Name | Valheim | ||
Developer | Richard Svensson | ||
Publisher | Richard Svensson | ||
Tags | |||
Release | 2021-02-02 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | Valheim Linux [1.04 G] |
Hello vikings! We've got a bunch of fixes and improvements for you today, to smooth out the game and to prepare everything for the upcoming Ashlands update. This patch touches on everything from enemy spawning and build pieces to language issues and memory leaks. Most notably though, it features an upgrade of Unity and a significant change to how the game loads assets such as dungeons. If you mod the game, please see the FAQ linked further below as it will most likely affect yours. |
Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable! This patch contains several fixes to the minimap, as well as fixes to dungeon generation and to portals. Important note if you have played the PTB patch 0.217.43: If you have removed a world and then created a new world with the same name, you will need to remove the following files from your worlds folder: [mapname]_forestMaskTexture [mapname]_heightTexture [mapname]_mapTexture [h3]Detailed Patch Notes:[/h3] * Mountains above 200 in height should no longer be cut of on minimap * Changed names of minimap cache files to include Cache * Fixed an issue where dungeons are much smaller and has worse loot when generated * Portals are no longer connected after the connected portal is destroyed * Fixed an issue with loading threading to decrease load times * Fixed asset loading system's "operation to loader" dictionaries being reassigned multiple times *Updated Asset Bundle naming * Fixed issue with cartography table not working when reading your own pins * Fixed issue where the minimap would show the map for a previous world with the same name * Fixed issue where minimap flickers with the names of pins * Fixed issue where the files start_headless_server and steam_appid.txt were missing from the dedicated server builds * Fixed a bug that caused dungeons to be generated differently than before * Fixed worlds_local not being created correctly for cloud file sources. * Show a warning if dependencies are not installed Steam only: * Start menu scene is no longer reloaded if the client fails to determine the backend of a dedicated server. Xbox and Microsoft Store only: * Fixed a freeze when entering suspend mode * Fixed a bug that caused the game to no longer return to the start scene when entering suspend mode while hosting or being joined to a multiplayer game * Fixed an issue where friends tab on server browser did not display friend's servers at all |
Hello vikings! |
Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable! Hello vikings! We've got a bunch of fixes and improvements for you today, to smooth out the game and to prepare everything for the upcoming Ashlands update. This patch touches on everything from enemy spawning and build pieces to language issues and memory leaks. Most notably though, it features an upgrade of Unity and a significant change to how the game loads assets such as dungeons. If you mod the game, please see the FAQ linked further below as it will affect many mods! [h3]Abbreviated Patch Notes:[/h3] * Unity engine upgraded * Major changes how locations/dungeons are loaded to improve performance * Multiple bug fixes [h3]Detailed Patch Notes:[/h3] Fixes & improvements: * Upgraded Unity engine to 2022.3.17f * Changes to how locations/dungeons/rooms are loaded and unloaded. For more information regarding this change, please see the FAQ * Fixed issue where Seasonal groups that extended over a year change wouldn't work in the new year * Fixed terrain modifications around locations not getting applied properly * Fixed bug where old pre-Mistlands terrain modification did not blend with newer modifications [Note! you have to run the optterrain command to update the terrain] * Fixed issue with the point emote not orienting the player properly * Fixed multiple bugs related to the blocklist * Fixed a bug where menu navigation via keyboard arrows keys stopped working after the setting menu was exited via ESC or back button * Fixed some UI elements to no longer flicker when the game is running at low FPS * Naturally spawned beds can now be removed using the hammer * Fixed a bug where Geirrhafa and Brenna would respawn after game restart * Turnip inventory stacking fixed to match other vegetables * Fixed missing text for Fermenter without a roof * Fixed hardcoded text for Kiln * Fixed a bug where weight for many items is not displayed for Turkish language * Fixed text in some languages not being centered vertically in the manage saves menu * Fixed items in merchants' stores not being centered * Fixed Sun shafts and Soft particles graphic settings not toggling properly * Low disk space warning improvements * Fixed a memory leak when highlighting building objects * Improve time to validate IP addresses which speeds up loading * Players can now find friends on Xbox/MS Store via friends tab in server browser * Fixed missing text when trying to use an item on a cartography table and windmill * Fixed an issue with Linux dedicated servers * Fixed window resizing when exiting settings * Elder no longer spawns on his altar * Optimised minimap to reduce FPS drops when having a lot of map markers * Fixed an issue with cloud saves on Microsoft Store * Weight text in UI Tooltips now show both individual weight and total weight for stacked items * Fixed a bug that caused 2 days to be skipped instead of 1 when only Xbox clients were connected to a dedicated server * Tweaked how camera rotation on gamepads behave [Now a lot more similar to how it behaves on Mouse/Keyboard] * Fixed inconsistent support calculations for Cage floor 1x1 piece * Fixed gap when placing banners * Fix items to no longer move in the inventory UI when upgrading them * Fixed creature position not updating properly when transferring ownership * Fixed an issue where blocklist would allocate 2GB of RAM, now it only allocates what is necessary * Fixed issues with boat ownership when a client gets disconnected * Boats no longer suddenly stop when ownership is transferred or a player is accessing the boat storage * Sails are now blowing in the correct direction compared to winds * Dealing knockback to an enemy in a slope no longer affects the player dealing the knockback * Gamepad and mouse now both behave in the same way * Added caching for minimap creation to make startup time faster |
Greetings! |
Hello 2024! |
Well met, vikings! |
Aside from some regular fixes and tweaks, this patch features two special things that we really hope you will appreciate! Firstly we have changed the seasonal items to be set to activate depending on the date. Since we're in December, that means the yuletide items will be available right now! And the second highly requested feature is that we have added keyboard/mouse support for Xbox, so that you can play the game however you prefer! |
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. This patch features some further fixes and tweaks, but hopefully it should be ready to be moved to the live branch soon! [h3]Detailed Patch Notes:[/h3] Fixes & improvements: * Fixed bug where all mouse input was reset to "Mouse Back". * Added fix for IME-input not working for first chat message. * Fixed bug where the player can't reset keybindings if left mouse is set to switch tabs in settings * Fixed overlapping graphic texts in settings * Localization updated Xbox: * Removed render scale from all graphic presets * Reset render scale for users on Xbox that have altered the render scale was done because the render scale is now disabled on Xbox * Fixed issue where input wasn't validated properly on Xbox when using Keyboard/mouse input |
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Some tweaks and fixes to the PBT today! [h3]Detailed Patch Notes:[/h3] Fixes & improvements: * Fixed overlapping labels in the settings menu * Fixed multiple issues connected to input and input fields * Fixed not being able to bind keyboard keys to tab * Removed NumPad support for hotbar Xbox: * Removed render scale setting on Xbox due to flickering issues * Fixed a bug that could cause the Xbox to hang |
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Aside from some regular fixes and tweaks, this patch features two special things that we really hope you will appreciate! Firstly we have changed the seasonal items to be set to activate depending on the date. Since we're in December, that means the yuletide items will be available right now! And the second highly requested feature is that we have added keyboard/mouse support for Xbox, so that you can play the game however you prefer! [h3]Abbreviated Patch Notes:[/h3] * Settings menu revamped * Added automatic toggling of seasonal items * Multiple bug fixes * Xbox keyboard/mouse support added [h3]Detailed Patch Notes:[/h3] Fixes & improvements: * Fixed blurry item counters in inventory * Fixed issue where player profile link in Player List would open multiple times * Fixed problem where text "None" was hard coded in the build HUD to instead use localized string * Enabled auto-size on BuildHUD amount text objects as they need to be sized down for some translations to fit * Alleviated issue with music stuttering when playing with low FPS * Added automatic toggling of seasonal items * Fixed issue where the skill value UI text wouldn't update properly for bonus levels * Added proper support for IME-input * Added NumPad support for the Hotbar * Fixed bug where key hints wouldn't display correctly on non-QWERTY keyboard layouts * Implemented a system to detect low local disk space when saving * Fixed an issue where admins couldnt kick players via the player list UI on dedicated servers * Tweaked boss-spawning to prevent bosses from getting stuck * Fixed an issue where signs would be flashing with anti-aliasing on * Fixed a bug that could cause boats to take damage due to low FPS * Fixed bug where D-pad input was unresponsive in menus on Steam Deck Settings menu revamped: * Split "Controls" tab into two: "Controller" and "Keyboard & Mouse" * New tabs "Gameplay" and "Accessibility" for PC and Linux version with according settings * some settings can be found on multiple tabs so they can be found more easily * Reordered some settings into other tabs * Tool-tips for some settings to clarify their functionality * Predefined graphic modes for PC and Linux: "Performance", "Quality", "Balanced" and "Very low" * Added a "Keyboard & Mouse" tab for Xbox * More graphic customization for Xbox versions * Separate settings to invert the camera for controller and mouse * Fixed overlapping of controller button labels Xbox: * Added Keyboard/Mouse support for Xbox |
Greetings, vikings! |
Some small, but still very much important, fixes for this patch! |
Some small, but still very much important, fixes for this patch! |
We have a further list of hotfixes for you today! |
We have just a small hotfix for you today! |
We know it's a bit late, but this patch finally brings the Jack-o-turnip and the new pointy hat to the default branch of the game! Hopefully we will be able to change our system for this fairly soon, so that the seasonal content can simply be tied to specific dates in the future, instead of having to pass through the Public Test Branch before being released. |
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Some minor fixes to the PTB! If all is well, it should soon be moved over to the default branch. [h3]Patch notes:[/h3] Fixes & Improvements: * Fixed issue with Steam Dedicated servers not running properly * Upgraded Unity engine from 2022.3.9f to 2022.3.12f * Change the default render scale setting to be "Native" * Cleanup of the WearNTear code * Fixed particle system indicating build-piece orientation not being visible * Fixed boat no longer being detected as being underwater anymore * Localization updated |
Hello, vikings! |
You have been asking for the jack-o-turnip, and here it is! We have also added a new seasonal item this year, in the form of a very stylish and pointy hat, which we really hope you'll enjoy. |
Just a small bunch of fixes this time around! |
We have a small set of fixes for you to test out today! |
The time has come to announce the winners of the very first Valheim speedrun competition The Trial of Tyr! We're so impressed by everyone who attempted this difficult challenge and we want to thank everyone who gave it a go. But now, without further ado, we present to you our three champions: |
Just a small hotfix! |
A chunky set of fixes are coming your way in today's patch! We've got snap point adjustments, mini-boss fixes, UI corrections, and more! It also includes an update to dedicated servers, where you will now properly be able to use world modifiers there. See the dedicated server manual for further instructions. |
A couple of additional fixes to the PTB today, including some bug fixes to the map and to the barber station! |
Well met, travellers! |
Some adjustments to the previous patch! Most notable, we fixed the issue where your keybinds wouldn't save correctly, but a handful of other fixes are in this patch as well! |
Welcome to the first bug fixer patch since Hildir's Request was released! As you can see it's quite a list, with various fixes to things such as the snapping system and the enemies. One of the more notable fixes is of course the added functionality which lets you use the world modifiers on dedicated servers as well check out the dedicated server manual for the full instructions for that! |
Hello again vikings! |
The time has come for all those who have stocked up on gold from troll caves and fuling villages! Said gold is the prime currency in the world of Valheim after all, and there's a new vendor in the tenth realm where you can spend your riches. |
Welcome to Trial of Tyr, Valheims Hard Mode Contest!
The run is considered finished when the player has defeated the final Mistlands boss The Queen and mounted her head at the Ancient Stone Circle. The winner of the competition is the player with the fastest completion time players can submit multiple runs if they manage to beat their previous times. In order to be considered, please send the full Twitch stream, clip or recorded footage to @Valheimgame on Twitter with the hashtag #Trialoftyr, and upload in this form. The competition will run between August 22nd and September 5th, and you can submit your solo deathless run until 23:59 CEST. We cannot wait to see your strength and resilience in action, Vikings. Sharpen your axes, gather wood for the fire and remember - theres never just one Fuling on that plain. Terms & Conditions We've gotten a lot of further questions about the rules for the competition. We will go over these and update this post accordingly! |
This update is for the Public Test version of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Yes, we know we've said before that we hoped the last patch was going to be the final one before we release Hildir's Request to the default branch, but third time's the charm, right? If all things go well, we shouldn't need to make any further fixes after this in order to release it properly. After the last PTB patch a lot of you were upset that we did some changes to the newly added quick-stack function. In this patch, you'll find that it has been altered to once again be done with a single button press, but the inventory will automatically open up (and then close again) so that you can still see what you're actually doing with your inventory. Hopefully this is a change that will make most of you happy! [h2]Detailed Patch Notes:[/h2] Fixes & Improvements: * Quick stack all hotkey added again by holding the use key when opening chests (The chest will now open so you can see what is being moved, and then close if you keep holding the key) * Increased the chance of starred Fulings to spawn inside Sealed Tower * Fixed the R-stick shortcut for the Stack All button while you are browsing the player inventory * Fixed an issue where the error cant add component to Terrain was filling the player.log * Precision placement of buildpieces changed to only show when holding ctrl * Fix exception thrown when compressing modifier data of world with unmodified preset set |
This update is for the Public Test version of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. A few issues managed to sneak past our watchful gaze in the last patch, so here's a small hotfix to hopefully solve everything! [h2]Detailed Patch Notes:[/h2] Fixes & Improvements: * Enemies in dungeons no longer scale size and speed on harder world modifier difficulties to avoid getting stuck * Enemy spawn block and item despawn now matches workbench build radius * Fixed glowing signs * Fixed world modifiers not showing up or being cut off if they were too long for dedicated servers on Steam * Magecap & Jotunpuffs can only be farmed in Mistlands again * Tin, Obsidian, Guck and many destructible objects now scale drop correctly when using the resource rate modifier * Players can now sprint while autorunning again * Players can no longer zoom while in the build menu * Mouse input is no longer blocked for a short period of time when selecting a build piece * Fixed a bug causing the cauldron to be non-interactable * Autocomplete in the console will no longer skip entries in the list * Fixed flickering colours when placing beech sapling * Player based raids should now activate correctly when a player has used a guardian power Xbox: * Fixed vegetation and reflection shader for Xbox |
This update is for the Public Test version of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. We have some more adjustments to make to Hildirs Request, but were now crossing our fingers that this will be the final patch before we can finally release it beyond the PTB. The patch log is quite chunky this time, with a variety of fixes and improvements for you! This also includes something a lot of people have asked for, which is a more practical use for all the new cosmetic everyday wear you can buy from Hildir. They'll now make your chores a bit easier by decreasing the stamina use for various household tasks. [h2]Abbreviated patch notes:[/h2] * Hildir locations should now generate correctly on dedicated servers * Hildir clothing now decrease stamina use for base items hammer, hoe & cultivator * Added ability to copy build piece while in build mode * Build piece precision fix * Plant growing rotation fix * Lots of bug fixes, balance changes and stability improvements. [h2]Detailed patch notes:[/h2] Fixes & Improvements: * Hildir locations should now generate correctly on dedicated servers * Hildir clothing now decrease stamina use for base items hammer, hoe & cultivator * Correct icon for tunic4 * Hildir items can now be repaired at workbench * Added ability to copy build piece while in build mode * Manual snap cycling now shows a name of each snap point * You can no longer accidentally cycle snapping points while having the build menu or the map visible * Snap points removed for barber station * You can now zoom the camera while using the hammer, hoe & cultivator if no rotation is possible while using the mouse, and always on gamepad * Fixed issue where precision placing build pieces would appear to be a few centimetres off * Removed possibility to build on fire pit * Removing a piece is now done when you release the button rather then pressing it (to allow for button combinations and so you can change your mind and hover away) * Prevent character from jumping when in piece selection * Place stacks is now available only when a container has been opened (You can no longer press shift-e on a container to place stacks) * You now have better control over growing plants as they will now grow into approximately their saplings rotation, but they start with a random rotation when planting. * Hard and Very hard combat difficulty now also increases star mob chance * Pickables, honey and sap scales correctly with resource rate modifier * Resource rate modifier should now scale more correctly for all drops * Toggle run renamed to toggle sprint, and works again * Reset "auto run" after dodge * Fixed a crash related to the old portal * Fixed a bug where being near a Queen dungeon would block portals when using the No Boss Portals option. Bosses will now count as active and block teleporting after the first time they have been aggroed rather than when they are spawned * Blocked portals and dungeons exits will now display the same message when being blocked by the No Boss Portals modifier * Fixed crossplay servers failing to register if too many modifiers were set * Fixed modifiers not being set for in-game hosted servers when registering to Steams matchmaking * Fixed modifiers not being reset when starting a world with no modifiers after starting a world with modifiers * Fix random events only spawning for the host when using Player based events, or not at all if on dedicated server * Fixed the saving of some stats * Added hildir to itemset command * Tombstones can now be deleted with 'forcedelete' command * "randomevent" and "stopevent" commands can now be called by all admins, not just the host * New optimised low vegetation quality setting will have a small amount of grass rather than none * Fixed LOD terrain mesh becoming visibly distorted when standing near modified terrain in some cases * Fixed a vegetation shader issue * Fixed a threading issue, the game quits a bit faster as a result * Fixed a bug where the music could get stuck in the morning and evening when in dungeons * Alt functionality key changed to LB for Console 2 mapping * Added quick selection commands for console (Store: X+DPad, Load: Y+DPad) * Fixed incorrect click sound on "B" * Fixed sometimes missing tooltip for inventory items * Fixed an issue where boats could fall through the ocean * Localisation updated UI: * Fixed Asian fonts readability in bold style * Fixed rune-stone texts to only show rune symbols in all languages * Made sure all text fields have the correct fonts set * Minor text optimizations * Fixed some missing localization updates when language is changed * Saving icon is now displayed on low FPS as well * Fix a bug that caused the server modifier summary to be empty in the server list for all servers * Moved tooltip from server browser to not overlap with cloud warning text * Fixed some incorrect key hints * Removed several control characters that were rendered as a box in item descriptions * Fixed Custom modifiers text showing up as the localization key in the server list, rather than the localised text * Fixed world list not being updated when the last world is removed * Added full localization support to modifiers text in world and server list * Fixed tooltip position for store items when using gamepad * Added X to quick close and save server modifiers Stability * Various crash fixes related to generation and projectiles * Fixed a bug that could cause more backups than intended to be created for world saves when migrated from an older version * Fixed a bug where creating a new world with the same name as a just deleted world would give that world the same seed as the just deleted world * Fixed an issue that could make worlds with certain very large dungeon seeds to not be loadable * Fixed an issue where saving of world on server and character on client could be out of sync, all saving methods should now work the same way * Fixed an issue where a world is saved twice when using manual save, doubling the amount of save time * Fix memory leak when opening and closing the skill dialog * Added check for available cloud storage after save and before world start (which should prevent world wipes after all) Xbox: * Own chat messages are not filtered anymore * Own sign texts are shown when playing offline * Cloud storage check after save and before world start to prevent potential data loss * No more privilege pop-ups when playing offline * Having used a guardian power from given boss will now also enable events related to that boss, and when killing certain enemies, when using player based events |
We hope youre all having a fun time with Hildirs Request so far! Weve got a few miscellaneous fixes for you today which should hopefully make everything a bit smoother. |
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This patch includes a lot of optimisations for many underlying systems of the game this to improve in-game performance for both small and large worlds, network performance, load times and to drastically decrease save file sizes. We hope that these changes will be a significant improvement for some of you! |
Further problem solving in today's patch! |
Hello vikings! |
Just some minor fixes before the weekend! Please remember to read the disclaimers on the previous two PTB patches (0.216.5 and 0.216.6) |
Some additional fixes to the current Public Test Branch patch! We have fixed all the known issues from before, but please do report any new issues you come across. |
Greetings vikings, and welcome to this months status report! |
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. This patch includes a lot of optimisations for many underlying systems of the game this to improve in-game performance for both small and large worlds, network performance, load times and to drastically decrease save file sizes. We hope that these changes will be a significant improvement for some of you. This does mean, however, that this patch is extra prone to have introduced some new and obscure bugs that we have yet to find, so any additional testing and bug reporting on this is greatly appreciated! Be sure to report them in our Discord in the public test channel or by filling out this form. On a very important note, this patch makes your saves significantly less backwards compatible than other patches, so make sure you really do make extra backups this time. As always, we will do our best so that you will be able to continue with your save files when this goes live, but there is always a risk that you might have to restore your backups when playing on the public test. Should this patch not be problem free, we will roll it back for the time being, and return to it at a later date. Therefore it is extra important that you make your backups this time. [h2]Patch notes:[/h2] * Many performance, memory and networking improvements for both small and large worlds * World save file size greatly reduced * Fixed hitbox issue for close combat and spear throwing issue * Minimap pin input fixed on steam deck & big picture mode * Added "UI scaling" to settings on Xbox * Fixed endless loading of save manager when switching tabs too fast * World save files that are corrupt, have load errors or have missing meta files can now be restored from the most recent backup directly from within the Select World menu by pressing the "Start" button. * Save file stability & issues fixed * Decreased load times in the Manage Saves menu. * Fixed a bug that would cause the GUI to not update when deleting the bottommost backup in the Manage Saves menu. |
Welcome to another peek behind the Valheim scenes! |
Todays patch includes some further fixes for Xbox issues, among other things! There will be a few more patches before all the Xbox issues have been fully resolved, but this is at the very least a step in the right direction. |
Some further fixes today! |
Unfortunately everything wasnt as patched up as we believed last time, and there are still some issues with the world loading on Xbox. Were working as fast as we can to fix it, and this is hopefully a step in that direction (although its not entirely done yet)! |
In this patch we finally have a fix for the issue that caused worlds of a certain size to be reset to Day 1 on Xbox consoles. We are deeply sorry that people have been losing progress, and we hope that things will run smoothly from here on out. |
Time for some hotfixes! This patch should fix an issue where Xbox players and PC players got different heightmaps, which could cause a player to appear to fly in the air or walk below ground. Unfortunately, if an Xbox player has built in an area like this, this change will cause buildings to collapse. We sincerely apologise for this, but it was important to make this change now to prevent further issues later down the line. |
Greetings vikings! |
Time for some hotfixes! Aside from what we address in this patch, we are also looking into an issue related to some worlds being reset when playing on Xbox. Additionally, we have a fix for an issue that could cause worlds to be different on Xbox versus PC, which could cause buildings to break. These two issues have been our highest priority and are working as fast as we can to get them fixed and implemented! |
Time for another patch with a chunky assortment of fixes! Several bugs have been corrected (both coding bugs and Seeker behaviours) and some Quality of Life improvements have been made, along with some performance optimisations. We have also added a save button, so you no longer have to worry about when your last autosave might have been. |
Time for another patch with a chunky assortment of fixes! Several bugs have been corrected (both coding bugs and Seeker behaviours) and some Quality of Life improvements have been made, along with some performance optimisations. We have also added a save button, so you no longer have to worry about when your last autosave might have been. |
Greetings vikings! |
Time for another patch, and its a chunky one! This patch should fix a lot of various bugs and issues, and we hope theres something in here for everyone. For example, the ballista now has two modes: one where it will still shoot at anything in its range, but also a new mode where you set a specific target by presenting it with a trophy of your choice. |
Just a small patch with some additional tweaks! |
Time for another patch, and its a chunky one! This patch should fix a lot of various bugs and issues, and we hope theres something in here for everyone. For example, the ballista now has two modes: one where it will still shoot at anything in its range, but also a new mode where you set a specific target by presenting it with a trophy of your choice. |
Happy new year, vikings! |
Before the holiday season truly kicks off we have a few more bugs that we wanted to address! In this patch you can expect some adjustments to various crafting recipes, further fishing fixes, as well as tweaks to several Mistlands enemies. We also found a way to optimise the game to make your RAM a whole lot happier! |
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Before the holiday season truly kicks off we have a few more bugs that we wanted to address! In this patch you can expect some adjustments to various crafting recipes, further fishing fixes, as well as tweaks to several Mistlands enemies. We also found a way to optimise the game to make your RAM a whole lot happier! [h2]Abbreviated Patch Notes:[/h2] * Tweaked mistlands gear recipes and stats * Ballista behaviour and recipe tweaks * Mistlands events, spawning and ai tweaks * Various balancing tweaks for comfort and fish * Fixed various animation, effect and gameplay issues * Music will fade out correctly for locations when continuous music is turned off * Optimised game assets to decrease RAM usage and game download size [h2]Detailed Patch Notes:[/h2] [h3]Balancing & Tweaks:[/h3] * Mistlands armour and shield recipes rebalanced and durability increased * Staffs have rebalanced recipes and stats * Ballista tweaks (Increased fire rate, sound effects added when shooting and losing sight of targets, tweaked targeting behaviour) * Ballista ammo recipes made cheaper * Mistlands Seeker event tweaked (It will no longer trigger in Meadows, Swamps, Mountains or Ocean. It will no longer spawn Seeker Soldiers and the amount of Seekers & Broods has been rebalanced) * Seeker AI tweaks (They should now circulate a bit and not be on the player constantly to give them some time to catch their breath) * Seeker Soldier and Gjall spawn rate tweaked (Was spawning quite frequently earlier. Its now much similar to Troll spawns in Black Forest) * Comfort from different carpets no longer stacks * Gjall will now only shoot 1 projectile at a time instead of 2 * Hare running speed slightly decreased * Tetra bait uses Fenring trophy instead of Ulv trophy * Fish in mountain caves will respawn correctly, and small additional lake added * Tuna also always takes ocean bait since it is in ocean as well [h3]Fixes & Improvements:[/h3] * Stutter fix when walking left with hoe or hammer equipped * Fixed animation issues on dual knives idle and block idle * Fixed a lighting issue with fog in black forest * Fixed an error while viewing a character in the main menu that has a fish in its inventory * Fixed an issue that could cause the Mistlands boss to escape (Sorry, Your Grace) * Spawned skeletons will unsummon correctly after rejoining a network game * Find console command shows absolute position rather than offset * Mating hens no longer sound like boars * Correct effects will now be shown when placing marble bench and table * Music will fade out correctly for dungeons and locations when continuous music is turned off * Some locations that had looping music will now only be played once * Various networking changes to solve connectivity issues when using crossplay * Sounds, music, animations and textures have been optimised to save around 485 Mb of RAM and to decrease the download size of Valheim by approximately 420 Mb |
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This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. One more small patch before the weekend! [h3]Patch notes:[/h3] Fixes & Improvements: * Localization updated * Gjall event now works (for real) * Dungeon cull fix |
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. A huge thanks to everyone who has participated in the Public Test so far! We have fixed a bunch of the bugs and issues discovered over the past week and a half, and would like to invite you to test some more before we can release this update to the Live game. One of the big things we have fixed is the fishing, where you couldnt properly pick up fish when they were on land. Now you should be able to embrace your inner fisher properly! Some building related things have also been adjusted, such as the resource cost for building many of the new pieces. Additionally, the ballista has gotten some tweaks done to it, and some mobs have gotten a stern talking-to about how to behave. Another thing we think youll enjoy is that weve enabled the Yule items again, seeing as its that time of the year! The old Yule tree and Yuleklapp are there of course, as well as some new items [h3]Patch notes:[/h3] Fixes & Improvements: * Fixed a missing Mistlands dream text * Fish are no longer as slippery and you can now pick them up again by pressing the "use" button * Applied a fix to fish so they should no longer float in the air * Lowered Pufferfish poison radius * Fishing bait recipes now give more bait * Dungeon doors are excluded from Guardstones and should no longer be able to be locked * Added more interesting items to chests found inside Mistlands dungeons * Functioning Wisplights are now only still intact at dungeons and not at Dvergr ruins (for easier findability) * Tweaked the resource cost of building items (most Black marble pieces, Copper wall, Dvergr stairs and Ballista) * Wisplight torch sound fixed * Fixed wrong SFX & VFX on Black marble bench and table * Armor stands now has arm support for Mistlands armor sets * Ballista bolts can no longer be equipped * Ballistas no longer go ballistic at low health * Ballista aim angle slightly increased * Correct message is now displayed if players try to load the ballista when they dont have any ammo in their inventory * Newly added events in Mistlands now spawn mobs correctly * Mobs that only spawn during the night now successfully despawn again at day * Tick detach system tweaked * Simplified Seeker egg destruction VFX to reduce FPS drops * Fixed wrong SFX & VFX on chickens and hens * Hugin/Munin should no longer be able to float in the air when they spawn * Localization updated * Crow talk added to Compendium * Lower radiation rate on Refined Eitr * Tweaked positions for attach on some prefabs * Minor performance tweaks New content: * Enabled Yule seasonal items (Yule tree, Yuleklapp, Yule wreath, Yule garland and Mistletoe) |
It's once again time for the Steam Awards! |
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. At long last its finally here the voyage to the Mistlands! We have worked hard on this update for the past nine months now, and were so happy to finally be able to share it with all of you. Please keep in mind that this is still the Public Test version, and that there will possibly be several patches to fix bugs and improve the balance of the game before this update is released to the Live version of the game. Your feedback during this testing period is highly appreciated, so please tell us what you think! An important thing to note is that the Mistlands biome will only generate in areas you have not yet discovered. Therefore, if you have explored a lot of your world, you might be better off starting a new one in order to actually be able to travel to the Mistlands. As per usual, mods will also most likely cause the game not to launch, as they are only compatible with the Live version of the game. If you have mods, you will either need to remove them or wait for the mod to be updated before you can play. Were guessing you want to dive straight into the game now, so we wont make this post any longer. Youll find the full patch notes behind the spoiler marker further down in this post, below the abbreviated version. Please be extra mindful of flagging your spoilers this time, for the sake of those who havent had the chance to play yet and want to discover things on their own. Other than that, we just want to give you this gameplay trailer to show you what you can expect lots of spoilers ahead, obviously: [previewyoutube=cZOuBjvETR8;full][/previewyoutube] [h2]Abbreviated Patch Notes:[/h2] [h3]New content:[/h3] New biome Mistlands: * New mechanics * 9 new creatures + Mistlands boss * More than 20 new crafting materials * 2 new crafting stations, 3 crafting station extensions, and 3 other resource/crafting constructions * 15 new food items * 3 new potions * More than 25 new craftable items (weapons, armours & tools) * More than 35 new building/furniture pieces for building, decorating and defending your base * New type of dungeon * New lore stones * New dreams * New music Misc: * Fishing update * 12 new emotes * 9 new hairstyles and 7 new beard styles [h3]Fixes & Improvements:[/h3] * Various console command improvements * Multiple animations have been updated and improved * Multiple VFX have been updated and improved * Various other tweaks [h2]Detailed Patch Notes:[/h2] [h3]New content:[/h3] New mechanics: * Wisplight (Move the mist out of your way using stationary wisplights or one that follows you wherever you go) * Magic! (Eat foods with Eitr in order to use magic staves, and develop the new skills Elemental Magic and Blood Magic) * Mushroom farming (The new Mistlands mushrooms can be grown from the comfort of your own home) * Poultry (Get eggs, hatch and raise chickens, take care of your hens and get more eggs!) * Friendly/unfriendly NPCs (Theyre on your side as long as you dont upset them!) New creatures: * Enemy: Seeker * Enemy: Seeker Brood * Enemy: Seeker Brute * Enemy: Gjall * Enemy: Tick * Creature: Hare * Creature: Hen (and Chick) * NPC/Enemy: Dvergr (Rogue and Mage) * NPC: Munin raven of lore * Boss: The Queen Crafting: * Material: Black marble * Material: Yggdrasil wood * Material: Blood clot * Material: Soft tissue * Material: Refined eitr * Material: Sap * Material: Royal jelly * Material: Magecap * Material: Jotun puffs * Material: Egg (can be purchased from Haldor, or lain by hens) * Material: Raw chicken meat * Material: Raw seeker meat * Material: Raw hare meat * Material: Scale hide * Material: Carapace * Material: Mandible * Material: Bilebag * Material: Mechanical spring * Material: Black core * Material: Dvergr extractor * Material: Wisp * Material: Sealbreaker fragment * Workstation: Black forge * Black forge extension: Black forge cooler * Workstation: Galdr table * Galdr table extension: Rune table * Cauldron extension: Mortar and pestle * Crafting construction: Eitr refinery * Misc: Wisp fountain * Misc: Sap extractor * Resource location: Giant Remains * Resource location: Ancient roots * Tree type: Yggdrasil shoot New food items and potions: * Food: Cooked egg * Food: Cooked chicken meat * Food: Cooked seeker meat * Food: Cooked hare meat * Food: Magecap * Food: Jotun puffs * Food: Misthare supreme * Food: Meat platter * Food: Mushroom omelette * Food: Yggdrasil porridge * Food: Seeker aspic * Food: Salad * Food: Fish n bread * Food: Honey glazed chicken * Food: Stuffed mushroom * Potion: Major health mead * Potion: Lingering stamina mead * Potion: Minor eitr mead New craftable items: * Tool: Wisplight * Tool: Black metal pickaxe * Tool: Dvergr lantern * Key: Sealbreaker * Weapon: Mistwalker (sword) * Weapon: Jotun bane (axe) * Weapon: Demolisher (sledge) * Weapon: Carapace spear * Weapon: Himmin afl (atgeir) * Weapon: Spine snap (bow) * Arrows: Carapace arrow * Weapon: Krom (two-handed sword) * Weapon: Skoll and Hati (dual-wielded knives) * Weapon: Arbalest (crossbow new skill!) * Bolts: Iron Bolt, Bone Bolt, Black Metal Bolt, Carapace Bolt * Weapon: Staff of frost (elemental magic new skill!) * Weapon: Staff of protection (blood magic new skill!) * Weapon: Dead raiser (blood magic new skill!) * Weapon: Staff of embers (elemental magic new skill!) * Bomb: Bile bomb * Ballista ammunition: Black metal missile, Wooden missile * Shield: Carapace shield * Shield: Carapace buckler * Armour set: Carapace breastplate, Carapace greaves, Carapace helmet * Armour set: Eitr-weave robe, Eitr-weave trousers, Eitr-weave hood * Cape: Feather cape (New status effect: Feather fall) New building and furniture pieces: * Building pieces: 14 Black marble pieces (1m square block, 2m square block, 2m rectangle, arch, plinth, plinth corner, wide column, small column, floor, triangle floor, cornice, cornice corner, stairs & quarter spire) * Building pieces: 2 Angled Darkwood beams (26o & 45o) * Building pieces: 2 Angled Iron beams (26o & 45o) * Building piece: 2 Spiral stairs (left & right) * Building piece: Dvergr metal wall * Furniture: Hare rug * Furniture: Black marble bench * Furniture: Black marble throne * Furniture: Black marble table * Furniture: Wisp torch * Furniture: Blue jute drapes * Furniture: Blue jute curtain * Furniture: Blue jute carpet * Furniture: Dvergr wall lantern * Furniture: Dvergr lantern pole * Stack: Yggdrasil wood * Stack: Black marble * Defence: Dvergr stake wall * Defence: Dvergr sharp stakes * Defence: Ballista * Defence: Trap Misc: * New music (Mistlands, Mistlands boss, Mistlands locations, other locations & Haldor) * New dreams * New lore stones * New locations (Various Dvergr outposts, Dvergr ruins and more) * New dungeons (Infested mines) * New hair styles (Curls 1, Curls 2, Gathered braids, Neat braids, Pulled back curls, Royal braids, Short curls, Single bun & Twin buns) and beard styles (Braided 4, Braided 5, Royal 1, Royal 2, Short 4, Stonedweller & Thick 2) * New emotes (Blow kiss, Bow, Cower, Cry, Dance, Despair, Flex, Come here, Headbang, Kneel, Roar & Shrug) * New events (Whats up gjall? & They sought you out) * yagluth_thing is now Torn Spirit * New Forsaken power * Haldors stock will update depending on boss progression * Terrain generation change, to increase the amount of Mistlands on the map Fishing: * New fish types (Trollfish, Giant herring, Tetra, Grouper, Anglerfish, Pufferfish, Magmafish, Northern salmon & Coral cod) and craftable baits for each biome (Mossy, Sticky, Cold, Stingy, Misty, Hot, Frosty & Heavy) * Fishing is now a skill that improves stamina use and pull speed * Fish can now be picked up and mounted on item stands, or can be made into raw fish at the cooking station instead * Fish can now be different sizes that give more raw fish * Fish now follow the waves movement * Fish can now jump over the water, and flop around on land * Fish now appear in ice caves * Correct key hints will be shown when fishing [h3]Fixes & Improvements:[/h3] Console command improvements: * There will now be a proper error message if commands arent entered correctly * nocost, god and ghost can optionally be specified to on or off * location can now optionally specify save to not disable world save * spawn can now specify i to only spawn an object if its not already in your inventory * recall (makes a server wide recall of all or named players, to your position) * aggravate (aggravates all nearby neutrals) * restartparty (resets PlayFab network when on crossplay, can be used by both host and client) * killall replaced with killenemies and killtamed Misc: * Multiple animations have been updated and improved * Multiple VFX have been updated and improved * Stamina level is now saved on logout * Removed stamina usage multiplier when running uphill * Reorganised building GUI * Rugs no longer flicker when placed on top of each other * Reworked knockback mechanics * Map icons can no longer be deleted or crossed when hidden * Holstering while dodging will no longer lock the weapon holstered * The durability should now always be shown correctly * Biome music will now be played correctly when continuous music is disabled * Deadspeak fixed for Bonemass, Moder and Yagluth * Disabled Jack-o-turnip seasonal item Once again, please remember that you need to visit unexplored areas in order to actually find the new Mistlands content. If you have already discovered an area, it will not generate the updated biome. If you cannot find any unexplored Mistlands, you might need to start a new world. If your game doesnt start, please make sure you dont have any mods installed. |
One more bug fixing patch to some PlayFab related issues. And the Jack-o-turnip is buildable now too, to brighten up those dark autumn nights |
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. One more bug fixing patch to some PlayFab related issues. And the Jack-o-turnip is buildable now too, to brighten up those dark autumn nights [h3]Fixes & Improvements:[/h3] * Fixed a Linux-specific bug that deleted characters/worlds when moving them back and forth between Local and Cloud * Prevent joining servers from the main menu if incompatible server version right away (instead of loading and then kicking you back out) * More PlayFab tweaks * Enabled Jack-o-turnip seasonal decoration item If youd like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media! |
Another round of bug fixing for the crossplay function. There are some further known issues still, but we're working on having them solved as soon as possible! |
This is just a small bugfix patch to correct some issues that arose after the crossplay patch. |
Hello and welcome to the Crossplay patch! |
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. |
Greetings! |
This patch consists of an important fix to a bug which would cause the game to crash, often with a reset of the game world in the process. Both the crashing and the resulting reset have now been solved, and we have also added a function to let you automatically backup your saves. |
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. |
Hello again vikings! |
Greetings vikings! |
Yet another hotfix, fixes issue with world creation caused by the steam cloud-save overhaul. |
Dedicated-server world loading fix. |
This patch features a couple of new things, but most importantly it fixes some issues regarding Steam Cloud saves. You as a player should not need to do anything, and the saves should be moved automatically. However, for this patch we do advise people to make backups of your saves, just in case. |
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. |
Hello vikings! |
Welcome back, vikings! Spring is well under way, and weve put Easter behind us. If you keep up with our social media, you might have noticed that we shared a little special something during the holiday a speed modelling video of the hare creature we showed a concept artwork of a while back, now complete with a glimpse at how it will look when it moves around in the world! If you havent seen it yet, you can watch it here: |
For this patch weve gone over some bugs and issues to simply make your gameplay experience a bit smoother! This for example includes automatically stacking your items when you reclaim your tombstone, and reminding the trolls that they should in fact get staggered. Not so fun for them, but fun for you! |
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. |
First of all, thank you so much to everyone who voted for Valheim in the GDCA Audience Awards! We managed to win both that and the Best Debut category, which we found out just this week. Its such an honour, and it really means a lot to us. |
The fenrings stalking the Mountains at night had to come from somewhere. Now you can finally discover the strange frozen caves where their brethren reside if youre brave enough to face them. Maybe youll even be able to learn a thing or two from how they fight? |
Vikings! |
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. |
Its a new year and were back with new energy and even more creative ideas! Were all definitely looking forward to sharing some more Valheim stuff with you, and we hope youre just as excited to explore it. |
You did it! Not only did you manage to nominate Valheim for a Steam Award in the Better with Friends category, but also for Game of the Year! |
Time moves fast and weve already reached the end of 2021. Its been an incredible year, and were excited to keep on working towards making Valheim the best game it can be! |
Weve concluded that youve all been on good behavior, so we have some holiday gifts for you all! This includes some seasonal decorative items, as well as a brand new armor stand that you can use to display your armor sets. To let you all get some peaceful rest, we have also taught tamed wolves to stop howling. |
Welcome back! |
We noticed that some items tended to auto-stack and disappear in multiplayer, and were happy to say that the responsible fulings have finally been caught and dealt with. For this patch weve also adjusted the music volume in the Swamps, which was a bit lower than the rest. And just in time too, since we think some of you will spend a bit more time there in the near future... |
Its been a crazy year and were truly happy that so many people have been enjoying Valheim! Now its finally time for the Steam Awards, and we would be both honored and grateful if you would like to nominate us for Game of the Year! Its ambitious, we know, but that only means every single nomination will mean even more to us. Thank you for this amazing year so far, we wouldnt be here without you players! steamhearteyes |
This patch features some various improvements and fixes, including a long-awaited update of the engine version. Have fun playing! |
Hello everyone! |
A quick fix for the resolution setting in the settings screen. Sorry about that =) |
Further post-Hearth & Home-tweaks |
* Rebalanced hp/stamina on most foods ( more stamina on hp foods and more hp on stamina foods etc ) |
Where the grass grows underfoot, |
Vikings! |
Vikings! |
Tiny AI tweak patch. |
Fun with AI patch. |
Hi Everyone, |
Hello everybody! Another one of our beloved fixer upper patches. Besides fixing some bugs and minor issues we found that some of our main random events never triggered as expected. So please welcome two new events: You are being hunted and The horde is attacking. I'm sure they will brighten up your day. |
Time flies and summer is just around the corner. Here at Iron Gate, were still working from home, and were still looking for the perfect office. While those two things remain unchanged, exciting things are still happening within the company. The last couple of weeks weve been having interviews with several potential future coworkers, and were really excited to grow with more talent! While it may take a couple of weeks before the time comes, were really looking forward to introducing our new colleagues to you! |
Good day, today we have a fine selection of fixes and tweaks for you guys to enjoy, including some much needed sparkling visual updates on a few of our older creatures. We also made some changes to the harpoon mechanics to make it less rubberband-y and more rope-y. Enjoy! |
Greetings! |
This was a long one! This patch has been taking extra long time to develop due to the new terrain-modification system. The new terrain modification system is made to reduce the number of network instances and make loading faster and smoother. Technically its a pretty big change but hopefully you should not notice that much of a difference except some minor behaviour changes to the hoe and pickaxe and of course much smoother loading of areas with a lot of terrain modifications. All terrain modifications after this patch (using the hoe, pickaxe or cultivator) will automatically use the new modification system. For existing areas where heavy terrain modifications have been made before this patch we have added a special console command optterrain that basically converts all the old terrain modifications in the nearby area to the new system. To use the optterrain console command, you first need to enable the ingame console by adding -console as a launch argument for the game. |
Cute mini-tweak patch =) |
Waahaa! This was a long one. Sorry for the delay, but we were waiting for a specific patch to the steam socket API, and it just went live today! (the fix in question is not listed in the steam changelog). I recommend you to make sure steam has updated to the "Mar 22 2021" version (Steam->Menu->Help->About Steam). Steam will of course automatically update itself to this version. Lots of big and small changes in this patch, some gameplay tweaks and some bug fixes. |
Vikings! A little over six weeks has passed since the release of Valheim, and a lot has happened since. We have sold 6 million units and our community is steadily growing bigger and stronger, which is absolutely fantastic! |
Vikings!
We watch with pride and excitement, and struggle to find the right words to express our gratitude to you, the community. Exciting new milestones lie ahead, and we for one cannot wait to show you more of the game as we journey through our 2021 Roadmap. May Frey bless you with a plentiful harvest, and may Heimdall watch over your settlement. Oh, and if you see an oversized mosquito, run. Praise Odin! The Iron Gate Team __ Follow us on social media to not miss out on any news! Discord: Click here. Twitter: Click here. Facebook: Click here. Instagram: Click here. Reddit: Click here. |
Good day Valheimers! |
Quick fix patch for some network issues. Have a nice weekend everybody! |
Hello Valheimers! |
Vikings!
For the fourth (and surely not final) time - thank you!!! We couldnt have wished for a more engaged, passionate and supportive community, and all of your amazing creations and ideas are keeping us motivated to deliver the Valheim you all deserve. Praise Odin! The Iron Gate Team __ Follow us on social media to not miss out on any news! Discord: https://discord.gg/BhhNKRBj5P Twitter: https://twitter.com/Valheimgame Facebook: https://www.facebook.com/valheimgame Instagram: https://www.instagram.com/valheimgame/ Reddit: https://www.reddit.com/r/valheim/ |
Greetings!
What is even more incredible is all the great content you have already been sending our way. Weve seen amazing art, read great stories and heard awesome music - all inspired by Valheim, all in the space of 17 days. The Iron Gate team wanted to share one more big thank you to everyone who has already joined us on this exciting journey of mythological proportions. Speak to you soon <3 Praise Odin! The Iron Gate Team __ Follow us on social media to not miss out on any news! Discord: https://discord.gg/BhhNKRBj5P Twitter: @Valheimgame Facebook: https://www.facebook.com/valheimgame Instagram: https://www.instagram.com/valheimgame/ Reddit: https://www.reddit.com/r/valheim/ |
* Disable google analytics |
Hello! |
Vikings! |
* Ragdoll destruction network fix |
* Fixed world selection gui broken due to corrupt world file |
* Fixed freeze at Valheim logo screen |
Valheim is officially out on Early Access! How will you spend your first day on the 10th world of the Yggdrasil? Will you build shelter in hopes to survive or face death and venture into the wilderness? |
Praise Odin! Valheim is sailing onto Steam Early Access on February 2nd, 2021 |
Ho ho ho! Yule is standing on our doorsteps, and the new year is not far ahead. It has been an eventful year for Valheim and Iron Gate alike. Valheim has flourished and become a huge and epic experience and just this week, Iron Gate moved to a new and bigger office. |
Yule is nearing and us here at Iron Gate can feel the christmas joy growing, but we are really lacking in the decoration department. Create Valheim inspired decorations, and we will pick out 10 winners that will receive one beta key each! Head on over to our twitter to participate! https://twitter.com/Valheimgame steamhappy Discord: https://discord.gg/BhhNKRBj5P Twitter: https://twitter.com/Valheimgame Facebook: https://www.facebook.com/valheimgame Instagram: https://www.instagram.com/valheimgame/ Reddit: https://www.reddit.com/r/valheim/ |
[h2]Development news and new content.[/h2] |
Long time no see! We have sent out more BETA-keys, and the feedback we have received have been invaluable. Seeing how much our players enjoy Valheim so far motivates us to work even harder! Many new items have been added to the game, and exciting things are happening on the development front. Two of these exciting things are that we are working with a sound designer and a musician to elevate the experience of the game. |
Hello! The BETA has been out for a while now and we are happy to see that it has been a positive experience for our players! We will still be sending out more, so make sure to sign up for a key if you havent already. |
The Closed Beta |
[previewyoutube=oNx-9YsOpBo;full][/previewyoutube]Its been a long road, but we can finally unveil our collaboration with Coffee Stain Publishing. Were obviously very excited about this and together we will try to make Valheim the best experience possible! |