
Scope
Details of this section:
[spoiler]This section contains the scope of what patches were made in the current version.[/spoiler]
This patch version fixes a few bugs with steam related services, as well as some exploits of the game.
Game Elements
Events
(NEW) Valentine's
A new stage was added to celebrate valentine's day! Help the cupids of the
Love Temple get
rid of the stone cold Gargoyles!
Objective:
Save as many cupids as possible. The cupids spawn alongsided with the gargoyles whenever you touch a mark. The gargoyles are strong, so be prepared to take them down quickly!
Reward:
For each cupid saved, there will be an uncommon item waiting for you at the door. There's a high chance of one of those items being a rare item!
Accessibility:
You can access the
Love Temple via the
pink teleporter. The pink teleporter has a chance of appearing near the portal in the
Cathedral area. It will not spawn in a boss room.
Duration:
The event lasts from 14th of February to the 20th of February!
Story
- Added new story elements to the game!
- (NEW)Final Cutscenes: added a final ending cutscene for each possible ending.
- Updated soundtrack of the game.
Judgement
(NEW)Death Animation: Added an unskipable cutscene when the first phase of the Judgement ends. The cutscene shows the summoning of the second phase.
Added a beam of light whenever a boss is summoned to aid judgement.
GUI
Changed the update behaviour of the hero GUI's health bar. The bar now refreshes faster when the player loses hp, proportional to the amount of health lost.
Life Steal
Now only applies to damage dealt by a hero. Still heals all heroes.
Optimization
Decreased the base amount of memory (RAM) usage from 580-600MB to 250-300MB, at a cost of a bit more of the cpu. However, the cpu used should be very spontaneous.
Decreased the size of the game file to around 90MB.
Bug Fixes
Details of this section:
[spoiler]This section contains the bug fixes that were applied in issues detected in the previous versions.[/spoiler]
- Lifesteal pop up now shows "stolen" instead of "syphoned" and now displays the amount of health recovered.
- Fixed a bug where the game could crash due to a surface rendering problem.
- Fixed a bug where you could exploit the game and bypass levels
- Fixed a bug where the Skeleton King would cut the audio at "The End" level.
- Fixed a bug with Glass Cannon where you could exploit the stat increase of characters such as the Destroyer and get infinite damage.
- Fixed a bug where the game would crash upon defeating the Soul Guardian if certain requirements were met for the Soul Orb.
- Fixed the Golden Shelf's range to match the tooltip range.
- Fixed a bug where a memory leak would occur in the game, causing an "Out of Memory!" fatal error to appear.
- Fixed a bug where cloud saving wasn't working properly.
- Fixed a bug where the Skeleton King achievement was being given without the requirements being met.
- Baker Achievement now no longer needs story-only recipes to be completed. This means recipes like "Murderer Ring" are not needed to get the achivement.
- Fixed a bug where allied units (such as the necromancer's skeletons and the engineer's spiders) were not being damaged.
[ 2017-02-14 23:20:43 CET ] [ Original post ]