
Greetings!
It has been an amazing month since we released Ravva and the Cyclops Curse! Thank you for all the support and caring, we are really happy to see so many people liking the game. Your feedback is not only important to make better adjustments for Ravva, but they also help us with our future games. So again, thank you a ton!
This patch is the second and last big patch planned, we may have smaller ones in the future with fixes if needed.
Feedback is always welcome! Have fun!
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- Ravva and the Cyclops Curse - Patch 1.2 Steam
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+++ Master Mode +++
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Some players asked for more challenge, so we heard them: Master Mode is now added to the game! To play in this mode, just select OPTIONS in the main menu and change the mode to MASTER. This mode details are:
- You will have 3 lives at the start;
- Save game is disabled;
- Game Over is permanent;
- Any extra lives gathered during the stages are converted into points (5k);
- The only way to get more lives are through SCORE, with 100k, 250k and 500k;
- By completing the game on this mode your score will be DOUBLED as a reward;
- To indicate the Master Mode is active, your SCORE will be displayed in RED;
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+++ New Achievements +++
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- "I don't need them, it is just for show" - Collect 5 lives during a single run in Master Mode.
- "You wish I was a mirage" - Defeat the first boss in the Master Mode.
- "Master Summoner" - Defeat the Cyclops Lord in the Master Mode.
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+++ Other Fixes and Modifications +++
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- Added JAPANESE language to the game;
- Some FRENCH typos and mistakes were corrected;
- The TUTORIAL now has it's own tileset and got some small corrections;
- By standard, now L2/R2 and LT/RT on the controller can also swap summons (thanks MrUnbecoming for the suggestion);
- The MOVING SPIKE now has a different visual, making it easier to spot.
- And other small visual corrections.
>>Developer Comments: We watched closely how players behaved in the tutorial, making adjustments both in patch 1.1 and now 1.2. We got some feedback saying that the tutorial felt like a small part from the first stage, and we agree. Now we updated the tutorial with its own visuals, making it unique and at the same time visually better for the player to notice details like breakable objects and treasures. We also changed the Moving Spike design. We noticed that some players got confused about why this Spike could not be frozen like the others, what makes sense because it used to have a very similar design. Now the Moving Spike is visually unique and we hope it is enough to avoid similar misleading.
[ 2019-02-15 16:39:23 CET ] [ Original post ]