Elemental War 0.9.6
As currently the focus is on integrating multiplayer, the singleplayer won't get so many new features. But of course you'll still get some new stuff with every update. So here are the highlights for this update.
Hero Mode got two new quests to unlock new powerful items that will help you to defeat the monsters. Furthermore version 0.9.6 contains a fix for a bug that prevented an already implemented quest to start. So in total you can play three new quests now.
Did you ever play Elemental War and thought it would be nice if you could also hear the monsters? Well, 0.9.6 introduces monster sounds. Not every monster has a sound yet, but there already are a lot with sound and in my opinion it's a really nice addition.
This time there were just small adjustments for the balancing, 0.9.7 will do more on this end. The biggest change is that Death tower is weaker now. Pre 0.9.6 he could even one-hit monsters in the end game. Now it's damage is limited to 2000000. That's still enough to one-hit until around wave 50, but it's not the best tower in endgame anymore. Also its damage bonus will only take effect when the target has <= 50% of its HP.
Well, you can't play it yet, but of course we made some progress with multiplayer too. Besides a meeting regarding what kind of mode we start with first we now are able to start a game on all clients at once with the same map. Still a lot to do though.
Enhancements:
The multiplayer will get basic synchronisation including towers and monsters. Therefor we have to get rid off some random events. This might be a lot of work, but I think I can do it in two weeks besides the other stuff. For singleplayer we'll get more quests, some UI improvements, balancing, (hopefully) LOD as mentioned two weeks ago and first achievements. We hope you enjoy the new update and are looking forward to get your feedback, either here in the discussions or in our Discord at https://discord.gg/bwnuXq9.
[ 2019-01-18 17:30:13 CET ] [ Original post ]
The second update this year and of course it includes again a lot of fixes and improvements.
Highlights:
As currently the focus is on integrating multiplayer, the singleplayer won't get so many new features. But of course you'll still get some new stuff with every update. So here are the highlights for this update.
New Quests
Hero Mode got two new quests to unlock new powerful items that will help you to defeat the monsters. Furthermore version 0.9.6 contains a fix for a bug that prevented an already implemented quest to start. So in total you can play three new quests now.
Monster Sounds
Did you ever play Elemental War and thought it would be nice if you could also hear the monsters? Well, 0.9.6 introduces monster sounds. Not every monster has a sound yet, but there already are a lot with sound and in my opinion it's a really nice addition.
Balancing
This time there were just small adjustments for the balancing, 0.9.7 will do more on this end. The biggest change is that Death tower is weaker now. Pre 0.9.6 he could even one-hit monsters in the end game. Now it's damage is limited to 2000000. That's still enough to one-hit until around wave 50, but it's not the best tower in endgame anymore. Also its damage bonus will only take effect when the target has <= 50% of its HP.
Multiplayer
Well, you can't play it yet, but of course we made some progress with multiplayer too. Besides a meeting regarding what kind of mode we start with first we now are able to start a game on all clients at once with the same map. Still a lot to do though.
Full changelog:
Enhancements:
- added hint when reaching 100000 gold because at this point you won't get interest anymore
- gold display of monsters now fades out in a nice way
- added icons for Gas Bubble, Ghostlight and Frozen Treasure
- added new quests
- added sounds for some monsters
- added icon for special event message
- added icons for the modifiers
- skeleton spawned in Graveyard environment is weaker now
- increased time until an elemental spawns in Survival Mode (2 minutes => 3 minutes)
- weakened Death tower (instant kill => 2000000 damage)
- Death tower now can only use its bonus when target has less than 50% of its HP
- it's not possible anymore to interact with the game while ingame menu is opened
- if the target of the griffon is killed while he's already sinking and he can't find another target he doesn't fly into the ground anymore
- mole tunnel tower destruction now also takes place when game is paused
- when a hovered monster dies the info screen above it will be disabled now
- reduced bloom effect of Resurrection particle
- Joker doesn't fly anymore after position change
- small performance improvements when showing a lot of earned gold
- fixed script bug in Desert environment in Hero Mode
- fixed memory leak in Desert environment in Hero Mode
- attack speed and monster speed should also be translated correctly from number to text when it's really close to the next threshold
- accepting a challenge now directly enables the button to buy a modifier
- while quitting the game news aren't displayed anymore
- fixed corrupt shader with Hide and Fossilize
- clicking on "Play Challenge" now also visually updates the map game configuration
- when clicking on an item to equip it on a tower the next item on this slot is no longer highlighted
- it's easier to solve quest Fastening Technique now (requires just 100 monsters at once instead of 200)
- moving item to a slot moves it now really to that slot and not always to slot 0
- fixed saving/loading of game in Hero Mode when quest is active
- Ghostlight in swamp can't be sacrificed by Sacrificer anymore
- quest description now is below dialogs
- in case Earthquake tower is blocked while the block reaches the top it stays visible now
- quest 'Risky Trip' now can be received
- calling first wave in Survival mode now works again
- when a tower was selected when finishing a game the next game works now correctly
- target mode button is hidden now when ability of Rainbow tower is activated
What's next?
The multiplayer will get basic synchronisation including towers and monsters. Therefor we have to get rid off some random events. This might be a lot of work, but I think I can do it in two weeks besides the other stuff. For singleplayer we'll get more quests, some UI improvements, balancing, (hopefully) LOD as mentioned two weeks ago and first achievements. We hope you enjoy the new update and are looking forward to get your feedback, either here in the discussions or in our Discord at https://discord.gg/bwnuXq9.
Elemental War
Clockwork Origins
Clockwork Origins
2018-10-18
Strategy Singleplayer EA
Game News Posts 76
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(23 reviews)
https://elemental-war.com
https://store.steampowered.com/app/917850 
Elemental War Linux [2.6 G]
Casting a forbidden spell the young apprentice opened a dimension gate through which deadly monsters now enter our world. Can you team up with a cowardly goblin, a dreamy warlock and a self-proclaimed expert to be able to stop the creatures? Or more precisely: Are you ready for the next level of tower defense games?
Heart of the game are its three game modes which present completely different challenges to you:
This mode follows the classic rules of a tower defense game: Survive 60 enemy waves by building your towers at the strategically most convenient positions and strengthen your bastion using combinations of the seven elements.
No pause for breath: In Survival Mode, the enemy waves follow each other directly – and constantly confront you with enormous problems. Here all your skills are required from start to finish. How long are you able to withstand the monsters?
Only for real heroes: There are no limits in this mode. Each enemy has a unique feature that makes your life difficult – in return, you'll find powerful items to reinforce your towers.
Elemental War offers you:
- Endless fun: 3 game modes, 5 difficulty levels, 6 scenarios, countless maps and enemy types – dozens of action-packed hours are waiting for you
- Rankings: Compete with your friends and players from your city, your country and the world – and check out how the best play via detailed rankings
- Hero mode: RPG elements in a tower defense game – monsters with individual characteristics, items to strengthen your towers and quests for special rewards
Heart of the game are its three game modes which present completely different challenges to you:
Classic Mode
This mode follows the classic rules of a tower defense game: Survive 60 enemy waves by building your towers at the strategically most convenient positions and strengthen your bastion using combinations of the seven elements.
Survival Mode
No pause for breath: In Survival Mode, the enemy waves follow each other directly – and constantly confront you with enormous problems. Here all your skills are required from start to finish. How long are you able to withstand the monsters?
Hero Mode
Only for real heroes: There are no limits in this mode. Each enemy has a unique feature that makes your life difficult – in return, you'll find powerful items to reinforce your towers.
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS
- Processor: Dual Core with 3 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2GB AMD R9 285 (GCN 3rd Gen and above). 2GB Nvidia GTX 680 or better
- Storage: 4 GB available space
- OS: Ubuntu 12.04+. SteamOS
- Processor: Quad Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 970 4GB. AMD R9 290 4GB
- Storage: 4 GB available space
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