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Elemental War 0.9.12
The mutliplayer seems stable so far and the editor and maps got some new features to allow even more creativity. And there are already 5 maps in the Workshop! Here are the details:
Besides the two changes we made for the Editor update between the usual updates we also have some new stuff for 0.9.12. The first thing is that the editor now also supports T and X crossings for single paths. So now you can create all kind of maps that are supported by Elemental War. Then we also removed the limitation that portals have to be at the edges of the map. So now you can place portals wherever you want. This allows even more creativity. Together with the update I'll release two maps already using this feature, so you can have a look on them. And last but not least the new Island setting introduced for the multiplayer and which could already be used in the editor now can be played when playing random maps. We also added the setting attribute and event for Hero Mode.
As mentioned above the multiplayer seems to be stable. The last fixes all have been just small fixes here and there, the critical main part is done. We'll invest two more weeks into testing and fine tuning before we make some soft launch as I like to call it. That's kind of an open beta. In four weeks there'll be the final release. Of course we'll still add bugfixes afterwards in case bugs are occuring.
Enhancements:
Yeah, what can I tell you here what I haven't sad before. We'll test and fine tune the multiplayer in the upcoming two weeks, so you'll get the best experience possible. Together with the multiplayer update we'll also reset the highscores. As the singleplayer balancing seems fine besides smaller adjustments here and there we think it's the perfect time to make the reset. This will finally remove some scores that used former exploits to reach really, really high scores that aren't reachable anymore. If you have any other ideas, whishes, balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.
[ 2019-04-12 08:39:25 CET ] [ Original post ]
Here we go with another update. This is the last update before we finally release our multiplayer mode, so stay tuned!
Highlights
The mutliplayer seems stable so far and the editor and maps got some new features to allow even more creativity. And there are already 5 maps in the Workshop! Here are the details:
Maps and Editor
Besides the two changes we made for the Editor update between the usual updates we also have some new stuff for 0.9.12. The first thing is that the editor now also supports T and X crossings for single paths. So now you can create all kind of maps that are supported by Elemental War. Then we also removed the limitation that portals have to be at the edges of the map. So now you can place portals wherever you want. This allows even more creativity. Together with the update I'll release two maps already using this feature, so you can have a look on them. And last but not least the new Island setting introduced for the multiplayer and which could already be used in the editor now can be played when playing random maps. We also added the setting attribute and event for Hero Mode.
Multiplayer
As mentioned above the multiplayer seems to be stable. The last fixes all have been just small fixes here and there, the critical main part is done. We'll invest two more weeks into testing and fine tuning before we make some soft launch as I like to call it. That's kind of an open beta. In four weeks there'll be the final release. Of course we'll still add bugfixes afterwards in case bugs are occuring.
Full changelog:
Enhancements:
- Important keys for editor usage are now directly displayed in the editor
- maps now can contain portals that aren't located at the edges
- added hint that publishing map was successful
- added event and attribute for Island setting in Hero Mode
- random maps now can have Island setting
- editor now supports T and X crossings for single paths
- cooldown of teleporters increases way slower than before
- highscores for Mods now are always displayed correctly
- disabled chat for singleplayer
- preview image for Workshop works properly now with multiple paths
- fixed error when removing mods again
- inventory button now is greyed out when disabled
- removed mouse slices on shutdown
- fixed bug when loading savegame of Classic Mode
- while input field or dropdown is active, tile rotation/switching in editor now is disabled
- fixed condition for "Invulnerable" achievement
What's next?
Yeah, what can I tell you here what I haven't sad before. We'll test and fine tune the multiplayer in the upcoming two weeks, so you'll get the best experience possible. Together with the multiplayer update we'll also reset the highscores. As the singleplayer balancing seems fine besides smaller adjustments here and there we think it's the perfect time to make the reset. This will finally remove some scores that used former exploits to reach really, really high scores that aren't reachable anymore. If you have any other ideas, whishes, balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.
[ 2019-04-12 08:39:25 CET ] [ Original post ]
Elemental War
Clockwork Origins
Developer
Clockwork Origins
Publisher
2018-10-18
Release
Game News Posts:
77
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(22 reviews)
Public Linux Depots:
- Elemental War Linux [2.6 G]
Casting a forbidden spell the young apprentice opened a dimension gate through which deadly monsters now enter our world. Can you team up with a cowardly goblin, a dreamy warlock and a self-proclaimed expert to be able to stop the creatures? Or more precisely: Are you ready for the next level of tower defense games?
Heart of the game are its three game modes which present completely different challenges to you:
This mode follows the classic rules of a tower defense game: Survive 60 enemy waves by building your towers at the strategically most convenient positions and strengthen your bastion using combinations of the seven elements.
No pause for breath: In Survival Mode, the enemy waves follow each other directly – and constantly confront you with enormous problems. Here all your skills are required from start to finish. How long are you able to withstand the monsters?
Only for real heroes: There are no limits in this mode. Each enemy has a unique feature that makes your life difficult – in return, you'll find powerful items to reinforce your towers.
Elemental War offers you:
- Endless fun: 3 game modes, 5 difficulty levels, 6 scenarios, countless maps and enemy types – dozens of action-packed hours are waiting for you
- Rankings: Compete with your friends and players from your city, your country and the world – and check out how the best play via detailed rankings
- Hero mode: RPG elements in a tower defense game – monsters with individual characteristics, items to strengthen your towers and quests for special rewards
Heart of the game are its three game modes which present completely different challenges to you:
Classic Mode
This mode follows the classic rules of a tower defense game: Survive 60 enemy waves by building your towers at the strategically most convenient positions and strengthen your bastion using combinations of the seven elements.
Survival Mode
No pause for breath: In Survival Mode, the enemy waves follow each other directly – and constantly confront you with enormous problems. Here all your skills are required from start to finish. How long are you able to withstand the monsters?
Hero Mode
Only for real heroes: There are no limits in this mode. Each enemy has a unique feature that makes your life difficult – in return, you'll find powerful items to reinforce your towers.
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS
- Processor: Dual Core with 3 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2GB AMD R9 285 (GCN 3rd Gen and above). 2GB Nvidia GTX 680 or better
- Storage: 4 GB available space
- OS: Ubuntu 12.04+. SteamOS
- Processor: Quad Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 970 4GB. AMD R9 290 4GB
- Storage: 4 GB available space
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