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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hi all, after a long while, weve finally managed to squash a few bugs and implement several optimizations. Nothing critical, but the UI should now feel noticeably more responsive, especially on Windows and during AI turns. Almost everything has been moved to a few simple arrays, reducing overhead when dynamically creating collections.
Weve also introduced a global battle state system, where the AI evaluates whether it should act more aggressively or defensively. This is a new subsystem, so your mileage may vary - in some battles, the impact is quite noticeable, while in others, it might make little to no difference.
We are starting to patch all games, please let me know if you have any suggestions or notice anything unusual!
Take care, Les
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