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https://www.youtube.com/watch?v=WcocY92-26Q Hey all, Quick update on Squally's development progress. We've released a super small level that was previously only available to KickStarter alpha users. Here's a video that we made a few weeks back that explains the current state of development. It's really rough around the edges, but we'd rather release something than leave everybody waiting. Squally's movement is really bad. There's no real criteria for beating this level. Combat isn't available. There is no storyline in the game. These are all things that we're working on still. It's just a few assembly obstacles to demonstrate the engine. We have more changes in the works, and are going to get into a groove of posting updates more often. Cheers, Zac Edit: Mac build isn't out -- we'll get that out by the end of the week
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