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CRAFTING (HELP WANTED!)

Welcome into 2020 everyone! First of all, we wish you all a Happy New Year and fulfilment of all your dreams!! We have quite big plans for the Age of Fear series in 2020 - we aim to release TWO new games for the series as well as to add a number of features and enhancements such as Crafting, invisibility, additional environments, new units and a number of optional quests. As Always, all enhancements/additions will be back-ported to the whole series in due time (except for Free World which should remain a demo-like experience). Actually, I have a favour to ask if you want to contribute to the Age of Fear series development. We are currently working on Crafting features - heroes will be able to create items from a variety of resources as well as upgrade some common items. We already wrote bits about this mechanics, but let me explain in details: [olist]

  • The party is collecting around 50 different types of resource-item like gemstones, plants, metal ores, etc. All resource types can be found by filtering the below Excel for resource type in column B. All resources have different chance to be found, based on rarity (column C).
  • To be able to craft an item, the party must have first seen it or seen an item from its group (group example: Armour of Toxicity, Helmet of Toxicity, Earrings of Viper, Poison Axe, Acid Sword, etc.). Please note that Relics, Quest Items, Treasures and Trophy items cannot be crafted.
  • Once a item's recipe is learned, the party needs to have the required attributes among its team members. There is a number of specialised crafting attributes for heroes like Alchemist (magical potions), Herbalist (healing potions, antidote), Blacksmith (weapons and armors), Enhancer (magic things), Chaos Crafter (evil magic items) and Jeweler (rings and amulets). However, various items also require other skills like Poison Immunity, Master Magician, etc. Also, some of required attributes are earn-able traits, e.g. one of the player's units needs to earn Strong in order to craft Hammer of Strength, or Holy Cross needs a unit with Saint (which is given only to Priests).
  • Crafting an item also requires consumable resources (or other items). For example (see Excel) to craft the Acid Sword one needs: Quality Sword, Slime Goo, Slime Goo (yes, it's twice) and Sulphur. When crafting, all specified items are consumed.[/olist] While (1), (2) and (3) are mostly developed (however, feel free to add there as well!), we need some help with (4), i.e. specifying which resource items are used to create items and to do it in sensible way. There are 236 items that need some work and we could use some help for that. Please let me know of you are interested and we can organise this task. The Excel file with all the items can be downloaded from: http://www.age-of-fear.net/downloads/items.xlsx (please use sorting / filtering in the first row) Thank you for being such an awesome Community! Thanks to everyone who supported us with constructive feedback and ideas! PLEASE REVIEW OUR GAMES! Links Twitter Reddit Facebook Website Take care, Les & AOF Team


  • [ 2020-01-02 12:11:23 CET ] [ Original post ]



    Age of Fear: The Undead King GOLD
    Leslaw Sliwko
  • Developer

  • Age of Fear
  • Publisher

  • 2019-06-11
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 110  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (78 reviews)


  • Review Score

  • http://www.age-of-fear.net
  • Website

  • https://store.steampowered.com/app/832770 
  • Steam Store

  • Age of Fear is a fantasy turn-based strategy series that marries a tabletop wargame with elements of RPG. Age of Fear: The Undead King GOLD is a greatly expanded version of the series' very first entry, a game originally released seven years ago. Tactical RPGs have evolved a great deal since then - this definitive edition of Age of Fear: The Undead King aims to update the Age of Fear formula to better capture the fun of a modern Open World structure!

    FEATURE LIST


    • WORLD MAP to present the non-linear mission structure of Age of Fear: The Undead King GOLD better, including tons of optional special locations to visit and endlessly playable random battles for an Open World feel!
    • DEEP PARTY CUSTOMIZATION where players can capture (or resurrect!) enemies, recruit new units and evolve them into higher forms. The possibilities are huge with 200+ distinct units to build your unique team with!
    • GLOBAL EVENTS that occur while exploring the World Map, à la Battle Brothers. This feature is still being developed and could serve to provide more lore and fun unit interactions conditional on the player's party!
    • FACTION BASES which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore!
    • ALIGNMENTS such as Evil and Holy. This feature has already been introduced into the Age of Fear series but requires more work to be equally impactful across both of Age of Fear: The Undead King GOLD's campaigns.
    • EXTENDED STORY including Krill's visions, alternative endings, more detailed lore, etc.
    • ...everything else we come up with! Purchase only if you want access to the latest features in the Age of Fear series, and please keep in mind that this is an evolving product.

    Our fans know we're constantly implementing new features and pushing updates across the whole Age of Fear series. Since Age of Fear: The Undead King's initial release, we've added countless equippable items, additional heroes, team composition penalties, a morale system, more focus on story, greater non-linearity and an interactive World Map, just to name a few notable additions (many of which began as suggestions from the Steam community!).

    Now, the time has come to expand Age of Fear: The Undead King into more of a fantasy mercenary simulator (like a top-down Battle Brothers with fireballs and a compelling story) while continuing to polish and elaborate on the game experience. There's plenty of new stuff to look forward to in Age of Fear: The Undead King GOLD's future which you definitely don't want to miss!
    MINIMAL SETUP
    • OS: All distributions
    • Processor: 1 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: OpenGL capable
    • Storage: 5 GB available space
    RECOMMENDED SETUP
    • Processor: 2 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    GAMEBILLET

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    2.5$ (75%)
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    1.8$ (82%)
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    3.19$ (79%)
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    20.82$ (40%)
    1.0$ (90%)

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