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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi Everyone, Thanks everyone, for playing and supporting Feudalism! Here is a full changelog with all of the new changes:
Hi Everyone, Thanks everyone, for playing and supporting Feudalism! Here is a full changelog with all of the new changes:
Always with the aim to simplify the gaming experience, we have added some visual aids and shortcuts to make your life as a Lord more comfortable. :)
1) Tired of losing orientation turning round and round in the game table? At the top center of the screen, we have added a compass that, guess what, always points north!
2) We have also added a cursor that always highlights the square sector of the land that you are going to select with your mouse. For units, as in the past, just click on them to select them.
3) We have now display the path of the Unit indicating the turns needed to reach every area. The path is indicated in green, while yellow indicates the number of turns.
4) For movement, we now display the range of movements that the Unit has available at that single turn. Use R key to toggle the movement range.
5) We have added the possibility to see family trees of other known families. Family trees have a switch that allows you to select the desired family.
6) Now wedding requests can also be sent directly from the Family tree. Select the Family to send the request to, click on the name of the person who you want to marry. This will open a panel with the available actions (for now, only marriage proposals, but others will come!). Select the action and then choose from the following list with which of your children will get married!
You can now see ages next to the year of birth of each child. Red ones are too young for marriage, green ones that have reached the right age by Feudal marriage times. (16 men, 13 women).
The rules of marriage have been revised as follows:
Must have different gender (you can make requests for marriages of same-sex ... but we are in the Middle Ages ... they dont take kindly to that! ).
They must have reached the minimum age (16 him, 13 her)
Must pre-exist a Partnerhip alliance
They must not already be married, dead or disinherited
Given the great power of marriage (wedding alliance are unbreakable and in some cases allows control of another family) it is not automatic. Although if all these requirements are met, in fact, there is a very high probability, which varies from 90% to 50%, that the request is refused (falling in love can help decrease the chances of rejection).
If the marriage is successful (you need a turn to send the request and receive a reply), an icon with wedding rings will appear on the name.
7) Added a new family: Stormbringers, ambitious warriors, led by the inexorable Duchess Amelia, the other iron lady of Feudalism!
Always with the aim to simplify the gaming experience, we have added some visual aids and shortcuts to make your life as a Lord more comfortable. :)
1) Tired of losing orientation turning round and round in the game table? At the top center of the screen, we have added a compass that, guess what, always points north!
2) We have also added a cursor that always highlights the square sector of the land that you are going to select with your mouse. For units, as in the past, just click on them to select them.
3) We have now display the path of the Unit indicating the turns needed to reach every area. The path is indicated in green, while yellow indicates the number of turns.
4) For movement, we now display the range of movements that the Unit has available at that single turn. Use “R” key to toggle the movement range.
5) We have added the possibility to see family trees of other known families. Family trees have a switch that allows you to select the desired family.
6) Now wedding requests can also be sent directly from the Family tree. Select the Family to send the request to, click on the name of the person who you want to marry. This will open a panel with the available actions (for now, only marriage proposals, but others will come!). Select the action and then choose from the following list with which of your children will get married!
You can now see ages next to the year of birth of each child. Red ones are too young for marriage, green ones that have reached the right age by Feudal marriage times. (16 men, 13 women).
The rules of marriage have been revised as follows:
• Must have different gender (you can make requests for marriages of same-sex ... but we are in the Middle Ages ... they don’t take kindly to that! ).
• They must have reached the minimum age (16 him, 13 her)
• Must pre-exist a Partnerhip alliance
• They must not already be married, dead or disinherited
Given the great power of marriage (wedding alliance are unbreakable and in some cases allows control of another family) it is not automatic. Although if all these requirements are met, in fact, there is a very high probability, which varies from 90% to 50%, that the request is refused (falling in love can help decrease the chances of rejection).
If the marriage is successful (you need a turn to send the request and receive a reply), an icon with wedding rings will appear on the name.
7) Added a new family: Stormbringers, ambitious warriors, led by the inexorable Duchess Amelia, the other iron lady of Feudalism!
Improvements
Hi Everyone,
Thanks for all the comments and support on the Community Hub!
We've been taking everything on board and along with a bunch of bug fixes, we can finally announce that Feudalism now runs on Linux!
Hi Everyone,
Thanks again for the support.
We see you like the Feudal political posters. Those are from our friends at Feudalesimo e Libertà, check out their Facebook here. They promote a return to the good old days of knights and plagues. :D
For all of you that are interested in the multiplayer, you can find some instructions on the Store page how to get started. There are a few things you will need to do to set it up. You should be good to go once everything is configured.
Thanks again everyone. Have fun!
Hi Everyone, Thanks for your interest in the beta over at the announcement here http://steamcommunity.com/games/382880/announcements/detail/798641222252309692 We will pick participants at random and we will send you a friend request so we can send over a beta key to you. Thanks again for the support!
Hi Everyone,
Thanks for all the support and engaging conversations on the community hub, we love all of the history discussion. :)
Because of all of your great support, we're offering exclusive beta access to a random pick of anyone interested in taking part.
Comment below to show your interest. Follow the game page and we'll post an announcement tomorrow as we begin reaching out to participants!
Thanks again everyone.
Hi Everyone,
Thanks for taking a look at Feudalism!
The concept for Feudalism was born during Svilupparty, an event that brings together Italian Indie developers to exchange ideas, experiences, show their projects and... drink beer!
The goal was to develop an old-school strategic 4X videogame for the lovers of the genre, set in the European feudal period. The game would be structured like a tabletop game.
The Feudal environment was chosen for two main reasons:
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