
Scope
Details of this section:
[spoiler]This section contains the scope of what patches were made in the current version.[/spoiler]
This patch brings permanent content for the game.
Game Elements
Areas
(NEW)Core
[spoiler]The Core is a new secret map where the Dungeon Souls' core resides. The teleporter to access this level has a chance of appearing at the last dungeon of the game (The End). Its appearance is caused by an instability on the Core. Enemies in this map are specially hard and the boss can only be beaten by picking up Stabilizing Agents. Despite this, the rewards are epic - a new set of
extremely powerful weapons.[/spoiler]
Be careful though - this map is especially hard!
Access:
[spoiler]
On "The End", a teleporter has a chance of spawning.
[/spoiler]
Boss Battle:
[spoiler]
The player has to beat enemies that are spawned by the Core until a Stabilizing Agent is dropped. When picked up, it will damage the Core.
[/spoiler]
Rewards:
Power Weapon recipes (these recipes can only be picked on this area)
(NEW) Rockstone Mountain
[spoiler]
Rockstone Mountain is a new secret map, taking the player to a very high place! Even though the area is filled with dangerous enemies, there is no boss at sight. However, there is a rather peculiar object on the boss' level instead...
[/spoiler]
Be careful though - this map is hard!
Access:
[spoiler]
The Strange Rock is the key to teleport the player. It spawns on The Judgement's Level. The player must hold one of the following items: Compass, Magnet, Spiked Shoes, Butterfly Wings
[/spoiler]
Boss Battle:
[spoiler]
There is no boss battle at this stage. Instead, there is a rather peculiar statue.
[spoiler]
Triggering the statue causes a small instability on the Dungeon's Core.
[spoiler]
The instability increases the chances of the Core's teleporter to spawn on the End level.
[/spoiler]
[/spoiler]
[/spoiler]
Rewards:
Ingredients.
Items
Pets
(NEW)(PET) Friendly Cloud
Pet Description:
- Has 2% of owner's mixed damage.
- Grants owner +5% of gold collected.
Pet Class: Rare
(NEW)Storm Shield
Item Effect: Increases mixed defense by 8. Every 3 seconds, stun nearby enemies for 0.5 seconds.
Item Class: Rare Equipable
(NEW)Wind Sword
Item Effect: Increases movement speed by 0.5 and knockback by 4.
Item Class: Uncommon Weapon
(NEW)Wind Dagger
Item Effect: Increases movement speed by 0.5 and knockback by 4.
Item Class: Uncommon Weapon
(NEW)Wind Bow
Item Effect: Increases movement speed by 0.5 and knockback by 4.
Item Class: Uncommon Weapon
(NEW)Wind Axe
Item Effect: Increases movement speed by 0.5 and knockback by 4.
Item Class: Uncommon Weapon
(NEW)Wind Staff
Item Effect: Increases movement speed by 0.5 and knockback by 4.
Item Class: Uncommon Weapon
(NEW)Wind Scepter
Item Effect: Increases movement speed by 0.5 and knockback by 4.
Item Class: Uncommon Weapon
(NEW)Power Sword
Item Effect: Increases physical damage by 20. When hitting an enemy, 1% chance to instantly kill it. If the enemy is a boss, 10% of max health is dealt as damage instead. Damage dealt (whether killed or damage to boss) is converted into physical damage.
Item Class: Legendary Weapon
(NEW)Power Dagger
Item Effect: Increases physical damage by 20. When hitting an enemy, 1% chance to instantly kill it. If the enemy is a boss, 10% of max health is dealt as damage instead. Damage dealt (whether killed or damage to boss) is converted into physical damage.
Item Class: Legendary Weapon
(NEW)Power Bow
Item Effect: Increases physical damage by 20. When hitting an enemy, 1% chance to instantly kill it. If the enemy is a boss, 10% of max health is dealt as damage instead. Damage dealt (whether killed or damage to boss) is converted into physical damage.
Item Class: Legendary Weapon
(NEW)Power Axe
Item Effect: Increases physical damage by 20. When hitting an enemy, 1% chance to instantly kill it. If the enemy is a boss, 10% of max health is dealt as damage instead. Damage dealt (whether killed or damage to boss) is converted into physical damage.
Item Class: Legendary Weapon
(NEW)Power Staff
Item Effect: Increases magical damage by 25. When hitting an enemy, 1% chance to instantly kill it. If the enemy is a boss, 10% of max health is dealt as damage instead. Damage dealt (whether killed or damage to boss) is converted into magical damage.
Item Class: Legendary Weapon
(NEW)Power Scepter
Item Effect: Increases magical damage by 25. When hitting an enemy, 1% chance to instantly kill it. If the enemy is a boss, 10% of max health is dealt as damage instead. Damage dealt (whether killed or damage to boss) is converted into magical damage.
Item Class: Legendary Weapon
Ingredients
(NEW)Wind Shard - A shard with the essence of the wind. Dropped by certain enemies in the Rockstone Mountain.
(NEW)Hawk Beak - A beak so strong it can almost pierce through stone. Dropped by certain enemies in the Rockstone Mountain.
(NEW)Harpy Feather - A thick yet light feather. Dropped by certain enemies in the Rockstone Mountain.
(NEW)Unstable Energy Shard - Remenants of Unstable Energy, the overflowing energy has condensed into a shard. Dropped by certain enemies in the Core.
(NEW)Essence of Life - This essence breathes life into any kind of matter. Dropped by certain enemies in the Core.
(NEW)Binding Reagent - A powder that is used to normalize energy. Dropped by certain enemies in the Core.
Recipes
(NEW)Friendly Cloud Recipe
Recipe Rarity: Rare.
(NEW)Storm Shield Recipe
Recipe Rarity: Rare.
(NEW)Power Sword Recipe
Recipe Rarity: Legendary.
(NEW)Power Dagger Recipe
Recipe Rarity: Legendary.
(NEW)Power Bow Recipe
Recipe Rarity: Legendary.
(NEW)Power Axe Recipe
Recipe Rarity: Legendary.
(NEW)Power Staff
Recipe Rarity: Legendary.
(NEW)Power Scepter
Recipe Rarity: Legendary.
(NEW)Wind Sword Recipe
Recipe Rarity: Uncommon.
(NEW)Wind Dagger Recipe
Recipe Rarity: Uncommon.
(NEW)Wind Bow Recipe
Recipe Rarity: Uncommon.
(NEW)Wind Axe Recipe
Recipe Rarity: Uncommon.
(NEW)Wind Staff
Recipe Rarity: Uncommon.
(NEW)Wind Scepter
Recipe Rarity: Uncommon.
Bug Fixes
Details of this section:
[spoiler]This section contains the bug fixes that were applied in issues detected in the previous versions.[/spoiler]
- Fixed a bug with event portals where the player would get teleported when picking an item.
- Fixed a bug where the Judgement's death animation could still crash the game on rare moments.
- Fixed a bug where the character speed was too high (the game should now limit it to 2.5 units per second)
- Fixed quicksave portal's activation range as to make it easier to save.
- Fixed a graphical issue where the gamepad connection information would overlay during arcane forge and armoury. Now this information only appears on the main menu
- Changed the system so that gamepad is disabled by default, as not to confuse new comming players (thanks to Steam user Guidsmaster for the suggestion!)
- Fixed a bug where the backup system was saving recipe and item changes, but only locally (now correctly transfers to Steam Cloud).
- Fixed a bug where the game would falsly recognize a crash after an ending cutscene was displayed.
- Changed the ending cutscene system so that it explains to the player they've returned to the main menu due to completing part of the story.
- Fixed a bug where lanterns would appear behind walls (thanks to Steam user Zior for reporting this and many other bugs!)
- Fixed a bug where Steam screenshots were not working as intended (thanks to Steam user Zior for reporting this and many other bugs!)
Known Issues
- In some systems (both operative system and hardware components), the game has severe lags spikes for brief periods of time. This usually has to do with malfunctioning input devices, but a fix is being developed. If this occurs to you, please send an email to laminastudios@gmail.com with the operative system you have and hardware, as well as any relevant information (the time you were playing at and what were you doing).
- Currently, Steam functionalities are not working under Linux systems. We are working into resolving this issue.
- Due to the nature of gamepads, there are controllers whose sensitivity is too high to play with. We are working on a way for player to customize the sensitivity and deadzone axis.
- When an ability can be leveled up, it will block the cooldown of the ability. We are trying new UI designs in order to improve this.
- Currently, it is not possible to unequip items in arcane forge. We will implement this feature in a short future patch.
- The Razer Event's Chroma Sword recipe does not seem to appear to some players. This is currently being fixed and the event will be launched in the future to compensate for this issue. Also, players who were able to obtain all recipes but the Chroma Sword will automatically have it in their inventory after the fix.
[ 2017-11-23 12:53:39 CET ] [ Original post ]