Elemental War 0.9.11
The multiplayer made good progress as well as the map editor. Here are more details.
This week we have a first release of the map editor for you. It can do almost everything Elemental War supports. The only limitation is that you can't use T and X crossings yet for single paths. It's no problem when different paths cross each other. The maps can be uploaded to our server and Steamworks and then are available for everybody. You can see a first quick map I created already in the Workshop. Here is the Manual for the editor.
Again big progress on the multiplayer. All skills are implemented now even though some haven't been tested yet. There are also three new maps now that can played in multiplayer and have been created with the new map editor. And of course a lot of bug have been fixed and other stuff has been optimized.
Enhancements:
The next update will again focus on multiplayer functionality. We need to add some functionality to highlight some events, e.g. players that already clicked "Ready" in the lobby or which tower belongs which player. The map editor will get support for T and X crossings and some minor improvements like button highlighting. We hope to also get feedback for the editor and of course some maps. If you have any other ideas, whishes, balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.
[ 2019-03-29 07:35:17 CET ] [ Original post ]
Already end of March and we have a big release for you even though the changelog looks different!
Highlights
The multiplayer made good progress as well as the map editor. Here are more details.
Map Editor
This week we have a first release of the map editor for you. It can do almost everything Elemental War supports. The only limitation is that you can't use T and X crossings yet for single paths. It's no problem when different paths cross each other. The maps can be uploaded to our server and Steamworks and then are available for everybody. You can see a first quick map I created already in the Workshop. Here is the Manual for the editor.
Multiplayer
Again big progress on the multiplayer. All skills are implemented now even though some haven't been tested yet. There are also three new maps now that can played in multiplayer and have been created with the new map editor. And of course a lot of bug have been fixed and other stuff has been optimized.
Full changelog:
Enhancements:
- Map editor is now available
- fixed unhandled exceptions
- fixed neutral cultures being presented in UI, but not being possible to use
- fixed several bugs that caused player to not get gold in Hero Mode when monsters die through abilities and items
- probably fixed highscore display error in slot machine
What's next?
The next update will again focus on multiplayer functionality. We need to add some functionality to highlight some events, e.g. players that already clicked "Ready" in the lobby or which tower belongs which player. The map editor will get support for T and X crossings and some minor improvements like button highlighting. We hope to also get feedback for the editor and of course some maps. If you have any other ideas, whishes, balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.
Elemental War
Clockwork Origins
Clockwork Origins
2018-10-18
Strategy Singleplayer EA
Game News Posts 76
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(23 reviews)
https://elemental-war.com
https://store.steampowered.com/app/917850 
Elemental War Linux [2.6 G]
Casting a forbidden spell the young apprentice opened a dimension gate through which deadly monsters now enter our world. Can you team up with a cowardly goblin, a dreamy warlock and a self-proclaimed expert to be able to stop the creatures? Or more precisely: Are you ready for the next level of tower defense games?
Heart of the game are its three game modes which present completely different challenges to you:
This mode follows the classic rules of a tower defense game: Survive 60 enemy waves by building your towers at the strategically most convenient positions and strengthen your bastion using combinations of the seven elements.
No pause for breath: In Survival Mode, the enemy waves follow each other directly – and constantly confront you with enormous problems. Here all your skills are required from start to finish. How long are you able to withstand the monsters?
Only for real heroes: There are no limits in this mode. Each enemy has a unique feature that makes your life difficult – in return, you'll find powerful items to reinforce your towers.
Elemental War offers you:
- Endless fun: 3 game modes, 5 difficulty levels, 6 scenarios, countless maps and enemy types – dozens of action-packed hours are waiting for you
- Rankings: Compete with your friends and players from your city, your country and the world – and check out how the best play via detailed rankings
- Hero mode: RPG elements in a tower defense game – monsters with individual characteristics, items to strengthen your towers and quests for special rewards
Heart of the game are its three game modes which present completely different challenges to you:
Classic Mode
This mode follows the classic rules of a tower defense game: Survive 60 enemy waves by building your towers at the strategically most convenient positions and strengthen your bastion using combinations of the seven elements.
Survival Mode
No pause for breath: In Survival Mode, the enemy waves follow each other directly – and constantly confront you with enormous problems. Here all your skills are required from start to finish. How long are you able to withstand the monsters?
Hero Mode
Only for real heroes: There are no limits in this mode. Each enemy has a unique feature that makes your life difficult – in return, you'll find powerful items to reinforce your towers.
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS
- Processor: Dual Core with 3 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2GB AMD R9 285 (GCN 3rd Gen and above). 2GB Nvidia GTX 680 or better
- Storage: 4 GB available space
- OS: Ubuntu 12.04+. SteamOS
- Processor: Quad Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 970 4GB. AMD R9 290 4GB
- Storage: 4 GB available space
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