https://www.youtube.com/watch?v=WcocY92-26Q
Hey all,
Quick update on Squally's development progress. We've released a super small level that was previously only available to KickStarter alpha users. Here's a video that we made a few weeks back that explains the current state of development.
It's really rough around the edges, but we'd rather release something than leave everybody waiting.
Squally's movement is really bad. There's no real criteria for beating this level. Combat isn't available. There is no storyline in the game. These are all things that we're working on still.
It's just a few assembly obstacles to demonstrate the engine.
We have more changes in the works, and are going to get into a groove of posting updates more often.
Cheers,
Zac
Edit: Mac build isn't out -- we'll get that out by the end of the week
Squally is a 2D puzzle RPG game that teaches video game hacking -- WITHOUT boring lessons, lectures, nor the need for prior experience. Instead, Squally teaches hacking through fun engaging puzzles where learning is a by-product.
This is not crappy education software masquerading as a game. Entertainment and education are equally important, and this game won't disappoint.
A 12 year old should be able to complete the main storyline in this game. For the more hardcore players, there will be more challenging side content. Topics such as data types, data structures, bin/dec/hex, and x86 assembly are gradually introduced through puzzles and gameplay.
In other words: this game teaches you the hardest parts of computer science in the coolest way possible.
Early Access Notes
Currently we only have our card game Hexus released. This mini-game teaches binary/decimal/hex and binary operations like SHL, SHR, XOR, AND, OR, and a few others. There are over 150 opponents to play!
We're constantly pushing out updates, our next focus is storymode gameplay with x86 tutorials