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Hi all, whether youve helped us fix bugs, shared feedback, or simply enjoyed the Age of Fear series, youve made this year truly legendary. This Christmas, we hope your days are filled with joy, laughter, and a little extra XP in whatever adventure youre pursuing. May your loot be epic, your companions loyal, and your journeys unforgettable. Merry Christmas and a Happy New Game Year! Take care, Les & AOF Team
Hi all, building on the last patch featuring AI heroes, we've added even more unique skills to their arsenal. These include rare and powerful abilities like Meteor, Calling Reinforcements, Dance Macabre, and even Dragon Transformation! Originally, we intended for these unique skills to remain exclusive to players, so we hadnt created AI scripts for them. However, after some catching up, were now ready to unleash everything needed to make the AI an even bigger nuisance. Take care and enjoy your winter break, Les
Hi all, with this patch, we are introducing procedurally generated AI heroes. We've been working on this feature for some time, and while some mechanics were released earlier, the feature is now fully complete in this version. The AI heroes have unique skills (some of which are quite OP!), and the AI is very protective of them. I hope we've struck the right balance, and TPKs won't happen too often. Take care, Les
Hi all, with the recent update, we've introduced an AI-only Pirates faction that will randomly attack your ships. The Pirates are fast units with ranged attacks and are occasionally armed with cannons, making them a challenge even for advanced armies. To balance this, we've also added Merchants who will appear on the seas with precious items. I'm also working on a Sea Storm mechanic, but that feature isn't ready yet. Take care, Les
Hi all, with the recent update, we have added or improved a collection of mini-games such as Dice, Poker, Roulette, etc. These are simple random-based scripts that let you win (or lose) small amounts of gold. The games can be accessed in many places throughout the campaign, with the most prominent being the Black Castle Casino. Take care, Les
Hi everyone, recently, a player named Fliedner has shared a link to his recorded let's play. While there are several videos on YouTube, what sets this one apart is Fliedner's mastery of Age of Fear mechanics. I believe I've seen almost all abilities and skills utilized, along with a few combinations I never anticipated. Additionally, such videos assist us in identifying and fixing bugs, enhancing AI, and sometimes even inspire ideas for new features. Please enjoy the serious showcase of the complexity of Age of Fear: https://www.youtube.com/watch?v=_t-PO-S3Jf0&list=PL-GPZ3WPf9ex2QMWj0ZDW8xcDe9XsUxz6&ab_channel=Fliedner Take care, Les
Hi all, after a long wait, we've finally added a completely new faction with complex stealth mechanics! Please enjoy our latest release. Have fun and take care, Les & AOF Team
Hi all, it is with immense pleasure that we announce the completion of the Ratmen faction, which will be introduced to the Age of Fear series on April 12th! Hidden beneath Sorodon, the Ratmen are a clever faction that excels in stealth. In the dark corners of their territory, these elusive creatures have perfected the art of staying unseen and unheard. Though their units may seem weaker than those of similar factions, the Ratmen make up for it with their unmatched skills in backstabbing and surprising attacks. Living in an underground world full of tunnels, the Ratmen can move quietly and strategically. Their expertise in covert tactics and surprise makes them a strong force, capable of turning the tide of battle unexpectedly. Emerging from the depths of Sorodon, the Ratmen create uncertainty and fear, establishing themselves as a unique and unpredictable presence in warfare. With just a few weeks to go, be ready! Take care, Les
Hi everyone, with this post, I want to wish you all a Merry Christmas and a Happy New Year! This year has been quite busy for us; we released a new game while working on the upcoming Ratmen campaign. The Age of Fear series was enriched with several new features, such as continuous area effects, burrowing, and a whole new array of spells. We have also added a new mini-boss, Sandworm, and a new minor hero (playable by all factions), Dancer Zarah. Also, yesterday we released a complete pack of voiceovers for the Ratmen campaign. Therefore, the scenario is almost complete and requires only a few minor tweaks before full release. As always, all feedback is welcome. Enjoy your time off! Take care, Les & AOF Team
Over the last few months, we have finalized the story and battles for the Ratmen campaign. There is still a lot of polishing to be done; however, the campaign is now playable from start to end. We have also introduced new mechanics, such as end-of-turn auto-invisibility for Ratmen, added a brand-new hero (Zarah, the dancer), and fine-tuned the AI to better utilize stealth. We are also in the process of ordering a voiceover and conducting auditions. We have selected a few options that align with the theme of the game. I kindly ask for your feedback on which one is the most suitable. The auditions are provided below in a zip file (10MB): https://www.dropbox.com/scl/fi/td6sc1mphahjjahzzbtwk/voiceover-auditions.zip?rlkey=mrhblcy9jvt5gp6oig2uzrwr0&dl=1 Please comment on your favorite option and suggest any improvements. I'll share your feedback with the voice actors so they can align with notes. Take care, Les & AOF Team
Hi all, after a bit of waiting we have pushed another update to the Ratmen campaign. Right now, around one-third of content is playable and includes a few interesting additions like stealth missions (where your units need to remain undetected), sewers maze and Sorodon's bazaar (with obligatory drunken dwarves fight!). We have also added a few items which improve the morphed form of heroes, e.g. Spider form of Lexa can be made quite powerful. I hope to add ever more items and work on polymorph mechanics. We also re-numbered all campaigns as chapters so new players aren't confused about the order of campaigns. For modders - we have modified battle tasks and separate conditions can be made mandatory, e.g. it's possible to force players to open certain Treasure Chest. Please enjoy and, as always, any feedback is welcome. Take care, Les & AOF Team
YOU ASKED AND WE LISTENED! After a long wait we finally released the stand-alone version of our series! This package includes not only all games in the series, but it will also be updated with any and all future releases and DLCs. This means a purchase today entitles you to everything coming down the Age of Fear pipeline once it arrives! (please note that the Day of The Rat campaign is being actively developed and not all content is available yet.) We are now adding Workshop and finalising other bits to enable all features (it should be ready in an hour or two). For current series owners - please visit the bundle for a neat upgrade option. Take care, Les & AOF Team
Hi all,
It has been a while since the last update, but now we are back!
In this patch we introduced a new mini-boss - Sandworm! Sandworms are colossal, worm-like creatures that live in the desert. As it tunnels through the sandy dunes of the desert, the sandworm leaves a trail of destruction in its wake.
This mini-boss will be unlocked as the game progresses and has quite a few interestingproperties, e.g. it stays burrowed and can swallow your units in one turn. There are a few possible strategies to defeat it, but I leave it for you to discover.
Btw, Sandworm will be playable as a separate hero in the coming release of a new additionto the series. We are almost finished with the build and hopefullywe will be able to push it out tonight or during the weekend.
THE FIRST FIVE PEOPLE WHO DEFEAT SANDWORM ON EXPERT DIFFICULTY (AND POST A SCREENSHOT) WILL RECEIVE A FREE KEY FOR OUR NEW GAME!
(Sandworm is not available in the Age of Fear: Free World.)
Take care,
Les & AOF Team
Hi there, there are a couple of new enhancements we have done while refactoring ui for Steam Deck compatibility. All our games are now fully compatilble with Steam Deck!
Hi all, over the last few days we have released a number of patches focused on further ui enhancements (e.g. gesture scrolling of listings) and also substantialchanges in crafting. Changes:
Hi all, over the last few weeks we were working on customisations required to play the series on Steam Deck.
You must have noticed after this patch are larger fonts, buttons and other interactive elements. Larger UI is necessary for much smaller screens; however, we hope to strike the right balance between desktop and console UI. Other changes are activated only in Steam Desk mode and include sensitivity settings to select units and zones (my thick fingers...) and a whole new way to show help and tooltips (by long-press).
While at it we have also fixed a number of issues and back-implemented a few pending mechanics:
Happy New Year to you all! That was quite a year, both personally and also in series development. We have made many fixes and patches, and also added a few great additions like pushing mechanics, illusions, AI heroes, taunts, light sources, just to name a few. Our to-do list is still quite long and we still have many awesome featuresto implement.
We have also made good progress on the next game in the series with a completely new Ratmen faction. I am also about to upload a new trailer (hopefullyyou can watch it now). If it all goes well, we should be able to release it in 2023.
That said, I would like to wish you all the best in New Year 2023! Happy gaming!
Take care,
Les & AOF Team
Hi everyone! Recently we have been focused on improving stealthmechanics and also adding better support for items in our series. First of all, some of you have played games with items enabled on all units and you might have noticed additional attributeslike Armour Proficiency, Mage Master, etc. added to those units. That shouldhelp with better immersionand make your allies more interesting to equip. Secondly, we have introduced the Light Sources trait on some unitsand static objects. Night battles have now a few fire stands placed which makes sneaking aroundmuchmore difficult. Thirdly, the Forest faction has a new unit - Dryad Blade Dancer which is a low health melee unit, but with powerful attacks and Projectiles Reflection. The skill is still a bit experimental, but it adds another decision layer - will you take a risk of an arrow being reflected onto your archers? As usual - all feedback and bugreports are welcome! Enjoy your weekend and Black Friday sales! Take care, Les & AOF Team
Hi all, today we released yet another patch with a few new features and several bug fixes. Meanwhile we continue to work on the next game in the series (we aim to releasein 2023). Please keep watching our page for the new trailer (soon!). CHANGES:
Hi all, today we released yet another patch with a few new features and several bug fixes. Meanwhile we continue to work on the next game in the series (we aim to releasein 2023). Please keep watching our page for the new trailer (soon!). CHANGES:
Hi all, recently we have been working on making our games launch on Steam Deck and we have first results:
(the photo is courtesy of Micah - thank you very much for all your help!)
It required re-implementing substantialportion of our graphics rendering engine and we still have a few edges to smooth out. Aside from that, Steam Deck is quite flexible in terms of controls and our game can use both touchpads as well as the main touchscreen.
For the brave souls that want to try it on Steam Deck:
Hi all, this patch is full of bug fixes and tunings. We are slowly refactoring our code for the new Java 17 and the overall performance should be better. Change log:
Hi all, I hope youare well in the current heatwave. Don't forget to drink a lot of water! In this patch we are releasing quite a few new features (list below). The most noticeableare changes to Sea People and their base - we are introducing the new mode where you need to purchase buildings in order to unlock advanced unit types. We balanced that with adding more resources and gold to the campaign.
Hello all, I hope you are having a good time. Recently we have been frequently patching all games in the series and it's a good moment to list all changes. Those are substantial chances, therefore please keep reading.
Hi all! Over the last few weeks we have deployed a few new features and otherpatches, and it's time now to produce a meaningful change log (I am sorryfor not being up-to-date with those!).
Hi all, we have just patched our games again, this time with a number of additional units, improved skills and enhancedtraits system. We continue to work on new faction (Ratmen) and also on its unique Stealth mechanics. First of all - new units:
I think everyone knows what's going on in Ukraine at the moment. Ukraine was attacked by its neighbouring country with an overwhelming military power. Yet, Ukrainian citizens refused to surrender and took weapons, and are bravely fighting against the invading army. We want to make people more aware what's going on. You will be surprised how much disinformation is around - please use real news channels to see what's going on. We cannot do anything else other than admire their fighting spirit. As such, we substantially lowered the prices for the Age of Fear series for anyone in Ukraine (this is not a promotion - I would give away our games for free, but Steam doesn't have an option to make games free for just one region). There is no place for tanks and artillery strikes on civilians in the 21st century. I don't know the details of the problems there; however, there is absolutely no excuse for such brutality like it's taking place now. Those differences should be resolved at negotiating table instead of invading the whole country and then threating the whole world with nukes. Take care, AOF Team
Hi all, the last couple of weeks were busy as we were finalisingthe Ambush feature for the Age of Fear series. This is the part of wider Stealth mechanics and will be ready for the next game in the series. To accommodatenew logic, we had to refactor huge amounts of code and, among other things, we managed to cross a few things from our todo list, i.e. enhancements to traits system, deploy-turn actions and random generation of maps. Let's start with the traits system. The common requestwas to give an option to remove unwanted traits - to address that we expanded the Mutagen potion functionality and, while it is still accelerating traits, it can be also used to remove them (from the Skills menu in the Recruitment screen). The Mutagen potion is also classified as a rare item now, therefore it should be more common as a loot in battles. We have added a new class of actions which can be executed during Deploy Turn, e.g. Sea Witch can now invoke Rain or Wind, and JuggernautGolem can invoke Earthquake. However, those skills come with a twist - instead of a mild battle disturbance, the much more nastly version can be invoked! For example, calling an Earthquake can result in a Volcano eruption! This logic will be extended in future patches. A logic responsiblefor random objects placements was improved and morefair use of objects was introduced, e.g. previously there were almost three Crates spawn per battle, now it's only one and a bit, and barrels, anvils, tables, etc. are created instead. This is quite a sizable patch and I hope everything works fine. As usual - all feedback is welcome. Take care, Les & AOF Team
Hi all! I hope you enjoy ongoing Lunar Sales and find many interesting games. Meanwhile, we are working hard on adding a few specific mechanics related to Stealth.
As a side-product of experimenting with the Ambush feature (in which invisible units can surprise enemy groups) we created yet another stealth-specific skill - Illusions. A spellcaster can create multiple copies of itself and those copies can move and attack (but won't cause any damage) as normal units. Now the guess-game begins...
On another note - we soon plan to increase prices of some of our games. The main reason being record-breaking inflation and, as such, rising costs of development and assets. I sincerelydon't know how much we will push our prices up, but we will try to keep it to a minimum.
Take care,
Les & AOF Team
Hi all! I hope you enjoy ongoing Lunar Sales and find many interesting games. Meanwhile, we are working hard on adding a few specific mechanics related to Stealth.
As a side-product of experimenting with the Ambush feature (in which invisible units can surprise enemy groups) we created yet another stealth-specific skill - Illusions. A spellcaster can create multiple copies of itself and those copies can move and attack (but won't cause any damage) as normal units. Now the guess-game begins...
On another note - we soon plan to increase prices of some of our games. The main reason being record-breaking inflation and, as such, rising costs of development and assets. I sincerelydon't know how much we will push our prices up, but we will try to keep it to a minimum.
Take care,
Les & AOF Team
Hello all, I would like to wish you all the best in the comingyear 2022! As for our plans - we are working on the next part in the series. As you saw in previous announcements, we have alreadyadded a number of specializedskills and mechanics. We will continue that in 2022 and hopefullywe will have something playable before theend of the year. Takecare, Les & AOF Team.
Hi all, over the last few weeks we were working mostly on the new game in our series, but we also added a few new spells, patched bugs and tuned the game a bit:
Hi all, we finally found the courage to sort out Team Size. It was a common complaint that the size of the army in battles is not consistent and not communicated clearly. You were 100% right - it was just a lot of changes and it took us a while.
HI all, I thoughtI would share an interesting feature we came up with (and finished implementing this week) - burrowing. This mechanic is part of a wider rehaul of invisibility and stealth we are currentlyworking for. It allows for units to hide on the path of enemies, wait till they pass and backstab them from behind. Only for Ratmen ^^
Take care,
Les & AOF Team
Hi all, over the last few weeks we have been workingon a few unique mechanics for the Ratmen faction. However, we also re-factored a few of existing systems which apply to all existing factions:
Hi all, just a heads up, the Game Development World Championship 2021 started this week and our recent game in the series was selected for the Fan Favourite's Game category!!
I would ask you to go to GDWC page and hit that Vote button:
https://thegdwc.com
Take care,
Les & AOF
Hi all, in this patch we have tuned crafting, fixed a number of bugs and added a few more spells. Detailed change log follows:
Hi all! We hope you enjoy the Steam Summer Sale! I was able to find a few indie gems for myself :) I would like to notify you about changes in our support email from support@age-of-fear.net to ageoffeargame@gmail.com. We already updated all our pages and, whenever possible, also our forums. Take care, Les & AOF Team
Hi all, I am proud to announce we finally backported craftingto all our previous games. It took longer thanexpected, but we are finally there!! Let me briefly remind you of what crafting feature does:
Hi all in the comingSummer Sales! The last few months were a busy period for us: we released a new game, we handled the subsequent support (and bug fixes!), and we also started to work on the next part of the game. I thought it's a good time to update you all with what we are working on now:
Hi all, over the last few days we have been thinking howelsecan we build on recently released Invisibility mechanics. Aside from AI fixes, we have run an interesting experiment- how about hiddensnipers laying down the fire on unexpected enemy troops?
Well, it came out pretty well! Here we present you new Sniper Pistol (which can be found during campaign):
Equip it and your hero changes into a deadly sniper! The long range and huge damage are obvious perks; however, this weapon can be fired from concealment too! Fire and move, fire and move.
Following this pattern, we have also updated a few common units like Ranger, Dryad Huntress and Goblin Assassin. More will come soon!
It's still untested feature, therefore please excuse us for occassional bugs especially on AI side :)
Take care,
Les & AOF Team
Hi all, with this announcement I would like to show you a very well done Let's Play for the Age of Fear series! Please enjoy the work of Game God Fluent! (and subscribe to his channel): https://youtu.be/7BO71q7kjrY?list=PLkYV_DP3AWhXO_rXsEyM36TQ2MDwY5WoC The videos are almost complete and ready to watch. Enjoy! Take care, Les
Hi all, after the recent very successful release we have immediately started working on yet another faction for the series:
Our current design idea is to build this faction on newly introduced Invisibility where . We are aiming to create ninja-like unitswhich can easily sneak on opponents and use their backstab attacks.
As with other factions, Ratmen will have their unique skills and abilities, roughly based on deception.
That's for now, I am sorry I could not add any details, but we only started designing this faction. As usual, all suggestions are warmlywelcomed!
Take care
Les & AOF Team
Hi all, in the heist of the recent release we have also added a few new features whichsomewhat went unnoticed. With this post I would like to bring attention to those life-easing functionalities:
Hi all, we are very happy to release moreadditions to our series! As promised this patch is full of sweet features:
Hi all, we have been quiet for a while, however you can be sure we were working hard on the series! In preparation for the coming release, we have massively updated AOF engine and content. Aside from the promised Invisibility, Traps and Crafting features (which will be available in mainstream games), we have introduced a whole lot of new units, spells and skills. The below list mentions only the major changes and we leave the rest for you to discover.
Hi all, The invisibility mechanics are already coded and being tested at the moment. Be ready for a surprise and major shake up of your tactics! Together with invisibility we are also introducing traps, which can be placed and will trigger their effects onto unaware trespassers. Oh, the AI can do it too. We are hoping to release it 30th April with a major series update. Take care, Les & AOF Team
Hi all, we are very excited to be finally able to schedule the release of the next game in the series! We plan to release it on 30th April. Aside from a completely new story and new pair of heroes, we are adding a number of great features to the Age of Fear series:
We have made a good progress with crafting (as you can see below). All items have been grouped into themes, e.g. Chaos, Alchemy, Knight, etc. Crafting one item from one group has a chance to let you learn anotheritem from its theme group.
There are over forty resource items which are gathered after battles. The available resource types depend on environmentand also ondefeated enemies.
The crafting will be released together with the next game in the series. We hope to release in April 2021.
Takecare,
Les & AOF Team
WISHING YOU AND YOURS SOME WELL-DESERVED DOWNTIME AND A VERY HAPPY NEW YEAR TO COME.
THANK YOU FOR BEING THE BEST COMMUNITY EVER!
AOF Team
Hi everyone!
There was not an update for a while, thereforeI would like to share with you all what's currently in our pipeline.First of all we are working on the next game in the series (which you can check in your upcominggames).We plan to release it around April 2021 (hopefully!).
With the new game, we plan to add a few new features like Invisibility, changing weather conditions, new units and also crafting. The campaignwill be more flexible and a player can progress a few quests simultaneously.
CHANGELOG:
Hi all, in a few hours we are starting the next all-in (all games and DLCs) sales. Feel free to check our games! We are working on the next part of the series. The release is planned for the early 2021, but I would also to share the current version of the trailer: https://youtu.be/8PpDGkAkZok Take care, Les & AOF Team
Hello everyone, there wasn't an update for some time and I would like to bring you up to speed in what we are working on. Aside from a number of bug fixes, we are mainly workingon our new game in the Age of Fear series. The first version of a trailer can be seen here: https://www.youtube.com/watch?v=1fTLifEvHi4 I will also post a log of what new features are being worked on:
Hi everyone, with the Covid-19 pandemic almost over (I hope!) I thought we would like to share our progress in the next game in the Age of Fear series.
Our testers finished the first playthrough, finding a number of bugs and other issues that we will be working on. We've also started working on the trailer, which you can see several screenshots in this post.
In addition to a completely new story and factions, the main additions to the series (in terms of new features) will be the crafting system and invisibility. We also add many other related mechanics, such as traps, weather-changing spells, and a whole set of 'detector' skills (as a counter for hidden units),. We're still on track to release in 2020 (but that's not a promise!).
Also remember that till the end of pandemic we run the 'Stay-at-Home' bundle:
The bundle is available here:
https://store.steampowered.com/bundle/13885/Age_of_Fear_StayAtHome_Bundle/
Take care and have fun!
Les
Hello everyone, I hope that most of you will remain safe at home in these troubled times. We have accelerated the development of our next game in this series and I would like to provide some details. The main hero of the campaign is Angela - the daughter of a former hunter known from the Blood and Moon expansion. She will set out on an expedition to solve the murders of underground crime lords. She will be joined by Sea People and even more adventurers, for example ourcast elementalist mage. The story takes place within the lore of series, and during the story you will meet old friends from the other games. We hope to release it before the end of this year and will definitely release more messages before ^^ In the meantime, please be safe at home and avoid contact with others. Remember, it's for your own good and health. Take care, Les
Hello everyone, as the whole world is fighting the recent pandemic of coronavirus, many of you stay at home. To help you, we have prepared a highly discounted the Age of Fear series bundle that will last until the end of the pandemic. Enjoy! https://store.steampowered.com/bundle/13885/Age_of_Fear_StayAtHome_Bundle/ Take care, Les
Hi everyone,
with this patch we have added many internal changes in preparation for the next game in the series. There was also a number of bug-fixes and balance adjustments as below:
CHANGE LOG:
ONGOING FEATURES:
Welcome into 2020 everyone! First of all, we wish you all a Happy New Year and fulfilment of all your dreams!! We have quite big plans for the Age of Fear series in 2020 - we aim to release TWO new games for the series as well as to add a number of features and enhancements such as Crafting, invisibility, additional environments, new units and a number of optional quests. As Always, all enhancements/additions will be back-ported to the whole series in due time (except for Free World which should remain a demo-like experience). Actually, I have a favour to ask if you want to contribute to the Age of Fear series development. We are currently working on Crafting features - heroes will be able to create items from a variety of resources as well as upgrade some common items. We already wrote bits about this mechanics, but let me explain in details: [olist]
Hi everyone, I would like to update you about the progress we are making in Age of Fear 4: The Iron Killer. I'm sure some of you have already scanned the game files and discovered parts of the story. For those who did not, Angela (known from the Blood and Moon expansion) will appear in the next game in this series as the adult and ass-kicking Vampire Hunter hero. She will join forces with Sea People (new faction) and, as usual, save the kingdom from demise. Of course, the Age of Fear series' stories are never that simple and expect a couple of twists. Alright, now about functions and progress:
Hi everyone, we've added some new features over the past few days, and also fixed many bugs. The most important news are that we are working on crafting and already have a few first results.
By the way, we would also like to welcome you at Halloween sales! There is a special time-limited item which will allow you to summon mighty Halloween Pumpkins.
CHANGE LOG:
Hello everyone, we've received several emails asking about the crafting feature. I am positively surprised at how warmly people welcomed our last note that we are working on crafting. That is why I would like to share our current designs. The Age of Fear series currently contains nearly 300 items divided into four classes:
Hi all, Over the past few weeks, we've worked on a number of patches and improvements. The most notable are the stackable items, couple of new icons and illustrations and we are also working on resources and crafting. As always - we are very grateful for such awesome community and tons of feedback!
Hi everyone, This patch adds a number of game-changing features, namely Battle Tasks and Faction Bases (to all games in the series). In addition to these, there were many patches and other updates (listed below). I am very happy that we have such an active Community that really motivates us to develop the Age of Fear series! CHANGE LOG:
Hi everyone, Since our recent modders' posts, the Dante and Yarrrr have introduced many significant patches, added new content, new units, new locations, and so on. This work definitely deserves more promotion than Steam provides for workshop items; that's why I will make another post and stick it on the main games' page so that players can easily see it. The Lost Outcasts faction and a few new locations from Dante's mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1813669908 The Swarm faction and extended heroes from Yarrrr mods: https://steamcommunity.com/sharedfiles/filedetails/?id=1765826932 https://steamcommunity.com/sharedfiles/filedetails/?id=1804539548 We are very happy that someone can find our scripting engine useful. I would like to thank these two guys for their great creations. I hope to copy ideas from these mods to improve the Age of Fear series as well. PLEASE REVIEW OUR GAMES! Thanks to everyone who supported us with constructive feedback and ideas! Take care, Les & AOF Team
Hi everyone. Since our recent modders' posts, the Dante and Yarrrr have introduced many significant patches, added new content, new units, new locations, and so on. This work definitely deserves more promotion than Steam provides for workshop items; that's why I will make another post and stick it on the main games' page so that players can easily see it. The Lost Outcasts faction and a few new locations from Dante's mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1813669908 The Swarm faction and extended heroes from Yarrrr mods: https://steamcommunity.com/sharedfiles/filedetails/?id=1765826932 https://steamcommunity.com/sharedfiles/filedetails/?id=1804539548 We are very happy that someone can find our scripting engine useful. I would like to thank these two guys for their great creations. I hope to copy ideas from these mods to improve the Age of Fear series as well. PLEASE REVIEW OUR GAMES! Links Twitter Reddit Facebook Website Thanks to everyone who supported us with constructive feedback and ideas! Take care, Les & AOF Team
Hi everyone, I thought you would be interested in the latest discovery about the composition of the universe. In short, the best physical models of the Universe can explain only about 5% of its total mass. The remaining 95% consists of unknown matters / effects called Dark Matter and Dark Energy. These substances are called 'dark' because of their weak interactions with electromagnetic forces (i.e. light), and we can detect them only by their gravitational influence. We do not know yet what these effects are, and there are many theories aiming to explain it. In December 2018, Dr. Jamie Farnes published an article entitled 'A unifying theory of dark energy and dark matter: Negative masses and matter creation within a modified CDM framework', in which he proposes that dark matter should be negative mass matter: https://www.aanda.org/component/article?access=doi&doi=10.1051/0004-6361/201832898 Okay, what's so great about this theory? It can be said that this is another mathematical hocus-pocus, which is nothing more than a paper exercise. Well, Dr. Jamie Farnes also attached a pretty convincing simulation in which he modeled the interaction between both types of matter (with positive and negative masses): https://www.youtube.com/watch?v=AsdMhdxAaJ8 The resulting structure is very similar to what we call the 'Cosmic Web', which is a consequence of the Big Bang and inflation that created our universe: https://en.wikipedia.org/wiki/Galaxy_filament Is Dr. Jamie Farnes' theory right and the Dark Matter is a negative mass matter? I'm sure I will be following this subject. Take care, Les
Hi everyone, This patch adds a number of game-changing features, namely Battle Tasks and Faction Bases (to all games in the series). In addition to these, there were many patches and other updates (listed below). I am very happy that we have such an active Community that really motivates us to develop the Age of Fear series! CHANGE LOG:
Hi again, I must point to incredible work by Yarrrr. Both mods already have pretty good descriptions, thus I will copy the most relevant bits: https://steamcommunity.com/sharedfiles/filedetails/?id=1765826932 The Swarm is a quantity-based faction; They have a large team size and about 3 unique units can summon minions. Most of them boast high offensive power and speed allowing you to quickly overwhelm your enemies coupled with the fore mentioned team size. Their main drawback is that the faction lack supportive abilities and many of the units aren't very versatile due to being focused on melee offence, thus can easily be destroyed when it comes to survival or stalling. Good thing is that the core units come cheap, and you could use summoning to compensate the potential losses. https://steamcommunity.com/sharedfiles/filedetails/?id=1804539548 This mod adds 12 new heroes (2 in each faction) and expands the hero upgrade choices of the original heroes rather than the traditional ones (e.g. Orc can be upgraded to Black Orc instead of Chieftain only).
https://steamcommunity.com/sharedfiles/filedetails/?id=1813669908
Hi everyone,
I would like to share with you all the mod created by one of our greatest fans - Dante Selvar. The mod contains many well-designed units, such as Goblin Rat Rider, Armoured Goblin and other variations of the Goblins, accessible in two new store locations (near Naporia and Crystal Forest).
Dante is a winner from our The Modding Challenge:
https://steamcommunity.com/app/832770/discussions/0/1646544244467246737/
His work is incredible, like for example Blood Magus (my favourite!) and Lamia:
Blood Magus
Lamia
An interesting trivia (from Dante: calling the shop "The Glass Pumpkin", calling the witch variant "Deneb Witch" and the "pumpkin" and "halloween" are all reference to the first tactical game I played - Ogre Battle for the old 16 bit SNES. A glass pumpkin was an item that let Witch recruit pumpkin units. Witches in that game put enemies too sleep basically with their "stun" effect that being why the witch there has a Sleep spell.
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Thanks to everyone who supported us with constructive feedback and ideas!
Take care,
Les & AOF Team
Hi all, in the past few weeks we released a number of patches, fixes and other enhancements. However, while we are quite good at fixing, we are also quite bad at posting what exactly is being altered. I went through all our code modifications and here is a list:
Hi everyone! After the release of Age of Fear: The Undead King Gold, we were finally able to sit down and finally bring the last remaining Forest faction to Age of Fear: The Free World.
To better balance the Forest Folk faction (and fill the gaps in their strategy), we added two additional units - War Unicorn and Fairy:
The War Unicorn is the upgrade of the well-known Unicorn and adds the Charge ability that makes it similar to a Knight - we have balanced this unit to be the best cavalry unit for the Forest Folk. The second addition to the Forest Folk arsenal is the Fairy, who is an early support unit, able to raise other magic points of spelcasters (later also using Aura Magic Regeneration!).
That's why the Forst Folk faction has an interesting dynamic - you have to decide which path to follow: will you depend on Evil Driders or Holy Unicorns and Fairy tandem? There are significant differences between the two and I'm really interested in how this will pan out ^^
I would also to take this opportunity and point you towards ongoing the Modder Challenge:
https://steamcommunity.com/games/882410/announcements/detail/1613893064475105025
Take care,
Les & AOF Team
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Thanks to everyone who supported us with constructive feedback and ideas!
It's time for a new challenge !! Recently, we see a lot of modders activity, so the challenge is focused on this area.
Let's see who can create the best unit design ^^
Rules:
https://store.steampowered.com/app/1087340/Age_of_Fear_Pirates_Expansion/
Arrrr! Pirates are coming to Pirates DLC!
As requested, we've added some new units to the game and you can recruit them at Salty Tavern (and also later if you're finish DLC):
I'm really sorry that we have not added these units before. Fortunately, the artists could quickly come back with sprites and we created those short-range/melee warriors (we will also add pirate voices in a few days).
I hope the Pirates adventure will play much nicer now ^^
Take care,
Les & AOF Team
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Hi everyone,
Thank you for all the amazing support! We read all the opinions and comments of our players. Based on comments, we add the following features (more are coming soon!):
Battles on the world map will have difficulty index (from one to five skulls). There is a rather complex logic when the engine assesses how your team will cope with enemy:
The Pirates! DLC has been extended for an additional content. We are also collecting assets for pirate units. They should be done within a few days, and then we will add them to the next patch.
A few more traits were added: Fatso, Puppet Master, Corrupted, Greed, Savage and Saint (those traits are given based on your units' actions):
A few people missed an upgrade bundle for original Age of Fear: The Undead King owners. It can be found here:
https://store.steampowered.com/bundle/10760/Age_of_Fear_The_Undead_King_Upgrade/
Thank you for being such an amazing community!
Take care,
Les & AOF team
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https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/ Welcome everyone! I'm happy to announce that we've released The Age of Fear: The Undead King Gold! As our fans know, we have been working on the series for over seven years and this game is the result. During this period, we introduced the sandbox mode, themed factions' bases, over two hundred units and almost 800 unique spells, skills and items, cinematic battles and legendary landmarks along with events. That's something to be proud of - I hope you will enjoy it at least as much as we did while creating it! The Age of Fear series would not have been possible without the support and suggestions we have received over the years! Thank you for being such an amazing Community - you are the best! For new fans we have prepared a video channel presenting the series: https://steamcommunity.com/broadcast/watch/76561198070905674 (will go cyclically through all games in the series) Take care, Les & AOF Team PLEASE REVIEW OUR GAMES! Links Twitter Facebook Website
Hi everyone,
I am pleased to announce that the long-awaited Workshop Manager for the Age of Fear: The Free World is operational!
The link is below:
https://steamcommunity.com/app/882410/workshop/
The Age of Fear series was designed with flexibility in mind. Almost all features you see in game can be modded, for example units' graphics and stats, Global Events, battles, and so on. We also provide our own scripting engine (based on Java-Script) which can be used for conditions or triggering game logic.
If you are willing, you can create your own campaign like the ones found in mainstream games from the series!
The engine is quite complex, therefore we did our best to provide exhaustive Modding Guide (available from Workshop Manager / Guide).
Also, we are releasing out next game in just a few days!
https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/
Happy modding!
Les & AOF Team
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Hi all! Yesterday I was looking out for some good screenshots for our coming game:
https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/
I have found a couple of old screenshots from 2011/2012 when the Age of Fear was released for the first time:
To compare, those are the same levels in 2019 after numerous iterations:
Huge difference, huh?
All this progress would not have been possible without our awesome community!! You guys are simply the best.
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Les & AOF Team
Hi all!
there hasnt been a feature update for a while and I thought we needed one considering the number of changes in the last weeks so here it goes.
CHANGE LOG:
Hi all,
recently we have been working on expanding the World Map in the Age of Fear series. What we came up with can be found below:
The World Map is to be expanded by roughly 30% in each direction which leads to about 80% of additional area! Of course, more locations and side-quests will be added too in due time.
We would like to ask for your help with shaping the geographical features of the land. The South, South-East and East areas are to be populated. We don't want to add new elements to already existing areas (within red rectangle) as those locations are used within existing campaigns.
If you want to take part in this worlds expansion, please describe features like cities, ruins, towers, mines, etc. (or provide a reference photo!) which you want to see in game. You can also give a link to any modifications you would have made directly on the World Map image itself.
Please post any ideas in this thread:
https://steamcommunity.com/app/832770/discussions/0/1651043320663172605/
Take care,
Les & AOF Team
Hi there,
During the last three years, the world of the Age of Fear series has been significantly expanded. We started with the environments like forest, swamp and plains, and then we added caves, dungeons, cities, volcanos, magical dimensions, icelands, and so on. Now it's time to add another environment - Desert.
We already have a dozen desert maps and a few others are in progress (with their own soundtracks). These maps contain their own, distinctive features and unique beasts. We are also working on specific mechanisms for this environment.
As a bonus, there are a few soundtracks we plan to use:
http://age-of-fear.net/downloads/desert-soundtracks.zip
Stay tuned for further updates - in a week or so, we will ask you for ideas related to that development.
Take care,
Les & AOF Team
Black Hole's impression from Interstellar
Hi all,
A bit different announcement this time - possibly first image of Black Hole is going to be released today (in about five minutes):
https://www.youtube.com/watch?v=lnJi0Jy692w
And a brief summary from BBC:
https://www.bbc.co.uk/news/science-environment-47873592
Take care,
Les
Hi all,
The last challenge (here) was some time ago and it's time for a new one! The prizes are the same as last time - the winners get Steam keys for all our released games.
This time let the poor Goblins prove their usefulness!
The rules are as follows:
Deep within the mountains lives the Dwarf King. He is as rich as old. He got minted of the labour of other Dwarves and of speculation on the Kingdoms Stock Market You all know the story of the last CGO (Collateralised Gold Obligations) crisis.
Alright, the next faction comes to the Age of Fear: The Free World. Dwarves are probably the most powerful individual units in game, moreover they can complement their forces with Constructs (Canons included!). They are also slower than other factions and their numbers are more limited. And, of course, no magic! (unless you capture a spellcaster)
I would also like point to coming release of the Age of Fear: The Undead GOLD which is planned for early June. The Undead King Gold is a greatly expanded version of the series' very first entry, a game originally released seven years ago. This project aims to bring Age of Fear series into Open World theme! The work has entered the Beta-test phase and we plan a release for early June 2019.
https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/
In this patch we have also released the Desertion mechanic. The feature is disabled in Experimental options and we would like to ask for your help with testing and balancing it. If you are interested, please visit this post:
https://steamcommunity.com/app/882410/discussions/0/1768133742958439296/
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Les & AOF Team
One major change in this series of patches is more love for Greenskins faction! After 72 emails (I kid you not!) exchanged with Werdi-eh wherein we discussed Greenskins, we are implementing a number of buffs for those savages.
The key challenge with this faction is that it dies a lot from ranged attacks. However, thats Greenskins' charm and changing that, for example by adding more powerful ranged units, will make them less unique. Therefore, we went into a different direction and improved them strategically so they can cope with losses easier. More balance tweaks for Greenskins will follow.
PATCH NOTES:
Beastmaster
As tough as a nail, the barbarian princess travels with your party for her own motives. Even the bravest of men should think twice before insulting her as they might end up on the wrong side of her deadly bow. Half-tamed herself, she can speak many beast tongues and sway wild animals to join you.
Hi all,
With this update we are introducing two of the most-awaited features, namely - Beastmaster who can tame wild animals and Chaos Demon faction!
Chaos Demons are known from Age of Fear 2 where a sexy succubus is doing everything in her power to escape her Underworlds masters. Then she meets a handsome knight Percival The story is quite pleasing and has a surprising twist, but, like (almost) all stories in the Age of Fear series, ends well.
https://store.steampowered.com/app/341150/Age_of_Fear_2_The_Chaos_Lord_GOLD/
Chaos Demons make up quite a strange faction which heavily relies on powerful Summoners and Chaos magic. The majority of its units are Fire-resistant and Evil-bound (as you will expect from Demons!), as such, you will need to find innovative ways to mix other factions units to this army. Chaos Demons also offer a number of very-Demonic skills such as Sacrifice, Domination and Unholy Strength spells as well as their own collection of specialized items.
Hi everyone,
In the recent months we have done huge amounts of work re-factoring our ten-year old engine (yes, AOF is that mature!) to support dynamic loading of text across UI elements and dialogs, attributes, units, conversations, and eventually also story in levels.
We greatly simplified the sources of text to just a few files and created a sample mod which we hope could be used by translators:
https://steamcommunity.com/sharedfiles/filedetails/?id=1669028839
Currently there are two community-driven translation projects:
Hi all,
Over the last few weeks we have been busy with adding new features and content, balancing factions, fixing bugs, and so on.
The pressure is high and our players-base greatly expanded - currently the Age of Fear: The Free World has OVER 31,000 DOWNLOADS!!
Hello there,
Following the joyful experience of our last Dragon-Slayer Challenge, we have prepared a new competition opened to everyone!
This time we would like to invite you to The Age of Fear Knowledge Quiz!
The rules are as follows:
And, by the way, over the weekend we have reached 20,000 DOWNLOADS!! I cannot say Thank you enough for such a great Community. Without you all, the Age of Fear series wouldnt be the same.
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Take care,
Les & AOF Team
Mephistopheles
Hello,
I am pleased to announce that we currently have over 17,000 downloads and around 100 concurrent users (peak 137 users). That is AN ASTOUNDING ACHIEVEMENT - The Age of Fear: Free World is still going very strong!
Over the last two weeks, we have applied a number of patches and improvements which are detailed below:
Hello everyone,
Let's do a small tournament! Nothing less worthy than a dragon-slaying challenge, that's it ^^
THE RULES:
A worthy hero will be awarded Lordship and a priceless prize (accompanying Steam keys to all our games in the Age of Fear series)!
Will you take this challenge? (Black Dragon was just updated to be more deadly!)
THE HALL OF FAME:
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Les & AOF Team
(impressions over time chart - all direct visits from Steam Client)
Hello everyone,
A week ago we have pressed the 'Release' button and impatiently waited for first feedback. How will players receive it? Are there any game-breaking bugs? Argh, I forgot to debug this line in code!
Today I can summarise it in one sentence:
"WHAT AN AWESOME WEEK!"
Age of Fear: The Free World has overrun all our estimations! The game has been downloaded 10,000 times and, at this moment, there are 100+ concurrent players. Age of Fear: The Free World is also listed in Popular New Releases!
There were few minor bugs, hopefully all are fixed. The most amusing mistake was the popularity of Monk over Black Knight hero :) It was later found to be a bug with hero upgrading and, since then, the Black Knight has climbed to a respectable 4th place (Monk stayed at the bottom).
The reviews are very positive (90% score!) and also full of helpful suggestions. The re-occurring note is great depth and complexity of the series and that's a signal we have to develop even more comprehensive Strategy Guide and in-game tutorial.
(The Strategy Guide can be downloaded here here)
The shocking success of this release also put us in the spotlight. With such a player base we need to carefully balance features and improvements.
I would like to re-iterate the things we are working on now:
You guys simply rock. Without such amazing Community, the Age of Fear series wouldn't be the same!
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Take care,
Les & AOF Team
Hi all,
The release of Age of Fear: The Free World is A SHOCKING SUCCESS!! We are really amazed how positive the reception is and a number of people deciding it's worth to try other games from the Age of Fear series.
A few interesting facts (I will keep updating this list):[/b
(the frequency of heroes is from the achievements' data)
I will be honest - we were not expecting SUCH POSITIVE reception of the Age of Fear series!
Players seem to like out creation a lot and this also puts us in spotlight. We will do our best not to break this trust and listen to Community closely. There are a few highlighted imperfections that needs to be polished - we are re-coding them at the moment and expect few patches in the coming weeks.
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Take care,
Les & AOF Team
Hi all,
Early 2018 few players asked why Age of Fear had no guide or some wiki. I agreed with them - Age of Fear series has grown into a complex creation with multiple intertwined subsystems (that's why we are always careful with introducing new features).
However, thanks to Dark Schneider, we have put together the Age of Fear Strategy Guide!
You can download the Guide here:
http://age-of-fear.net/downloads/AOFStrategyGuide.pdf
It's only about half of the planned content - we have covered the three original factions, namely Human Kingdom, Greenskins Horde and Undead Legion. The guide also contains notes about mixing factions - this feature is often mentioned on forums, thus we decided to give it more attention.
The three other factions: Dwarves, Forest Folk and Chaos Demons are in progress and we will update the Guide once they are done.
We are releasing Age of Fear: The Free World (COMPLETELY FREE!!) on 18th January:
https://store.steampowered.com/app/882410
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Les & AOF Team
https://store.steampowered.com/app/882410/ Hello everyone and happy 2019!! For this year we have a few planned releases, starting with Age of Fear: The Free World (COMPLETELY FREE!!) on 18th January and then the things will go even more awesome when we release Age of Fear: The Undead King Gold around June/July! To make things even more spicy, we possibly have another (secret) project which we might push out too in 2019! However, the exact date is not yet confirmed. 2018 has brought many improvements like Relics, Potions, units' alignments, greatly enhanced battle terrains (thanks Willsama!), new locations and the whole batch of new spells and skills (e.g. Totems, Decay, Dominate) among others. We also started Twitter channel (see links below). We don't plan to remain idle and here is a list of other works and major improvements we are planning to release in 2019/2020 (in order of planned releases):
HAPPY NEW YEAR TO ALL OF YOU!!
Btw, we have released long-awaited Demon Pact update! Several players asked for a way to recruit Demon units and we implemented it ^^
After you unlock Demon City, wait for a while and the Conclave Representative will visit you (just after midnight). Your heroes might sign the Demon Pact which will allow Demons to be recruited. But, as always with this kind of deals, there is a price...
All of best,
Les & AOF Team
Crystal Mine
First of all, I wish you all a Merry Christmas!
It was a busy year for us - we have been working on multiple features and also on the next game of Age of Fear series: Free World. It will be released 18th of January and hopefully will introduce new players to this series:
https://store.steampowered.com/app/882410
The below list presents some of the recent fixes and updates which were released:
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Take care,
Les & AOF Team
https://www.youtube.com/watch?v=6Rjdz1PyexI&list=PL2BY_cdcdLbCBc_5U4vX0w8LSJwZtnlF4&index=4 https://www.youtube.com/watch?v=debTWASYm9c&list=PL2BY_cdcdLbCBc_5U4vX0w8LSJwZtnlF4&index=5 https://www.youtube.com/watch?v=DkXi8JQWpR0&list=PL2BY_cdcdLbCBc_5U4vX0w8LSJwZtnlF4&index=6
Hello everyone as some of you noticed we have been crazily (and annoyingly!) patching our games over the last few days. The reason is the new feature which can be seen in Options -> Screen -> Select Language. Options currently available are 'Auto' and 'English' (but more are being worked on!) Committed fans have almost completely translated UI text and messages into French and are working on translating two of the original Age of Fear campaigns: https://steamcommunity.com/app/351480/discussions/0/1743353164075383190/ The current French mod can be found here (work in progress): https://steamcommunity.com/sharedfiles/filedetails/?id=1580639367 Links Twitter Facebook Website PLEASE REVIEW OUR GAMES! Take care and have a nice weekend, Les & AOF Team
https://www.youtube.com/watch?v=oysxRg4EH6s&index=2&list=PL2BY_cdcdLbCBc_5U4vX0w8LSJwZtnlF4 https://www.youtube.com/watch?v=MEdBmk_xjr0&index=3&list=PL2BY_cdcdLbCBc_5U4vX0w8LSJwZtnlF4 https://www.youtube.com/watch?v=MEdBmk_xjr0&index=3&list=PL2BY_cdcdLbCBc_5U4vX0w8LSJwZtnlF4
Hi all, I thought I would drop a few notes about what's currently in progress with Age of Fear series:
https://store.steampowered.com/app/882410 Hi all, We're excited to announce that this 100% free-to-play installment in the AOF series is nearly ready for release - Age of Fear: The Free World! In this game, the player chooses a hero from one of three main factions: the Human Kingdom, the Greenskins Horde or the Undead Legion. Your mission? Explore and battle around a sandbox-type world, gathering enough resources to build a legendary base! AOF: The Free World is a free-to-play introduction to the main Age of Fear games where new players can get a taste of the turn-based tactics and fantasy flavour of the series. This is a proper standalone experience rather than a cut-down demo version, and if you like what AOF: The Free World has to offer, there's a lot more where that came from in the story-driven campaigns of the main series! Also, AOF: The Free World has served as the inspiration and testing ground for a brand new feature - Global Events! These occur at the world map and present players with intriguing choices and scenarios la Battle Brothers, everything from archery contests to catastrophic weather to adventures in Trollish cooking. While currently exclusive to AOF: The Free World, Global Events will soon be backported to the main AOF games. Thanks for your interest in Age of Fear: The Free World!
Hi all, I would like to present a great masterpiece of Hottomo - "On the Wolf Trail": https://steamcommunity.com/sharedfiles/filedetails/?id=1516933843 This mod contains a human-based campaign telling a story about Gordic - commander of Royal Watchers. Mod features an alternative evolutions tree where you can select unit's specialization (e.g. Militia/Watchman/Sergeant). From scripting perspective, the mod is very solid and well tested. Thank you very much for your hard work, Hottomo! All of best, Les & AOF Team
Hi all, There are two new Let's Play starting up for unreleased (yet!) Age of Fear: The Undead King Gold: https://youtu.be/7VUqQ6ZdBHU Cornish Knight has already created a long campaign for AOF1, AOF2 and AOF3. https://youtu.be/lm0aa2XgjZE Tchey is helping testing game and also created few videos in the past. More information will soon follow! Take care, Les
Hi all,
This is something interesting for modders - we have reached the point where our internal scripting engine alone can support mini-games!
Here I attach all files for a simple game of dice (complete with AI):
http://www.age-of-fear.net/downloads/gameofdices-script.zip
A couple more of those mini-games are in the making.
Take care,
Les & AOF Team
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Dryad Nairi captures Swamp Willow
Hi all,
October was very busy for us - we have been adding, improving, fixing, etc. I am happy that we can still deliver so much in so short time and enhance Age of Fear series further!
Please note that we will be increasing prices in early 2019. The economy of Steam became very hard and we need revenue to keep us afloat.
Hi all,
some of you might have noticed that greenskin shamans have a completely new type of magic they can use to summon three different powerful totems:
https://youtu.be/VR6wbR-t9BA?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/cW36eXGXef0?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/rTa0rSOVH84?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_
https://youtu.be/pJBiJ6wFjO8?list=PLtzgP48ATFJDh4ekqWf_KWaw_8K8OaKvH https://youtu.be/iygmzr3flMI?list=PLtzgP48ATFJDh4ekqWf_KWaw_8K8OaKvH https://youtu.be/vdSxgoKnTIE?list=PLtzgP48ATFJDh4ekqWf_KWaw_8K8OaKvH
Hi all, Hottomo has created two amazing mods (which he hopes to eventually merge into one). I will copy & paste from his post: Hello. I published 2 little mods in the workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=1516933843 https://steamcommunity.com/sharedfiles/filedetails/?id=1528454843 The first is a subset of the second adapted to provide a set of units which purpose is to facilitate a intensively skirmishing style in a campaign of AoF3. The second is a mini-campaign using the same set of units. Only the intro (5 battles) is available but I hope I will find time and courage to complete it soon. I have a clear idea of full story, choices, branches, endings so it's just a matter of scripting and translating (a long long way), Warning : For the moment these mods are exclusive, I will merge them in a unique mod when my campaign will be complete. Please give it a go - creating mods is always time consuming. However, in this case result is very playable! Our respect and kudos to Hottomo! All of best, Les & AOF Team
Hi,
As some of you noticed, we are continuously improving graphics in our games. The most of work has been done by Willisama here, with the details added like below:
If anyone play/testing any Age of Fear game and feels like there are missing decorations or odd stuff on campaign maps, please share your views so we can try to add objects or just give a more themed feel to said map.
The idea is to remove any feeling of "blend/empty" map so that every battle is also like a trip to an actual different area in the game world.
Thanks all!
AOF Team
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