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Dungeon Souls Launch (Update #16)
Details of this section: [spoiler]This section contains the scope of what patches were made in the current version.[/spoiler] Patch 16 introduces Local Co-op, as well as minor balance changes, graphical updates and story implementation. Steam cards and achievements are now enabled. The patch also adds a few bug fixes along the way. The minor balance attempts to make the experience of playing melee heroes a bit easier, by increasing their base health.
Melee Heroes: -Increased base health by 20. This initial health boost, alongsided with the passives, should make melee heroes easier to play (allowing one or two more hits in each level).
-Updated credits to reflect the new
Dungeon Souls can now be played with up to two players, on a local computer!
On the Local Co-op game mode, there are several rules that are applied to the standard way of playing the game. They are as follows:
All art assets of "The End" dungeon have been updated to match the game's current look-and-feel.
(REMOVED)Auto-Teleport Killing all enemies in "The End" will no longer cause a 3 second timer to teleport you to the center of the room. (NEW)Obelisk Teleporter After defeating every enemy on each stage, an obelisk will appear beside the player. This obelisk allows the player to teleport to the room's portal.
[spoiler] (NEW)Soul Orb Collection Heroes can now collect their respective Soul Orbs from the Soul Guardian. Each player has its own Soul Orb (indicated by the pulsating color of the hero, as well as displayed on the item's tooltip). If the hero manages to defeat Selene with a Soul Orb, the Soul Orb's hero will get resurrected. Each hero can only collect up to 3 Soul Orbs per game. This mechanic is the way of beating the game. End-game scenes will be available on an upcoming patch! [/spoiler]
Steam Cards, Badges and Achievements have been added! There are 10 available achievements to collect (although, in this patch, only 9 can be unlocked).
No changes to state. If you want to suggest more items, please visit the item suggestion thread and share your ideas!
Selene
The arcane forge is a place where you can forge items and weapons to use in future runs for your heroes. You do so by using recipes collected in the Forbidden Library (random drop from monsters) and by collecting materials from your runs. Whenever an item reaches full stack, it will drop ingredients to be used on the arcane forge! Thanks to everyone who contributed, specially to Steam user Herbrek for the suggestion! No changes to state.
Details of this section: [spoiler]This section contains the bug fixes that were applied in issues detected in the previous versions.[/spoiler]
Here follows a list of all the known issues and/or suggestions that we've taken a look into but were unable to fix for this patch. Hopefully, this list gets shorter with each patch :) Known Issues -Due to the way the engineer behaves, his spider are dealing more damage than anticipated (each spider is dealing the displayed tooltip damage). We'll try to balance this issue out. -Some dungeons can spawn without any marks. We have special plans for this situation ;) -A new mechanic to cap the movement speed of heroes is needed, due to some of them still going sonic-like when using certain movement speed objects.
Details of this section: [spoiler]This section describes the suggestion that are being taken into account during the next patches. It does not mean that they will be implemented fully (or even at all). However, it does mean that we liked the idea and will try to implement it! :)[/spoiler] -A GUI that displays buffs/debuffs and extra information about what's going on in the game. Thanks to Steam user Herbrek and Xerxes Asuras for the suggestion! -Quick save and quick load feature. Thanks to Steam user kierasam for the suggestion! -Multiplayer functionality. This feature is an end-development feature but we intend to make it happen! -A page on the main menu that allows you to view all the items you obtained during previous runs, as well as their descriptions. Thanks to Steam users QwiK and Zior for the suggestion!
[ 2016-12-02 20:54:11 CET ] [ Original post ]
Scope
Details of this section: [spoiler]This section contains the scope of what patches were made in the current version.[/spoiler] Patch 16 introduces Local Co-op, as well as minor balance changes, graphical updates and story implementation. Steam cards and achievements are now enabled. The patch also adds a few bug fixes along the way. The minor balance attempts to make the experience of playing melee heroes a bit easier, by increasing their base health.
Game Elements
Heroes
Balance
Melee Heroes: -Increased base health by 20. This initial health boost, alongsided with the passives, should make melee heroes easier to play (allowing one or two more hits in each level).
Credits
-Updated credits to reflect the new
(NEW) Local Co-op
Dungeon Souls can now be played with up to two players, on a local computer!
Rules:
On the Local Co-op game mode, there are several rules that are applied to the standard way of playing the game. They are as follows:
- The local co-op only supports 2 players playing at the same time. Player 1 must use the keyboard. Player 2 can attach any gamepad to play.
- Every enemy's stats are increased by 1.75x their original value. This multiplier is applied after the difficulty multiplier. This makes the game remain challenging, even in local co-op.
- Players have shared inventory. This means that items picked by one player will also benefit the other player's stats.
- Players have shared passives. This means the passives upgraded on the single player run will also affect the local co-op run.
- The screen is split in half and each player has their own screen to play. This means that there are two cursors for each screen. The cursor's color will depend on the player's hero color.
- If one player dies, their screen will turn black and display the "Dead" message. If, however, the other player can reach a boss stage, all players get revived.
- Arcane Forge appear beside Player 1.
- The game's story elements will only have in account Player 1.
- Only one stats upgrade menu can be opened at a time.
- Only one inventory menu can be opened at a time.
Art Assets
The End
All art assets of "The End" dungeon have been updated to match the game's current look-and-feel.
Gameplay Mechanics
The End
(REMOVED)Auto-Teleport Killing all enemies in "The End" will no longer cause a 3 second timer to teleport you to the center of the room. (NEW)Obelisk Teleporter After defeating every enemy on each stage, an obelisk will appear beside the player. This obelisk allows the player to teleport to the room's portal.
Story Elements
[spoiler] (NEW)Soul Orb Collection Heroes can now collect their respective Soul Orbs from the Soul Guardian. Each player has its own Soul Orb (indicated by the pulsating color of the hero, as well as displayed on the item's tooltip). If the hero manages to defeat Selene with a Soul Orb, the Soul Orb's hero will get resurrected. Each hero can only collect up to 3 Soul Orbs per game. This mechanic is the way of beating the game. End-game scenes will be available on an upcoming patch! [/spoiler]
Steam Cards and Achievements
Steam Cards, Badges and Achievements have been added! There are 10 available achievements to collect (although, in this patch, only 9 can be unlocked).
Items
No changes to state. If you want to suggest more items, please visit the item suggestion thread and share your ideas!
Enemies
Selene
- Added two more attack patterns to spice up the battle
- Added more torches to the boss battle room to make it easier to spot attacks.
- Reduced base health from 15 000 health to 10 000 health.
- Updated art assets.
Arcane Forge
The arcane forge is a place where you can forge items and weapons to use in future runs for your heroes. You do so by using recipes collected in the Forbidden Library (random drop from monsters) and by collecting materials from your runs. Whenever an item reaches full stack, it will drop ingredients to be used on the arcane forge! Thanks to everyone who contributed, specially to Steam user Herbrek for the suggestion! No changes to state.
Bug Fixes
Details of this section: [spoiler]This section contains the bug fixes that were applied in issues detected in the previous versions.[/spoiler]
- Can You Shush For A Second? - Fixed a bug where boss voice lines could repeat indefinitely. Now, each boss voice line has the minimum duration of 1 second. This means that another voice line can only be played once the previous voice line has played for 1 second.
- No More Nausea Please! - Fixed a bug where moving the cursor whilst viewing the player's inventory would cause the background to move. This contrast in static-movement could cause nauseous effects.
- Fixed a bug where Gamepad Reticule Aid could create undesired behaviour. The system was changed to behave more passively and only if it detects the player needs aid with aiming.
- Heavily increased FPS to account for Local Co-op. NOTE: The FPS increase between each patch should now reach a halt, as most of the optimization has been completed. If you still have trouble running the game, please refer to the Contact Information on the game's Credits for further assistance.
Known Issues
Here follows a list of all the known issues and/or suggestions that we've taken a look into but were unable to fix for this patch. Hopefully, this list gets shorter with each patch :) Known Issues -Due to the way the engineer behaves, his spider are dealing more damage than anticipated (each spider is dealing the displayed tooltip damage). We'll try to balance this issue out. -Some dungeons can spawn without any marks. We have special plans for this situation ;) -A new mechanic to cap the movement speed of heroes is needed, due to some of them still going sonic-like when using certain movement speed objects.
Considerations In Up-Comming Patches
Details of this section: [spoiler]This section describes the suggestion that are being taken into account during the next patches. It does not mean that they will be implemented fully (or even at all). However, it does mean that we liked the idea and will try to implement it! :)[/spoiler] -A GUI that displays buffs/debuffs and extra information about what's going on in the game. Thanks to Steam user Herbrek and Xerxes Asuras for the suggestion! -Quick save and quick load feature. Thanks to Steam user kierasam for the suggestion! -Multiplayer functionality. This feature is an end-development feature but we intend to make it happen! -A page on the main menu that allows you to view all the items you obtained during previous runs, as well as their descriptions. Thanks to Steam users QwiK and Zior for the suggestion!
[ 2016-12-02 20:54:11 CET ] [ Original post ]
Dungeon Souls
Lamina Studios
Developer
Black Shell Media
Publisher
2016-12-02
Release
Game News Posts:
76
🎹🖱️Keyboard + Mouse
Mostly Positive
(1315 reviews)
The Game includes VR Support
Public Linux Depots:
- Dungeon Souls (Linux) [173.76 M]
Available DLCs:
- Dungeon Souls Original Soundtrack
Dungeon Souls is an action-adventure roguelike dungeon crawler.
Each level is completely procedurally generated so every playthrough is guaranteed to have environment and challenges. Search and activate all the marks placed in each level to unlock the dungeon and hopefully escape. Scavenge various items and upgrades to counter the dungeon's dark forces. You must survive.
Some elements in Dungeon Souls were inspired by Nuclear Throne, Risk of Rain, Overture, BitVenture and Shoot First.
Connect with the Dungeon Souls team on Twitter and Facebook!
- Harness the powerful abilities of SIX unique characters
- Explore a plethora of different environments
- Immerse yourself with deep character progression
- Experiment with 50+ unique passive items
- Battle hordes of dynamic enemies and challenging bosses
- Multiplayer!
- More items
- More characters
- More traps
- More enemy types
- More music
- More levels
- More AWESOME!
MINIMAL SETUP
- OS: Any Linux Distribution
- Processor: 2.9 GHzMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: 256 MB
- Storage: 200 MB available space
- OS: Any Linux Distribution
- Processor: 2.9 GHz or higherMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: 1 GB or higher
- Storage: 200 MB available space
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