Dungeon Souls
Lamina Studios Developer
Black Shell Media Publisher
2016-12-02 Release
🎹🖱️Keyboard + Mouse
Mostly Positive
(1318 reviews)
The Game includes VR Support
Public Linux Depots:- Dungeon Souls (Linux) [173.76 M]
Available DLCs:- Dungeon Souls Original Soundtrack
Dungeon Souls v1.0.5.2
Scope
Details of this section:
[spoiler]This section contains the scope of what patches were made in the current version.[/spoiler]
This patch brings some fixes and feedback changes.
Game Elements
GUI
Ability Level Up
Changed the level up overlay of abilities so that cooldown is no longer blocked. Thanks to Steam user
Zior for the feedback!
Gamepad Deadzone Axis
We've added a new option under "Gamepad Settings" that enables the player to customize the global deadzone value for the joysticks of gamepads. The higher the value, the higher the displacement of the joystick needs to be for the game to recognize that the joystick has moved.
Arcane Forge
Armory
You can now unequip items. To do so, press 'R' (or the Y button on a gamepad) to enter in the unequip mode. Pressing the "pick" key will remove the selected item.
Items
Power Weapons
Changed conversion effect of all power weapons. Now converts 5% of the damage dealt, instead of 100%.
Bug Fixes & Feedback Changes
Details of this section:
[spoiler]This section contains the bug fixes that were applied in issues detected in the previous versions.[/spoiler]
- Fixed a bug where Angry Clouds would leave graphical clutter after death.
- Fixed a bug where the description of items in the shop could overlay when having a flavour text value of "all".
- Fixed a bug where Rockstone Mountain could be repeated indefinitely due to "Strange Rock" spawning after visiting the hidden area.
- Fixed a bug where the walls on "The End" would miss texture on certain parts.
- Fixed a bug where the Core's health would still be drawn even after reaching 0HP.
- Fixed a bug where the arcane forge's forged text could appear in other menus.
- Fixed a bug where the fairy from neophyte ranks would disappear after the first floor.
- Fixed a glitch where the information messages (such as the pet info) would have weird text placement.
- Fixed an exploit where chests would spawn after quickloading.
- Fixed a bug where difficulty settings were not being synched properly.
- Fixed a bug where gamepads and controllers could bypass difficulty unlocks.
- Fixed a bug where gamepads would still be found even when "Disable gamepad" was on.
- Fixed a bug where gamepad deadzone would not be recognized for the right stick (we're still going to implement the way to customize the deadzone value).
- Fixed a bug where Chroma Sword recipe was not being granted correctly. Everyone who got all recipes from Chroma event, except the Chroma Sword, will receive the Chroma Sword automatically
- Fixed a bug where Mac users would not get the game to go window mode with the correct window resolution, when in windowed mode.
- Improved FPS when casting Archer's Rain of Arrows.
- Changed the walls on Rockstone Mountain to contrast better with the floor.
- Applied an overlay effect to marks on Rockstone Mountain so they could be better distinguished from the floor.
- Made the item information on the inventory screen more opaque with the goal of providing clearer information.
- Changed teleporters so that they only stop working if items are near it, not potions.
Known Issues
- In some systems (both operative system and hardware components), the game has severe lags spikes for brief periods of time. This usually has to do with malfunctioning input devices, but a fix is being developed. If this occurs to you, please send an email to laminastudios@gmail.com with the operative system you have and hardware, as well as any relevant information (the time you were playing at and what were you doing).
- Currently, Steam functionalities are not working under Linux systems, as well as a few in-game functionalities (such as minimap). We are working into resolving this issue.
[ 2017-12-04 00:57:50 CET ] [ Original post ] Dungeon Souls v1.0.5.2
Scope
Details of this section:
[spoiler]This section contains the scope of what patches were made in the current version.[/spoiler]
This patch brings some fixes and feedback changes.
Game Elements
GUI
Ability Level Up
Changed the level up overlay of abilities so that cooldown is no longer blocked. Thanks to Steam user
Zior for the feedback!
Gamepad Deadzone Axis
We've added a new option under "Gamepad Settings" that enables the player to customize the global deadzone value for the joysticks of gamepads. The higher the value, the higher the displacement of the joystick needs to be for the game to recognize that the joystick has moved.
Arcane Forge
Armory
You can now unequip items. To do so, press 'R' (or the Y button on a gamepad) to enter in the unequip mode. Pressing the "pick" key will remove the selected item.
Items
Power Weapons
Changed conversion effect of all power weapons. Now converts 5% of the damage dealt, instead of 100%.
Bug Fixes & Feedback Changes
Details of this section:
[spoiler]This section contains the bug fixes that were applied in issues detected in the previous versions.[/spoiler]
- Fixed a bug where Angry Clouds would leave graphical clutter after death.
- Fixed a bug where the description of items in the shop could overlay when having a flavour text value of "all".
- Fixed a bug where Rockstone Mountain could be repeated indefinitely due to "Strange Rock" spawning after visiting the hidden area.
- Fixed a bug where the walls on "The End" would miss texture on certain parts.
- Fixed a bug where the Core's health would still be drawn even after reaching 0HP.
- Fixed a bug where the arcane forge's forged text could appear in other menus.
- Fixed a bug where the fairy from neophyte ranks would disappear after the first floor.
- Fixed a glitch where the information messages (such as the pet info) would have weird text placement.
- Fixed an exploit where chests would spawn after quickloading.
- Fixed a bug where difficulty settings were not being synched properly.
- Fixed a bug where gamepads and controllers could bypass difficulty unlocks.
- Fixed a bug where gamepads would still be found even when "Disable gamepad" was on.
- Fixed a bug where gamepad deadzone would not be recognized for the right stick (we're still going to implement the way to customize the deadzone value).
- Fixed a bug where Chroma Sword recipe was not being granted correctly. Everyone who got all recipes from Chroma event, except the Chroma Sword, will receive the Chroma Sword automatically
- Fixed a bug where Mac users would not get the game to go window mode with the correct window resolution, when in windowed mode.
- Improved FPS when casting Archer's Rain of Arrows.
- Changed the walls on Rockstone Mountain to contrast better with the floor.
- Applied an overlay effect to marks on Rockstone Mountain so they could be better distinguished from the floor.
- Made the item information on the inventory screen more opaque with the goal of providing clearer information.
- Changed teleporters so that they only stop working if items are near it, not potions.
Known Issues
- In some systems (both operative system and hardware components), the game has severe lags spikes for brief periods of time. This usually has to do with malfunctioning input devices, but a fix is being developed. If this occurs to you, please send an email to laminastudios@gmail.com with the operative system you have and hardware, as well as any relevant information (the time you were playing at and what were you doing).
- Currently, Steam functionalities are not working under Linux systems, as well as a few in-game functionalities (such as minimap). We are working into resolving this issue.
[ 2017-12-04 00:57:50 CET ] [ Original post ]
Dungeon Souls is an action-adventure roguelike dungeon crawler.
Each level is completely procedurally generated so every playthrough is guaranteed to have environment and challenges. Search and activate all the marks placed in each level to unlock the dungeon and hopefully escape. Scavenge various items and upgrades to counter the dungeon's dark forces. You must survive.
Some elements in Dungeon Souls were inspired by Nuclear Throne, Risk of Rain, Overture, BitVenture and Shoot First.
Connect with the Dungeon Souls team on Twitter and Facebook!
- Harness the powerful abilities of SIX unique characters
- Explore a plethora of different environments
- Immerse yourself with deep character progression
- Experiment with 50+ unique passive items
- Battle hordes of dynamic enemies and challenging bosses
- Multiplayer!
- More items
- More characters
- More traps
- More enemy types
- More music
- More levels
- More AWESOME!
MINIMAL SETUP- OS: Any Linux Distribution
- Processor: 2.9 GHzMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: 256 MB
- Storage: 200 MB available space
RECOMMENDED SETUP- OS: Any Linux Distribution
- Processor: 2.9 GHz or higherMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: 1 GB or higher
- Storage: 200 MB available space
25.19$ (16%)
12.59$ (16%)
8.39$ (16%)
17.75$ (11%)
4.50$ (70%)
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41.47$ (17%)
7.07$ (12%)
8.85$ (11%)
29.02$ (17%)
12.42$ (17%)
16.57$ (17%)
24.87$ (17%)
8.39$ (16%)
12.44$ (17%)
24.87$ (17%)
8.39$ (16%)
8.29$ (17%)
12.42$ (17%)
20.99$ (16%)
12.42$ (17%)
16.79$ (16%)
13.25$ (17%)
16.79$ (16%)
7.5$ (75%)
1.5$ (70%)
2.25$ (89%)
5.0$ (75%)
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10.04$ (50%)
3.0$ (50%)
3.0$ (85%)
14.0$ (65%)
1.53$ (91%)
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9.0$ (77%)
1.05$ (85%)
2.0$ (80%)
3.0$ (70%)
5.0$ (75%)
6.3$ (70%)
6.0$ (70%)
9.0$ (70%)
8.0$ (80%)
8.0$ (60%)
10.2$ (66%)
8.0$ (80%)
5.1$ (74%)
1.25$ (75%)
2.0$ (80%)
11.24$ (55%)
10.0$ (75%)
6.25$ (75%)
4.99$ (88%)
1.19$ (94%)
2.98$ (80%)
13.99$ (7%)
13.99$ (7%)
1.89$ (81%)
4.99$ (88%)
3.39$ (92%)
1.24$ (75%)
16.99$ (15%)
9.49$ (5%)
53.99$ (10%)
1.99$ (80%)
2.49$ (75%)
21.49$ (14%)
15.99$ (20%)
2.99$ (75%)
1.99$ (60%)
1.99$ (87%)
65.99$ (6%)
1.99$ (85%)
15.89$ (21%)
4.99$ (50%)
9.49$ (5%)
18.49$ (8%)
4.99$ (75%)
52.99$ (12%)
1.19$ (60%)
1.10$ (45%)
1.19$ (80%)
FANATICAL BUNDLES

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356226 days, 10 hours, 56 minutes

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356226 days, 10 hours, 56 minutes

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HUMBLE BUNDLES

Time left:
3 days, 11 hours, 56 minutes

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