





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Greetings vikings!
Its been another month and its time for another look into how the development of Valheim is going!
In case you missed it, we released quite a large patch last week, which contained a lot of bug fixing and improvements. It also added a new hexagonal door, which a lot of you had been asking for ever since first encountering the dvergr in the Mistlands! We were also able to start adding some accessibility features, such as a setting for disabling flashing lights, and the option to toggle the Hugin hints. Its just the tip of the iceberg when it comes to accessibility, and we hope to eventually be able to accommodate a lot of the suggestions you all sent in after the last development blog!
Last time we promised to be a lot more open with the development of the Ashlands than we were with the Mistlands, and if you follow us on social media youve been able to see some concept art of weapons and fortresses, as well as some terrain tests! You might even have caught a glimpse of some early 3D models! On the sites where its possible to blur the images before viewing, we make sure to do so, so that you can avoid spoilers if you want to.
Its really fun to be able to read your comments about the design ideas this early in the process, and we hope youre enjoying it as much as we are! Right now we would like to show you another piece of enemy concept art. What if the waters around the Ashlands were inhabited by something that made it a little bit harder to reach the shore?
[spoiler]
[/spoiler]
While the pre-production of the Ashlands is in full swing with concept art and terrain tests, were also working away on the Hildirs Quest update! It will for example (finally!) feature a way to wear helmets while still having your hair visible. Weve already teased a bit about it on social media, but itll look something like this:
Another thing were looking at for Hildirs Quest is playtesting some new server settings. Were trying out a hard mode and an easy mode, but also a casual mode where you wont lose gear upon death. The normal mode will still always be the best balanced version of the game, but we hope adding more ways to play the game can both provide a challenge to experienced players and open the game up to players who would rather take a calm and relaxed approach.
Finally, wed just like to leave you with one more little teaser about this whole update. We have already mentioned that Hildir will be a new NPC, and so we thought wed offer you a small glimpse of the place where youll be able to find her
[spoiler]
[/spoiler]
[ 6078 ]
[ 1321 ]
[ 4049 ]