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After several months of development, Chapter 2 has been released!
Guide Squally through the scorching desert of the Underflow Ruins!
The focus of this chapter is mainly on `cmp` operations, and conditional moves. Our assumption would be that conditional moves are easier to teach than branching, but if this turns out to be untrue, I'll put out patches to change this.
[previewyoutube=mgLxDHgnKRU;full][/previewyoutube]
We've started to work on more puzzles, for example this logical OR puzzle:
[previewyoutube=MfhpKnenSYg;full][/previewyoutube]
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