Name | Ravva and the Cyclops Curse | ||
Developer | Galope | ||
Publisher | The Hidden Levels | ||
Tags | |||
Release | 2019-01-15 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Ravva and the Cyclops Curse - Linux Depot [258.11 M] |
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To help the speedrunner community, we are preparing Ravva and the Cyclops Curse to work with LiveSplit! We're already making tests and the final details will be posted soon in the forums. Have fun! |
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Greetings! |
The main thing this update brings is a long-requested feature: Stage Select. As the name suggests, is a screen where you can freely choose from which level you will start playing. Accessing it is simple, but hidden. All you have to do is press the following sequence during the Press Start Screen: The code works both with the controller and keyboard, and with whichever key binds you set for the movements, like WASD. As long you press UP, LEFT, RIGHT, UP, LEFT, RIGHT in sequence, it works fine. Have fun! |
Saudaes! |
-------------------------------------------- +++ New Achievements +++ --------------------------------------------
---------------------------------------------------- +++ Other Fixes and Modifications +++ ----------------------------------------------------
>>Developer Comments: We watched closely how players behaved in the tutorial, making adjustments both in patch 1.1 and now 1.2. We got some feedback saying that the tutorial felt like a small part from the first stage, and we agree. Now we updated the tutorial with its own visuals, making it unique and at the same time visually better for the player to notice details like breakable objects and treasures. We also changed the Moving Spike design. We noticed that some players got confused about why this Spike could not be frozen like the others, what makes sense because it used to have a very similar design. Now the Moving Spike is visually unique and we hope it is enough to avoid similar misleading. |
>>Developer Comments: It worth mentioning that the PERFECT bonus is an x200 multiplier over the time left (over x50 that is the regular multiplier) when you finish the stage. This way, players who prefer the Normal mode will be highly rewarded when taking no damage, having more chances of a greater score. ------------------------------------------ +++ HUD improvements +++ ------------------------------------------
>>Developer Comments: We noticed that some people did not notice they lose a LIFE when the TIMER counter reaches zero, leading to some confusion. Many players also missed the detail that some score milestones are rewarded with an extra LIFE. These are small design mistakes from us. We hope the changes above will make these details easier to understand intuitively. --------------------------------------------------------- +++ Other Fixes and Modifications +++ ---------------------------------------------------------
>>Developer Comments: A lot of gameplay feedback was gathered while we watched people play our game, so we decided to make a few adjustments on the level design. Repositioning some platforms and rewards will have some impact that we hope to be positive. There are not big changes, but we still found them necessary. |