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Greetings Dungeon Runners! In this update we focused mainly on adding more variety to the dungeon layouts. We did this by adding 108 more sections which make the dungeon 'turn' 90 degrees left or right. There can be multiple turning sections per floor so you should see a huge variety in the shapes you encounter! In addition to this we added more variety to the start and end rooms, so you'll get one of several possibilities. We have more languages for you too! Massive thanks to Alberto Taiuti (Italian) and Kamil Tajs (Polish). All the translations we have would have been impossible without our awesome community! There are more tweaks and changes included, so be sure to check out the full list below! Changelog
Greetings Dungeon Runners! In this update we focused mainly on adding more variety to the dungeon layouts. We did this by adding 108 more sections which make the dungeon 'turn' 90 degrees left or right. There can be multiple turning sections per floor so you should see a huge variety in the shapes you encounter! In addition to this we added more variety to the start and end rooms, so you'll get one of several possibilities. We have more languages for you too! Massive thanks to Alberto Taiuti (Italian) and Kamil Tajs (Polish). All the translations we have would have been impossible without our awesome community! There are more tweaks and changes included, so be sure to check out the full list below! Changelog
Greetings Dungeon Runners! We've got a big update for you this time! The biggest change you will see will be real time lighting and shadows. You can adjust the graphical quality options in the launcher, and this will have a definite effect on the performance. Let us know how it runs on your system as we want to be sure we're running well even on low spec machines! We've added physics to certain props in the game! You'll be able to kick about braziers and candelabras, but more importantly, no more getting stuck on chairs! Just knock them flying! We've added the ability to zoom the camera in and out using the mouse-wheel! If you want to get back to the default zoom, press the 'z' key, or you can rebind it in the launcher. Last but not least, we've added a new way for characters to die; if they take a lot of damage in one hit and are killed, they will explode! We know you'll have great fun trying out the different ways to make this happen... As always, here's the full list of updates: Changelog
Greetings Dungeon Runners! We've got a big update for you this time! The biggest change you will see will be real time lighting and shadows. You can adjust the graphical quality options in the launcher, and this will have a definite effect on the performance. Let us know how it runs on your system as we want to be sure we're running well even on low spec machines! We've added physics to certain props in the game! You'll be able to kick about braziers and candelabras, but more importantly, no more getting stuck on chairs! Just knock them flying! We've added the ability to zoom the camera in and out using the mouse-wheel! If you want to get back to the default zoom, press the 'z' key, or you can rebind it in the launcher. Last but not least, we've added a new way for characters to die; if they take a lot of damage in one hit and are killed, they will explode! We know you'll have great fun trying out the different ways to make this happen... As always, here's the full list of updates: Changelog
Super Dungeon Run is in the new bundle from Bundle Stars! Grab it now! :D http://www.bundlestars.com/all-bundles/damnation-bundle/
Super Dungeon Run is in the new bundle from Bundle Stars! Grab it now! :D http://www.bundlestars.com/all-bundles/damnation-bundle/
In association with http://www.steamgifts.com/ we're giving away 50 copies of Super Dungeon Run, absolutely free! Check it out! http://www.steamgifts.com/giveaway/ZVcHy/super-dungeon-run
In association with http://www.steamgifts.com/ we're giving away 50 copies of Super Dungeon Run, absolutely free! Check it out! http://www.steamgifts.com/giveaway/ZVcHy/super-dungeon-run
Greetings Dungeon Runners! We're back with another update! The biggest change this time is to character movement. The different classes now have individualized acceleration and deceleration, and this has improved the speed and responsiveness of the game overall. When you play it, it just feels tighter and more satisfying. The melee classes generally have better acceleration than the ranged ones, so as a result you will also see a very slight natural changing of the formation of the party as it moves. As melee heroes pull away quicker, they naturally move to the front of the group. Try holding the mouse button in short bursts to really separate them out. We've also changed the way traps deal damage and how they scale that damage as you get deeper into the dungeon. This will be particularly noticeable with fire-pits and flamethrowers. This is tied into a feature for a further update coming soon...! ;] There are a couple of other additions and you can read about them in the full changelog below: Changelog
Greetings Dungeon Runners! We're back with another update! The biggest change this time is to character movement. The different classes now have individualized acceleration and deceleration, and this has improved the speed and responsiveness of the game overall. When you play it, it just feels tighter and more satisfying. The melee classes generally have better acceleration than the ranged ones, so as a result you will also see a very slight natural changing of the formation of the party as it moves. As melee heroes pull away quicker, they naturally move to the front of the group. Try holding the mouse button in short bursts to really separate them out. We've also changed the way traps deal damage and how they scale that damage as you get deeper into the dungeon. This will be particularly noticeable with fire-pits and flamethrowers. This is tied into a feature for a further update coming soon...! ;] There are a couple of other additions and you can read about them in the full changelog below: Changelog
Hi guys, a small update this time! As mentioned previously we've added language options. Just English and French at the moment, but hopefully Portuguese coming soon! Once again, if you fancy helping out with translations, do get in touch! In addition, individual volume controls for sound effects and music have been added. No more ear destroying maximum or nothing at all! Changelog
Hi guys, a small update this time! As mentioned previously we've added language options. Just English and French at the moment, but hopefully Portuguese coming soon! Once again, if you fancy helping out with translations, do get in touch! In addition, individual volume controls for sound effects and music have been added. No more ear destroying maximum or nothing at all! Changelog
Greetings Dungeon Runners new and old! Just a quick announcement to say that we'll be releasing another update within the next few days! The biggest feature in it will be French translations, provided by MuiWui, one of our awesome forum members and players! Massive thanks to him! The game should auto detect your system language, but we'll include options in the menus so you can manually set it. If anyone else would be interested in translating the game into a particular language, we'd love to hear from you! We'll also have audio sliders! You'll be able to set the volume levels of the sound effects and music individually. As I say, keep an eye out for the update within the next few days! Thanks!
Greetings Dungeon Runners new and old! Just a quick announcement to say that we'll be releasing another update within the next few days! The biggest feature in it will be French translations, provided by MuiWui, one of our awesome forum members and players! Massive thanks to him! The game should auto detect your system language, but we'll include options in the menus so you can manually set it. If anyone else would be interested in translating the game into a particular language, we'd love to hear from you! We'll also have audio sliders! You'll be able to set the volume levels of the sound effects and music individually. As I say, keep an eye out for the update within the next few days! Thanks!
We're back with our second update! We focused on some of the bugs you guys brought to our attention, as well as some improvements to the menus. Hope you enjoy! Changelog
We're back with our second update! We focused on some of the bugs you guys brought to our attention, as well as some improvements to the menus. Hope you enjoy! Changelog
From HoneyBunnyGames, with more videos to come soon! https://youtu.be/5N5fCqXk7RA https://youtu.be/V2RMFwVi0XU
Greetings Dungeon Runners! Firstly, a big thank you to everyone who bought the game and spread the word to their friends! The feedback so far has been very positive and we're really pleased to see people reporting bugs and making suggestions. This is fantastic; exactly what we want! Thanks also to the many YouTubers and Twitchers who have made videos about the game. Obviously that's great publicity, but it also lets us see people playing the game, often for the very first time. This is really useful for any developer, as we can see where people are getting stuck, confused or missing something, all through no fault of their own. When you work on a game you know it inside out, so it's easy to forget new players need a bit of assistance by way of tutorials and such. For our first update we've focused on some fixes and tweaks that were quick so that we could get you improvements as fast as possible. Here's a list of what's included: Changelog
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