Happy New Year!
[ 2019-01-01 23:24:53 CET ] [ Original post ]
Happy new year from Clockwork Origins to all of you!
2018 was a great year for us with the early access release of Elemental War, a project I personally worked on for several years now, first released as Gothic 2 modification in 2010, and now the standalone version. We got good feedback and released a lot of new stuff already. But what are the plans for 2019? Here's a short list of the most important things we're going to work on during the next months:
- Multiplayer: the lobby system was done for version 0.9.5 (won't be accessible though because it makes no sense), now it's time to start working on the synchronisation stuff while playing. It's a big feature and also a big challenge and we're really looking forward to it. It will take some weeks until we can release it, but I hope we get at least a first game mode done in late Q1.
- Balancing: We already started to try some changes for the balancing. 0.9.5 continues that with changing the spawn amounts depending on the monsters that will be spawned. That means a wave consisting of e.g. Giant Rats will spawn more monsters than a wave of Dragons. Therefor the dragons will be stronger now. Besides that we'll have a look on the abilities and towers because some might be too weak compared to others and vice versa.
- Performance Optimizations: While the performance already improved compared to the initial release, there's still potential left. We're going to improve that during the next months so the game will run better on all machines and also powerful graphic cards really benefit from their power. We'll start improving performance again with 0.9.6.
- Bugfixing: A thing that we'll never stop is bugfixing. When you find bugs, please report them either here in the discussions, in Discord or ingame via the feedback functionality. If it's a blocker we'll release a hotfix as soon as possible, almost everything else will be fixed in the next patch (except it's a big issue that might take longer)
- More Content: We didn't get much feedback yet what you like most and what we should improve/add more content for first. The last updates added a lot of stuff for the alliance system and we hope you like it. Now we're first going to add more quests so you can unlock more items in Hero Mode. So let us know what you like most and for what you would wish more content and we might give it a higher priority.
Elemental War
Clockwork Origins
Clockwork Origins
2018-10-18
Strategy Singleplayer EA
Game News Posts 76
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(23 reviews)
https://elemental-war.com
https://store.steampowered.com/app/917850 
Elemental War Linux [2.6 G]
Casting a forbidden spell the young apprentice opened a dimension gate through which deadly monsters now enter our world. Can you team up with a cowardly goblin, a dreamy warlock and a self-proclaimed expert to be able to stop the creatures? Or more precisely: Are you ready for the next level of tower defense games?
Heart of the game are its three game modes which present completely different challenges to you:
This mode follows the classic rules of a tower defense game: Survive 60 enemy waves by building your towers at the strategically most convenient positions and strengthen your bastion using combinations of the seven elements.
No pause for breath: In Survival Mode, the enemy waves follow each other directly – and constantly confront you with enormous problems. Here all your skills are required from start to finish. How long are you able to withstand the monsters?
Only for real heroes: There are no limits in this mode. Each enemy has a unique feature that makes your life difficult – in return, you'll find powerful items to reinforce your towers.
Elemental War offers you:
- Endless fun: 3 game modes, 5 difficulty levels, 6 scenarios, countless maps and enemy types – dozens of action-packed hours are waiting for you
- Rankings: Compete with your friends and players from your city, your country and the world – and check out how the best play via detailed rankings
- Hero mode: RPG elements in a tower defense game – monsters with individual characteristics, items to strengthen your towers and quests for special rewards
Heart of the game are its three game modes which present completely different challenges to you:
Classic Mode
This mode follows the classic rules of a tower defense game: Survive 60 enemy waves by building your towers at the strategically most convenient positions and strengthen your bastion using combinations of the seven elements.
Survival Mode
No pause for breath: In Survival Mode, the enemy waves follow each other directly – and constantly confront you with enormous problems. Here all your skills are required from start to finish. How long are you able to withstand the monsters?
Hero Mode
Only for real heroes: There are no limits in this mode. Each enemy has a unique feature that makes your life difficult – in return, you'll find powerful items to reinforce your towers.
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS
- Processor: Dual Core with 3 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2GB AMD R9 285 (GCN 3rd Gen and above). 2GB Nvidia GTX 680 or better
- Storage: 4 GB available space
- OS: Ubuntu 12.04+. SteamOS
- Processor: Quad Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 970 4GB. AMD R9 290 4GB
- Storage: 4 GB available space
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