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We've gone digging deep into our archives today, vikings! We found some old stuff that you will recognize already (but we're putting it all here anyway so no one misses it), but we also found something that's been gathering dust for ages, perhaps even since the 90s! We made sure to digitize the old cassette for you, for your convenience.
Greetings vikings!
Wed like to start off this post by saying thank you to everyone we met at GDC this year! Its always a pleasure to get to meet people who have played our game, and this time around was no exception. It was great to meet you!
But a new blog post also means by now that its time for a new episode of the Voyage of Hervor Bloodtooth. As she is making her way further inland, what will she discover?
[previewyoutube=K4DDLgIJyOs;full][/previewyoutube]
[spoiler]It may look like a peaceful place, but the Deep North can be more hostile than it first appears to be... That poor greydwarf!
[/spoiler]
Last time we opened up submissions for our screenshot competition, the Favour of Freya. We wanted to just take a moment to thank everyone who has submitted a picture so far, its a delight to go through them all! If you want to compete, you still have a couple of days left to submit your entry, as the competition closes on March 31st. Good luck!
Just a small patch of fixes for you today, thanks for testing on the PTB!
[quote] Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable! Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
It's once again time for a patch! Today we have a bunch of bug fixes and optimizations for you, such as fixing memory leaks and improving snap points for certain build pieces, and plenty more. Hopefully this patch will mean a smoother Valheim experience for all! Thank you to everyone who helped test the patch during the PTB round!
[quote] Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable! Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
Greetings vikings!
Another month has gone by and its time for another peek into the development of Valheim. Were happy to see that so many of you seemed excited to follow Hervor Bloodtooth on her Deep North journey, and thus wed like to share Part 2 with you!
[previewyoutube=SWwbhTBDOqM;full][/previewyoutube]
Like last time, we will of course share a still image of the teaser as well. Beware of spoilers though, as we present to you the first creature from the Deep North:
[spoiler]
[/spoiler]
While were busy working on the Deep North, we also want to invite you to another competition: The Favour of Freya! This time its more artistic rather than combat-focused, as we want you to send us your very best screenshots! With one category for action and one for scenic photography, we hope you will unleash your creativity and let us glimpse into your own Valheim adventures. Two winners will be awarded with a jumbo neck plushie from Heroic Replicas, so dont miss out!
[quote] Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable! Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
[quote] Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable! Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
Greetings Vikings!
We hope youve had a good ending to 2024, and that 2025 is treating you well thus far! Here at Iron Gate were still fully focused on developing the Deep North biome, and we have our hands full with enemies, weapons and dungeons alike.
This months teaser is going to take on a slightly different form than what were all used to, however. Starting today, youll get to follow the journey of a viking as she travels to the Deep North and explores the new landscape there. Allow us to introduce you to Hervor Bloodtooth:
[previewyoutube=RJnsvhu7p4c;full]/VIDEO[/previewyoutube]
She has arrived! Her adventure will continue as will the sneak peeks of the Deep North in the next blog post, with another short episode. Dont miss out!
If youre not a fan of videos, well of course continue to tease with images as well. Landing in the Deep North will offer you a sight of its shoreline, which can look like this:
The northern lights and heavy, snow-covered trees are there to welcome any questing traveller. But is it as peaceful as it appears at first glance?
Hello vikings!
Its getting cold and snowy here in our northern part of the world, which is giving us plenty of inspiration for our work on the Deep North. Like we said last time, weve got everyone focused on the biome update now, but a lot of what weve got cooking wed like to keep a bit secret so that youll get to properly experience it for the first time once you get to play.
With that said though, we wont be going completely dark either! This month we have snuck our teaser into a little Yule Card from the Deep North. Can you find the new build piece?
The build piece you see here is of course not going to be the only new build piece in the Deep North either; there will be plenty of options for builders to choose from!
Other than working away on the Deep North its been a pretty quiet month here at Iron Gate, so this is gonna be a fairly short blog post. Before we move on to the Build of the Month, we just wanted to give a headsup about our new Bluesky account, in case you missed it! If you use Bluesky, feel free to give us a follow there to stay updated as frequently as on Twitter, Facebook and Instagram.
Hello again vikings!
Its been a while since the last blog post, as we chose to instead just simply post the patch notes for the Bog Witch update last month. Speaking of, we hope youve been enjoying the update! If you havent checked it out yet, you have some new food and drink, as well as a curious new merchant waiting for you. As per usual, we want to thank everyone who has played so far!
We also hope you enjoyed watching The Spill in October! If you missed it, it was a livestream featuring a whole bunch of games from the Coffee Stain umbrella, with various hangouts and talks. You can watch the VOD on our YouTube channel, with the Valheim segments marked down for your convenience.
During The Spill we of course talked a bit about the Bog Witch, but we also talked about the Deep North and Valheims road towards 1.0. As you may have known already, the Deep North will be the final biome update as well as the update that marks Valheim leaving Early Access. Weve still got a ways to go yet before were ready for that, but were hoping to make it a proper 1.0 package with new things to discover in early biomes as well.
With the Bog Witch update behind us (save for perhaps some bug fixing), we are now all hands on deck with the Deep North and 1.0, and we would like to finally begin to share some teasers of whats to come! For example, we want to take a moment to gaze up at the night sky, and the aurora borealis that dance there:
We will continue to share images from the development with you, but we also want to keep some things a surprise for the actual release, so we promise theres more happening behind the scenes than what were showing!
Before we move on to the Build of the Month, we also want to say a heartfelt thanks to everyone who backed the boardgame version of Valheim! We reached our goal in less than an hour, which is incredible! The campaign has closed, but its currently open for late pledges. Keep in mind that this will be the very last chance to get some of the Gamefound exclusive items, which wont be available in retail later.
Hello vikings! We've got a patch full of fixes for you today, now live for everybody! Most importantly are probably those concerning gamepads, as they were having some significant issues. But with the new fixes in place, everything should be back to normal! Aside from the gamepad issues, this patch also addresses some issues with the new skills, some tweaks to the Asksvin Cape, and more!
[quote] Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable! Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
Here comes a hotfix to address the most pressing issues from The Bog Witch update!
After a couple of weeks in the Public Test Branch, with tweaks and adjustments, it's now time to release the latest Valheim update to everyone! Valheim: The Bog Witch features a brand new trader to be found in the Swamps, who sells a bunch of different ingredients and materials for you, useful for both brewing new potions and exploring the new feast mechanic. The update also features new skills and tools for homesteading! You will find the patch notes below, both abbreviated and complete (which means full of spoilers). Skl!
[quote] Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable! Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
[quote] Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable! Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
Greetings vikings!
Autumn is well and truly here, and its time for another run-down of whats new!
First off, lets start with whats most imminent. The Valheim board game is getting ready to launch its Gamefound campaign, so make sure to check it out if you havent already. The campaign goes live on October 1st, and we promise you dont want to miss it! If any of you happen to be in Germany and have plans to attend the Essen Game Fair, SPIEL, MOOD will also be there to show off the game. Come say hi!
Something else to keep an eye out for is also The Spill, a livestream that Box Dragon and Coffee Stain will be hosting on the 8th of October. Plenty of games under the Coffee Stain umbrella, including Valheim, will have developers present to talk about the past, present and future. Keep an eye out on our socials for more information on the schedule and the exact timings, and we hope to see you in the stream chat!
During the stream we will look back on the Ashlands development, but we will also be talking a bit about the future update that we started teasing a bit in the last blog post. In August we showed you a hut in the Swamps, and this time we want to give you a little sneak peek of what it looks like within:
Before we sign off we also want to remind you all that we have shared another freelancer interview! This time it was Ghostwood Empire, the people behind the trailer music and the sound design of Valheim, who told us a bit about their process. It even includes a deeper look into the sound design of the gjall, and an exclusive look into the components of that distinctive call!
And finally we want to make a shoutout to the wiki volunteers: the Valheim wiki has gotten itself a visual overhaul, which you can enjoy any time you want to look up any interesting facts. Thanks, wiki volunteers!
We have a small hotfix for you! There was an issue where Mac users playing via Steam were not able to use dedicated servers, but this has now been solved. Please note that this patch doesn't have a new version number.
Hello vikings!
As you may have noticed, there was no blog post in July, but now were back again to give you your long-awaited Valheim news!
Patch-wise, whats new since the last blog post is that you can now find patch 0.218.21 live! It offers a bunch of tweaks and bug fixes which we hope youll enjoy, and we want to offer a big thank you to everyone who tested it in the PTB!
Something you might have noticed over the summer, if you follow us on social media, is that we have gradually revealed more information about the Valheim board game! Together with MOOD we have shown off the player character minis as well as the bosses included which will be Eikthyr, The Elder, Bonemass and Moder, since the board game will cover the first four Valheim biomes. The Gamefound page has also been updated with a more detailed explanation of the gameplay and a preview of what youll find in the game box itself. We really recommend that you follow the Gamefound page, because those who do will get a free ship mini if they back the project!
But now, back to the video game! Were of course starting to look beyond the Ashlands and towards the future, and were working on a little something that will be with you during the fall We wont reveal all that it entails yet, but it will include some overhaul and corrections of Hildirs wares and her camp. Weve got a small before and after comparison for you right here to preview:
Aside from some overhauls and improvements, theres also something brand new brewing in the Swamps. What do you think this might be?
Greetings vikings! It's time to bring this set of fixes over from the PTB! The list has gotten quite long, and so it contains fixes for various different parts of the Ashlands (and Valheim as a whole). Most notably, the Flametal mining and the spawn rates of several enemies have been adjusted. Hopefully this will all make your Ashlands experience more enjoyable!
[quote] Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable! Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
[quote] Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable! Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
Hello vikings! Today we have a hotfix for you, to solve some critical crashes. Please do keep in mind that this hotfix applies to the previous Live build (0.218.15), and that it does not contain any of the changes from the current PTB (0.218.17). The PTB changes will continue to be worked on, and they will be released to the Live game eventually!
Hello vikings!
Its been a little while since the last blogpost, since we wanted all the focus to be on the Ashlands update, which was released for PTB in April and went live for everybody in May. If youve been playing it, we hope youve had a good time!
These past few weeks have also brought some other announcements, in case youve missed them. First of all, Valheim is now compatible with Mac! Its something that people have been asking for pretty much since we released Valheim into Early Access, and now were finally happy to say that players can get their copy of Valheim from both the Steam store and the Mac App Store. Of course the Mac version supports full crossplay with other platforms.
And just as exciting is the announcement of our very own Valheim board game! Our friends at MOOD Publishing who have also developed board games such as Deep Rock Galactic and Battle of Gods have done an incredible job with this, and we really couldnt have left the task in more capable hands. You can find out more about the board game by signing up to its Gamefound page, and there might even be something extra in it for you if you do
Weve also released more songs for the Valheim soundtrack! The tracks from the Mistlands and Ashlands updates are now available as a part of the original soundtrack, available right now on Steam, and soon on your streaming platform of choice.
Although the Ashlands update has been released, that doesnt mean were quite finished with it. Were still looking into bug reports and the feedback youve sent us, and in the near future we will be working on improving and polishing the biome into the best version it can be. Because of this, there arent really any sneak peeks we can show you this time around, but we promise to share stuff when were able! We liked the approach of being more transparent during the Ashlands update as compared to the Mistlands update, and we want to continue in a similar vein in the future as well.
[quote] Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable! Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
Today were happy to announce that Valheim is officially available for Mac! This is something that people have asked about ever since we launched into Early Access, and were glad to say that its finally time. Once again weve had the help of Piktiv, who have handled the port while we were continuing to focus on the Ashlands update. The Mac version of course supports full crossplay with other platforms, and you can purchase your copy either via Steam or via the Mac App Store. We wont keep you with a longer announcement than this, so we just want to leave you with a brand new trailer, made specifically for the Mac release: [previewyoutube=9Ty77MRO0fc;full][/previewyoutube]
[quote] Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable! Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
The world is heating up and in the south something is stirring... The creatures of the Ashlands come to life as the biome update is here at last! After three weeks in the Public Test Branch, we believe we have ironed out most of the wrinkles with the update already, but please keep in mind that hotfixes and such are still likely to happen within the near future! Feedback and bugs are best sent in via the support page on our website. Before you dive into the game, please do take a look at our preparation guide. This guide touches important matters such as world generation and mods. You will find the abbreviated patch notes further down, and the detailed patch notes (full of spoilers) below those. Please respect those who don't want to see spoilers before they play. If you have missed out on our gameplay trailer, it's available on our YouTube channel, but right now we want to get your blood pumping with this animated release trailer! [previewyoutube=QZ3kJlaMUvU;full][/previewyoutube]
[quote] Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable! Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
[quote] Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable! Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
[quote] Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable! Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
[quote] Note: This update is for the Public Test version of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Public Test branch on Steam by right clicking Valheim in your Steam library, and then select Properties. In the new window, select Betas and type in the code yesimadebackups. The Public Test branch should now be available for you to choose from. To access with Microsoft / PC Game Pass, launch the Xbox Insider Hub app. Navigate to Previews, and then find Valheim Public Test. Select Join. Wait for the registration to be complete to be directed to the Store and then install Valheim Public Test. Be aware that there might be some minor offsets between the versions, but that we are aiming to keep the two as consistent as possible. Please leave any feedback you may have in the appropriate channel in our Discord, or in the appropriate form on the support page on our website. As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers. Please make sure to make backups of your save files before playing.[/quote] The world is heating up and in the south something is stirring... The creatures of the Ashlands come to life as the biome update is here at last! Please keep in mind that this is still the Public Test version, and that there will possibly be several patches to fix bugs and improve the balance of the game before this update is released to the Live version of the game. Your feedback during this testing period is highly appreciated, so please tell us what you think! Feedback and bugs are best sent in via the support page on our website. Before you dive into the game, please do take a look at our preparation guide. This guide touches important matters such as world generation and mods. You will find the abbreviated patch notes further down, and the detailed patch notes (full of spoilers) below those. Please respect those who don't want to see spoilers before they play. Without further ado, we would just like to show you the brand new gameplay trailer (also full of spoilers), and then we're off towards the Ashlands! [previewyoutube=XSVbXgBJIuI;full][/previewyoutube]
Hello vikings! We've got a bunch of fixes and improvements for you today, to smooth out the game and to prepare everything for the upcoming Ashlands update. This patch touches on everything from enemy spawning and build pieces to language issues and memory leaks. Most notably though, it features an upgrade of Unity and a significant change to how the game loads assets such as dungeons. If you mod the game, please see the FAQ linked further below as it will most likely affect yours. Important note if you have played the PTB patch 0.217.43: If you have removed a world and then created a new world with the same name, you will need to remove the following files from your worlds folder: [mapname]_forestMaskTexture [mapname]_heightTexture [mapname]_mapTexture
[quote] Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable! Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
Hello vikings!
March is nearing its end and were quite busy here at Iron Gate. Some of us were at GDC in San Francisco last week, and were even able to meet some of you! Unity had a booth where you could try out a bunch of games made with their engine and that included a Valheim setup if you were there we hope you had a great time!
Otherwise were currently spending most of our time ironing out a lot of wrinkles. Just like any biome, the Ashlands will feature several new mechanics, new materials, building pieces and enemies, and its important to get all of that working smoothly. Right now were solving as many bugs and issues as we can in order to give you the best experience possible!
That being said, the Ashlands update really isnt far away now, and in order to make sure youre sufficiently prepared, we have put together this article for you, so that you know what to expect in terms of world generation, difficulty, and so on.
But as always, onto the teasers! You might have noticed that weve promised that the Ashlands update will feature over 50 new build pieces (there were just over 35 for the Mistlands update, for comparison), and today wed like to show you a decorative window in the new wooden material which will be accessible in the biome. Here its built together with regular wooden walls and black marble pieces:
We also want to show you a new floor piece that will be featured in the Ashlands. Can we interest you in some diagonal boards?
Build pieces wont be the only way to customise your home though the Ashlands update will also feature vines that you can plant yourself and have grow onto your house! They will grow wherever they are able to, however, so make sure they dont cover the door
Something people were wondering was whether the vines would only be vines, or whether there would be something to harvest from them. To that, wed like to reply with this little picture:
Finally, in case you missed it, we have plushies in our merch store! Theres a lox and a neck, and a small troll head keychain. Arent they just the cutest? These are available for purchase right now, in case you need something to squeeze tight when the Ashlands update arrives
[quote] Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable! Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
Greetings!
We had quite a bit of a tumultuous end to January here at Iron Gate, with our Discord server unfortunately getting hacked. The server has been built back up again and we once more invite you to join us there, though were sad to say that most of the chat history is now gone due to the hackers deleting almost all of the channels. Still, so many of you reached out to us to offer your support and well-wishes, and it means a lot to us to have such a caring community. Youre the best!
But now on to the fun stuff: In case youve missed it, we are currently collaborating with Heroic Replicas! They have created some incredible Valheim replicas, both large and small, which you can now get your hands on. Check out their Kickstarter campaign, which is live for another couple of days. Book your items before February 26th while you have the chance!
The best part about the Kickstarter is that its run entirely by Heroic Replicas, so it hasnt impacted the Ashlands development at all! Wed of course like to continue to give you some sneak peeks of what were working on, and for that wed like to start off with the third and final Walk & Talk episode. We hope youve appreciated the series!
[previewyoutube=Thhqp8OgJ3U;full][/previewyoutube]
But of course we have some good old fashioned still images for you as well! The Ashlands is a hostile place, even for the creatures that live there. Youll be able to stumble upon the corpses of some of them on your travels. Just be careful of whatever killed them in the first place
The skulls of the very same creatures can also be used to create this fancy-looking wreath, which is both decorative and useful. Can you guess what for?
We also want to give you a clearer view of something from the Walk & Talk episode. We go into a bit of detail about the weapon customisation youll be able to experiment with in the Ashlands, and how youll use gems to give special properties to your items. This sword, for example, is the same sword that weve already shown you a lightning version of, but this is what it will look like if you upgrade it with a bloodstone instead:
Hello 2024!
We hope youve all had a lovely yuletide and that youre ready for another year in the tenth world, because we sure are! As we mentioned last time, we are aiming to release the Ashlands update sometime during the first half of this year, and were already hard at work to ensure that it happens.
We want to kick off the year right away with another episode of our Walk & Talk series; it seemed like a lot of you really appreciated episode one, and we hope youll enjoy listening to us chat once again:
[previewyoutube=ZY5yYlh_nlQ;full][/previewyoutube]
Just like last time, this episode shows off some things we havent revealed previously. One such thing is a twitcher spawner, which you will encounter a lot of in the Ashlands. Youll have to check out the video to hear what we have to say about them, but well give you a peek of what they look like right here:
Something else we want to show you is an updated visual of the fallen valkyrie. She really has come a long way from where we started out with her, and youd better keep an eye on the sky if you want to avoid a swift death!
While most things in the Ashlands are indeed out to get you, there are still places where you might find some rest and refuge (at least for a precious moment or two). This temple is one such place, though you still need to be on your guard in case the charred dead decide to return to their place of worship
Well met, vikings!
The year is drawing to a close and we have reached the final dev blog for 2023. We know that a lot of you have been asking about when the Ashlands update is due to be released, and we now want to officially confirm that it will be released sometime during the first half of 2024! Like with all our updates, it will hit the PTB first and then the live version a short while after that.
But for now we want to leave you with a little something over the holidays, so were going to share with you the first of a short series of Walk & Talk videos, in which community manager Josefin, artist/generalist Robin and programmer Jonathan chat about some Valheim and Ashlands topics. Its not unlike the Fireside Chat videos we have previously made, but in a slightly different packaging:
[previewyoutube=R9sTRrG1wwg;full][/previewyoutube]
Just in case you missed it, we have also shared another interview with one of our freelancers. This time it was Lee Williams, the writer behind a lot of Valheims lore, who got to introduce himself and his creative process!
And now, as usual, over to the teasers!
Since its almost yuletide, we wanted to show you some of the tasty-looking dishes we have cooked up in the Ashlands kitchens. May we tempt you with some Mashed Meat, a Piquant Pie, or perhaps a Spicy Marmalade?
Of course, you cant cook without ingredients. Not much can grow in the hot and arid landscape of the Ashlands, but some plants are resilient enough to still thrive there. We thought wed give you a glimpse of what they will look like:
And last, but the very opposite of least, we want to show you a hint of how absolutely badass youll be able to look in the Ashlands:
Aside from some regular fixes and tweaks, this patch features two special things that we really hope you will appreciate! Firstly we have changed the seasonal items to be set to activate depending on the date. Since we're in December, that means the yuletide items will be available right now! And the second highly requested feature is that we have added keyboard/mouse support for Xbox, so that you can play the game however you prefer! Happy holidays!
[quote]This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Public Test branch by right clicking Valheim in your Steam library, and then select Properties. In the new window, select Betas and type in the code yesimadebackups. The Public Test branch should now be available for you to choose from. Please leave any feedback you may have in the appropriate channel in our Discord, or in the appropriate forum on our website. As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers. As the password indicates, please make sure to make backups of your save files before playing.[/quote] This patch features some further fixes and tweaks, but hopefully it should be ready to be moved to the live branch soon!
[quote]This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Public Test branch by right clicking Valheim in your Steam library, and then select Properties. In the new window, select Betas and type in the code yesimadebackups. The Public Test branch should now be available for you to choose from. Please leave any feedback you may have in the appropriate channel in our Discord, or in the appropriate forum on our website. As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers. As the password indicates, please make sure to make backups of your save files before playing.[/quote] Some tweaks and fixes to the PBT today!
[quote]This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Public Test branch by right clicking Valheim in your Steam library, and then select Properties. In the new window, select Betas and type in the code yesimadebackups. The Public Test branch should now be available for you to choose from. Please leave any feedback you may have in the appropriate channel in our Discord, or in the appropriate forum on our website. As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers. As the password indicates, please make sure to make backups of your save files before playing.[/quote] Aside from some regular fixes and tweaks, this patch features two special things that we really hope you will appreciate! Firstly we have changed the seasonal items to be set to activate depending on the date. Since we're in December, that means the yuletide items will be available right now! And the second highly requested feature is that we have added keyboard/mouse support for Xbox, so that you can play the game however you prefer!
Greetings, vikings!
November is pretty dark and dreary, but we hope to brighten the darkness with this blog post!
As you may have noticed, we released a patch earlier this month which both featured a Unity upgrade as well as some seasonal items for autumn. Unfortunately it was released from the Public Test Branch a bit later than we had hoped, which meant that you didnt get the jack-o-turnip and the pointy hat until after Halloween was over. Were sorry about this, but we will make sure to switch this system to an automatic one in the future, so that you will always have the seasonal content available during certain times of the year!
But as always, on to the teasers!
We want to start off this post by showing off one of the new armour designs for the Ashlands, now fully modelled and textured. Since fire is not only a symbol of destruction, but also of rebirth and new beginnings, we have named this set after one of the two first humans in Norse mythology: Embla.
And as you may recall, we have said that Fortress time! will be a central part of the Ashlands. This is still the case, and we wanted to show you a current peek of one of the eponymous fortresses. Of course, it will not just be the wall on its own that you have to get past
Last time we showed you some weapons that will be added to the game with the Ashlands update. Many of you pointed out that they didnt look particularly magical or special compared to the earlier concept art, and you are correct. We wont tell you just yet how you will be achieving the extra power boosts for these weapons, but we wanted to show you one of them in a more final form:
Some small, but still very much important, fixes for this patch!
Some small, but still very much important, fixes for this patch!
We have a further list of hotfixes for you today!
We have just a small hotfix for you today!
We know it's a bit late, but this patch finally brings the Jack-o-turnip and the new pointy hat to the default branch of the game! Hopefully we will be able to change our system for this fairly soon, so that the seasonal content can simply be tied to specific dates in the future, instead of having to pass through the Public Test Branch before being released. Aside from the autumn items, this patch also entails an engine upgrade to Unity 2022. Because of this Unity upgrade, please note that worlds used in this update will not be backwards compatible with earlier versions of the game.
[quote]This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Public Test branch by right clicking Valheim in your Steam library, and then select Properties. In the new window, select Betas and type in the code yesimadebackups. The Public Test branch should now be available for you to choose from. Please leave any feedback you may have in the appropriate channel in our Discord, or in the appropriate forum on our website. As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers. As the password indicates, please make sure to make backups of your save files before playing.[/quote] Some minor fixes to the PTB! If all is well, it should soon be moved over to the default branch.
Hello, vikings!
Its time for another monthly check-in! As you may have noticed, there is currently a patch out on the Public Test Branch, which we as always invite you to play! It features an engine update but also some seasonal content like the Jack-O-Turnip and a brand new witch hat!
Since our last blog post, we have also announced the winners of the Trial of Tyr, and we have teased you a little bit about our internal Ashlands playtesting on social media. After that playtesting post, we got a lot of questions about whether or not you will need to start a new world when the Ashlands update is eventually released. The answer to that is that it wont be strictly necessary to get the new content, but it will be something we strongly recommend in order for you to get the best experience. The same has been true for previous large updates as well, and will most likely be the case for the rest of Valheims Early Access period. You can of course still bring your current characters with you into your new worlds!
But now on to the teasers, which we know you are all waiting for! First off, we want to go ahead and show you a small selection of the new weapons youll be able to craft in the Ashlands. Pictured below is a greatsword, a regular sword, a mace and yes, dual wielding axes.
We also want to show you this mysterious contraption It looks a bit like the Obliterator, but it does something quite different. What do you think this might be used for?
Weve previously shown you a bit of the Ashlands and what they look like where you will first set foot. But lets also take a new peek at what theyre like further inland, where the lava can dominate pretty large areas! Crossing these lakes of molten rock will be a challenge of its own, we assure you
You have been asking for the jack-o-turnip, and here it is! We have also added a new seasonal item this year, in the form of a very stylish and pointy hat, which we really hope you'll enjoy. Aside from the seasonal content, we have a couple of fixes for you, and this patch also entails an engine upgrade to Unity 2022. Because of this Unity upgrade, please note that worlds used in this update will not be backwards compatible with earlier versions of the game. Therefore, be extra sure to make backups this time.
Just a small bunch of fixes this time around!
We have a small set of fixes for you to test out today!
The time has come to announce the winners of the very first Valheim speedrun competition The Trial of Tyr! We're so impressed by everyone who attempted this difficult challenge and we want to thank everyone who gave it a go. But now, without further ado, we present to you our three champions:
Just a small hotfix! Patch notes: * Fixed an issue that caused languages to not be displayed properly while changing language in-game * Fixed character limit in chat window
A chunky set of fixes are coming your way in today's patch! We've got snap point adjustments, mini-boss fixes, UI corrections, and more! It also includes an update to dedicated servers, where you will now properly be able to use world modifiers there. See the dedicated server manual for further instructions.
A couple of additional fixes to the PTB today, including some bug fixes to the map and to the barber station!
Well met, travellers!
Summer has reached its end, but the Ashlands remain hot as ever. As you might have seen on social media a couple of weeks ago, we shared another piece of concept art this time a light armour design. That brings us up to three separate armour sets for the Ashlands, which means there should hopefully be something youll like regardless of your playstyle!
Last time we focused a lot on the landscape and terrain and weve shown off another landscape image on social media since then too so this time we figured wed take another look at the Ashlands inhabitants instead. Like we have said many times already, game development is an iterative process and things often change over time. For example, we have ended up giving a new look to the Bonemaw Serpent, which lives in the seas surrounding the biome. Keep an eye out for those sharp spikes when youre sailing!
We also felt that there was a type of enemy lacking. Oftentimes when we need inspiration we look back at the Black Forest, and this time was no different. By borrowing some aspects from the greydwarfs we have added this subcategory of Charred, which currently make up for quite a large portion of the Ashlands population:
Were also of course filling out the landscape with various kinds of structures. You know by now that Valheim carries plenty of traces of old civilisations, and the Ashlands will be no exception. And even while most of the biome will be a fiery wasteland, the old ruins will still have kept a thing or two intact. Well let you discover for yourselves what can be found there, so for now well just show you the Blender version of what they can look like:
With the submissions for our Trial of Tyr closing last week, we would like to thank and commend everyone who managed to complete the game on hard mode! Were all very impressed with how fast some of you really managed to get through the game, and we will reveal the winners shortly!
Some adjustments to the previous patch! Most notable, we fixed the issue where your keybinds wouldn't save correctly, but a handful of other fixes are in this patch as well!
Welcome to the first bug fixer patch since Hildir's Request was released! As you can see it's quite a list, with various fixes to things such as the snapping system and the enemies. One of the more notable fixes is of course the added functionality which lets you use the world modifiers on dedicated servers as well check out the dedicated server manual for the full instructions for that!
Hello again vikings!
As you may have noticed, we took a small break from these monthly updates while the Hildirs Request update was on the Public Test Branch. Much like with the Mistlands, we felt that it wouldnt make for too much interesting reading while we were mostly looking at bug fixing and the like. But now Hildir has properly arrived in Valheim and we shall go back to the monthly blog posts!
In case youve managed to miss it though, Hildirs Request features a new merchant who will sell you some new and fancy clothing to wear around your house after you have helped her with her requests, which entails going after some mini bosses who have laid their claim on some dungeons around the world. The update also features world modifiers to make your game easier or harder, or somewhere in between, so customise away!
While the bugs were dealt with in Hildirs Request, we have also been continuing to work away at the Ashlands. For example, weve been experimenting with the terrain generation to make it so that the Ashlands never border any other biomes other than Ocean. The journey there will be perilous, so youd better be ready for it before you set sail!
The terrain generation has also been focused on the various levels of elevation in the biome itself. We want it to feel exactly right not like the large flats of the Plains nor the craggy hills and valleys of the Mistlands and that requires a lot of iterations. We do believe were getting close to the kind of terrain we want now, especially when we get to come upon places like this:
But youd better be careful around that lava, because its going to hurt an awful lot to step in! At least for those who havent adapted to the infernal landscape, that is.
Its not all going to be fire and lava, though the area is called the Ashlands for a reason! We have been working on getting different areas of the biome to feel distinct as well, with more trees and deep layers of ash closer to the coastline and more lava the further inland you go. Once upon a time the Ashlands was a lush forest full of life, before devastation happened
And last, we also hope you havent missed that we have a speedrun competition going! Set the game to hard mode, kill all the bosses as fast as you can, and record the whole thing for a chance to lay claim to your very own unique viking tankard to celebrate your victory! You can read more about the competition and how to enter here.
The time has come for all those who have stocked up on gold from troll caves and fuling villages! Said gold is the prime currency in the world of Valheim after all, and there's a new vendor in the tenth realm where you can spend your riches. For as you know, Haldor is not the only merchant in the family and his sister Hildir has made her way to Valheim at last. But she has had some trouble on the way, and it appears most of her stock has gone missing. When you find her, she might request some help! By completing the tasks she has for you, you will unlock more things to buy from her both new clothing as well as some other items that might come in handy in your base. This update also brings some long awaited server modifiers; select a lower difficulty for a more casual experience, ramp it up for a hardcore playthrough, or come up with a mix of your own! Besides general difficulty, you will find settings for portals, resources, raids and more, all so that you can customise your experience to your viking heart's content.
[quote]This update is for the Public Test version of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Public Test branch on Steam by right clicking Valheim in your Steam library, and then select Properties. In the new window, select Betas and type in the code yesimadebackups. The Public Test branch should now be available for you to choose from. To access with Microsoft / PC Game Pass, launch the Xbox Insider Hub app. Navigate to Previews, and then find Valheim Public Test. Select Join. Wait for the registration to be complete to be directed to the Store and then install Valheim Public Test. Be aware that there might be some minor offsets between the PC and console versions, but that we are aiming to keep the two as consistent as possible. Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam. As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers. Please make sure to make backups of your save files before playing.[/quote] Yes, we know we've said before that we hoped the last patch was going to be the final one before we release Hildir's Request to the default branch, but third time's the charm, right? If all things go well, we shouldn't need to make any further fixes after this in order to release it properly. After the last PTB patch a lot of you were upset that we did some changes to the newly added quick-stack function. In this patch, you'll find that it has been altered to once again be done with a single button press, but the inventory will automatically open up (and then close again) so that you can still see what you're actually doing with your inventory. Hopefully this is a change that will make most of you happy!
[quote]This update is for the Public Test version of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Public Test branch on Steam by right clicking Valheim in your Steam library, and then select Properties. In the new window, select Betas and type in the code yesimadebackups. The Public Test branch should now be available for you to choose from. To access with Microsoft / PC Game Pass, launch the Xbox Insider Hub app. Navigate to Previews, and then find Valheim Public Test. Select Join. Wait for the registration to be complete to be directed to the Store and then install Valheim Public Test. Be aware that there might be some minor offsets between the PC and console versions, but that we are aiming to keep the two as consistent as possible. Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam. As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers. Please make sure to make backups of your save files before playing.[/quote] A few issues managed to sneak past our watchful gaze in the last patch, so here's a small hotfix to hopefully solve everything!
[quote]This update is for the Public Test version of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Public Test branch on Steam by right clicking Valheim in your Steam library, and then select Properties. In the new window, select Betas and type in the code yesimadebackups. The Public Test branch should now be available for you to choose from. To access with Microsoft / PC Game Pass, launch the Xbox Insider Hub app. Navigate to Previews, and then find Valheim Public Test. Select Join. Wait for the registration to be complete to be directed to the Store and then install Valheim Public Test. Be aware that there might be some minor offsets between the PC and console versions, but that we are aiming to keep the two as consistent as possible. Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam. As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers. Please make sure to make backups of your save files before playing.[/quote] We have some more adjustments to make to Hildirs Request, but were now crossing our fingers that this will be the final patch before we can finally release it beyond the PTB. The patch log is quite chunky this time, with a variety of fixes and improvements for you! This also includes something a lot of people have asked for, which is a more practical use for all the new cosmetic everyday wear you can buy from Hildir. They'll now make your chores a bit easier by decreasing the stamina use for various household tasks.
We hope youre all having a fun time with Hildirs Request so far! Weve got a few miscellaneous fixes for you today which should hopefully make everything a bit smoother.
[quote]This update is for the Public Test version of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Public Test branch on Steam by right clicking Valheim in your Steam library, and then select Properties. In the new window, select Betas and type in the code yesimadebackups. The Public Test branch should now be available for you to choose from. To access with Microsoft / PC Game Pass, launch the Xbox Insider Hub app. Navigate to Previews, and then find Valheim Public Test. Select Join. Wait for the registration to be complete to be directed to the Store and then install Valheim Public Test. Be aware that there might be some minor offsets between the PC and console versions, but that we are aiming to keep the two as consistent as possible. Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam. As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers. Please make sure to make backups of your save files before playing.[/quote] Haldor is not the only merchant in the family and his sister Hildir has made her way to Valheim at last. But she has had some trouble on the way, and it appears most of her stock has gone missing. When you find her, she might request some help! This update also brings some long awaited server modifiers; select a lower difficulty for a more casual experience, ramp it up for a hardcore playthrough, or come up with a mix of your own!
This patch includes a lot of optimisations for many underlying systems of the game this to improve in-game performance for both small and large worlds, network performance, load times and to drastically decrease save file sizes. We hope that these changes will be a significant improvement for some of you! Youll also find the midsummer items enabled again, so place down a maypole and go dancing!
Further problem solving in today's patch! Like last time, this patch makes your saves significantly less backwards compatible than other patches, so make sure you really do make extra backups this time. As always, we will do our best so that you will be able to continue with your save files when this goes live, but there is always a risk that you might have to restore your backups when playing on the public test.
Hello vikings! Lately we have been getting a lot of questions regarding mods, and what we as a company approve of as well as what we dont approve of. Therefore we thought wed try and clear things up a little bit. First of all, while we dont have any official mod support, we are definitely happy to see that people are engaging with our game and creating their own mods for it. Its definitely flattering that you want to be creative and add your own ideas! Iron Gate not having any official mod support essentially means that any creating and using of mods is done at your own risk, and that we cant guarantee that mods will be compatible with newer versions of the game. The thing that weve been getting the most questions about, however, is the phenomenon where mods cost money. We definitely understand that you spend a lot of your time on creating a mod, and that you might want financial compensation for that, but Iron Gate does not condone locking modded content behind a paywall. We feel that charging money for a mod is against the creative and open spirit of modding itself, and therefore we urge all mod authors to make their mods freely available to all who want to play them. This should include the whole mod, and not just have part of the mod available for free while another part of it costs money. If you want to show your appreciation for a mod author you can of course still support them with a voluntary donation, but we do not want payment to be a requirement to access a mod. Additionally, we would also greatly appreciate it if mods made it clear that they are unofficial mods, both in game and on any website where the mod is available. Sometimes joining a modded dedicated server will automatically trigger a download of a mod, and we simply want to avoid confusion for players so that they can know whether or not they are playing a modded game. Valheim already has a feature for this, where you can simply have your mod trigger a popup in game, which will inform the player that their game is running with a mod. Thank you all for taking our wishes into consideration! Best regards, The Iron Gate team
Just some minor fixes before the weekend! Please remember to read the disclaimers on the previous two PTB patches (0.216.5 and 0.216.6) * A backup is made when starting a world in a new version * Fixed a world load issue between versions
Some additional fixes to the current Public Test Branch patch! We have fixed all the known issues from before, but please do report any new issues you come across. Finally were able to release this patch to Xbox as well, complete with all the changes that were added in 0.216.5. Like last time, this patch makes your saves significantly less backwards compatible than other patches, so make sure you really do make extra backups this time. As always, we will do our best so that you will be able to continue with your save files when this goes live, but there is always a risk that you might have to restore your backups when playing on the public test. Should this patch not be problem free, we will roll it back for the time being, and return to it at a later date. Therefore it is extra important that you make your backups this time. * Animation & attack issues when at low framerate fixed * Exp gain/loss correct again * Duplicate world/character name fix and file handling fixes * Memory leak fixed * Minimap text input fix for certain Asian languages
Greetings vikings, and welcome to this months status report!
All things Valheim are continuing to move forward over here, though they have been happening a bit more behind the scenes. Piktiv and Fishlabs are still hard at work with solving Xbox issues, and were currently testing the most recent patch on our Public Test Branch. Please test it if you havent already, but also please note that its extra important to make backups this time! If we discover any issues with this patch, we will roll it back for the time being, and return to it at a later date.
This potential rollback would be so that we can get the Hildirs Quest update out to you as soon as possible. That particular update might also get a slight name change upon its release, as Hildirs Quest was mainly intended as a working title, but rest assured that the name change doesnt change what the patch actually contains. If everything works out the way we hope it will, this should be the last blog post before the update is released for testing, so we want to give you one last teaser image before then:
Were of course continuing to work away on the Ashlands as well! Were currently trying to nail down some story aspects with the help of our lore writer Lee. If you want to do a more deep dive into the Valheim lore, we can recommend that you check out the podcast episode he was a guest on the other week!
Last time we mentioned that weve been making some drops for the Ashlands enemies, and now we thought wed show some of them off. Here we have a feather, a tooth, and a heart looks almost like were setting up for some sort of ritual sacrifice! What theyll actually be used for though, youll have to wait and see:
As hostile as the Ashlands biome might look, however, its not only going to be filled with fearsome enemies. Some creatures will still be more afraid of you than you are of them, like this little fellow for example! Were currently calling it cadaver-Bengt, but thats most likely going to change
[quote]This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Public Test branch by right clicking Valheim in your Steam library, and then select Properties. In the new window, select Betas and type in the code yesimadebackups. The Public Test branch should now be available for you to choose from. As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers. As the password indicates, please make sure to make backups of your save files before playing.[/quote] This patch includes a lot of optimisations for many underlying systems of the game this to improve in-game performance for both small and large worlds, network performance, load times and to drastically decrease save file sizes. We hope that these changes will be a significant improvement for some of you. This does mean, however, that this patch is extra prone to have introduced some new and obscure bugs that we have yet to find, so any additional testing and bug reporting on this is greatly appreciated! Be sure to report them in our Discord in the public test channel or by filling out this form. On a very important note, this patch makes your saves significantly less backwards compatible than other patches, so make sure you really do make extra backups this time. As always, we will do our best so that you will be able to continue with your save files when this goes live, but there is always a risk that you might have to restore your backups when playing on the public test. Should this patch not be problem free, we will roll it back for the time being, and return to it at a later date. Therefore it is extra important that you make your backups this time.
Welcome to another peek behind the Valheim scenes!
First things first: Xbox players will likely (unfortunately) be aware of some issues that are still persisting with the console version, but you can rest assured that our Xbox teams at Piktiv and Fishlabs are working as hard and fast as they can to solve these issues. Keep an eye out on our website and our social media channels for updates and patch notes!
On a more fun note, we of course have some new content to tease you with this month as well! The Ashlands are continuing to develop, both art-wise and mechanics-wise. Last time we mentioned that something called Fortress time! would be an important aspect of the biome, and you might have seen something relating to that on social media recently. Heres another look at that particular something, because you cant have Fortress time! without some sturdy siege engines, right?
Of course, it wont be just the fortresses themselves that are challenging, but also the creatures who guard them. Weve already shown you some concept art of the Charred a while ago, as well as some earlier models of the Fallen Valkyrie, but now we want to show you their current state:
And though it wont be guarding the fortresses, we also want to give you a new look at what shape the Bonemaw Serpent is taking, though its still a work in progress! As you can tell, the Ashlands creatures have been getting quite a bit of attention lately, and were also working out what their drops will be. And then later comes the question of what those drops will be used for
When it comes to Hildirs Quest, things are starting to really fall into place! There will be mini-bosses, new clothing, a wide range of server modifications, and more! With mostly testing left to do, we hope to be able to bring it out to the Public Test Branch and Flight in the next month or two. For now, we want to show you one more sneak peek of the clothes youll be able to add to your vikings wardrobe though they will not be all that easy to obtain:
Todays patch includes some further fixes for Xbox issues, among other things! There will be a few more patches before all the Xbox issues have been fully resolved, but this is at the very least a step in the right direction.
Some further fixes today!
Unfortunately everything wasnt as patched up as we believed last time, and there are still some issues with the world loading on Xbox. Were working as fast as we can to fix it, and this is hopefully a step in that direction (although its not entirely done yet)!
In this patch we finally have a fix for the issue that caused worlds of a certain size to be reset to Day 1 on Xbox consoles. We are deeply sorry that people have been losing progress, and we hope that things will run smoothly from here on out. If you have lost progress, you should now be able to restore some of it by using the Manage saves section in the main menu, provided that you still have backups with sufficient data. This version may be displayed in the logs as .305 but .300 in the menu because of platform differences, but these are in fact the same version. We will rework the versioning for this in an upcoming patch and apologise for any confusion.
Time for some hotfixes! This patch should fix an issue where Xbox players and PC players got different heightmaps, which could cause a player to appear to fly in the air or walk below ground. Unfortunately, if an Xbox player has built in an area like this, this change will cause buildings to collapse. We sincerely apologise for this, but it was important to make this change now to prevent further issues later down the line. Something else that we are working on is a fix to the issue where Xbox worlds have been resetting to day 1 after reaching a certain size. We have identified the problem and believe we have found a solution to it, which should be featured in the next patch. For now, we apologise and thank you for your patience. Remember that you can use the Manage Saves button in the world selection to recover an earlier version of your world if youve run into any world issues. And also, if you are having an unplayable game in the latest patch, you can always run the last stable version by changing to the default_old branch on Steam.
Greetings vikings!
Since our last blog post we have hit quite a big milestone for Valheim, namely releasing the game on Xbox! If you havent seen the cool trailer we made for that yet, you can check it out on our Youtube channel. Like we have promised ever since the announcement, there is full crossplay support, so you can play with your friends regardless of what platform youre on. So if youre a long-time Steam player who has been longing to get your console friends to visit your viking base, now is the time to convince them! We are aware of some bugs and issues, which we hope to have fixed as soon as possible, but we hope that the Xbox version is working smoothly for most players. If youre experiencing any bugs, please make sure to report them to our bug tracker!
To celebrate the release we also have a 20% discount in our official merch store. The sale is active for another week, so if you want to grab yourself some nice Valheim items now is the time to do so!
But of course, the Xbox release isnt all that has happened in the past month! Weve also continued working on the Ashlands, and if you follow us on social media you might have seen some tests for what some Ashlands buildings might look like, as well as some further enemy designs!
Today wed like to share a more recent version of the terrain of the biome. Can you feel yourself melting in the heat already?
While some graphical assets are already being worked on, were also fleshing out the gameplay loop of the Ashlands biome. Youre already used to going dungeon delving, but this time were testing out the concept of Fortress time!. Exactly what that will entail, wellyou might be able to guess!
On the subject of the Hildirs Quest update, we thought we would share some further details about Hildir herself. She has a few things in common with her brother Haldor, like for example that you will be able to find her where she has stopped with her wagon and lox. But why does her camp look so empty?
Hildirs camp is not the only new location that will be featured in that update, however. Particularly helpful vikings or very lucky explorers will be able to find a few other new and mysterious places scattered across the world. Well let you find out what secrets they hold by yourself, but we advise that you prepare yourself before venturing forth!
For Hildirs Quest were also looking at some quality of life updates which you might have spotted on social media namely a way to move items to and from chests in stacks, as well as a way to toggle manual snapping when building, for better precision.
Time for some hotfixes! Aside from what we address in this patch, we are also looking into an issue related to some worlds being reset when playing on Xbox. Additionally, we have a fix for an issue that could cause worlds to be different on Xbox versus PC, which could cause buildings to break. These two issues have been our highest priority and are working as fast as we can to get them fixed and implemented! An important note here, is that when this is fixed it means that certain worlds on the Xbox version will have terrain changes in small areas of the world. Worst case, if youve built a lot in one of these areas, buildings there may break. Unfortunately there is no better solution for this, as the areas need to match with the PC versions for crossplay and all future world generation, and we truly apologise for the trouble this causes some players. Luckily this is something only a small number of players will notice at all. We try our best to ensure that these issues do not happen, but sometimes its unavoidable and we are truly sorry for any inconvenience. Remember that you can use the Manage Saves button in the world selection to recover a world if youve run into any world issues. And also, if you are having an unplayable game in the latest patch, you can always run the last stable version by changing to the default_old branch on Steam.
Time for another patch with a chunky assortment of fixes! Several bugs have been corrected (both coding bugs and Seeker behaviours) and some Quality of Life improvements have been made, along with some performance optimisations. We have also added a save button, so you no longer have to worry about when your last autosave might have been.
Time for another patch with a chunky assortment of fixes! Several bugs have been corrected (both coding bugs and Seeker behaviours) and some Quality of Life improvements have been made, along with some performance optimisations. We have also added a save button, so you no longer have to worry about when your last autosave might have been.
Greetings vikings!
Its been another month and its time for another look into how the development of Valheim is going!
In case you missed it, we released quite a large patch last week, which contained a lot of bug fixing and improvements. It also added a new hexagonal door, which a lot of you had been asking for ever since first encountering the dvergr in the Mistlands! We were also able to start adding some accessibility features, such as a setting for disabling flashing lights, and the option to toggle the Hugin hints. Its just the tip of the iceberg when it comes to accessibility, and we hope to eventually be able to accommodate a lot of the suggestions you all sent in after the last development blog!
Last time we promised to be a lot more open with the development of the Ashlands than we were with the Mistlands, and if you follow us on social media youve been able to see some concept art of weapons and fortresses, as well as some terrain tests! You might even have caught a glimpse of some early 3D models! On the sites where its possible to blur the images before viewing, we make sure to do so, so that you can avoid spoilers if you want to.
Its really fun to be able to read your comments about the design ideas this early in the process, and we hope youre enjoying it as much as we are! Right now we would like to show you another piece of enemy concept art. What if the waters around the Ashlands were inhabited by something that made it a little bit harder to reach the shore?
[spoiler]
[/spoiler]
While the pre-production of the Ashlands is in full swing with concept art and terrain tests, were also working away on the Hildirs Quest update! It will for example (finally!) feature a way to wear helmets while still having your hair visible. Weve already teased a bit about it on social media, but itll look something like this:
Another thing were looking at for Hildirs Quest is playtesting some new server settings. Were trying out a hard mode and an easy mode, but also a casual mode where you wont lose gear upon death. The normal mode will still always be the best balanced version of the game, but we hope adding more ways to play the game can both provide a challenge to experienced players and open the game up to players who would rather take a calm and relaxed approach.
Finally, wed just like to leave you with one more little teaser about this whole update. We have already mentioned that Hildir will be a new NPC, and so we thought wed offer you a small glimpse of the place where youll be able to find her
[spoiler]
[/spoiler]
Time for another patch, and its a chunky one! This patch should fix a lot of various bugs and issues, and we hope theres something in here for everyone. For example, the ballista now has two modes: one where it will still shoot at anything in its range, but also a new mode where you set a specific target by presenting it with a trophy of your choice. We have also added two new items for you! One is a buildable version of the hexagonal gate you have seen at the various Dvergr strongholds in the Mistlands, and the other is a very stylish hat for all you master fishers out there. You may be in Valheim to prove your worth to Odin, but sometimes you simply have to prove yourself worthy of a cool hat as well.
Just a small patch with some additional tweaks!
Time for another patch, and its a chunky one! This patch should fix a lot of various bugs and issues, and we hope theres something in here for everyone. For example, the ballista now has two modes: one where it will still shoot at anything in its range, but also a new mode where you set a specific target by presenting it with a trophy of your choice. We have also added two new items for you! One is a buildable version of the hexagonal gate you have seen at the various Dvergr strongholds in the Mistlands, and the other is a very stylish hat for all you master fishers out there. You may be in Valheim to prove your worth to Odin, but sometimes you simply have to prove yourself worthy of a cool hat as well.
Happy new year, vikings!
We opted out of writing these regular development blogs for the last part of 2022, figuring there wasnt much more we could tell you that wasnt about announcing the Mistlands update itself! But now we have passed that particular milestone, and its time to look towards the future.
First though, we want to say a most heartfelt thank you to all of you who played the Mistlands during the Public Test phase, and to all of you who have played the update since it was released properly. Thank you for your feedback, for your thoughts and for your time! With Mistlands being such a large and long-expected update, it was quite scary to finally reveal it to all of you, and it was such a relief to see how much you liked it!
But now to the future, for real.
Our next big biome update is going to be the Ashlands, and we have begun with the pre-production of that biome by creating some concept art and trying to work out the feeling we want the biome to have. It will be quite different from what were all used to, given that the Ashlands is a large chunk of land at the far south of the map, rather than small islands spread out over the world.
When it comes to development itself, there is something we would like to do very differently this time. With the Mistlands, we were very secretive. This is great for those who want to discover as much as possible for themselves (which is the main reason why we kept so much hidden), but its also not very transparent. Therefore, our ambition with the development of the Ashlands is to show you a lot more of the process. This will mean you will see things in their early stages, and maybe even things that wont end up making it into the game at all, but you will also hopefully have a better understanding of how far along the development has gotten. Well be trying this out for the Ashlands development period and see how it goes, and wed like to start off right away by showing you some enemy concepts:
As you might be able to guess from these images, our current design vision for the Ashlands is that its a land of the dead, as well as a place with quite a volcanic nature. Were really looking forward to exploring the concept and finding out where it will lead us, and were excited to have you along for this journey!
If youre concerned about the Ashlands taking a long time to develop, you can rest assured that we have some fun things planned for you between then and now. Something you already know is that Valheim will get an Xbox release early this year, and with the crossplay support you will be able to play with your console-bound friends. We have also talked about adding some new difficulty settings, and we are working on something which were currently calling Hildirs Quest! While the programming and QA folks were busy working out the final bugs of the Mistlands, our artists got creative and designed some brand new clothes for your characters, which became the start of this little update. The clothes might still get further changes, but we think theyre looking pretty nice so far!
Hildirs Quest will also have some other fun things, like an additional NPC (the eponymous Hildir herself) and a way for you to re-style your existing characters hair! Dont worry though, an update like this wont be taking any significant time away from the development of the Ashlands. Due to the nature of game development, not everyone can work on the same thing at the same time, and working on something like Hildirs Quest will ensure that the Ashlands pre-production can proceed while the team works as efficiently as possible.
Another thing we want to do in the future is to improve the accessibility of the game. This is long overdue, but we want to finally add some options so that more people can enjoy Valheim. If you have a disability or any other factor that affects your gaming, you are more than welcome to send us an email and tell us a bit about it and about any solutions you can think of that would improve your experience.
Before the holiday season truly kicks off we have a few more bugs that we wanted to address! In this patch you can expect some adjustments to various crafting recipes, further fishing fixes, as well as tweaks to several Mistlands enemies. We also found a way to optimise the game to make your RAM a whole lot happier!
[quote]This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Public Test branch by right clicking Valheim in your Steam library, and then select Properties. In the new window, select Betas and type in the code yesimadebackups. The Public Test branch should now be available for you to choose from. Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum here on Steam. As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers. As the password indicates, please make sure to make backups of your save files before playing.[/quote] Before the holiday season truly kicks off we have a few more bugs that we wanted to address! In this patch you can expect some adjustments to various crafting recipes, further fishing fixes, as well as tweaks to several Mistlands enemies. We also found a way to optimise the game to make your RAM a whole lot happier!
Gather your friends and gear up, for its time to embark on the voyage to the Mistlands! We have worked hard on this update for the past nine months now, and were so happy to finally be able to share it with all of you.
We would like to say a big thank you to everyone who has participated in the Public Test period for this update, as your feedback has been very helpful. Given that Valheim is in Early Access some things are still subject to change, of course, but right now we feel assured that the Mistlands update is stable and ready for all of you.
An important thing to note is that the Mistlands biome will only generate in areas you have not yet discovered. Therefore, if you have explored a lot of your world, you might be better off starting a new one in order to actually be able to travel to the Mistlands. As per usual, mods will also most likely cause the game not to launch, as they are only compatible with the latest Live version of the game. If you have mods, you will either need to remove them or wait for the mod to be updated before you can play.
If you have managed to keep yourself from playing during the Public Test period we suspect youre rather eager to dive into the game by now, so we wont make this post particularly long. Youll find the full patch notes behind the spoiler marker further down in this post, below the abbreviated version. You will also find the gameplay trailer, in case you want to take a peek at what the Mistlands will hold before you enter.
We do have one more treat for you though! You might remember the Viking trio from our Hearth & Home trailer last year, and you can now rest assured that their adventures arent over. See for yourself what their journey to the Mistlands looks like in this brand new animated trailer:
[previewyoutube=TyHAvmBKK50;full][/previewyoutube]
[quote]This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Public Test branch by right clicking Valheim in your Steam library, and then select Properties. In the new window, select Betas and type in the code yesimadebackups. The Public Test branch should now be available for you to choose from. Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum here on Steam. As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers. As the password indicates, please make sure to make backups of your save files before playing.[/quote] One more small patch before the weekend!
[quote]This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Public Test branch by right clicking Valheim in your Steam library, and then select Properties. In the new window, select Betas and type in the code yesimadebackups. The Public Test branch should now be available for you to choose from. Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum here on Steam. As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers. As the password indicates, please make sure to make backups of your save files before playing.[/quote] A huge thanks to everyone who has participated in the Public Test so far! We have fixed a bunch of the bugs and issues discovered over the past week and a half, and would like to invite you to test some more before we can release this update to the Live game. One of the big things we have fixed is the fishing, where you couldnt properly pick up fish when they were on land. Now you should be able to embrace your inner fisher properly! Some building related things have also been adjusted, such as the resource cost for building many of the new pieces. Additionally, the ballista has gotten some tweaks done to it, and some mobs have gotten a stern talking-to about how to behave. Another thing we think youll enjoy is that weve enabled the Yule items again, seeing as its that time of the year! The old Yule tree and Yuleklapp are there of course, as well as some new items
It's once again time for the Steam Awards!
Valheim is eligible for the "Labor of Love" category this year, so if you've had a chance to try out the Mistlands update in the Public Test Branch and think we've done a good job with it, we would be honored if you would give us your nomination!
And regardless of whether or not you're going to nominate us, we still hope you're having a good (though dangerous) time in the Mistlands!
/The Iron Gate Team
[quote]This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select Properties. In the new window, select Betas and type in the code yesimadebackups. The Public Test branch should now be available for you to choose from.
Be aware that there might be some minor offsets between the Steam version and the Game Pass version, but that we are aiming to keep the two as consistent as possible.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum here on Steam.
As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
As the password indicates, please make sure to make backups of your save files before playing.[/quote]
At long last its finally here the voyage to the Mistlands! We have worked hard on this update for the past nine months now, and were so happy to finally be able to share it with all of you.
Please keep in mind that this is still the Public Test version, and that there will possibly be several patches to fix bugs and improve the balance of the game before this update is released to the Live version of the game. Your feedback during this testing period is highly appreciated, so please tell us what you think!
An important thing to note is that the Mistlands biome will only generate in areas you have not yet discovered. Therefore, if you have explored a lot of your world, you might be better off starting a new one in order to actually be able to travel to the Mistlands. As per usual, mods will also most likely cause the game not to launch, as they are only compatible with the Live version of the game. If you have mods, you will either need to remove them or wait for the mod to be updated before you can play.
Were guessing you want to dive straight into the game now, so we wont make this post any longer. Youll find the full patch notes behind the spoiler marker further down in this post, below the abbreviated version. Please be extra mindful of flagging your spoilers this time, for the sake of those who havent had the chance to play yet and want to discover things on their own. Other than that, we just want to give you this gameplay trailer to show you what you can expect lots of spoilers ahead, obviously:
[previewyoutube=cZOuBjvETR8;full][/previewyoutube]
One more bug fixing patch to some PlayFab related issues. And the Jack-o-turnip is buildable now too, to brighten up those dark autumn nights
[quote]This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Public Test branch by right clicking Valheim in your Steam library, and then select Properties. In the new window, select Betas and type in the code yesimadebackups. The Public Test branch should now be available for you to choose from. Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum here on Steam. As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers. As the password indicates, please make sure to make backups of your save files before playing.[/quote] One more bug fixing patch to some PlayFab related issues. And the Jack-o-turnip is buildable now too, to brighten up those dark autumn nights
Another round of bug fixing for the crossplay function. There are some further known issues still, but we're working on having them solved as soon as possible! * This patch features multiple changes from the PlayFab backend. The majority of these changes include stabilising connection issues, as well as fixing send/receive limitations in multiplayer. If youd like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!
This is just a small bugfix patch to correct some issues that arose after the crossplay patch. * Removed maypole & midsummer crown (sorry) * Multiple server instances on the same computer is now allowed * The game launches with vulkan by default on Linux * Profanity filter fixes * Server DOCKER launch script added (see server manual pdf for details) If youd like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!
Hello and welcome to the Crossplay patch! This patch includes full crossplay support, which means that you will be able to play with any other Valheim player, no matter where theyre playing from. If your friends get the game through a different platform, youll be able to join their game and show them the ropes. Or why not invite them over to your world and show them all your cool buildings? Our friends at Piktiv have worked hard to make sure the game looks and feels the same regardless of what platform youre using, but the patch does entail a minor change to the GUI in the starting menu in order to make other peoples worlds as smooth as possible. If youre playing as a Steam player with other Steam players, it will work just the same as before (with the addition of now being able to mark a server as favourite). If one or more players are playing from a different platform, there will instead be a join code that you can use in order to enter the game. Dedicated server hosts will need to enable crossplay if they want non-Steam players to be able to join, and the dedicated servers will then be joinable both with the regular IP address, and with the new join codes. As always, make sure your game has the same patch version as your friends, or else connecting to each other might not work. Youll find the version number in the bottom right corner of your main menu screen.
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Public Test branch by right clicking Valheim in your Steam library, and then select Properties. In the new window, select Betas and type in the code yesimadebackups. The Public Test branch should now be available for you to choose from. Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum here on Steam. As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers. As the password indicates, please make sure to make backups of your save files before playing. This patch entails a couple of changes to prepare the game for the upcoming crossplay feature! This will be necessary in order for you to be able to play Valheim with your friends who might get the game via other platforms because we suspect you might want to show them your cool buildings, or that you might want to join them to help them find a tombstone. Our friends at Piktiv have worked hard to make sure the game looks and feels the same regardless of what platform youre using, and if youre playing as a Steam player with other Steam players, nothing will be different. You will only notice a change if youre running a dedicated server, where you can choose for it to support crossplay. If you enable this, players will be able to join the server both by using the regular IP address, or by using a join code specific to the server. As always, make sure your game has the same patch version as your friends, or else connecting to each other might not work. Youll find the version number in the bottom right corner of your main menu screen.
Greetings!
Wed like to start off with the good news that the patch we mentioned last time, which fixes an issue causing crashes and world resets, is live and working well. A big thank you to everyone who helped test it if you also want to be part of our Public Test group, you can read more about it here.
Now though, on to those development updates! If you follow us on Twitter, you might have heard the whispers that weve been working on boss related stuff. This is still in progress, and while we want the boss to be a surprise for you when you first play, we can safely say that it will be something you havent seen in Valheim before!
You might have read that we came to the conclusion that some of the steps in the Mistlands progression werent quite in the right order. We have put in a lot of work to create nice (and creepy) dungeons for the biome, but we realised they didnt serve as much of a progression purpose, nor feel as rewarding, as we wanted them to. So after some discussion we added a special extractor item used for processing and a new Core; the Black Core. Wed love to read your guesses on what theyll be used for!
Another thing we can show you is something youll notice straight away if you decide to make a new character when going into the Mistlands. Vikings were known for their fancy hairstyles, so we wanted to add a couple of more options for you is there any particular hairstyle you would like to see?
Fancy hair also needs fancy clothes! If youve got a lot of feathers lying around youll be able to use them to craft a cape luxurious enough to make Hugin jealous. Is this going to be a new favourite garment, perhaps?
We know many of you are looking forward to the Mistlands, and we are grateful for your continued patience. Although we are not quite ready to set a date, we promise it is coming, and that were working hard to make sure itll be worth the wait!
This patch consists of an important fix to a bug which would cause the game to crash, often with a reset of the game world in the process. Both the crashing and the resulting reset have now been solved, and we have also added a function to let you automatically backup your saves. If you have lost a world due to this issue prior to this patch, you can follow this guide to restore your progress. If youre playing on a dedicated server, make sure that the server host has updated the game before you play, in order to avoid unforeseen issues.
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Public Test branch by right clicking Valheim in your Steam library, and then select Properties. In the new window, select Betas and type in the code yesimadebackups. The Public Test branch should now be available for you to choose from. Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum here on Steam. As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers. As the password indicates, please make sure to make backups of your save files before playing. This patch consists of an important fix to a bug which would cause the game to crash, often with a reset of the game world in the process. Both the crashing and the resulting reset have now been solved, and we have also added a function to let you automatically backup your saves. If you have lost a world due to this issue prior to this patch, you can follow this guide to restore your progress. If youre playing on a dedicated server, make sure that the server host has updated the game before you play, in order to avoid unforeseen issues.
Hello again vikings!
We hope youve all had a wonderful summer thus far, even with the heatwaves rolling in all over the world. The Iron Gate team has taken some time off to get some new energy, as is customary here in Sweden, but now were back at our desks and are already hard at work to bring you the next Valheim update.
We are aware that there has been an unfortunate issue with crashing over the past month. A fix for this is underway and is currently being tested, and we hope to have the solution done soon. In the meantime, if you should have your game crash and your save reset as a result, you can follow this guide in order to restore your progress.
We are also working on the Mistlands! Its going to be quite a chunky update, with a lot of things we havent shown yet. Naturally it will have new resources, which also means new recipes. The other week, for example, one of our 3D artists did a lot of work on the food for the biome. The balancing still needs some work, but the menu is mostly set. Any guesses as to what the various meals could be?
Earlier in the summer we showed you a little teaser of the things you can build with the new Black Marble material which youll be able to find around the Mistlands. A lot of you seemed pretty excited about that, so we thought wed show you a bit more! Were really looking forward to seeing your creations once you get your hands on these build pieces!
Greetings vikings!
This week its time for both Midsummer and the summer solstice, which has long since been a cause for celebration here in the north! Just like last year, you can celebrate in Valheim by building your own Maypole (or Midsummer pole, as we call them in Sweden). This year weve also added a flower crown, and some more colourful banners, to make the summer even more festive. We hope youll have some fun with it!
As we added the new items, we also updated the game with the Steam Cloud save fix that we have mentioned in previous blog posts. Hopefully this should mean a smoother game experience for all of you, and we want to thank everyone who helped test the update in the Public Test branch!
Last week we revealed that Valheim will be coming to the Microsoft store as well as Xbox and will feature full crossplay support with Steam players. These ports are being handled by two external teams, while we here at Iron Gate keep focusing on the Mistlands update.
And speaking of the Mistlands! For the teasers this week, we thought wed share something thats also a bit summer themed. We dont want the Mistlands update to only be about the Mistlands we also want there to be some new content in the earlier gameplay leading up to the new biome. A significant such addition will be an upgrade to the fish; there will be new types, theyll come in different sizes, and youll be able to mount your most impressive catches on item stands! While theyre still swimming the fish will also jump above the surface, to give it all an even more atmospheric touch.
Last time we showed some concept art of the forge which will be a part of the Mistlands update. Many speculated about what it might be made of, and what you might create with it, and its a lot of fun to read your theories! Just to get you to speculate a bit further, we thought wed share a screenshot of how the model looks now that its implemented into the game:
And last, but certainly not least, we would like to show you one of the creatures you can encounter in the Mistlands. [spoiler]Ticks are quite a common summer occurrence in Sweden, after all, though thankfully they dont quite reach this size
[/spoiler]
Yet another hotfix, fixes issue with world creation caused by the steam cloud-save overhaul. Again, sorry if this caused issues for some of you.
Dedicated-server world loading fix. This patch fixes the world load issue introduced in 0.209.8, causing dedicated servers to fail to load worlds saved in the now legacy worlds/ directory (and instead creating a new empty world) Unfortunately if you already got a world-reset caused by this, try removing the broken world from "worlds_local/" (but dont touch worlds/ ). This will make the server load the original working world from worlds/ instead. We're really sorry about this, thank you for being understanding!
This patch features a couple of new things, but most importantly it fixes some issues regarding Steam Cloud saves. You as a player should not need to do anything, and the saves should be moved automatically. However, for this patch we do advise people to make backups of your saves, just in case. The bug with Steam Cloud saves would cause players to lose progress if they were playing on multiple accounts on the same PC. To solve this, we have done some changes to how the game saves: From now on cloud saves are saved under the Steam userdata folder. Local save files for dedicated servers and multi account machines will be stored in a new _local folder next to the old save file location, and the old save file location will still be there but nothing new will be saved there. You will be able to see which characters and worlds are located on the Cloud and which ones are locally stored or not yet moved out of the old folders. When starting a local save with Cloud saves enabled in Steam, the file will be moved to the Steam Cloud and a local backup will be kept. Dedicated servers will still only use the local folder though, as this can be started outside of your steam login. If you have any issues or questions regarding this change, please see our FAQ on the topic, and don't hesitate to contact us on Discord. Since its almost Midsummer, weve also added some festive new content for you!
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Public Test branch by right clicking Valheim in your Steam library, and then select Properties. In the new window, select Betas and type in the code yesimadebackups. The Public Test branch should now be available for you to choose from. Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum here on Steam. As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers. As the password indicates, please make sure to make backups of your save files before playing. This patch features a couple of new things, but most importantly it fixes some issues regarding Steam Cloud saves. You as a player should not need to do anything, and the saves should be moved automatically. However, for this patch we do advise people to make backups of your saves, just in case. The bug with Steam Cloud saves would cause players to lose progress if they were playing on multiple accounts on the same PC. To solve this, we have done some changes to how the game saves: From now on cloud saves are saved under the Steam userdata folder. Local save files for dedicated servers and multi account machines will be stored in a new _local folder next to the old save file location, and the old save file location will still be there but nothing new will be saved there. You will be able to see which characters and worlds are located on the Cloud and which ones are locally stored or not yet moved out of the old folders. When starting a local save with Cloud saves enabled in Steam, the file will be moved to the Steam Cloud and a local backup will be kept. Dedicated servers will still only use the local folder though, as this can be started outside of your steam login. If you have any issues or questions regarding this change, please see our FAQ on the topic, and don't hesitate to contact us on Discord. Since its almost Midsummer, weve also added some festive new content for you!
Hello vikings!
It was a lot of fun to see your response to the constructions we showed off last time it seems many of you are looking forward to seeing them in the game! If youve been paying attention to Twitter in the past few weeks you might have also seen a couple of additional teasers, some more revealing than others, as individual developers have hinted at what theyre working with. Something you definitely dont want to miss is the big trap that Jonathan showed some work-in-progress footage of last week, which will also feature in the Mistlands update. Itll be great for catching enemies, but youd best be careful and watch where youre stepping too!
Meanwhile in the office, we have acquired some weapon and shield props (the shields being the real deal, but the weapons not so much) to have both as general inspiration but also to help us with making even cooler attack animations in the future. And most importantly, they make Valheim creator Richard feel like a badass:
But on to the teasers we know you are all waiting for! This month wed like to share with you a piece of concept art of a new crafting station which you will need to craft many of the Mistlands tier weapons. After all, a regular forge can only get you so far, and to battle what youll find in the Mistlands youll need something witha little extra.
It has also been far too long since there were any new fungi for you to discover! Other than the regular red mushrooms in the Meadows and the glowing Yellow mushrooms found in the Black Forest, you will soon be able to cook with a couple of Mistlands variants as well. Exactly what recipes they will be used for well keep to ourselves for a bit longer, but here you have a first look at what shape and colours the mushrooms themselves might have:
Last time we mentioned a patch which will resolve some issues with the cloud sync. This is still in the works, though we also want to include an update of the game engine before we invite you all to test it. We feel this is an important thing to get done before releasing the Mistlands, as it should result in a smoother experience for everyone. Rest assured though, that this technical patch is not taking any significant development time away from the biome!
Welcome back, vikings! Spring is well under way, and weve put Easter behind us. If you keep up with our social media, you might have noticed that we shared a little special something during the holiday a speed modelling video of the hare creature we showed a concept artwork of a while back, now complete with a glimpse at how it will look when it moves around in the world! If you havent seen it yet, you can watch it here:
[previewyoutube=ddzQ_Bzn89s;full][/previewyoutube]
Dont worry though, the hare will be in the Mistlands all year round, not just during Easter! Aside from the hare, weve also been working on creating another kind of inhabitants for the Mistlands, though wed like to keep them a surprise for you for a little longer. What we can say, however, is that we think theyll be something many of you have been curious about!
Just like the other areas of Valheim, the Mistlands were once a place where civilisations of old built homes and strongholds alike. In the past month we have been finalising the designs of these structures and we quite like how they fit in the world! They might change somewhat as they still need to be weathered and turned into ruins to show just how long theyve been standing, but here are a couple of screenshots for you:
On a more technical note, weve also been looking into a solution for a cloud sync issue where players have gotten their saves overwritten and replaced with earlier versions. Losing progress is always very unfortunate, so getting this fixed is something weve been keen on and really want to get right! Just like with other updates to the game lately, this patch will come to the Public Test branch before we push it to the Default version of the game, so keep an eye out for that if you want to help testing it!
For this patch weve gone over some bugs and issues to simply make your gameplay experience a bit smoother! This for example includes automatically stacking your items when you reclaim your tombstone, and reminding the trolls that they should in fact get staggered. Not so fun for them, but fun for you!
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Public Test branch by right clicking Valheim in your Steam library, and then select Properties. In the new window, select Betas and type in the code yesimadebackups. The Public Test branch should now be available for you to choose from. Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum here on Steam. As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers. As the password indicates, please make sure to make backups of your save files before playing. For this patch weve gone over some bugs and issues to simply make your gameplay experience a bit smoother! This for example includes automatically stacking your items when you reclaim your tombstone, and reminding the trolls that they should in fact get staggered. Not so fun for them, but fun for you!
First of all, thank you so much to everyone who voted for Valheim in the GDCA Audience Awards! We managed to win both that and the Best Debut category, which we found out just this week. Its such an honour, and it really means a lot to us.
But now, on to the blog:
Spring is finally beginning to make itself known in our part of the world, which is always a welcome sight after the long and dark winter. If you cant get enough of the cold however, you can always venture into the Frost Caves of Valheim, which we released a couple of weeks ago. Its been an absolute joy for us to read the stories you have shared of your adventures in these new parts of the game!
In the beginning of March the Steam Decks also began to roll out to players. By now, were happy to say that Valheim has gotten a full compatibility verification:
Aside from that, the team is fully focused on creating the Mistlands. New creatures are given life, dungeons are being planned out, and weapons are being crafted. Designing a new biome is a large undertaking, with many pieces that need to slot together before it can become the complete experience it needs to be, and it will require a lot of iterations and testing before its done. The biome is quite some time away still, but we are excited for it and we believe the result will be well worth the wait! Until then, heres a piece of concept art wed like to share with you:
Some things in the Mistlands will also definitely be useful in other biomes, as you might have guessed when Richard teased a new weapon on Twitter a few weeks ago. Today we present a clearer image:
We also posted a speed modelling video where we showed off the creation of a bow which will also be part of the new arsenal. Can you guess what it will be called?
[previewyoutube=HyW-eKxgnxk;full][/previewyoutube]
Keep in mind that these things might look a bit different when the update comes out, as these are not the final versions.
The fenrings stalking the Mountains at night had to come from somewhere. Now you can finally discover the strange frozen caves where their brethren reside if youre brave enough to face them. Maybe youll even be able to learn a thing or two from how they fight? For this patch, we have also optimised the game for the Steam Deck. This also includes full controller support for PC as well, and a pause feature in singleplayer. Thats right, if youre playing alone youll now be able to step away from the game for a moment without having to worry about being found by a troll! Please note that this update forces a fresh location generation of your worlds. This will cause slightly longer loading times the first time you open them, and it might slightly move some boss locations. The Frost Caves will also only appear in previously unexplored areas.
Vikings!
This blogpost wraps up Valheims anniversary month, and we want to summarise it for those who might have missed it.
Earlier this month we released a fireside chat where CEO/lead designer Richard, lead artist Robin, and community manager Josefin discuss the past, present and future of Valheim. They talk a bit about the process of Hearth & Home, the possibilities that come with more hands on deck, and how the work on the Mistlands is going. If you havent watched it already (or want to watch it again) you can do so here:
[previewyoutube=15tM0hbyCs4;full][/previewyoutube]
We also hosted our first stream on our Twitch Channel where Robin gave you an insight into how the process of designing an item might look, by creating an anniversary tankard from scratch. The tankard was just added to the game, and is available for everyone! You can find and watch a recording of the stream here.
Last but not least: the Frost Caves have finally arrived! Are you brave enough to venture into their depths, and will you find your way out before the inhabitants get you? This update also comes with a brand new event involving one of the new creatures how will you defend yourself and your base from these fiends?
This update also includes full controller support, the option to pause in single-player and further optimisation settings!
When Valheim was released into early access little over a year ago, we also released a roadmap which we sadly had to cancel in May. On that cancelled roadmap we had an update called Cult of the Wolf. While were no longer calling it that, these frost caves are essentially that update.
We love the feeling of exploration and surprise that Valheim can give. Weve been cautious with spoilers and only allowed a small group to try our content updates before release. With the release of the Mountain update, we wanted to try a different approach. The Mountain update was available on our public test branch before going live for everyone, and we want to thank everyone who gave feedback and found bugs that might otherwise have made it into the update's release. If you want to participate in future public testing, please head over to our Discord server or to our forum here on Steam for more information. But keep in mind that the public test is for testing, so dont be surprised if you find bugs or less balanced things.
Of course, we cant have a blogpost without a teaser of whats to come ;)
Last time we showed you a piece of concept art of an enemy that youll meet in Mistlands, and we thought that we would follow the theme of flora and fauna, and show you something else that will inhabit the lands of mist:
We also want to share this other lovely piece of concept art made by our concept artist, which greatly captures the feeling we want to achieve in these strange lands. What do you think youll find in the mists?
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Public Test branch by right clicking Valheim in your Steam library, and then select Properties. In the new window, select Betas and type in the code yesimadebackups. The Public Test branch should now be available for you to choose from. Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum here on Steam. As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers. Please also note that this update forces a fresh location generation of your worlds. This will cause slightly longer loading times the first time you open them, and it might slightly move some boss locations. The Frost Caves will also only appear in previously unexplored areas. Also note that the new content in this branch will not be fully backwards compatible with the Default branch. As the password indicates, please make sure to make backups of your save files before playing. The fenrings stalking the Mountains at night had to come from somewhere. Now you can finally discover the strange frozen caves where their brethren reside if youre brave enough to face them. Maybe youll even be able to learn a thing or two from how they fight? For this patch, we have also optimised the game for the Steam Deck. This also includes full controller support for PC as well, and a pause feature in singleplayer. Thats right, if youre playing alone youll now be able to step away from the game for a moment without having to worry about being found by a troll!
Its a new year and were back with new energy and even more creative ideas! Were all definitely looking forward to sharing some more Valheim stuff with you, and we hope youre just as excited to explore it.
2022 also means that its time for our first anniversary! Today, February 2nd, marks an entire year since Valheim first launched, and what a year its been! We never could have imagined that Valheim would get as big as it did, and its all thanks to you players. Were going to celebrate throughout the whole month of February, and weve got some fun stuff planned for you keep an eye on our social media pages to make sure you dont miss anything!
In case you havent seen it, Valheim is also discounted during the Lunar New Year Sale! Because of how this lines up with the anniversary today, were extending the discount over the weekend as well, so tell your friends!
With 2021 coming to a close, we were also named Game of the Year by PC Gamer! Its an honour to receive such an award in Early Access, and we will work hard to live up to that title all the way to the 1.0 release and beyond.
Over the winter holidays weve also hosted our first ever building competion on Twitter. We got so many cool entries, but in the end we managed to settle on a few winners. Since our community is so talented when it comes to building, we would really like to share more of your creations. To do so, well be keeping an eye on the hashtag #ValheimBotM on social media, and going forward well share some of our favourite Builds of the Month! For now though, turn your eyes once more to the build by Zugzuglife, the winner of the Build for Baldr competition:
Additionally, Steam Deck is also planned to launch in February! We would of course like to have Valheim running smoothly on it from the start, so thats something were working on at the moment. Wouldnt it be great to be able to bring Valheim with you on the train, or maybe even out into the woods? (If the greydwarfs give you their wifi password, that is.)
Aside from the Steam Deck, were also putting the finishing touches to the Mountain update that weve teased in our previous Steam posts. Were really excited to share it with you, and we hope that this can get you in the right mood for it as well:
Alongside the Mountain update, weve also been ramping up work on Mistlands. The phase of nailing down the core concept is done, and we know what kind of inhabitants we want the biome to have. This means were now working on a bunch of new build pieces and enemies, as well as defining more of the new mechanics we will be introducing (though wed like to keep those secret for a while longer). Heres a little piece of concept art to get a feeling of where were heading:
Thank you all again for having been with us this past year, and were looking forward to many more adventures to come!
The Iron Gate team
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You did it! Not only did you manage to nominate Valheim for a Steam Award in the Better with Friends category, but also for Game of the Year! We're incredibly thankful for this, and now we hope we can also get your votes in the final round of the awards. Thank you so much for your support, we wouldn't be here without all of you!
Time moves fast and weve already reached the end of 2021. Its been an incredible year, and were excited to keep on working towards making Valheim the best game it can be!
Along with our last blog here on Steam we also released a smaller content patch featuring a brand new creature, and it was so much fun to see all of your reactions to that little surprise! We really hope youll be just as excited about the upcoming update for the Mountains when that launches!
Speaking of that content, its getting more and more complete. We aim to be able to release it early next year, but until then we thought wed give you yet another sneak peek:
As the development of the caves is gradually progressing, that means more and more energy can be focused on the Mistlands update. Theres a lot to be done in order to bring you a whole biome, as we need to establish everything from resources and new things to craft, to enemies and the big bad boss, but were really liking what we have so far!
In case you missed it, last week it was finally time for the Game Awards! The competition was strong and we unfortunately didnt win anything, but it was an honor to just be nominated in the first place, and wed like to thank every single one of you who gave us your vote!
Since its now December, some of you may have a little bit of downtime given the holidays of first Yuletide and then New Years. If youre planning on playing Valheim a lot during that period, you might even have some extra incentive to do so, as there will be a little bit of a competition coming up Keep an eye out on our socials next week to find out more! And even if youre not inclined towards competitions, we hope youll have a grand time in Valheim anyway with the seasonal Yule tree and Yuleklapp building items! We were also able to finish a little holiday gift for you all in the form of an armor stand the other day, so that you can finally display the gear youre no longer using. We hope you like it!
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Weve concluded that youve all been on good behavior, so we have some holiday gifts for you all! This includes some seasonal decorative items, as well as a brand new armor stand that you can use to display your armor sets. To let you all get some peaceful rest, we have also taught tamed wolves to stop howling. Fixes: * Location music tweaks * Abomination drop & spawn tweaks * Localization updates * Enabled clipping check when placing thrones Improvements: * Troll animations overhauled * Tamed animals are no longer afraid of fire * Peace and quiet (Tamed wolves no longer howl) * Serverlist profanity filter News: * Building item: Armor stand (Display your gear) * Merry Yule
Welcome back!
Today we dont only have a blog post to share with you were also releasing a smaller content patch. We will be showing some spoilers from it, so if youd prefer to discover everything yourself we recommend you proceed with caution!
This particular patch features something we hope youll enjoy. [spoiler]We have heard something strange is stirring in the Swamps, and brave vikings who dare to investigate will be rewarded with materials to craft something brand new:
[/spoiler]
Aside from todays patch, we have our course set for the big Mistlands update. Last time we showed you a first glimpse of what the terrain texture will look like, and quite a lot has happened since then. The landscape is starting to take shape and the mist itself has begun to roll in, but what hides there still remains unknown
Last month we also showed you some concept art of another future update. As many of you have guessed, [spoiler]were working on caves for the Mountain biome, and they may or may not have some lupine inhabitants[/spoiler] Just like with the Mistlands, these are still in development and what you see is not a final version, but we wanted to offer a little sneak peek nonetheless:
At the end of October we released the Valheim soundtrack here on Steam as well as on Spotify! Its something that weve wanted to do for a long time, and its been great to see that so many of you appreciated it. By now its also available on Deezer, YouTube Music and TikTok, with Apple Music coming shortly as well, so there should be a platform that works for most of you. If you havent checked it out yet, you definitely should! Itll bring that Valheim feeling of adventure into your daily life.
Additionally, we hosted another AMA over on our subreddit, and you asked some very interesting questions! We werent able to answer every single one of them due to the sheer amount, but we hope weve sated at least some of your curiosity. The questions ranged anywhere from Could we get bears in the Black Forest? to Would you rather fight 20 Neck-sized Bonemasses or one Bonemass-sized Neck?, so be sure to head over to the AMA post here if you want to know what we replied!
And last but not least: Its currently award season in the video game world! Weve been nominated for some awards already, including the Game Awards themselves! It truly is such an honor, and we hope youll vote for us for Best Multiplayer as well as Best Debut Indie. A huge thank you for all your support, as every single vote means a lot to all of us!
May your swords stay sharp until next time!
The Iron Gate team
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We noticed that some items tended to auto-stack and disappear in multiplayer, and were happy to say that the responsible fulings have finally been caught and dealt with. For this patch weve also adjusted the music volume in the Swamps, which was a bit lower than the rest. And just in time too, since we think some of you will spend a bit more time there in the near future... 0.205.5 Bug fixes: * Fixed network issue when picking up items that just auto-stacked * Location music transition fixes * Swamps music volume tweak * Some player animation transition fixes * Monsters wakes up if hit by a ranged attack * Jump animation issue fixed Improvements: * Console command auto complete help News: * Added new armor set * Something stirs in the swamps
Its been a crazy year and were truly happy that so many people have been enjoying Valheim! Now its finally time for the Steam Awards, and we would be both honored and grateful if you would like to nominate us for Game of the Year! Its ambitious, we know, but that only means every single nomination will mean even more to us. Thank you for this amazing year so far, we wouldnt be here without you players! steamhearteyes
This patch features some various improvements and fixes, including a long-awaited update of the engine version. Have fun playing! 0.204.4 Bugfixes: * Jack-o-turnip cover offset fixed * Spirit damage no longer affected by wet * HP regen on mobs & bosses fix (They were previously regenerating HP faster than intended) * Tar pits spawn fix (In some edge cases they spawned on the edge between two biomes) Improvements: * Unity engine updated (Fixes some random crashes related to pathfinding) * Comfort calculation performance optimized * Mead bases show status effect on tooltip * Localization updated, build menu overlapping fixes & added missing localization strings News: * Some locations in Black Forest now have discovery music (still needs some work though) * Removed clutter from spawning in Mistlands (It's now...very empty)
Hello everyone!
Time flies and its already been a little over a month since we released Hearth & Home. Its been very inspiring to see how everyone is using the new building pieces to make even more creative things than before, and your reactions upon discovering the new stuff have been so much fun especially the things we made into a bit of a surprise, like the [spoiler]lox riding[/spoiler] .
Releasing Hearth & Home was a big milestone for us as it was our first big update, and it feels really nice to have finally gotten to share that with you. There are always more bug fixes and balance adjustments that can (and will) be made, but we have also begun looking at things for future updates, this time focusing more on adventure and exploration than on building.
Those of you who follow Richard on Twitter might have noticed that hes experimenting with the terrain and textures for the Mistlands, which will be our next big biome update! However, please keep in mind that this is not a final version, and that the landscape will likely change quite a bit before we figure out just exactly what the Mistlands will look like. Its also still too early to say what the implementation of the Mistlands will mean for your existing worlds, but we will keep you updated once we know more.
While the groundwork for the Mistlands is being done, some of us are having a look at smaller updates. A biome update takes quite a while to develop, and like weve mentioned before we also want to offer you some smaller updates before that. Currently, our dungeon master Erik is teaming up with the art department to work on something to make the Mountains a bit more interesting, especially for those of you who love to explore new places. There is no final version of what this will look like yet either, but we thought wed show you some concept art to convey the general feeling:
We hope you havent missed that youre now able to craft Jack-o-turnips in the game! The vikings didnt exactly celebrate halloween, but its still nice to have something to brighten up the homestead when the days are getting shorter and the nights are getting darker At least in our part of the world
Back in June we had an AMA over on our subreddit, and were looking into organizing another one pretty soon. Keep an eye out for announcements about this.
We hope youre just as excited as we are for whats in store!
Until next time!
The Iron Gate team
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A quick fix for the resolution setting in the settings screen. Sorry about that =) 0.203.11 * Fixed issue with resolution setting in settings gui
Further post-Hearth & Home-tweaks This time weve made some more adjustments to make everything feel more balanced. Some food stats have been changed, but more importantly all melee weapons will now cost less stamina to use. We also taught the Fulings some new battle tactics and told night-spawning monsters to go to bed once the sun is up. And since fall is properly setting in, you can now make your home even cozier (or spookier) with a Jack-o-turnip! 0.203.10 * Oven & cookingstation drop food items when destroyed * Gamepad sensitivity save fix * Acorn & Birch seed drop rate increased * Onion seed icon tweak * Player number difficulty scale tweaks * Removed comfort from Crystal wall * Atgeir, Blackmetal axe, Bronze spear tweaks * Lower melee weapon stamina drain * Knives have more durability * Tweaked some food stats based on effort to craft (blood pudding, boar jerky, bread, deer stew, mincemeat sauce, wolf jerky) * Night-spawning monsters despawn faster in the morning * Parry ranged attacks staggers caster again (illogical but fun) * Fuling AI tweaks (Spreads out & circles more) * Longer Lox attack cooldowns * Frost damage slowdown fix * Shield tutorial trigger fix for wood shields * Wood log 26 & 45 stability fix * Jack-o-turnip enabled * Torch + weapon jog animation fix
* Rebalanced hp/stamina on most foods ( more stamina on hp foods and more hp on stamina foods etc ) * Fixed tar-pit not spawning on dedicated-server worlds * Slightly lower hp on Fulings & Fuling shamans * Slightly easier to stagger Fulings * Fixed issue with pressing I in server list while trying to filter servers * Lower bow stamina use * Cage wall 1x1 physics fix ( Already placed pieces will probably need to be repositioned ) * Boars now also eat blueberries, raspberries & mushrooms * Chinese translation fix
Where the grass grows underfoot,
And the sky is blue overhead.
There will always be a
Hearth & Home.
(Spoilers ahead! If you want to discover the rest of the content yourself, you might not want to read this post just yet.)
Another month has passed since we spoke to you last, and what a month its been. First of all, the feedback from our cinematic trailer was incredible, and it has been great to see so many excited comments ahead of the update!
But now the wait is finally over, Vikings Hearth & Home releases today. Were incredibly excited to bring our first major update to you all, as well as a new video to show off some new gameplay!
[previewyoutube=GlePlUL9npA;full][/previewyoutube]
As many of you will now know from the series of short spotlight videos, the Hearth & Home update brings plenty of new content to Valheim, expanding your gameplay options by introducing new mechanics, furniture, building pieces, food, weapons, optimizations and more.
The name of the update is Hearth & Home, which means that the cooking and the building got a bit of extra attention. For all the builders out there we have added a whole bunch of new build pieces and furniture, ranging everywhere from sturdy shingle roofs to a mighty stone throne.
Weve also done our best to listen to community feedback, and several highly-requested features have made their way into this update. Youll now be able to share map data with other vikings in your world, find seeds to plant more types of trees, and finally destroy your unwanted items with the new obliterator.
If taming animals is your thing, youll now find that you can name your favorite pets. We also suggest that you spend some extra time with your Lox...
While many features introduced in Hearth & Home have already been revealed, not even Odin has spied some of the new features being added with the update, including something dark and mysterious that seems to spread across the plains Brave vikings should go and find out for themselves!
We hope you all enjoy the new content and want to thank you all again for your continued support as we continue our journey through Early Access together.
Skl!
The Iron Gate Team
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Vikings!
A month has passed since we spoke to you last, and weve got more exciting news to share. As many of you might have already seen, our Hearth & Home cinematic trailer debuted during Gamescom Opening Night Live, announcing that the update is going live on September 16th. It brings us joy to finally be able to share the trailer with you - here it is in case you havent seen it yet:
[previewyoutube=pZbVOl8tAmg;full][/previewyoutube]
A million thanks to our awesome friends at animation studio Brikk for bringing the Viking purgatory to life - Bragi is surely smiling down on you.
From September 16th, well be introducing new content that will expand your gameplay options, including new furniture, building pieces, food and more! Weve begun introducing some of the core Hearth & Home gameplay changes through a series of short walkthrough videos on our socials, so make sure to check those out here.
We know youre eager to see the new content as soon as possible - do not fret, children of the Allfather! While weve already revealed some of the new items in our previous Steam posts, heres a peek at two other notable additions:
We cannot wait for you to dive into the game and discover the content update for yourselves. Weve created Valheim to be a world of intrigue and mystery, and while we would love to share a full list of items coming in Hearth & Home with you right this very moment, we think its best if you discover these yourselves.
Last but not least, we have some exciting internal news as well. Our team of five will now welcome three new individuals as we continue to work on future updates. Please meet our new animator Christoffer Solgevik, our new programmer Jonathan Smrs and Andreas Thomasson who will be managing our QA.
Thank you for your continued support, whether it be amazing fan art, breathtaking builds or just really good memes. May your axes never dull, and may Odins blessing be upon you.
Well see you on September 16th - may the gods watch over you.
The Iron Gate Team
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Vikings!
We cant believe its been over a month since we shared more details on Hearth & Home, and its time to share more! We have begun wrapping up our summer break, and wanted to share some new content weve been working on.
Were still on track to deliver the update this very quarter, and as always, thank you for your kindness and patience. Your response to our roadmap post in June was super supportive, and the questions that came through in the reddit AMA gave us lots of inspiration for future updates.
Heres a small haul of loot related Hearth & Home content:
Coin stack and Coin pile - so you can build a dragon worthy hoard with all your excess wealth (sorry trolls)
Treasure chest - to keep your additional excess wealth and supplies safe
Iron grate - to lock up your treasures, or maybe a captured greydwarf or two
Were also happy to share that we have three new vikings joining the Iron Gate team next month, a programmer, an animator, and a QA Manager, who well introduce you to soon.
May Frey bless you with a bountiful summer harvest!
The Iron Gate Team
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Tiny AI tweak patch. We hear you!! =) , some tweaks to the monster AI to make them behave better when attacking structures etc. 0.156.2 * AI tweaks (Monsters should always target creatures [including players] first if they have a clear path to them & monsters should only attack low priority structures [walls etc.] if they are trying to get to a player)
Fun with AI patch. Gameplay wise this patch mostly fixes AI issues, as we tried to make monsters slightly more aggressive and attack your buildings etc. When they are not able to attack you. Its fun for the whole family! Also it's midsummer here in Sweden, so we celebrate by temporarily making the Maypole buildable. 0.155.7 * Random save bug-fix (Solves a very unusual case of world corruption caused when shutting down) * Monster AI tweaks (More aggressively attacking structures when unable to attack the player among other things) * Open container fix (Fixes issue where you had to click a container multiple times to open it in multiplayer) * Taught Greydwarfs to throw better * Event trigger tweaks (Wolf event only triggers after Bonemass has been killed, Moder army can trigger in mountains etc.) * Long forgotten Blob event enabled * SFX volume setting fix (Used wrong DB conversion) * Maypole enabled (Happy midsummer!) * AI flee behaviour tweaks (Bosses dont run from you anymore)
Hi Everyone,
We want to start by thanking you all for the patience and kindness youve shown us since we launched in February. We launched into Early Access because we want to build the game with you, but never in our wildest dreams could we have imagined how many of you want to join us on this journey!
As were sure lots of you suspected, we wont be able to deliver four updates this year. Instead, were now planning to launch Hearth & Home in Q3 2021, and were temporarily taking down the roadmap whilst we make some changes. We are sorry its taken us so long to update you.
We werent prepared for such a large influx of players, and this highlighted a thousand new problems and bugs that needed to be fixed urgently. Our priority has been to make the current experience as stable as possible and this has meant new content has taken a backseat. To put it clearly; we havent been able to focus all of our resources on Hearth & Home until May.
We hope that one of the reasons Valheim has resonated with so many of you is down to attention to detail. We dont want to launch an update that were not confident in, and that isnt deserving of your time. With that in mind, the new roadmap will be much smaller, but weve made the decision to focus on the big Mistlands update directly after were done with Hearth & Home, putting aside the smaller updates for now...
That being said, we would like to share some of the upcoming Hearth & Home content here. This is by no means a complete list but a taste of whats cooking.
New build pieces Darkwood roofs and window hatches.
New cooking station extensions spice rack, butcher table, pots & pans... In addition to this we've also implemented a new food system that places more importance between boosting health and stamina, making food choices more interesting based on your playstyle. To this end, we've also made some changes to how stamina/health affects your poise in combat. If you want to play a tanky, defensive viking you should now stock up on health, since this will boost your ability to deflect incoming hits and mitigate damage.
New foods to take advantage of the new system and cooking station extensions more than 10 new recipes including Eyescream, Shocklate smoothie, various wolf meats, and more.
Plantable onions with pretty onion flowers.
Were pretty flexible when it comes to what we want to add to the game, and were often inspired by a meeting or an awesome comment from the community, which means our roadmap is always going to be fluid. Valheim is also a game about exploration, and we don't want to spoil that feeling of discovery for our players. That said, we do want to be more open with what were currently working on, even if it is just our artist Robin working on a piece of content that he's enjoying, but that might never make it into the game. Striking a balance between being transparent about what we are working on, while at the same time not spoiling it for those of you who want to discover it yourselves is tough, but we think it's important to be more informal and open as an Early Access game.
Tomorrow June 11th, at 2PM CEST, we will also be heading to the r/valheim subreddit for an AMA. Wed love for you all to join so we have an opportunity to try and answer as many questions as we can on Hearth & Home and the new roadmap.
Well also of course keep posting our monthly development updates and hotfixes as always. Thank you again for continuing to support us, and for your feedback and creativity.
The Iron Gate team
Hello everybody! Another one of our beloved fixer upper patches. Besides fixing some bugs and minor issues we found that some of our main random events never triggered as expected. So please welcome two new events: You are being hunted and The horde is attacking. I'm sure they will brighten up your day. 0.154.1 * Fixed issue where capes sometimes formed strange bumps on the back after jumping * Close build gui with ESC selection fix * Fuling army event trigger fixed * Wolf hunt event trigger fixed * Troll ground slam can now be blocked * Longship repair & build sound fixes * Wolfcape durability fix * Respawning resources timer fix (Berries and flint should now correctly respawn) * Serpents no longer flee when low on health * Fixed issue with ship containers not closing properly in some situations * Raise terrain is more smooth & less pointy * Fixed water particles & water-surface clipping issues inside boats * Better fermenter feedback when its exposed * Tweaked some sound assets to use less RAM * Covered rocks should no longer look wet during rain
Time flies and summer is just around the corner. Here at Iron Gate, were still working from home, and were still looking for the perfect office. While those two things remain unchanged, exciting things are still happening within the company. The last couple of weeks weve been having interviews with several potential future coworkers, and were really excited to grow with more talent! While it may take a couple of weeks before the time comes, were really looking forward to introducing our new colleagues to you!
We have in a way already received a new team member, say hello to Valheim the horse! We collaborated with our friends at Skvde ryttarfrening (Skve riding club) to get them a new horse (technically pony) for their riding school. Isnt she a beauty? You will definitely see more of her in the future. (This does not mean that well introduce horses to the game, but it does mean that Iron Gate will take field trips to the stables to meet our four legged colleague)
Since last time we have as usual made some updates and fixes for the game. We, for example, overhauled the harpoon mechanics, added a pre saving message and updated the looks of the troll and two bosses!
Our work on Hearth and Home is still going well. The update is starting to take shape and the past month has been very productive, with many new items and mechanics being finalized. There are of course many more things we want to make before the update is released, as we dont want to rush it. In our last devblog we explained how we work, wanting to let things take the time they need, and not setting a release date before we know for certain that the game is in a state that we can proudly present, and the response we got was fantastic! We are eternally grateful for having such a kind and understanding community! We are very proud to get to be on this journey with all of you.
In our last two updates we gave you some sneak peeks, and this time is no different! We all have a great time reading your theories on what the items could be, some are more correct than others, but they are all equally creative. This month we present to you these pictures, what do you think they could be?
We are looking into hosting some sort of Q&A, hopefully in June, where we can answer your questions about the game, development and the team! If this is something youd be interested in, comment below!
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Good day, today we have a fine selection of fixes and tweaks for you guys to enjoy, including some much needed sparkling visual updates on a few of our older creatures. We also made some changes to the harpoon mechanics to make it less rubberband-y and more rope-y. Enjoy! * Fixed smelter issue when a very long time has passed since visiting (10000 days) * 30s Pre world save warning added * Stone stair physics fix * Inventory screen gamepad focus fix * Large-creature visual overhaul (troll, boss-2 & boss-3) * Troll ragdoll material fix * Harpoon mechanics overhauled * Engine updated (some stability improvements) * Draugr archer visual fixes (1 & 2 star draugrs sometimes got the wrong material) * Fixed issues when crafting station is destroyed while in use * Creature group spawning adjusted to avoid spawning over total limit (in some cases) * Credits updated * Localization updates
Greetings!
We are once again here to give you a little insight to how the development of Valheim is going!
The Valheim community is still steadily growing, and reading the reviews, feedback and messages you send us warms our hearts. When we're not working, were sending each other pictures of amazing things that youve built, art youve painted and videos youve made. Knowing that Valheim has gathered such a wonderful and creative community feels amazing, and words cant describe how grateful we are.
We are still working from home which is going well, but we would be lying if we said we didnt miss each others company. As we expect Iron Gate to grow, were looking for a bigger office. Dreamy office spaces sadly dont grow on trees, but its something that were really looking forward to so it is definitely worth the wait. Maybe well even make an office tour when weve finally found the right place?
Tweaks and fixes to improve your gaming experiences are still being made. For example, this week we released a patch that included a new terrain modification system, and a bugfix that hinders draugrs from spawning inside stones (draugrs shouldnt be smart enough to use camouflage). Please up-vote or report new bugs that you find here: https://valheimbugs.featureupvote.com/.
Some other things that we have worked on are graphical updates to the troll, the second boss, and the third boss to give their old models some new fresh looks, and have their designs better fall in line with how we envision the enemies of Valheim. We wont spoil the bosses, but heres the updated troll!
More hair, nails and more defined muscles, what do you think of its updated look? These enemy updates will be available in the next patch!
This does of course not mean that weve forgotten about our next big update, Hearth and Home. The Hearth and Home development is moving forward, and we are working on new mechanics and new items that we cant wait to show off! Below are two little sneak peeks of what were currently working on for Hearth and Home:
Can you see whats new in this picture, and what could it be part of?
This last picture will be a pretty big part of the update, with many new items relating to it, can you guess what it is?
Valheim was a labor of love and we didnt decide on a release date before we knew it would be in a state we were happy to release it in, and we are doing the same for this update. Instead of rushing it, we want to let it take the time it needs to get in a state that were happy with. We know that youre all very eager for the update to release (as are we) so we thank you so much for the patience youre showing! Were on an exciting journey, and were happy to be on it with you.
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This was a long one! This patch has been taking extra long time to develop due to the new terrain-modification system. The new terrain modification system is made to reduce the number of network instances and make loading faster and smoother. Technically its a pretty big change but hopefully you should not notice that much of a difference except some minor behaviour changes to the hoe and pickaxe and of course much smoother loading of areas with a lot of terrain modifications. All terrain modifications after this patch (using the hoe, pickaxe or cultivator) will automatically use the new modification system. For existing areas where heavy terrain modifications have been made before this patch we have added a special console command optterrain that basically converts all the old terrain modifications in the nearby area to the new system. To use the optterrain console command, you first need to enable the ingame console by adding -console as a launch argument for the game. 0.150.3 * Swamp draugr spawner location fix to prevent draugrs from spawning inside stones * Lox pet-sfx fix * Torches in locations should no longer support constructions * Dolmen location stone size fix * New terrain modification system * Terrain-modification priority changed (Terrain modifications in an area should load before buildings, only applies to the new terrain modification system) * World loading tweaks (to fix issues with ships and buildings getting damaged while loading) * Stop server list download when leaving the start menu (to decrease network bandwidth usage) * Lowered the amount of stone required to Raise ground using the hoe
Cute mini-tweak patch =) * Localization updates * Added separate walk-sneak snow footstep sfx * Music update ( fixed some sound glitches ) * Credits updated ( Changed the look of the credits screen & added missing names ) * Hammer,Hoe & Cultivator timing & input tweaks ( Slightly lower use delay & queued button presses for a smoother experience...just for you )
Waahaa! This was a long one. Sorry for the delay, but we were waiting for a specific patch to the steam socket API, and it just went live today! (the fix in question is not listed in the steam changelog). I recommend you to make sure steam has updated to the "Mar 22 2021" version (Steam->Menu->Help->About Steam). Steam will of course automatically update itself to this version. Lots of big and small changes in this patch, some gameplay tweaks and some bug fixes. NOTE: Don't forget to update your server as well. * Campfire,Bonfire & hearth take damage when dealing damage * Reinforced chest inventory space increased to 6x4 * All boss drops can now float on water * Sunken crypt entrance tweaked (to stop tombstones from getting stuck) * Fixed rotation of Wood tower shield on item stands * Deathsquito & Drake trophy drop rate increased * 1 & 2 Star creature HP fix * Night-spawning wolves should be easier to tame now (should stop trying to run away & despawn after starting to tame) * Harpoon does not work on bosses anymore * Ingame console disabled by default (add launch argument "-console" to enable) * The console command for enabling developer/debug commands has been changed to devcommands from imacheater and a warning message has been added. * Improved enemy projectile reaction system * Battle axe tweaks (hits multiple enemies easier) * Player knockback force is affected by equipment speed modifiers (IE heavy gear will reduce the knockback from enemies) * Blackforest stone tower tweaks * Ward system fixes (You can no longer place a new ward where an enemy ward overlaps) * Comfort calculation fixed * "Failed to connect" error message fixed * Serpent trophy stack fix * Missing Moder spawn location in some worlds fixed (NOTE: For existing worlds "genloc" command needs to be run manually in a local game with dev commands enabled to generate new locations, this is only needed if your specific world has this issue, this is not very common) * Megingjord item-collider fix * Added a slight use-delay on Hammer, Hoe & Cultivator * Hammer remove auto-repeat added * Better network bandwidth handling (should work better on low bandwidth connections & also use higher data rate if possible) * Dolmen location fixes (Stop top stone from falling for no reason) * Fixed removing item from item-stand not always syncing item stats * Server list refresh button can be pressed before the entire list has been downloaded * Better bad connection detection * Fixed issue causing server to send more data the longer a client was connected * Localization updates
Vikings! A little over six weeks has passed since the release of Valheim, and a lot has happened since. We have sold 6 million units and our community is steadily growing bigger and stronger, which is absolutely fantastic!
A lot of things are happening within Iron Gate too. We are still working from home, and although we miss our time together at the office, were not letting that slow us down! We are very honored to have gotten the opportunity to take part in several interviews, from podcasts and gaming newslets to Swedish television! It has been a hectic time, but worry not! We are of course still working on the game.
Our programmer has since launch worked hard (and still is) on high priority bugs and issues that have been reported by you players, for example networking issues and balance tweaks to our most evil bug, the Deathsquito! If you have any bugs to report, please do so here: https://valheimbugs.featureupvote.com/. There you can see what bugs we have fixed, and are working on!
(We are currently waiting for a Steam update from Valve before we push our next patch, thank you so much for your patience!)
A lot of you have reached out and asked about the road map. Hows Hearth and Home coming along? Much of our focus has been on play testing and bug fixing, but as things are calming down since launch, we can spend more time working on our first big update! Our lead artist even graciously provided a sneak peek:
What do you think this could be?
We have a lot of exciting things planned for this update, and we have of course listened to your feedback and suggestions, and can barely wait until we can show you more.
Here is a picture of the team from our last Hearth and Home-meeting, going strong from our home offices. Have a fantastic weekend, and happy Ostara!
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Vikings! Youve done it again! As you are reading this, the Valkyries have ferried more than FIVE MILLION souls to Valheim to uncover ancient treasures, sail savage seas and secure the tenth norse world. During the little time youve spent in Valheim, all five million of you managed to:
Good day Valheimers! Todays patch has some huge changes to dedicated servers. Dedicated servers now always use direct connections instead of using Steam Datagram Relay (SDR). This should result in much lower latency for most players. Private dedicated servers are enabled by adding "-public 0" to the server command line (See server manual PDF). You can only connect to private dedicated servers using the "Join IP"-button. I really hope this patch solves a lot of connection issues introduced in last weeks patches ( due to switching socket backend ). In addition to these dedicated-server fixes valve are also working on fixes to the SDR system (used when connecting to non-dedicated servers) and i believe there is already a beta-steam-client available that fixes some of these issues. Thanks everyone!! * Localization updates * Made Haldor head-turn smoother * Object network interpolation is skipped if object was far away, solved issue with network players flying through the air when entering dungeons & exiting portals etc * Added -public 1/0 flag to dedicated server again, Allows players to host local lan only servers * Join IP-button updated to allow for lan-connections (dedicated servers only) & added DNS support * Dedicated servers use directIP connection instead of SDR, solves issues with slow steam relays in some areas of the world * Bonemass puke-effect network fix * Updated Dedicated-server PDF manual * Prevent pickup items when entering portals * Lowered wolf procreation slightly * Lowered chance of boss trophy talking
Quick fix patch for some network issues. Have a nice weekend everybody! * Fixed connected player counter (Correctly ending auth sessions) * Fixes instant disconnection issue that some players have experienced.
Hello Valheimers! Todays patch has some major changes, the biggest change is the updated socket backend which should improve connection issues for a lot of players. Vulkan support as been enabled in Windows builds and can be enabled for now by adding "-force-vulkan" as a launch option in Steam properties for Valheim. This might fix some random crashes related to GPU drivers. World corruption caused by loging out and and the same time pressing ALT+F4 has been fixed. Some balancing fixes was made on bosses to make them more challenging ( u guys are killing them too fast ). NOTE: Due to changes in character save data, once a character has been loaded & saved in this new version, they can no longer be loaded in an older version of valheim. * Crafting item-dupe bug fix * Harpooned player & ship bug fix * Fixed player ragdoll * Bonemass,Moder,Yagluth difficulty tweaks * Moder music updated * Tombstone bugfix (probably wont fix disappearing tombstones though) * Fixed world corruption caused by pressing ALT+F4 while logging out. * Deathsquitos have slightly longer audio range * Tweaked audio on blast-furnace & spinning wheel * Shared map position setting is saved per world * Updated network stats (F2) * Building destruction drop-fix * Vulkan support in windows builds * Network disconnection bugfix * Updated socket-backend
Vikings! When Valheim first hit Steam Early Access just three weeks ago, we hoped that all the hard work our small team put into the game these past three years would get the attention it deserved. Little did we know just how much Valheim would resonate with all four million of you. Thats right! Three weeks into Early Access, and weve hit another milestone, four million brave souls embarking on the most dangerous feat in over a thousand years of Viking history - trying to make Odin proud. Some of the latest:
Greetings! This February has been truly wild! Less than three weeks into Early Access, weve already hit another milestone. Valheim has now been purchased by over three million brave Vikings looking to survive the 10th world of the Yggdrasil - or die trying - probably crushed by a falling tree. To keep up with the old norse references, this is now equivalent to 74,319 longhouses stuffed with Vikings singing songs and celebrating victory with some great tasting mead, so.. SKL! Were also continuing to break records! Heres what weve achieved together in the last week:
* Disable google analytics * Updated Unity engine * Forest crypt fixes * Credits updated * Save system returned to old-new * Pickables sync fix (stones,carrots etc) * Dedicated server CPU usage fix (Framerate limiter) * Hearth smoke building fix * Save system tweaks * Console "save" function can be used remotely if player is added to admin list * Autosave every 20min (instead of 30min) * Manual join IP function (dedicated servers only) * Extra tombstone checks ( to prevent them from disappearing ) * Better broken world handling ( crash/exit instead of loading an empty world ) * Localization fixes
Hello! We wanted to start by sharing a giant troll-sized thank you! In just 13 days Valheim has been purchased by over two million Vikings, and this weekend we reached a new peak concurrent player milestone of 360,000! Forget longboats, we have now blown a 700+ year old record by boasting the largest Viking population in all of human history. For reference, the previous peak in Viking numbers was set in 1300 AD and was approximately 500,000. Everyone at Iron Gate has really been appreciating all the messages, love, questions and thoughts from all of you, so please keep them coming! And again, a big thank you to all of you for helping us reach this ridiculous milestone in under two weeks of sailing onto Early Access. Were so excited to continue working with you all to reach Asgard together, and well be sharing more soon on whats next. Praise Odin! The Iron Gate Team __ Follow us on social media to not miss out on any news! Discord: https://discord.gg/BhhNKRBj5P Twitter: https://twitter.com/Valheimgame Facebook: https://www.facebook.com/valheimgame Instagram: https://www.instagram.com/valheimgame/ Reddit: https://www.reddit.com/r/valheim/
Vikings! This week may go down as the fastest, most powerful and biggest ever Viking invasion witnessed in human history. Why? Valheim has already surpassed one million sales in our first week on Steam Early Access. For measure, that is equivalent to roughly 8,333 Viking-crammed longboats heading to their next conquest! Not only have we surpassed our first huge milestone together, but the way you have all rallied your weapons and embraced Valheim has been incredible. In just over two years what our small yet formidable studio has been able to achieve is mind blowing. We really want to thank you for the incredible support youve already shown us, with 160,000 peak concurrent users and over 127,000 peak viewers on Twitch on our first week alone, and this is only the beginning! Our inboxes are filled to the brims with fantastic feedback and suggestions and we are overjoyed to see how engaged our community is in Valheims development. We are currently hard at work addressing issues some of our players have reported to maximize the game experience for more vikings! We are super excited to continue working together throughout 2021, as we bring you tons of cool new content, improvements and ways to die, through the early access and beyond. Praise Odin, The Iron Gate Studio Team __ Follow us on social media to not miss out on any news! Discord: https://discord.gg/BhhNKRBj5P Twitter: @Valheimgame Facebook: https://www.facebook.com/valheimgame Instagram: https://www.instagram.com/valheimgame/ Reddit: https://www.reddit.com/r/valheim/
* Ragdoll destruction network fix * Dedicated server ugly file-flag shutdown system removed (Use CTRL-C or SIGINT instead) * Updated reference server start scripts (Please update local copies) * World & character save improvements * Teleport ore chest hack fix * Remove structure resource dupe bug fix * Server map set to server name to make it filterable in steam server-browser * Localization fixes * Added enemy awareness indicator to enemy huds * Sneak tweaks * Added save directory override to dedicated servers (-savedir) * AI fixes * Lower dmg on deathsquitos * Fixed text-msg icon * Updated server manual PDF * More serverlist improvements (removed initial serverlist request to lower network trafic) * Carts detach when teleporting
* Fixed world selection gui broken due to corrupt world file
* Fixed freeze at Valheim logo screen * Fixed Block-sfx * Fixed Spaming dodge consumed extra stamina * Serverlist tweaks (multi-line names, server count) * Continous music enabled by default + Drowning effects added * Compendium icon updated * Made Hugin dialog guis slightly larger * More surtling cores in burial chambers * Serverlist fixes * Lowered enemy per-player damage scaling * Localization fixes * Server filter fix
Valheim is officially out on Early Access! How will you spend your first day on the 10th world of the Yggdrasil? Will you build shelter in hopes to survive or face death and venture into the wilderness?
[previewyoutube=5mHRJ1KFe20;full][/previewyoutube]
Like our Norse lord once said Weve Odin just begun. Take a look at all weve got planned for 2021 as we sail through Early Access and continue building the world of Valheim together.
(Ships and sailing is already in the game, put we plan on updating existing features and adding in more)
Praise Odin! Valheim is sailing onto Steam Early Access on February 2nd, 2021 Sharpen your weapons and rally your most trusted Vikings, as you set off on a voyage to redemption! Announcement trailer below! [previewyoutube=Ly2P6powIjw;full][/previewyoutube] Follow us on social media to not miss out on any news! Discord: https://discord.gg/BhhNKRBj5P Twitter: https://twitter.com/Valheimgame Facebook: https://www.facebook.com/valheimgame Instagram: https://www.instagram.com/valheimgame/ Reddit: https://www.reddit.com/r/valheim/
Ho ho ho! Yule is standing on our doorsteps, and the new year is not far ahead. It has been an eventful year for Valheim and Iron Gate alike. Valheim has flourished and become a huge and epic experience and just this week, Iron Gate moved to a new and bigger office.
Our community has grown and we are amazed and humbled by the amount of people who are excited to play Valheim. Some of our community members have had the chance to play the beta, and the positive response and feedback they have given us motivate us to keep on going like nothing else! 2021 will be an exciting year for us at Iron Gate and our development of Valheim, so stay tuned and make sure to follow us on social media to not miss out on any news!
For halloween this year we held a riddle-competition on twitter, and we are doing it again! One riddle a day will be tweeted out over the course of the weekend, be among the first 50 to answer all three of them correctly and you will win a key! Here is the first riddle: https://twitter.com/Valheimgame/status/1339933686523781120
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Yule is nearing and us here at Iron Gate can feel the christmas joy growing, but we are really lacking in the decoration department. Create Valheim inspired decorations, and we will pick out 10 winners that will receive one beta key each! Head on over to our twitter to participate! https://twitter.com/Valheimgame steamhappy
Long time no see! We have sent out more BETA-keys, and the feedback we have received have been invaluable. Seeing how much our players enjoy Valheim so far motivates us to work even harder! Many new items have been added to the game, and exciting things are happening on the development front. Two of these exciting things are that we are working with a sound designer and a musician to elevate the experience of the game. Halloween, or Harvest fest as vikings would call it, is upon us and to celebrate it we are testing your knowledge through riddles on twitter. The first 50 people who pleases Odin by giving correct answers to all three riddles will receive one BETA-key each. Make sure to check out our twitter for the chance to prove your wits! https://twitter.com/Valheimgame
Hello! The BETA has been out for a while now and we are happy to see that it has been a positive experience for our players! We will still be sending out more, so make sure to sign up for a key if you havent already. One more person has joined the Iron Gate-team, Lisa who will dual as community manager and graphic artist.
[previewyoutube=oNx-9YsOpBo;full][/previewyoutube]Its been a long road, but we can finally unveil our collaboration with Coffee Stain Publishing. Were obviously very excited about this and together we will try to make Valheim the best experience possible! Some of you already know about the game, and have played it since the early days of the Alpha, but for those of you who first saw it this weekend here is a short introduction of what it is about: As a newly deceased viking warrior you are borne away by Valkyries to the tenth world of Valheim. Here you must overcome the challenges facing you in order to prove your worth to Odin and claim your rightful seat in the halls of Valhalla. You must stand against the environment, face the dangers lurking in the forests and fields, and slay the fearsome Guardians of this world. Learn how to build shelter, craft tools and weapons, prepare food to sustain you, and sail mighty ships to the ends of the world. Your task is not an easy one, but where would the fun be in that? If this sounds interesting you can sign up for the Beta programme. We are gearing up for the first round of keys to be sent out in the very near future! Link to Beta application: https://mailchi.mp/3cad4aeaef25/valheim You may also want to join our Discord server. It is the best place to get info about Valheim, as well as having a chat with other players. Link to Discord: https://discord.gg/AQBPG5a We hope you look forward to play Valheim and we will be posting more updates on the development of the game here as we go along! Cheers Iron Gate Studio
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