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Update 6.0 - [Early Access] - 23/10/15

Greetings Dungeon Runners! In this update we focused mainly on adding more variety to the dungeon layouts. We did this by adding 108 more sections which make the dungeon 'turn' 90 degrees left or right. There can be multiple turning sections per floor so you should see a huge variety in the shapes you encounter! In addition to this we added more variety to the start and end rooms, so you'll get one of several possibilities. We have more languages for you too! Massive thanks to Alberto Taiuti (Italian) and Kamil Tajs (Polish). All the translations we have would have been impossible without our awesome community! There are more tweaks and changes included, so be sure to check out the full list below! Changelog

  • Added a quit to desktop button in the village
  • The game language can now be set to Polish
  • The game language can now be set to Italian
  • Starting room variety has been added
  • Exit room variety has been added
  • Turning sections added to increase dungeon variety
  • The player can only get wood and leather from the Cellar
  • The player can only get metal and gems from the Crypt
  • Material drops are now more rare, but become more common deeper into the dungeon
  • Party stats have been level locked to better control progression
  • Stragglers are now autonomous, but will stand still when nothing of interest is in range
Until next time, keep on running!


[ 2015-10-23 13:37:32 CET ] [ Original post ]

Update 6.0 - [Early Access] - 23/10/15

Greetings Dungeon Runners! In this update we focused mainly on adding more variety to the dungeon layouts. We did this by adding 108 more sections which make the dungeon 'turn' 90 degrees left or right. There can be multiple turning sections per floor so you should see a huge variety in the shapes you encounter! In addition to this we added more variety to the start and end rooms, so you'll get one of several possibilities. We have more languages for you too! Massive thanks to Alberto Taiuti (Italian) and Kamil Tajs (Polish). All the translations we have would have been impossible without our awesome community! There are more tweaks and changes included, so be sure to check out the full list below! Changelog

  • Added a quit to desktop button in the village
  • The game language can now be set to Polish
  • The game language can now be set to Italian
  • Starting room variety has been added
  • Exit room variety has been added
  • Turning sections added to increase dungeon variety
  • The player can only get wood and leather from the Cellar
  • The player can only get metal and gems from the Crypt
  • Material drops are now more rare, but become more common deeper into the dungeon
  • Party stats have been level locked to better control progression
  • Stragglers are now autonomous, but will stand still when nothing of interest is in range
Until next time, keep on running!


[ 2015-10-23 13:37:32 CET ] [ Original post ]

Update 5.0 - [Early Access] - 18/09/15

Greetings Dungeon Runners! We've got a big update for you this time! The biggest change you will see will be real time lighting and shadows. You can adjust the graphical quality options in the launcher, and this will have a definite effect on the performance. Let us know how it runs on your system as we want to be sure we're running well even on low spec machines! We've added physics to certain props in the game! You'll be able to kick about braziers and candelabras, but more importantly, no more getting stuck on chairs! Just knock them flying! We've added the ability to zoom the camera in and out using the mouse-wheel! If you want to get back to the default zoom, press the 'z' key, or you can rebind it in the launcher. Last but not least, we've added a new way for characters to die; if they take a lot of damage in one hit and are killed, they will explode! We know you'll have great fun trying out the different ways to make this happen... As always, here's the full list of updates: Changelog

  • The game language can now be set to Portuguese
  • Notifications such as Floor complete have been translated
  • Stools, stone chairs and other props now have physics
  • Dungeons now have real-time lighting and shadows
  • Characters now explode when they take too much damage
  • Changed the way dungeon sections are spawned to make updates easier
  • The camera defaults to the the intended zoom level above a certain resolution
  • The camera can be zoomed in and out using the mouse-wheel and reset using the z key
  • The game now utilizes Steam Cloud saves
Until next time, keep on running!


[ 2015-09-18 15:29:11 CET ] [ Original post ]

Update 5.0 - [Early Access] - 18/09/15

Greetings Dungeon Runners! We've got a big update for you this time! The biggest change you will see will be real time lighting and shadows. You can adjust the graphical quality options in the launcher, and this will have a definite effect on the performance. Let us know how it runs on your system as we want to be sure we're running well even on low spec machines! We've added physics to certain props in the game! You'll be able to kick about braziers and candelabras, but more importantly, no more getting stuck on chairs! Just knock them flying! We've added the ability to zoom the camera in and out using the mouse-wheel! If you want to get back to the default zoom, press the 'z' key, or you can rebind it in the launcher. Last but not least, we've added a new way for characters to die; if they take a lot of damage in one hit and are killed, they will explode! We know you'll have great fun trying out the different ways to make this happen... As always, here's the full list of updates: Changelog

  • The game language can now be set to Portuguese
  • Notifications such as ‘Floor complete’ have been translated
  • Stools, stone chairs and other props now have physics
  • Dungeons now have real-time lighting and shadows
  • Characters now explode when they take too much damage
  • Changed the way dungeon sections are spawned to make updates easier
  • The camera defaults to the the intended zoom level above a certain resolution
  • The camera can be zoomed in and out using the mouse-wheel and reset using the ‘z’ key
  • The game now utilizes Steam Cloud saves
Until next time, keep on running!


[ 2015-09-18 15:29:11 CET ] [ Original post ]

We're in the Damnation Bundle!

Super Dungeon Run is in the new bundle from Bundle Stars! Grab it now! :D http://www.bundlestars.com/all-bundles/damnation-bundle/


[ 2015-09-18 15:01:15 CET ] [ Original post ]

We're in the Damnation Bundle!

Super Dungeon Run is in the new bundle from Bundle Stars! Grab it now! :D http://www.bundlestars.com/all-bundles/damnation-bundle/


[ 2015-09-18 15:01:15 CET ] [ Original post ]

Win a copy of Super Dungeon Run!

In association with http://www.steamgifts.com/ we're giving away 50 copies of Super Dungeon Run, absolutely free! Check it out! http://www.steamgifts.com/giveaway/ZVcHy/super-dungeon-run


[ 2015-09-14 10:18:14 CET ] [ Original post ]

Win a copy of Super Dungeon Run!

In association with http://www.steamgifts.com/ we're giving away 50 copies of Super Dungeon Run, absolutely free! Check it out! http://www.steamgifts.com/giveaway/ZVcHy/super-dungeon-run


[ 2015-09-14 10:18:14 CET ] [ Original post ]

Update 4.0 - [Early Access] - 28/08/15

Greetings Dungeon Runners! We're back with another update! The biggest change this time is to character movement. The different classes now have individualized acceleration and deceleration, and this has improved the speed and responsiveness of the game overall. When you play it, it just feels tighter and more satisfying. The melee classes generally have better acceleration than the ranged ones, so as a result you will also see a very slight natural changing of the formation of the party as it moves. As melee heroes pull away quicker, they naturally move to the front of the group. Try holding the mouse button in short bursts to really separate them out. We've also changed the way traps deal damage and how they scale that damage as you get deeper into the dungeon. This will be particularly noticeable with fire-pits and flamethrowers. This is tied into a feature for a further update coming soon...! ;] There are a couple of other additions and you can read about them in the full changelog below: Changelog

  • You can now mouse over characters to see their level, or press the spacebar or V key to see everyones level at once. The keys can be rebound in the Unity launcher
  • Fixed characters and traps being able to see through walls
  • Tweaked the acceleration and deceleration of the different hero classes which should result in a slight natural separation of melee and ranged characters. Movement overall is now quicker and more responsive as a result
  • Characters and objects now give off damage numbers as they receive hits
  • Changed the way traps deal damage to be better scaled across character levels and floors
Enjoy the update and keep on running!


[ 2015-08-28 20:11:04 CET ] [ Original post ]

Update 4.0 - [Early Access] - 28/08/15

Greetings Dungeon Runners! We're back with another update! The biggest change this time is to character movement. The different classes now have individualized acceleration and deceleration, and this has improved the speed and responsiveness of the game overall. When you play it, it just feels tighter and more satisfying. The melee classes generally have better acceleration than the ranged ones, so as a result you will also see a very slight natural changing of the formation of the party as it moves. As melee heroes pull away quicker, they naturally move to the front of the group. Try holding the mouse button in short bursts to really separate them out. We've also changed the way traps deal damage and how they scale that damage as you get deeper into the dungeon. This will be particularly noticeable with fire-pits and flamethrowers. This is tied into a feature for a further update coming soon...! ;] There are a couple of other additions and you can read about them in the full changelog below: Changelog

  • You can now mouse over characters to see their level, or press the spacebar or V key to see everyone’s level at once. The keys can be rebound in the Unity launcher
  • Fixed characters and traps being able to see through walls
  • Tweaked the acceleration and deceleration of the different hero classes which should result in a slight natural separation of melee and ranged characters. Movement overall is now quicker and more responsive as a result
  • Characters and objects now give off damage numbers as they receive hits
  • Changed the way traps deal damage to be better scaled across character levels and floors
Enjoy the update and keep on running!


[ 2015-08-28 20:11:04 CET ] [ Original post ]

Update 3.0 - [Early Access] - 12/08/15

Hi guys, a small update this time! As mentioned previously we've added language options. Just English and French at the moment, but hopefully Portuguese coming soon! Once again, if you fancy helping out with translations, do get in touch! In addition, individual volume controls for sound effects and music have been added. No more ear destroying maximum or nothing at all! Changelog

  • Added French translations
  • Added audio sliders for sound effects and music
Thanks guys and keep on running!


[ 2015-08-12 09:51:44 CET ] [ Original post ]

Update 3.0 - [Early Access] - 12/08/15

Hi guys, a small update this time! As mentioned previously we've added language options. Just English and French at the moment, but hopefully Portuguese coming soon! Once again, if you fancy helping out with translations, do get in touch! In addition, individual volume controls for sound effects and music have been added. No more ear destroying maximum or nothing at all! Changelog

  • Added French translations
  • Added audio sliders for sound effects and music
Thanks guys and keep on running!


[ 2015-08-12 09:51:44 CET ] [ Original post ]

French translations in the next update!

Greetings Dungeon Runners new and old! Just a quick announcement to say that we'll be releasing another update within the next few days! The biggest feature in it will be French translations, provided by MuiWui, one of our awesome forum members and players! Massive thanks to him! The game should auto detect your system language, but we'll include options in the menus so you can manually set it. If anyone else would be interested in translating the game into a particular language, we'd love to hear from you! We'll also have audio sliders! You'll be able to set the volume levels of the sound effects and music individually. As I say, keep an eye out for the update within the next few days! Thanks!


[ 2015-08-07 16:04:19 CET ] [ Original post ]

French translations in the next update!

Greetings Dungeon Runners new and old! Just a quick announcement to say that we'll be releasing another update within the next few days! The biggest feature in it will be French translations, provided by MuiWui, one of our awesome forum members and players! Massive thanks to him! The game should auto detect your system language, but we'll include options in the menus so you can manually set it. If anyone else would be interested in translating the game into a particular language, we'd love to hear from you! We'll also have audio sliders! You'll be able to set the volume levels of the sound effects and music individually. As I say, keep an eye out for the update within the next few days! Thanks!


[ 2015-08-07 16:04:19 CET ] [ Original post ]

A great first look video from Aavak!

"...very dangerous for my productivity levels. It's just so fun! :D"


https://youtu.be/LfF3fH5giiE


[ 2015-08-06 09:11:24 CET ] [ Original post ]

A great first look video from Aavak!

"...very dangerous for my productivity levels. It's just so fun! :D"


https://youtu.be/LfF3fH5giiE


[ 2015-08-06 09:11:24 CET ] [ Original post ]

A big video from Zombey! :D

https://www.youtube.com/watch?v=qPQBnY_-Gbw


[ 2015-08-02 16:01:43 CET ] [ Original post ]

A big video from Zombey! :D

https://www.youtube.com/watch?v=qPQBnY_-Gbw


[ 2015-08-02 16:01:43 CET ] [ Original post ]

Update 2.0 - [Early Access] - 31/07/15

We're back with our second update! We focused on some of the bugs you guys brought to our attention, as well as some improvements to the menus. Hope you enjoy! Changelog

  • Fixed a text formatting error on village help page 7/7
  • Fixed a bug where enemies would attack explosives like grenades
  • Added many more supported resolutions
  • Split Steam dev build depots
  • Made how to play buttons smaller
  • Changed the visual style of shop items yet to be unlocked
  • Moved in-game notifications slightly higher up
  • Fixed audio issues when too many SFX play at once
  • Clicking the arrows in the menus now scrolls the window contents
It's great to see more videos and coverage happening for SDR, this is what will make the game a success and will allow us to continue updating. If you want to help in that regard, contact your favourite YouTubers, Twitchers and websites and get them to cover the game! It genuinely makes a huge difference for us! Thanks guys and keep on running!


[ 2015-07-31 13:42:26 CET ] [ Original post ]

Update 2.0 - [Early Access] - 31/07/15

We're back with our second update! We focused on some of the bugs you guys brought to our attention, as well as some improvements to the menus. Hope you enjoy! Changelog

  • Fixed a text formatting error on village help page 7/7
  • Fixed a bug where enemies would attack explosives like grenades
  • Added many more supported resolutions
  • Split Steam dev build depots
  • Made how to play buttons smaller
  • Changed the visual style of shop items yet to be unlocked
  • Moved in-game notifications slightly higher up
  • Fixed audio issues when too many SFX play at once
  • Clicking the arrows in the menus now scrolls the window contents
It's great to see more videos and coverage happening for SDR, this is what will make the game a success and will allow us to continue updating. If you want to help in that regard, contact your favourite YouTubers, Twitchers and websites and get them to cover the game! It genuinely makes a huge difference for us! Thanks guys and keep on running!


[ 2015-07-31 13:42:26 CET ] [ Original post ]

Some more Let's Plays!

From HoneyBunnyGames, with more videos to come soon! https://youtu.be/5N5fCqXk7RA https://youtu.be/V2RMFwVi0XU


[ 2015-07-31 13:26:41 CET ] [ Original post ]

Update 1.0 - [Early Access] - 24/07/15

Greetings Dungeon Runners! Firstly, a big thank you to everyone who bought the game and spread the word to their friends! The feedback so far has been very positive and we're really pleased to see people reporting bugs and making suggestions. This is fantastic; exactly what we want! Thanks also to the many YouTubers and Twitchers who have made videos about the game. Obviously that's great publicity, but it also lets us see people playing the game, often for the very first time. This is really useful for any developer, as we can see where people are getting stuck, confused or missing something, all through no fault of their own. When you work on a game you know it inside out, so it's easy to forget new players need a bit of assistance by way of tutorials and such. For our first update we've focused on some fixes and tweaks that were quick so that we could get you improvements as fast as possible. Here's a list of what's included: Changelog

  • Quest rewards are now awarded correctly
  • ‘Too slow’ timer bug now fixed
  • Changed quest rewards flip arrow into a button to be clearer
  • Changed the ‘Return to Village’ text to be clearer that you lose everything you gained on that run
  • The player can now toggle outfits, items and craftables on or off after purchase
  • Added FX for when the player opens an empty chest
  • Status bar now displays during play to give player more information
It's our intention to do updates on a small but often basis, but of course, some of the bigger features will take more time. Please keep an eye out for them! See you all soon and keep on running!


[ 2015-07-24 10:31:34 CET ] [ Original post ]

An insightful video by Good Clean Gaming!

https://www.youtube.com/watch?v=SaMUjohEXZM


[ 2015-07-21 09:34:57 CET ] [ Original post ]

Thanks to Zueljin for this great video!

https://youtu.be/nn8uUD9wnYQ


[ 2015-07-17 18:20:27 CET ] [ Original post ]

Another great video! Thanks Ctop!

https://youtu.be/3gRBqA3oLVs


[ 2015-07-17 18:19:46 CET ] [ Original post ]

Our first Lets Play! Thanks Babi Yabi!

https://youtu.be/ErdPA5qbHzo


[ 2015-07-17 18:19:13 CET ] [ Original post ]

Super Dungeon Run
Proper Games Developer
Proper Games Publisher
2015-07-17 Release
Game News Posts: 26
🎹🖱️Keyboard + Mouse
Mixed (77 reviews)
The Game includes VR Support
Public Linux Depots:
  • Super Dungeon Run Linux [322.83 M]
  • Dev Super Dungeon Run Depot Linux Universal [322.83 M]

Super Dungeon Run is a fast paced, addictive action game in which you guide a party of hapless heroes on a quest for loot in the depths of a dark and dangerous dungeon!




You’ll always start off with a small group of peasants. Here they are, the little scamps:



The peasants aren’t… how shall I put this… the smartest of individuals, but they’re a merry bunch and are always eager to please! They like nothing better than a good dungeon run, but sadly, they’re not very good at it.

That’s where you come in! Try and get them to the exit stairs safely. Everything else is a bonus as far as I’m concerned!


  • Super Dungeon Run is a massively single player roguelike RPG! It is designed to be accessible and addictive. It’s part Diablo, part Temple Run and part Pikmin.
  • Different every time! Semi-procedural levels mean no two dungeon runs will be the same.
  • Epic equipment! Unlocking new outfits and potions for your heroes will greatly improve their strength and capabilities, allowing them to get deeper into the dungeon for greater rewards.
  • Deadly traps and dangerous monsters! Encounter all manner of creatures and contraptions that are focused solely on your premature demise in a variety of violent (and usually messy) ways.
  • Multiple dungeon types! Discover multiple dungeons and their various inhabitants, such as the musty, mildewy cellar, or the eerie, enigmatic crypt.
  • Exciting content! Complete quests for colourful characters or see how far down into the dungeon you can make it. Will you discover what lurks in the deep dark depths?
  • Get loot! Make your fortune by pilfering gold from the dank denizens of the dungeon and discover valuable materials to craft upgrades for your heroes.
  • Level up your party! Gain experience and stop your heroes from spectacularly dying in the dungeon… for a while anyway!



As it is now, Super Dungeon Run is completely playable from start to finish (as well as being hugely fun). By releasing initially through Steam’s Early Access, we gain the opportunity to fully flesh out the game as we envision it. We plan to expand the game in the following ways:

  • Graphics - Adding dynamic lighting and shadows will not only make the game look fantastic, but will also open up new gameplay possibilities; traps may be hidden in the darkness and monsters will lurch at the party from the shadows.
  • Outfits - New costumes for your heroes to wear!
  • Magic - New magic! Imagine raining down a meteor storm on your enemies, or frying them with a lightning strike!
  • Enemies - Expect to see more rank and file creatures as well as unique boss monsters!
  • Environments - New monsters will need new places to call home, so adding more dungeon types is a no-brainer.
  • Quests - A greater variety of quests increases the lifespan of the game and keeps things fresh and interesting.
  • Abilities - New abilities and special moves for the heroes. Anyone familiar with skills in MOBAs or MMOs will immediately understand how these would work and how they can introduce endless tactics and strategies.
  • Deaths - Super Dungeon Run should be funny even when your heroes die. If you’ve seen the cartoon violence of Itchy and Scratchy, you’ll know what we mean!
  • Steamworks - Steam specific content like achievements and trading cards as well as Linux and Mac versions of the game.

We really want to make Super Dungeon Run the very best game we can for you guys, so please support us by telling other people about it! The more successful the game is, the more we can keep updating it! And don’t forget to hit 'follow' for updates!

We are also very keen to hear your thoughts and feedback about Super Dungeon Run, so please feel free to post in the Community Hub! We'll be keeping a close eye on it, so you can be sure we'll see your messages!




MINIMAL SETUP
  • OS: Ubuntu 12.04+Memory: 2 GB RAMGraphics: 2.0 GHz Intel or AMD dual coreStorage: 350 MB available spaceAdditional Notes: - Minimum specs preliminary
  • Memory: 2 GB RAM
  • Graphics: 2.0 GHz Intel or AMD dual core
  • Storage: 350 MB available spaceAdditional Notes: - Minimum specs preliminary
GAMEBILLET

[ 6132 ]

8.47$ (15%)
17.99$ (10%)
30.04$ (40%)
4.19$ (30%)
29.99$ (40%)
0.90$ (90%)
9.19$ (8%)
2.00$ (80%)
8.25$ (17%)
7.50$ (50%)
9.95$ (17%)
1.50$ (90%)
3.26$ (84%)
46.17$ (34%)
5.00$ (75%)
2.60$ (80%)
8.47$ (15%)
49.79$ (17%)
4.03$ (80%)
7.03$ (22%)
12.20$ (39%)
3.74$ (81%)
42.34$ (15%)
17.79$ (11%)
16.00$ (60%)
12.38$ (17%)
13.57$ (15%)
3.00$ (90%)
16.99$ (15%)
1.77$ (41%)
GAMERSGATE

[ 2625 ]

6.39$ (20%)
2.64$ (87%)
9.99$ (50%)
5.5$ (50%)
4.25$ (83%)
1.76$ (91%)
0.68$ (83%)
7.36$ (82%)
0.9$ (91%)
0.88$ (91%)
5.0$ (75%)
9.99$ (50%)
11.43$ (43%)
8.99$ (40%)
0.9$ (91%)
0.9$ (92%)
4.25$ (79%)
1.6$ (80%)
9.99$ (50%)
5.6$ (49%)
3.38$ (62%)
12.99$ (35%)
18.74$ (25%)
11.99$ (20%)
2.25$ (92%)
10.79$ (46%)
4.75$ (81%)
0.64$ (87%)
13.5$ (55%)
3.3$ (78%)

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