the chakram back to the default weapon would lose the weapon's visual.
Items
(NEW)Potion Pouch Item Effect: Enables you to carry more potions on each slot. Item Stacking: Adds one more potion per stack. Item Class: Uncommon Special Thanks: Thanks to Steam user g3kk0 snuff for the item suggestion! Bleeding Eyeball -Now deals mixed damage instead of flat physical damage. Also, a bug was fixed where it was using the player's magic damage. If you want to suggest more items, please visit the item suggestion thread and share your ideas!
Enemies
Redeemer (NEW)Base-line behaviour of Redeemer has been changed. It now has a more aggressive behaviour (rushing towards the player as soon as he appears). It also has two more attack patterns to kill off the player quickly. WARNING: These attack patterns are not fair and are meant to almost insta-kill you :) NOTE: We know we haven't been implementing any new enemies, but we are keeping a close look at the suggestions! We're going to implement a few in the future, so don't worry if you think your suggestion isn't being read - we can assure you it is! If you want to suggest more enemies, please visit the enemy suggestion thread and share your ideas! -Arcane Forge The arcane forge is a place where you can forge items and weapons to use in future runs for your heroes. You do so by using recipes collected in the Forbidden Library (random drop from monsters) and by collecting materials from your runs. Whenever an item reaches full stack, it will drop ingredients to be used on the arcane forge! Thanks to everyone who contributed, specially to Steam user Herbrek for the suggestion!
Bug Fixes
Details of this section: [spoiler]This section contains the bug fixes that were applied in issues detected in the previous versions.[/spoiler] -WOULD YOU BE SO KINDLY? - The strange tree (a.k.a. the tree that lets you traverse to the fae garden) no longer blocks paths, since you can now phase through it. -WHAT NONSENSE! - You can no longer bind the same key to two different actions. -Fixed a bug where laser staff and dragon tail couldn't be active at the same time. -Fixed a bug where the eyeball item was stacking improperly. It now stacks capping at 6. -Minor tailoring.
Known Issues
Here follows a list of all the known issues and/or suggestions that we've taken a look into but were unable to fix for this patch. Hopefully, this list gets shorter with each patch :) Known Issues -Due to the way the engineer behaves, his spider are dealing more damage than anticipated (each spider is dealing the displayed tooltip damage). We'll try to balance this issue out. -Some dungeons can spawn without any marks. We have special plans for this situation ;) -A new mechanic to cap the movement speed of heroes is needed, due to some of them still going sonic-like when using certain movement speed objects. -The game has performance issues on some areas.
Considerations In Up-Comming Patches
Details of this section: [spoiler]This section describes the suggestion that are being taken into account during the next patches. It does not mean that they will be implemented fully (or even at all). However, it does mean that we liked the idea and will try to implement it! :)[/spoiler] -A GUI that displays buffs/debuffs and extra information about what's going on in the game. Thanks to Steam user Herbrek and Xerxes Asuras for the suggestion! -Quick save and quick load feature. Thanks to Steam user kierasam for the suggestion! -Multiplayer functionality. This feature is an end-development feature but we intend to make it happen! -A page on the main menu that allows you to view all the items you obtained during previous runs, as well as their descriptions. Thanks to Steam users QwiK and Zior for the suggestion!
[ 2016-07-11 18:46:06 CET ] [ Original post ]
Dungeon Souls
Lamina Studios
Developer
Black Shell Media
Publisher
2016-12-02
Release
Game News Posts:
76
🎹🖱️Keyboard + Mouse
Mostly Positive
(1315 reviews)
The Game includes VR Support
Public Linux Depots:
- Dungeon Souls (Linux) [173.76 M]
Available DLCs:
- Dungeon Souls Original Soundtrack
Dungeon Souls is an action-adventure roguelike dungeon crawler.
Each level is completely procedurally generated so every playthrough is guaranteed to have environment and challenges. Search and activate all the marks placed in each level to unlock the dungeon and hopefully escape. Scavenge various items and upgrades to counter the dungeon's dark forces. You must survive.
Some elements in Dungeon Souls were inspired by Nuclear Throne, Risk of Rain, Overture, BitVenture and Shoot First.
Connect with the Dungeon Souls team on Twitter and Facebook!
- Harness the powerful abilities of SIX unique characters
- Explore a plethora of different environments
- Immerse yourself with deep character progression
- Experiment with 50+ unique passive items
- Battle hordes of dynamic enemies and challenging bosses
- Multiplayer!
- More items
- More characters
- More traps
- More enemy types
- More music
- More levels
- More AWESOME!
MINIMAL SETUP
- OS: Any Linux Distribution
- Processor: 2.9 GHzMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: 256 MB
- Storage: 200 MB available space
- OS: Any Linux Distribution
- Processor: 2.9 GHz or higherMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: 1 GB or higher
- Storage: 200 MB available space
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