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Developer Diary
To have the environment change from game to game along with lighting etc. Height maps are generated with perlin noise, where 0 is below the sea level. Perlin Noise has the great merit of always generating the same result in terms of coordinates and scale. In this way it is not necessary to save the data of the map (which saves space making data transfer more efficient multiplayer for example).
The game employs all 4 seasons to show the transition of time through the years, of the seasons, the most interesting technically is winter. Two shaders were created to simulate snow:
No one lives forever. A key element of the game is the management of the player ancestry and their heritage. The Head of House is a mere mortal! If they are unable to ensure a successor through a son, there will be little chance to dominate! Male children, daughters, grandchildren, everyone can contribute to better manage their feud. Every child is born with bonus potential and if assigned to the appropriate role, you can benefit greatly. They can get married and strengthen alliances or even secure the control of the other family! Traits are inherited, the union of two descendants of various families with similar characteristics, improve their effectiveness.
[ 2016-05-18 12:17:39 CET ] [ Original post ]
Hi Everyone,
Thanks for taking a look at Feudalism!
The concept for Feudalism was born during Svilupparty, an event that brings together Italian Indie developers to exchange ideas, experiences, show their projects and... drink beer!
The goal was to develop an old-school strategic 4X videogame for the lovers of the genre, set in the European feudal period. The game would be structured like a tabletop game.
The Feudal environment was chosen for two main reasons:
- Within the team that gave birth to the idea of Feudalism are: Feudalism and Freedom, a satirical "political movement and thought”, they’re very funny :-) , the group proposes the return to feudalism, to that society, to the customs of the medieval and Renaissance traditions.
- This period allows some interesting mechanics for the genre, such as the lineage, strategic marriages and clashes for power between different warring families.
1) Procedural Terrain Generation
To have the environment change from game to game along with lighting etc. Height maps are generated with perlin noise, where 0 is below the sea level. Perlin Noise has the great merit of always generating the same result in terms of coordinates and scale. In this way it is not necessary to save the data of the map (which saves space making data transfer more efficient multiplayer for example).
2) Climate
The game employs all 4 seasons to show the transition of time through the years, of the seasons, the most interesting technically is winter. Two shaders were created to simulate snow:
- One shader to handle the lands of the villages, it’s very simple to mix together different textures for different seasons.
- The second, more complex, calculates the amount of snow by the incidence angle of the normal map, densities to be obtained, relative Y to the world of the object to be covered by snow and other black magic calculations :-) The result is much more accurate and beautiful to see.
3) The Management of the Succession, Children and Weddings
No one lives forever. A key element of the game is the management of the player ancestry and their heritage. The Head of House is a mere mortal! If they are unable to ensure a successor through a son, there will be little chance to dominate! Male children, daughters, grandchildren, everyone can contribute to better manage their feud. Every child is born with bonus potential and if assigned to the appropriate role, you can benefit greatly. They can get married and strengthen alliances or even secure the control of the other family! Traits are inherited, the union of two descendants of various families with similar characteristics, improve their effectiveness.
[ 2016-05-18 12:17:39 CET ] [ Original post ]
Feudalism
Imagimotion
Developer
Merge Games
Publisher
2016-06-14
Release
Game News Posts:
49
🎹🖱️Keyboard + Mouse
Mostly Negative
(21 reviews)
The Game includes VR Support
Public Linux Depots:
- Feudalism Linux Depot [866.65 M]
Conquer Europe, become an Emperor.
Build your family’s dynasty through seven centuries, from 800 A.D. to 1492 A.D., up until the inevitable collapse of the feudal system.
Feudalism is a turn-based strategy game with a focus on traditional gameplay with your management and strategy skills being pivotal to your success!
Your success is measured by your ability to envelop and strengthen your family's influence across Europe; using trade, colonization, conquest and some tactical assassinations. Arranged marriages can be used as a strategic way of influencing other realms. It is possible to effect greater change with a single marriage than would be possible with an army of your strongest warriors.
The world is a dangerous place. Nature may be your greatest adversary. When the heavens erupt with thunder and lightning, you must take steps to ensure your crops aren’t forfeit. Cut down and burn the surrounding woodland to keep the population warm and their meals hot.
As the population grows, it will be imperative to expand their knowledge. Only by being at the forefront of new sciences and technologies, will you be able to defend yourself against greater enemies. Increased knowledge provides the benefit of increasing production efficiency. However, knowledge and skepticism can lead to questions, and questions can lead to rebellion!
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel i5 2.8GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated graphics card with 512 MB memory
- Storage: 2 GB available space
- Processor: Intel i7 2.8GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated graphics card with 2GB memory
- Storage: 2 GB available space
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