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JAVA 17 AND MORE!!

Hello all, I hope you are having a good time. Recently we have been frequently patching all games in the series and it's a good moment to list all changes. Those are substantial chances, therefore please keep reading.

  • We upgraded to the more recent Java 17 (previously we embedded Java 10 with our games). That gave us access to many new features and optimisations. In our tests, the game engine is working around 40% faster.
  • Complete attack types are displayed in the lower part of the screen. Our items system often results in layered effects for an attack, for example, a strike could be Fire- and Cold-based (at the same time), could be causing a Stun and also reducing Defence. With this version we display all effects a given attack has.
  • Open World battles feature a Retreat option where you can abandon battle for a small gold penalty. This feature was requested quite long ago, but we finally got to it.
  • Fog and Slippery are new battle conditions to be found in Swamps and Winter levels respectively. Fog is reducing the range of projectile-based attacks and spells, Slippery occasionally causes units to slip and lose an action.
  • Disease was refactored significantly and now infected units will happily spread it around. This is a part of tactics coming in new games in the series.
  • Polymorph spells and skills are also moving effects to and from morphed units. For example, poisoned Dryad changing into Bear will carry over the poisoned status.
  • Lamp of Blood (in Krill) campaign is working as a pre-battle action (to be used during Deploy Turn). We hope to add more skills like that which allow players to modify the battlefield before battle.
  • A few new detector-like skills were added, for example Scan for Guardians. The AI is also more efficient with the use of Invisibility.
  • Angela received a secret (and very powerful!) weapon. It's hidden in her campaign - who will find it first?
As always, any feedback is welcome! If there are bugs or issues (especially after Java update), please post them on forums in the bugs-section. Take care, Les


[ 2022-05-26 15:49:54 CET ] [ Original post ]



Age of Fear: The Undead King GOLD
Leslaw Sliwko
  • Developer

  • Age of Fear
  • Publisher

  • 2019-06-11
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 110  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (78 reviews)


  • Review Score

  • http://www.age-of-fear.net
  • Website

  • https://store.steampowered.com/app/832770 
  • Steam Store

  • Age of Fear is a fantasy turn-based strategy series that marries a tabletop wargame with elements of RPG. Age of Fear: The Undead King GOLD is a greatly expanded version of the series' very first entry, a game originally released seven years ago. Tactical RPGs have evolved a great deal since then - this definitive edition of Age of Fear: The Undead King aims to update the Age of Fear formula to better capture the fun of a modern Open World structure!

    FEATURE LIST


    • WORLD MAP to present the non-linear mission structure of Age of Fear: The Undead King GOLD better, including tons of optional special locations to visit and endlessly playable random battles for an Open World feel!
    • DEEP PARTY CUSTOMIZATION where players can capture (or resurrect!) enemies, recruit new units and evolve them into higher forms. The possibilities are huge with 200+ distinct units to build your unique team with!
    • GLOBAL EVENTS that occur while exploring the World Map, à la Battle Brothers. This feature is still being developed and could serve to provide more lore and fun unit interactions conditional on the player's party!
    • FACTION BASES which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore!
    • ALIGNMENTS such as Evil and Holy. This feature has already been introduced into the Age of Fear series but requires more work to be equally impactful across both of Age of Fear: The Undead King GOLD's campaigns.
    • EXTENDED STORY including Krill's visions, alternative endings, more detailed lore, etc.
    • ...everything else we come up with! Purchase only if you want access to the latest features in the Age of Fear series, and please keep in mind that this is an evolving product.

    Our fans know we're constantly implementing new features and pushing updates across the whole Age of Fear series. Since Age of Fear: The Undead King's initial release, we've added countless equippable items, additional heroes, team composition penalties, a morale system, more focus on story, greater non-linearity and an interactive World Map, just to name a few notable additions (many of which began as suggestions from the Steam community!).

    Now, the time has come to expand Age of Fear: The Undead King into more of a fantasy mercenary simulator (like a top-down Battle Brothers with fireballs and a compelling story) while continuing to polish and elaborate on the game experience. There's plenty of new stuff to look forward to in Age of Fear: The Undead King GOLD's future which you definitely don't want to miss!
    MINIMAL SETUP
    • OS: All distributions
    • Processor: 1 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: OpenGL capable
    • Storage: 5 GB available space
    RECOMMENDED SETUP
    • Processor: 2 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    GAMEBILLET

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    1.8$ (82%)
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    5.0$ (80%)
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    0.23$ (92%)

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