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Dungeon Souls Update #15.2

Scope


Details of this section: [spoiler]This section contains the scope of what patches were made in the current version.[/spoiler] Patch 15.2 introduces several bug fixes. It also introduces a revamped passive system, as well as some minor refinements to the User Interface.

Game Elements


Passives


Revamped The passives mechanism has been changed. Previously, the passives bonuses would only apply at the starting stats of the hero. Here follow the changes: -When the maximum health, attack damage, magical damage, magical resist or defense stats increase, the passive bonus is also applied. -Speed passive will only be based off of the hero's initial speed. -Critical effect adds to the hero's critical effect. -Hp regen is now based off of a flat amount, instead of the player's percentage health. -(CHANGED)Greed now increases all gold gained by 4% per level, up to a total of 40% increase. Thanks to Steam user Dynatriel for the suggestion!

User Interface


-Changed the "Press [Tab]" key text to "[Tab] to assign stats". -The stats level up text indicator now blinks to call the player's attention. -The skill-up icons now glow to call the player's attention. -The walls on the mini-map are now represented by solid-white blocks instead of wireframe squares. -The hero emits small particles when holding an Angel Feather.

Flavour Text


-Added flavour text option for Speed Up -Added flavour text option for Experience -Added flavour text for damage dealt to enemies

Gameplay


(NEW)Gamepad Reticule Aid: when using a gamepad, the aiming reticule will go along with the player's movement when the right stick is on rest. This should make it easier to attack incoming enemies. Thanks to a Steam user who suggested this idea! Unfortunately, we haven't been able to find your account, but you shall not be unrecognized!

Items


We've added a story-sensitive item, hence the spoiler! [spoiler] (NEW)Murderer's Ring Item Effect: Adds +10 to physical damage, magic damage, magic resist and defense. Every 5 seconds, spawns lasers to damage nearby enemies. Item Class: Equipable (Evil) Special Thanks: Thanks to Steam user Dynatriel for suggesting that the players who kill the owl should also be rewarded (evily)! [/spoiler] If you want to suggest more items, please visit the item suggestion thread and share your ideas!

Enemies


NOTE: We know we haven't been implementing any new enemies, but we are keeping a close look at the suggestions! We're going to implement a few in the future, so don't worry if you think your suggestion isn't being read - we can assure you it is! If you want to suggest more enemies, please visit the enemy suggestion thread and share your ideas!

Arcane Forge


The arcane forge is a place where you can forge items and weapons to use in future runs for your heroes. You do so by using recipes collected in the Forbidden Library (random drop from monsters) and by collecting materials from your runs. Whenever an item reaches full stack, it will drop ingredients to be used on the arcane forge! Thanks to everyone who contributed, specially to Steam user Herbrek for the suggestion! We've added story-sensitive ingredients, hence the spoiler!

Ingredients


[spoiler] (NEW)Wizard Remenant - Used to craft Murderer's Ring. (NEW)Owl Remenants - Used to craft Murderer's Ring. [/spoiler]

Recipes


[spoiler] (NEW)Murderer's Ring Recipe Recipe Rarity: Evil. [/spoiler]

Bug Fixes


Details of this section: [spoiler]This section contains the bug fixes that were applied in issues detected in the previous versions.[/spoiler] -Fixed a bug where Selene would stop attacking if the player stood at a great distance. -Fixed a bug where Angel Feather would not get picked up, failing to revive the player. -Fixed a bug where Arcane Forge ingredients were not getting consumed if their stack count was 1. -Fixed a bug where you could use activable items during cutscenes. -Fixed a bug where Skeleton King would sometimes cause the game to crash. -Fixed a bug where disabling the critical flavour text would not really disable it. -Fixed a bug where pressing the Q key would cause the game to take a screenshot and make it lag. This key is now configurable in the controls menu. -Fixed a bug where Vital Armour would not heal you. -Fixed a bug where Selene's Knives could cause the game to crash under certain conditions. -Increased FPS by a small amount.

Known Issues


Here follows a list of all the known issues and/or suggestions that we've taken a look into but were unable to fix for this patch. Hopefully, this list gets shorter with each patch :) Known Issues -Due to the way the engineer behaves, his spider are dealing more damage than anticipated (each spider is dealing the displayed tooltip damage). We'll try to balance this issue out. -Some dungeons can spawn without any marks. We have special plans for this situation ;) -A new mechanic to cap the movement speed of heroes is needed, due to some of them still going sonic-like when using certain movement speed objects. -The game has performance issues on some areas.

Considerations In Up-Coming Patches


Details of this section: [spoiler]This section describes the suggestion that are being taken into account during the next patches. It does not mean that they will be implemented fully (or even at all). However, it does mean that we liked the idea and will try to implement it! :)[/spoiler] -A GUI that displays buffs/debuffs and extra information about what's going on in the game. Thanks to Steam user Herbrek and Xerxes Asuras for the suggestion! -Quick save and quick load feature. Thanks to Steam user kierasam for the suggestion! -Multiplayer functionality. This feature is an end-development feature but we intend to make it happen! -A page on the main menu that allows you to view all the items you obtained during previous runs, as well as their descriptions. Thanks to Steam users QwiK and Zior for the suggestion!


[ 2016-09-21 22:07:11 CET ] [ Original post ]

Dungeon Souls
Lamina Studios Developer
Black Shell Media Publisher
2016-12-02 Release
Game News Posts: 76
🎹🖱️Keyboard + Mouse
Mostly Positive (1315 reviews)
The Game includes VR Support
Public Linux Depots:
  • Dungeon Souls (Linux) [173.76 M]
Available DLCs:
  • Dungeon Souls Original Soundtrack



Dungeon Souls is an action-adventure roguelike dungeon crawler.

Each level is completely procedurally generated so every playthrough is guaranteed to have environment and challenges. Search and activate all the marks placed in each level to unlock the dungeon and hopefully escape. Scavenge various items and upgrades to counter the dungeon's dark forces. You must survive.

Some elements in Dungeon Souls were inspired by Nuclear Throne, Risk of Rain, Overture, BitVenture and Shoot First.

Connect with the Dungeon Souls team on Twitter and Facebook!



  • Harness the powerful abilities of SIX unique characters
  • Explore a plethora of different environments
  • Immerse yourself with deep character progression
  • Experiment with 50+ unique passive items
  • Battle hordes of dynamic enemies and challenging bosses





  • Multiplayer!
  • More items
  • More characters
  • More traps
  • More enemy types
  • More music
  • More levels
  • More AWESOME!

MINIMAL SETUP
  • OS: Any Linux Distribution
  • Processor: 2.9 GHzMemory: 2 MB RAM
  • Memory: 2 MB RAM
  • Graphics: 256 MB
  • Storage: 200 MB available space
RECOMMENDED SETUP
  • OS: Any Linux Distribution
  • Processor: 2.9 GHz or higherMemory: 2 MB RAM
  • Memory: 2 MB RAM
  • Graphics: 1 GB or higher
  • Storage: 200 MB available space
GAMEBILLET

[ 6044 ]

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GAMERSGATE

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MacGamestore

[ 3738 ]

29.99$ (25%)
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57.89$ (4%)
30.99$ (23%)

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