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After many years of development, Squally is finally leaving early-access! This is the largest patch yet, including 4 new chapters of the game, as well as major revamps to earlier chapters. However, this is not the final update! There is still a long list of polish, tuning, and an additional chapter that is being worked on. With that said, there is still many hours of content in the current release, and it can be played all the way to the credits! This is enough progress for us to be comfortable removing the early-access tag and opening up the game to a wider audience. Thanks for all of your support, and patience over the years as we've developed this game. I hope you all learn something, and thank you for your support! For those who are curious what is planned:
After several months of development, Chapter 2 has been released!
Guide Squally through the scorching desert of the Underflow Ruins!
The focus of this chapter is mainly on `cmp` operations, and conditional moves. Our assumption would be that conditional moves are easier to teach than branching, but if this turns out to be untrue, I'll put out patches to change this.
[previewyoutube=mgLxDHgnKRU;full][/previewyoutube]
We've started to work on more puzzles, for example this logical OR puzzle:
[previewyoutube=MfhpKnenSYg;full][/previewyoutube]
The first chapter of story mode in Squally went live today! It's been awhile in the making.
Summary of changes:
- Removed mini-games menu. Mini-games have been rolled into the main game as puzzles/side content.
- Content up to the first boss released. The boss fight isn't implemented yet, so early-access content ends there. The released content includes story, items, helpers/followers, various game mechanics, and of course puzzles!
From here on out updates will be much more frequent. All major game systems have been implemented. Apologies for the previous buggy updates. I've been attempting to apply the startup mentality of "move fast and break things", but it turns out broken games suck quite badly. Squally should be much more stable and enjoyable now.
All I need to do from here is polish existing game mechanics, address any concerns players have, and release more content!
Cheers,
Zac
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Some known issues:
- Hexus cards in the inventory menu don't show any stats.
- Items aren't stacking in the inventory menu yet.
- Combat camera can be a little weird/jarring -- the combat system needs a good amount of polish.
- Visual bug with mage portals showing up as red instead of blue (oops)
- Followers lack swim animation
- This game needs more music/SFX in many places
https://www.youtube.com/watch?v=8rs3PHyB17A We just launched a new mini-game that teaches important fundamental skills, including x86/x64 registers, pointers, segfaults, and addressing. We've only launched a few levels, and it's not super polished yet. (This is early-access after all). Sound FX are missing, there are a few minor glitches/bugs, etc. We'll be pushing out daily updates for the next week adding new levels and fixing these issues. Our next steps are: - OSX build will go live on 5/7 - Release more levels daily - Polish this mini-game and fix the known bugs* - Get our Linux build up to date, as it's lagging behind OSX/Windows - Revisit the gameplay for the Cipher mini-game. We pulled it because it was hard and honestly not very fun - Continue working on story-mode. ---------- * Some of the known bugs: - Leaving a level in Pointer Trace sometimes doesn't work. Workaround is to exit via the 'esc' menu. - Music volume/tracks can get reset when changing scenes - Deadlock when starting story-mode on some machines - Crashes on startup on some machines. ---------- This mini-game made it to #1 on r/programming! We're glad this mini-game was well recieved, and we'll continue to put out content that you all enjoy. https://www.reddit.com/r/programming/comments/bks7av/squally_new_minigame_to_teach_x86x64_registers/
We know many of you are still waiting for the main story-mode, however in the mean time we've launched puzzle-mode for Hexus! We're hitting some build issues on Linux -- we'll push out the Linux version soon (along with fixes some reported crashes!) https://youtu.be/3u36colnDKs
https://www.youtube.com/watch?v=WcocY92-26Q Hey all, Quick update on Squally's development progress. We've released a super small level that was previously only available to KickStarter alpha users. Here's a video that we made a few weeks back that explains the current state of development. It's really rough around the edges, but we'd rather release something than leave everybody waiting. Squally's movement is really bad. There's no real criteria for beating this level. Combat isn't available. There is no storyline in the game. These are all things that we're working on still. It's just a few assembly obstacles to demonstrate the engine. We have more changes in the works, and are going to get into a groove of posting updates more often. Cheers, Zac Edit: Mac build isn't out -- we'll get that out by the end of the week
We've launched in-game tutorials for Hexus, so this should help clarify the gameplay.
For those who are new, Hexus is card game to teach binary operations, which are fundamental to learning reverse-engineering.
Hexus is not perfect, and we'll continue to tweak it, however at this point we're going to shift focus to getting out parts of the story mode released.
Cheers,
Zac
Hey everyone,
We released a new version with Linux support, some stability fixes, and some Hexus tweaks.
We're finally deviating from Gwent:
- We allow you to draw some cards at the end of a round.
- The pass button changes based on the context
We want to thank you all for making this project possible! It's still very early, and we're working our tails off to get updates out.
For those who don't know, I quit my comfortable high paying job to work on this game. There's a chance this game is going to be "too niche", and that I'll lose money making this. And that's okay, because this project is about education and spreading passion for game hacking and reverse-engineering.
Some notes about the future of this game:
First off, our apologies for lack of a Hexus tutorial! This is coming very soon. At this point, the game plays very similar to a card game called Gwent. Looking up tutorials for that game should help guide you through this game.
We plan to divert from the Gwent gameplay a little bit in the next update, and get in-game tutorials (finally).
We're working through the StoryMode as well, which I know many of you are eager to play, as well as additional mini-games.
Cheers,
Zac
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