Elemental War 0.9.17
With update 0.9.17 we added some improvements to help with understanding what certain UI elements mean. We also added full controller support for the map editor and a lot of achievements.
We now have a total of 58 achievements in the game with 7 more to come as we add the remaining quests. We have different types of achievements as you can see in the achievement list. The green ones are those that are hard to unlock. Blue ones are for the score ranks. The red ones are the achievements you get when you complete a quest and the purple ones for "tutorial" achievements that are easy to unlock just by playing/trying out basic stuff. We hope you have fun with all of them and happy achievement hunting.
The editor got some improvements and now also has full controller support. That means Elemental War in total now has full controller support. If you still find some issues or something isn't easy enough to use, please contact us.
Enhancements:
In the next four weeks we will focus on testing, bug fixing, optimization and marketing. Besides that we want to add the remaining 7 quests. They are basically written down, but need to be reviewed and implemented. We're also going to add more monster sounds and also add and improve some of the existing sounds. In the meantime you can watch our "Dev Play" of the Classic Mode of Elemental War: https://www.youtube.com/watch?v=tRgHWAvRuDU If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.
[ 2019-06-21 13:31:12 CET ] [ Original post ]
Four weeks left until we release Elemental War and we're perfectly in time.
Highlights
With update 0.9.17 we added some improvements to help with understanding what certain UI elements mean. We also added full controller support for the map editor and a lot of achievements.
Achievements
We now have a total of 58 achievements in the game with 7 more to come as we add the remaining quests. We have different types of achievements as you can see in the achievement list. The green ones are those that are hard to unlock. Blue ones are for the score ranks. The red ones are the achievements you get when you complete a quest and the purple ones for "tutorial" achievements that are easy to unlock just by playing/trying out basic stuff. We hope you have fun with all of them and happy achievement hunting.
Editor
The editor got some improvements and now also has full controller support. That means Elemental War in total now has full controller support. If you still find some issues or something isn't easy enough to use, please contact us.
Full changelog
Enhancements:
- added label to drawing board for quest 'Knowledge acquired at school, refreshed'
- added tooltip for hidden achievements so it's clear they are hidden
- added notification sound when player joins lobby
- added controller support to Editor
- none Steam users now can also download maps
- added path preview to challenge
- total score used for score rank now is displayed in tooltip as well
- added a lot of new achievements
- playing singleplayer challenges works again properly
- tried a fix for black minimap on Linux
- reduced amount of network messages in Clash Mode
- fixed error happening sometimes when starting a second game during a session that could cause game start to break
- changing target/status type with multi selection now shows the correct icon
- opening the settings from the ingame menu is faster now
- fixed tooltip of target change button changing back to previous one when selecting it
- field marker for Net and Moral Boost skill are removed now when effect is applied
- fixed controller cursor being below multiplayer info screen in-game
What's next?
In the next four weeks we will focus on testing, bug fixing, optimization and marketing. Besides that we want to add the remaining 7 quests. They are basically written down, but need to be reviewed and implemented. We're also going to add more monster sounds and also add and improve some of the existing sounds. In the meantime you can watch our "Dev Play" of the Classic Mode of Elemental War: https://www.youtube.com/watch?v=tRgHWAvRuDU If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.
Elemental War
Clockwork Origins
Clockwork Origins
2018-10-18
Strategy Singleplayer EA
Game News Posts 76
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(23 reviews)
https://elemental-war.com
https://store.steampowered.com/app/917850 
Elemental War Linux [2.6 G]
Casting a forbidden spell the young apprentice opened a dimension gate through which deadly monsters now enter our world. Can you team up with a cowardly goblin, a dreamy warlock and a self-proclaimed expert to be able to stop the creatures? Or more precisely: Are you ready for the next level of tower defense games?
Heart of the game are its three game modes which present completely different challenges to you:
This mode follows the classic rules of a tower defense game: Survive 60 enemy waves by building your towers at the strategically most convenient positions and strengthen your bastion using combinations of the seven elements.
No pause for breath: In Survival Mode, the enemy waves follow each other directly – and constantly confront you with enormous problems. Here all your skills are required from start to finish. How long are you able to withstand the monsters?
Only for real heroes: There are no limits in this mode. Each enemy has a unique feature that makes your life difficult – in return, you'll find powerful items to reinforce your towers.
Elemental War offers you:
- Endless fun: 3 game modes, 5 difficulty levels, 6 scenarios, countless maps and enemy types – dozens of action-packed hours are waiting for you
- Rankings: Compete with your friends and players from your city, your country and the world – and check out how the best play via detailed rankings
- Hero mode: RPG elements in a tower defense game – monsters with individual characteristics, items to strengthen your towers and quests for special rewards
Heart of the game are its three game modes which present completely different challenges to you:
Classic Mode
This mode follows the classic rules of a tower defense game: Survive 60 enemy waves by building your towers at the strategically most convenient positions and strengthen your bastion using combinations of the seven elements.
Survival Mode
No pause for breath: In Survival Mode, the enemy waves follow each other directly – and constantly confront you with enormous problems. Here all your skills are required from start to finish. How long are you able to withstand the monsters?
Hero Mode
Only for real heroes: There are no limits in this mode. Each enemy has a unique feature that makes your life difficult – in return, you'll find powerful items to reinforce your towers.
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS
- Processor: Dual Core with 3 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2GB AMD R9 285 (GCN 3rd Gen and above). 2GB Nvidia GTX 680 or better
- Storage: 4 GB available space
- OS: Ubuntu 12.04+. SteamOS
- Processor: Quad Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 970 4GB. AMD R9 290 4GB
- Storage: 4 GB available space
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