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Once again we have a little patch for Elemental War for you. This time we fix two bugs we stumbled upon while working on the next entry of the Elemental War series, Elemental War Clash.
We are happy to announce a new game in our tower defense series: Elemental War Clash! It combines the best features of Elemental War 1 and 2 to create a new and better experience:
Hi everyone, Welcome to cyberspace! Our next game HexaScape: Cyber Defense has just been announced - and it comes with a demo! HexaScape: Cyber Defense is an addictive mix of hex grid puzzles and tower defense mechanics to create a compelling turn-based strategy game. So if you are a strategy player or a board game addict, this game is for you! Be sure to give it a try: https://store.steampowered.com/app/2647510/HexaScape_Cyber_Defense/ [previewyoutube=MajT21aXqeU;full][/previewyoutube]
After the current gen version of Elemental War and the patch 1.11.1 not much did happen for Elemental War this year. Of course its a quite old game, but as still a lot of people play it and we also stumbled upon some bugs, we fixed them and now have a new patch for you. We fixed the Looper achievement that was harder to unlock than it should have been, improved the Water of Life quest and fixed a few small issues here and there. If you find anything else, let us know and well see what we can do.
Well, this new patch for Elemental War is really small content wise. There was just one bug report that mentioned blue towers after loading a savegame. This issue is now solved and the patch will be available on all platforms today. This is our last update for Elemental War. If you find any critical bugs we of course will continue support, but besides that dont expect any more updates here.
As we worked again on Elemental War anyway due to some other ports we decided to also update the other versions and so we added Steam Deck support! In general dont expect huge jumps from this update. We slightly improved the graphics by adjusting post processing and raised texture quality. Besides that are just a bunch of minor tweaks and some adjustments required for Steam Deck. This is our last update for Elemental War. If you find any critical bugs we of course will continue support, but besides that dont expect any more updates here.
Its finally time to announce our new tower defense CyberTD, a mix of tower defense, roguelite and deckbuilding taking place in our cyberspace setting now called Triverse. Working on it since April this year were finally ready to announce our new game, CyberTD! Its a tower defense game, mostly turn-based, roguelite with deckbuilding and inspired by Taur, Core Defense and Slay the Spire. You have one tower to defend the cyber core against viruses. Each wave you can select an upgrade to enhance your tower and its customizable loadout of weapons and active abilities to strengthen your defense and explore different combinations. Play it alone, in local or online multiplayer both in coop and a versus mode or on Twitch with or against your chat! You can already wishlist the game. Doing so will help us a lot, even when youre not going to buy it in the end, so please consider it and tell all your friends about it as well! CyberTD shall be released on PC (Windows, Linux, Mac) in 2023. https://store.steampowered.com/app/2109510/CyberTD Check out our announcement trailer: [previewyoutube=0-INm_7mdt4;full][/previewyoutube]
Today we release Elemental War 1.10.1 with a few bugs we noticed while working on Elemental War 2 and a critical issue with two achievements on Xbox and UWP. During the development of Elemental War 2 we found a few bugs that also affect Elemental War. So we decided to backport them even though they arent too critical (mostly savegame related) and nobody ever reported them.
Today we announce our next game: Elemental War 2!
Elemental War 2 takes you into a threatened world: hordes of monsters suddenly pour out of the abysses of hell from a faulty summoned portal. Will you manage to build a defense line of defense towers against the forces of evil in time?
Elemental War 2 offers you the popular tower defense feeling combined with innovative game mechanics: as soon as you defeat an elemental a particularly strong enemy that will demand everything from you youll receive its element stone, which you can use to build new defense towers. As you keep collecting elements, youll always have new levels and tower combinations at your disposal.
Only if you skillfully combine the different towers and make use of their advantages will you be able to stand up to the monster hordes. Through in-game side quests, youll also unlock items that further enhance the abilities of your towers or decisively weaken your opponents at just the right time!
Elemental War 2 offers you dozens of hours of gameplay to develop strategies, complete all the quests and discover all the secrets of the game world. The lovingly hand-built maps offer you varied games and always new challenges!
Features
Elemental War 1.10.0 is now available on all platforms and brings the game to the same state as the upcoming PlayStation release next week. Since the Elemental War 1.9.0 release in February we fixed a few small issues we now that we passed PlayStation certification want to release to all platforms. The changelog contains a few things that only affect individual platforms and some that are relevant for all. On all platforms we fixed the behavior of Windrunner, fixed two typos and improved the Shockwave effect. On consoles or using controller we improved saving maps in the editor and navigation in there. Only on Xbox (and that wont work on PlayStation!) we also enabled the minimap now as it finally doesnt crash anymore there (but sadly still does on PlayStation). And for PC only we added the option to change the UI scaling. So if you think the UI is too big you can now reduce the size via the settings file. Here are the steps how to do that:
Elemental War 1.9.0 with several controller improvements and autosave is out now. The update fixes several small issues all over the place, mostly controller related, improves the mouse simulation using a controller and re-adds the old autosave functionality that got a complete redesign to work better now.
Elemental War 1.8.0 brings several small fixes here and there from controller issues over balancing and functionality problems to graphical issues. The fixes target a range of problems like graphical issues, controller problems and some functionality not working as expected. Also balancing was slightly adjusted as there was a bug that broke proper duration calculation for some status effects.
September has ended and were closer to the console launches of Elemental War and Tri6: Infinite than ever before! And we have a first release date as well!
This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite.
Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-october-2020/
We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord.
https://store.steampowered.com/app/917850/Elemental_War/?snr=1_5_1100__1100
https://store.steampowered.com/app/1120390/Tri6_Infinite/?snr=1_5_1100__1100
Elemental War 1.7.6 is a small hotfix release mostly affecting the Steam version. As a small addition to yesterdays update to Elemental War 1.7.5 we have a small hotfix. Thats necessary, as we found out the Steam version doesnt properly restore some stored data like the tutorial progress which is very inconvenient. We also fixed two more small bugs.
Elemental War 1.7.5 provides a few more bugfixes and improvements. As we received a few bug reports since the last update we decided to release another patch to fix those. It mostly affects the render issue after completing a game, but we also fixed everything else we found in the meantime or got reported.
Due to a bug report and our progress on the console versions we have a new Elemental War update with some fixes. The last update was quite a while ago and in the meantime we worked a lot on the console versions to finish them. As we got some critical bug report a few hours ago we decided to release another update before the official 1.8.0 release that contains already all fixes we did in the meantime. The critical fix is for an issue in all multiplayer modes when starting a second game in an existing session.
August was a very busy month with the final spurt on the console versions of Elemental War and Tri6: Infinite, four content updates for Tri6: Infinite, a big Spine update and our new animated logo. And September wont be less busy!
[previewyoutube=F8Ws11UG-Do;full][/previewyoutube]
This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite.
Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-september-2020/
We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord.
https://store.steampowered.com/app/917850/Elemental_War/?snr=1_5_1100__1100
https://store.steampowered.com/app/1120390/Tri6_Infinite/?snr=1_5_1100__1100
Tri6: Infinite release and future plans, Elemental War entering console certification soon, Red Skies: Ascension progress update and a big Spine update coming in August read about it now!
This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite.
Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-august-2020/
We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord.
https://store.steampowered.com/app/917850/Elemental_War/?snr=1_5_1100__1100
https://store.steampowered.com/app/1120390/Tri6_Infinite/?snr=1_5_1100__1100
Finally our second game, Tri6: Infinite, has been released for PC (Windows, Linux, Mac) on Steam, itch.io and Kartridge.
Tri6: Infinite is an endless racer in a Tron like cyberspace setting. Randomly distributed obstacles with increasing difficulty level, virus opponents and 11 powerups provide plenty of variations. The longer you survive the higher your score gets and you can try to climb to the top of the global leaderboards. For even more fun, Tri6: Infinite even contains a four player splitscreen mode to play against your friends.
For additional challenges were partnering with 4Players and SCILL Play. SCILL Play is free to use and provides you with challenges you can solve in Tri6: Infinite to increase your SCILL level and unlock exclusive skins.
If youre a streamer/lets player and want to cover Tri6: Infinite, feel free to check out our woovit campaign. On Twitch we also enabled some drops. Just keep in mind you have to link your accounts with our own account system for it to work.
Check out some gameplay with developer commentary we captured in June:
https://youtu.be/ngNsbwgrNHU
If you want to try out the game first, you can download our free demo via Steam.
https://store.steampowered.com/app/1120390/Tri6_Infinite
The first half of the year is over and we have released an Elemental War performance update, made progress on the Red Skies: Ascension dialog tool, had a big Spine update and the Tri6: Infinite demo has been released as well what a month!
This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite.
Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-july-2020/
We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord.
After a long time we finally finished Elemental War 1.7.0 with huge performance improvements! More than two months after the last update and a lot of work we finally finished our next update. We upgraded to the latest Unity version and a new render pipeline. Additionally we also improved some CPU bottlenecks in the code. The end result is performance gain of around 100% in most cases which is pretty awesome! Additionally we fixed some bugs we discovered that already were present in previous versions and we improved multiplayer, especially for the Steam version of the game. We will continue our support and now focus mostly on the console versions again to release them later this year.
Elemental War performance optimizations, Red Skies: Ascension demo progress, Spine getting support for games besides Gothic and Tri6: Infinite demo close to release!
This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite.
Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-june-2020/
We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord.
Corona is still going on and so is our work. Performance improvements in Elemental War, demo for Tri6: Infinite coming soon, a Spine update and progress on Red Skies: Ascension this and more now in the progress report!
This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite.
Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-may-2020/
We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord.
First quarter of 2020 is over and despite the whole COVID-19 crisis we made good progress with a clear roadmap for the Elemental War performance improvements and Tri6: Infinite beta start!
This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite.
Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-april-2020/
We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord.
https://store.steampowered.com/app/1120390/Tri6_Infinite/
This month's maintenance update Elemental War 1.6.0 improves performance a little, fixes a bug and added a feature request. After a small delay of a week we now have the regular update for you. On the performance side we have some first optimizations, but the big boost will come in the next weeks. We will set up a beta branch probably in two or three weeks. As the whole upgrade process will require a lot of testing we hope some of you will join the beta branch and help us to ensure everything is still working as expected. While working on these optimizations we also got a feature request and a bug report. The bug was the Money tower resetting its orientation on upgrade if it has been rotated by the player. The feature request was to show the remaining active item cooldown also in the tooltip in the inventory. Both things have been done for 1.6.0.
Just a small heads-up! This weeks Elemental War update is delayed by one or two weeks. It has nothing to do with COVID-19. Its just that it took longer than expected to figure out a solid plan for the performance optimizations. The whole optimization process will be split up in a few different steps. We already did some performance optimizations for the whole audio processing for 1.6.0. But we want to improve the levels for 1.6.0 now as well. This will already give a small performance boost. Depending on how long it will take we will delay 1.6.0 by one or two weeks. It wont be more. The next step is already bigger. We will upgrade to a newer Unity version. That alone wont bring any performance benefits, but allows us to use some new techniques that will help. There are two things: The Universal Render Pipeline and DOTS. The Universal Render Pipeline is a new and a lot improved rendering pipeline Unity developed in the last years. We already use it in Tri6: Infinite and its pretty cool. A first try with Elemental War gave us around 50% better performance on Xbox One in the benchmark scene, thats already a lot. DOTS stands for Data Oriented Technologies Stack and is also a new thing in Unity we also use for Tri6: Infinite. It makes it easier to write more CPU friendly code and use multithreading in Unity. This will mean we have to rewrite some of the functionality of Elemental War, but therefore it will be way more performant afterwards. So the plan is to release 1.6.0 with the optimizations we can already do now, then we will upgrade Unity and convert to URP which will end up on a new beta branch we will set up for that purpose. While thats being tested, we will upgrade our code base to DOTS where it makes sense and push these changes to the beta branch as well. If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.
Last month of the first quarter of 2020 already reached and our projects and the team as well made very good progress!
This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite.
Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-march-2020/
We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord.
This month's maintenance update Elemental War 1.5.0 improves controller support and adds some bugfixes. As you might know we're currently porting Elemental War also to Xbox and PS4. These platforms of course require proper controller support. Even though Elemental War supports controllers since release and in some beta state even since Early Access, we found some things to improve again. A big problem was for example the speed of the simulated mouse cursor, especially on screens with a different resolution than 1920x1080. Also the menu navigation felt not perfect as it wasn't possible to use the digipad and when navigating to the top bottom and try one up it was stuck and didn't switch to the bottom most button. The latter two things were more or less just things we personally prefer, there are games that support it and others that don't. But in our opinion it feels better now and as the code for that was already prepared by our next game Tri6: Infinite it wasn't a big deal anyway. Another big topic is again performance. Even though we spent a lot of time to improve the performance, we found out that the CPU performance on consoles is pretty bad at the moment. For us that means a lot of additional work to optimize the game further. For the PC version that means that you will get better performance as well. Some small improvements are already part of 1.5, but we have to figure out how to solve the big problems now.
Almost missed that its already February again. So time for the second progress report this year!
This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite.
Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-february-2020/
We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord.
This month's maintenance update Elemental War 1.4.0 has been released with some new bugfixes and a feature request to always show at least one entrance portal in the top area of the default camera. With this update when starting a map, the default rotation of the camera will ensure that at least one of the start portals is in the top area of the screen. Of course you're still able to rotate the camera as you like, but it should be a little easier now to find the entrance point. Besides that we fixed several small bugs we found while playing or got reported. Mostly cosmetic stuff, nothing crucial. Another good news: Elemental War got approved for PlayStation 4! That means besides the Xbox One port we're also working on a PS4 port soon.
Its 2020 already for a few weeks now and so we want to look back on what we achieved in 2019 and what we have planned for 2020.
This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite.
Read the full news on our homepage: https://clockwork-origins.com/past-and-future-2020/
We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord.
The new progress report is now live and contains many updates for all our projects and future plans!
This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite.
Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-january-2020
We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord.
This month's maintenance update Elemental War 1.3.0 has been released with some new bugfixes and quality of life features.
On the feature side we added a new feature that allows to join lobbies of friends/invite friends to a lobby when playing via Steam. This will make it a little easier to play together with friends now.
Then there have been as usual some small performance fixes. So we slightly improved general performance of all distance based checks (e.g. if a monster is in the range of a tower). This will especially help with a lot of towers and monsters, but won't be a big breakthrough. The other performance optimization only affects the multiplayer. There it will help to keep the game lag-free even with a lot of towers and monsters on the map which could lead to big lags sometimes before this fix.
There are more changes you can find in the changelog below.
There is also our christmas event running which gives you a special item for Hero Mode you can only unlocked during christmas time! So play Elemental War in the next days to unlock it and keep it forever. And if you don't own Elemental War yet, we also participate in the sale.
Furthermore we now changed the versioning of our releases. To explain it: Each of our releases is a combination of Full changelog
Enhancements:
Fixes:
If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.
The new progress report is now live and contains many updates for all our projects and future plans!
This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite.
Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-december-2019
We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord.
Small hotfix incoming! We accidentally broke the game as soon as the Blade Machine tower is built. This hotfixes fixes the tower again and contains some other small fixes we noticed or got reported since the 1.2.2 update on Friday.
The new Elemental War update 1.2.2 adds again some new Quality of Life improvemens, small performance improvements and bugfixes. I always was a little annoyed that I had to open the minimap and inventory again for every game even though I keep them open for the whole time anyway. Now we finally added a persistence layer there to automatically open them again if they were open in the last run. It's also possible now to link your Steam account with your Clockwork Origins account. That means when you switch PCs and use the same Steam account, you will automatically log into the game on your second machine. This also works for our other games in the future. Regarding the performance improvements we could slightly reduce the CPU usage for most moveable stuff. That affect e.g. movable parts of towers (like gears and pumps), the gold earned hints and even the monster healthbars above their heads. It's not a huge boost, but a nice small improvement.
The new progress report is now live and contains many updates for all our projects and future plans!
This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite.
Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-november-2019
We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord.
This Elemental War is meant to fix a bug that caused registering an account didn't work. There are also a few other fixes that were done since the last update.
The new Elemental War update is now available and adds several new maps! The half has been submitted by our community during our map contest, the other half are maps from the team. Besides that there were the usual improvements and fixes. We discovered a huge bug that caused the wrong lighting settings being used. It doesn't make a difference on the visual side, but might affect performance on some systems (so it's probably better now). Couldn't measure a big difference on my machine in the benchmark though, but my fps are weird for a while now, I guess it's some driver issue.
Our new progress report is now live and contains not just only the usual updates, but this time also the official announcement of our new big project, the post-apocalyptic RPG with turn-based combats Red Skies: Ascension!
This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite.
Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-october-2019
We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord.
Today's update is rather small with some imrpovements and fixes. The most important fix is the one that fixes the thumbnails for Steam Workshop. Why? Because today we want to start our first map contest!
Update 1.1.1 is an out of order update for Elemental War due to two bugs that were discovered that lead to exploits giving a huge advantage ingame. Besides the fixes there is also a bigger change regarding the map editor. Starting with this update the editor is integrated directly into the main game and no standalone application anymore. This slightly reduces the size of the game in total and is necessary to release on some other platforms that just allow one executable per game.
The Elemental War co-op update is now available! With 1.1.0 you're able to play Classic and Survival Mode together with up to three friends. That was a feature that was requested by some players and now we're able to release it. These two modes mostly behave the same as in singleplayer including all singleplayer features like calling waves and controlling the time to speed up, slow down and pause. We just slightly adjusted the gold so you're not lost due to the split resources. You can have a look into the gameplay in our Let's Play: [previewyoutube=MSpS1gPPTmM;full][/previewyoutube]
Here is the second progress report since we introduced them. This one will cover our work in August and give an outlook on September. And there is going to happen a lot again! This report covers Elemental War, Spine, Tri6: Infinite and our new main project. Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-september-2019 http://store.steampowered.com/app/917850
A new update for Elemental War is now available and we have a bunch of new quality of life improvements and bug fixes again.
The changes include improvements for the alliance and challenge system, some performance improvements and user wishes like a display of the element of the next wave and the possibility to drop items also on the physical tower instead of on the inventory slot of the tower.
We're keeping up the updates and in September we will release a big one bringing co-op for Classic and Survival mode. That means you can play these two singleplayer modes on all maps including mods with your friends!
Welcome to our new monthly progress report. In this series we want to keep you informed about the progress on all our projects we worked on in the past month and give you an outlook for the upcoming month. This is the first of these reports and will cover July and give an outlook on what we're going to do in August. This report will cover our already released projects Elemental War and Spine, officially announce Tri6: Infinite, a new small project we're working on, and tease our new main project. Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-august-2019/
Update 4 for Elemental War is ready to be played now. This time have a few bugfixes and improvements mostly for quests and challenges. We also added more of your feedback like timestamps in the alliance chat or an optional grid on the map.
We're still getting a lot of feedback and have some more updates plannend. And in September you can expect a big update introducing Co-op for Classic and Survival Mode!
The launch week is over and we received a lot of awesome feedback. With today's update we add some bugfixes and improvements and target parts of your feedback. More will follow in the next weeks.
And we're also working on integrating Co-op so you can play at least Classic and Survival mode together with friends.
The launch weekend passed and we decided to release another small update to fix some more stuff that came up during the weekend. We also added two small features that have been requested.
Of course we will continue fixing bugs and improving the game with the feedback we get, so make sure to share your experiences with us.
Our release went pretty well and we already received some good feedback and also some new bug reports. This patch will tackle the first ones and increase stability in some edge cases.
We will continue evaluating your feedback and improving Elemental War in the next days, so please don't stop telling us your opinions ;)
Today, after 9 months, Elemental War is leaving Early Access. We added a lot of features in this time and want to sum up the highlights in this news.
Just two weeks left until the full release of Elemental War. Almost done!
Four weeks left until we release Elemental War and we're perfectly in time.
Full release is coming closer and closer and we're still in the process of improving Elemental War!
Just 8 weeks left until our full release on July 19th! And we're still busy polishing the game.
Good news: We now have a final release date! On July 19th we'll leave Early Access.
After testing a little more yesterday and capturing ingame footage for the new multiplayer trailer we found some bugs that we thought might be worth a patch out of the usual order as we found two freezes ingame and some balancing problems caused by the not properly working Cheat 1 skill.
Here is the changelog:
Fixes:
We're already six months in Early Access and now we have the biggest update for you so far that brings you multiplayer!
Here we go with another update. This is the last update before we finally release our multiplayer mode, so stay tuned!
With the last update we introduced our map editor to create own maps. We already received feedback and have a small update today to fix a bug and make usage easier to understand. So happy map making with this update, let the Workshop grow!
Changelog:
Already end of March and we have a big release for you even though the changelog looks different!
Another two weeks have passed with a lot of progress on the multiplayer. Here are this version's highlights.
Now it's already March, the multiplayer release is coming closer and closer. And here are the highlights for this update.
Another two weeks have passed, so it's update time again!
Wow, already reached the second month of the year. Time passes really fast, so here we go with a new update for Elemental War.
The second update this year and of course it includes again a lot of fixes and improvements.
The new year has begun and we were busy to get the new update finished.
Happy new year from Clockwork Origins to all of you!
2018 was a great year for us with the early access release of Elemental War, a project I personally worked on for several years now, first released as Gothic 2 modification in 2010, and now the standalone version. We got good feedback and released a lot of new stuff already. But what are the plans for 2019? Here's a short list of the most important things we're going to work on during the next months:
Just a few days left until christmas and of course we have some presents for you!
Sadly we found a bug today that blocked players from founding new alliances. That's of course a blocker as the new alliance features were the main features of the latest update. This bug now is fixed, so feel free to found alliances and challenge us!
It's time for another update and we have some really cool stuff for you again!
Due to two bug reports we received around an hour ago we decided to fix them and upload a hotfix.
Thanks for reporting these two bugs.
Our second update for Elemental War is arriving today and we have some cool stuff in it.
Today we're releasing our first update for Elemental War. We fixed a lot of bugs, improved the performance and of course also added some new stuff.
The first week of Early Access has passed and we got some feedback from you how to improve the game. Thank you for that, for gaming, streaming and the positive reviews!
We are working hard to implement your ideas and do anything to make EW an even better game. So here's what you can expect from Elemental War throughout the next weeks:
We already released a first small hotfix for Elemental War today. It just fixes a bug that could cause tutorial 2 to stuck when upgrading your first tower.
Thanks for reporting this bug to us.
If you find another bug, miss some feature or think something shall be improved feel free to contact us either via the ingame feedback functionality or here in the discussions forum. The forum has the advantage that we can directly reply and others see your suggestions, too.
Our usual updates will be released every two weeks on Friday. So the first update will be released on November 2.
Elemental War is now available to buy on Steam!
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