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Elemental War 1.1.0
Enhancements:
We already mentioned parts in our monthly progress report, so the next big update will contain new maps. We'll start a contest for this in around a month. We also will test and improve gamepad controls and some other stuff. There'll also be some big announcement soon. If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.
[ 2019-09-06 10:08:38 CET ] [ Original post ]
The Elemental War co-op update is now available! With 1.1.0 you're able to play Classic and Survival Mode together with up to three friends. That was a feature that was requested by some players and now we're able to release it. These two modes mostly behave the same as in singleplayer including all singleplayer features like calling waves and controlling the time to speed up, slow down and pause. We just slightly adjusted the gold so you're not lost due to the split resources. You can have a look into the gameplay in our Let's Play: [previewyoutube=MSpS1gPPTmM;full][/previewyoutube]
Full changelog
Enhancements:
- added co-op mode for Classic and Survial Mode for up to four players
- added tooltips for setting events explaining what's happening
- setting event notifications now can be clicked to jump to the place of the event
- Shrine now deals more damage when attacking cursed monsters
- Shrine weakens monsters longer now on higher upgrades
- increased mine limit
- slightly increased damage of Ritual Site
- Shadow Golem now stays longer on the map
- reduced amount of updates of Taxman tower damage in multiplayer
- ranks 9-12 now are displayed properly in the leaderboards
- probably fixed graphics issue on some Linux systems with Radeon GPU
- disabling grid for map now works again
- if connection to a server can't be established player isn't asked anymore if he wants to leave the lobby
- status mode now can be configured for Hourglass tower
- fixed path wall display issue on Accordion map (mod)
- fixed potential error with status changes after loading savegame
- leaving and re-entering lobby works now
- when entering the challenge menu directly from the news ticker and then going up to the alliance menu the flag now is updated properly
- buffs of other towers now are respected by Root Nexus (e.g. Buffer)
- disabled create challenge button for players without alliance
- fixed Money tower sometimes not dealing damage
- ones doesn't get interest anymore in Classic Mode when already at wave 60
- restarting a challenge without entering the main menu again now updates score properly so New Highscore message isn't displayed after every run
- reduced network traffic in some cases
What's next?
We already mentioned parts in our monthly progress report, so the next big update will contain new maps. We'll start a contest for this in around a month. We also will test and improve gamepad controls and some other stuff. There'll also be some big announcement soon. If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.
[ 2019-09-06 10:08:38 CET ] [ Original post ]
Elemental War
Clockwork Origins
Developer
Clockwork Origins
Publisher
2018-10-18
Release
Game News Posts:
77
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(22 reviews)
Public Linux Depots:
- Elemental War Linux [2.6 G]
Casting a forbidden spell the young apprentice opened a dimension gate through which deadly monsters now enter our world. Can you team up with a cowardly goblin, a dreamy warlock and a self-proclaimed expert to be able to stop the creatures? Or more precisely: Are you ready for the next level of tower defense games?
Heart of the game are its three game modes which present completely different challenges to you:
This mode follows the classic rules of a tower defense game: Survive 60 enemy waves by building your towers at the strategically most convenient positions and strengthen your bastion using combinations of the seven elements.
No pause for breath: In Survival Mode, the enemy waves follow each other directly – and constantly confront you with enormous problems. Here all your skills are required from start to finish. How long are you able to withstand the monsters?
Only for real heroes: There are no limits in this mode. Each enemy has a unique feature that makes your life difficult – in return, you'll find powerful items to reinforce your towers.
Elemental War offers you:
- Endless fun: 3 game modes, 5 difficulty levels, 6 scenarios, countless maps and enemy types – dozens of action-packed hours are waiting for you
- Rankings: Compete with your friends and players from your city, your country and the world – and check out how the best play via detailed rankings
- Hero mode: RPG elements in a tower defense game – monsters with individual characteristics, items to strengthen your towers and quests for special rewards
Heart of the game are its three game modes which present completely different challenges to you:
Classic Mode
This mode follows the classic rules of a tower defense game: Survive 60 enemy waves by building your towers at the strategically most convenient positions and strengthen your bastion using combinations of the seven elements.
Survival Mode
No pause for breath: In Survival Mode, the enemy waves follow each other directly – and constantly confront you with enormous problems. Here all your skills are required from start to finish. How long are you able to withstand the monsters?
Hero Mode
Only for real heroes: There are no limits in this mode. Each enemy has a unique feature that makes your life difficult – in return, you'll find powerful items to reinforce your towers.
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS
- Processor: Dual Core with 3 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2GB AMD R9 285 (GCN 3rd Gen and above). 2GB Nvidia GTX 680 or better
- Storage: 4 GB available space
- OS: Ubuntu 12.04+. SteamOS
- Processor: Quad Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 970 4GB. AMD R9 290 4GB
- Storage: 4 GB available space
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