UPDATE RELEASED!! (v6.0.2)
[ 2019-07-23 06:13:07 CET ] [ Original post ]
Hi all, in the past few weeks we released a number of patches, fixes and other enhancements. However, while we are quite good at fixing, we are also quite bad at posting what exactly is being altered. I went through all our code modifications and here is a list:
- NEW: Units attributes are grouped into few tabs:
- NEW: we have added 40+ extra Global Events for a greater variety. Some of those events will introduce side-quests.
- NEW: Time Substance potion gives unit two turns with extra actions.
- NEW: War Unicorn is an armoured upgrade for Unicorn. It also gets the Charge skill therefore its coming handy in many situations.
- NEW: Fairy is another unit for Forest Folks focused on Magic support. It can replenish other spellcaster's MP.
- NEW: Lightning Bottle attack for Alchemists.
- NEW: Piercing Magic - enemies (in chain) gain Magic Vulnerability (cancels Magic Resistances and Magic Immunity).
- NEW: Strong Wind - another global attribute for some levels. Lowers ranged attack.
- NEW: A few new traits: Maimed, Snake Eater, Madness, and also Mutagen (Relic potion which helps your units earn traits faster).
- NEW: Battles from World Map are showing battle difficulty (indicated by a number of skulls on the left of battle icons).
- NEW: Run skill allows a unit to sacrifice its attack for the turn in exchange of a bit more distance covered in a move.
- UPDATE: Traits are also given to AI units (to a limited extent).
- BALANCE: Units with 5 (or more) HP are immune to Stun.
- BALANCE: Cave Bear costs 600 gp.
- BALANCE: Bone Golem and Skull Catapult cannot be raised by spell.
- BALANCE: Time Shift spell adds three extra turns.
- BALANCE: Skull Catapult shots cause lower Morale loss.
- BALANCE: Raise Dead restores a limited amount of HP.
- BALANCE: Decay wont work on Heroes and has limited duration.
- BUGFIX: A rare exception where AI team names were duplicated.
- BUGFIX: Polymorphed units cannot be hypnotized.
- BUGFIX: Chill Touch works on Elementals.
- BUGFIX: Purple Heart was not given to heroes.
- BUGFIX: Cooldown was not working on Teleportation spell.
- BUGFIX: Units with Gold were not right-clickable.
- BUGFIX: No damage melee attacks won't get damage from Backstabbing, Jousting, Crusher, etc.
- ONGOING: Battle Tasks are yet another upcoming feature. It allows players to earn prizes for performing various tasks (sometimes time-limited) Its still under development and we havent designed it fully.
- ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!
- ONGOING: More localisations are coming too! We have started with French (thanks to targus929!), but once this update is stable we will look into other languages.
- ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.
Age of Fear: The Undead King GOLD
Leslaw Sliwko
Age of Fear
2019-06-11
Strategy RPG Singleplayer
Game News Posts 110
🎹🖱️Keyboard + Mouse
Very Positive
(78 reviews)
http://www.age-of-fear.net
https://store.steampowered.com/app/832770 
Age of Fear is a fantasy turn-based strategy series that marries a tabletop wargame with elements of RPG. Age of Fear: The Undead King GOLD is a greatly expanded version of the series' very first entry, a game originally released seven years ago. Tactical RPGs have evolved a great deal since then - this definitive edition of Age of Fear: The Undead King aims to update the Age of Fear formula to better capture the fun of a modern Open World structure!
Our fans know we're constantly implementing new features and pushing updates across the whole Age of Fear series. Since Age of Fear: The Undead King's initial release, we've added countless equippable items, additional heroes, team composition penalties, a morale system, more focus on story, greater non-linearity and an interactive World Map, just to name a few notable additions (many of which began as suggestions from the Steam community!).
Now, the time has come to expand Age of Fear: The Undead King into more of a fantasy mercenary simulator (like a top-down Battle Brothers with fireballs and a compelling story) while continuing to polish and elaborate on the game experience. There's plenty of new stuff to look forward to in Age of Fear: The Undead King GOLD's future which you definitely don't want to miss!
FEATURE LIST
- WORLD MAP to present the non-linear mission structure of Age of Fear: The Undead King GOLD better, including tons of optional special locations to visit and endlessly playable random battles for an Open World feel!
- DEEP PARTY CUSTOMIZATION where players can capture (or resurrect!) enemies, recruit new units and evolve them into higher forms. The possibilities are huge with 200+ distinct units to build your unique team with!
- GLOBAL EVENTS that occur while exploring the World Map, à la Battle Brothers. This feature is still being developed and could serve to provide more lore and fun unit interactions conditional on the player's party!
- FACTION BASES which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore!
- ALIGNMENTS such as Evil and Holy. This feature has already been introduced into the Age of Fear series but requires more work to be equally impactful across both of Age of Fear: The Undead King GOLD's campaigns.
- EXTENDED STORY including Krill's visions, alternative endings, more detailed lore, etc.
- ...everything else we come up with! Purchase only if you want access to the latest features in the Age of Fear series, and please keep in mind that this is an evolving product.
Our fans know we're constantly implementing new features and pushing updates across the whole Age of Fear series. Since Age of Fear: The Undead King's initial release, we've added countless equippable items, additional heroes, team composition penalties, a morale system, more focus on story, greater non-linearity and an interactive World Map, just to name a few notable additions (many of which began as suggestions from the Steam community!).
Now, the time has come to expand Age of Fear: The Undead King into more of a fantasy mercenary simulator (like a top-down Battle Brothers with fireballs and a compelling story) while continuing to polish and elaborate on the game experience. There's plenty of new stuff to look forward to in Age of Fear: The Undead King GOLD's future which you definitely don't want to miss!
MINIMAL SETUP
- OS: All distributions
- Processor: 1 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL capable
- Storage: 5 GB available space
- Processor: 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
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