After many years of development, Squally is finally leaving early-access! This is the largest patch yet, including 4 new chapters of the game, as well as major revamps to earlier chapters.
However, this is not the final update! There is still a long list of polish, tuning, and an additional chapter that is being worked on.
With that said, there is still many hours of content in the current release, and it can be played all the way to the credits! This is enough progress for us to be comfortable removing the early-access tag and opening up the game to a wider audience.
Thanks for all of your support, and patience over the years as we've developed this game. I hope you all learn something, and thank you for your support!
For those who are curious what is planned:
Snow chapter is unfinished (and consequently the collectables within that chapter)
Level design polish. Some levels are a bit linear, and could use more polish in general.
Localization updates. A large portion of the dialogue is translated via scripts, and as a result has problems.
Gameplay polish. Sound effects, music, particle effects, animations, etc. These are all things that have been somewhat neglected in favor of finishing the game.
Potentially more mini-games. For those who have followed the game since the beginning know that we scrapped a few mini-games due to ineffectiveness in teaching. We may try to bring them back if we can fix them.
Squally is a 2D puzzle RPG game that teaches video game hacking -- WITHOUT boring lessons, lectures, nor the need for prior experience. Instead, Squally teaches hacking through fun engaging puzzles where learning is a by-product.
This is not crappy education software masquerading as a game. Entertainment and education are equally important, and this game won't disappoint.
A 12 year old should be able to complete the main storyline in this game. For the more hardcore players, there will be more challenging side content. Topics such as data types, data structures, bin/dec/hex, and x86 assembly are gradually introduced through puzzles and gameplay.
In other words: this game teaches you the hardest parts of computer science in the coolest way possible.
Early Access Notes
Currently we only have our card game Hexus released. This mini-game teaches binary/decimal/hex and binary operations like SHL, SHR, XOR, AND, OR, and a few others. There are over 150 opponents to play!
We're constantly pushing out updates, our next focus is storymode gameplay with x86 tutorials