TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Big Bang Beta 2.0.9-9

With all the chaos from the influx of users now behind us, the dev team has been straggling a bit due to burn out. This has resulted in a slower pace of a development for the moment, but that doesn't mean we've stopped completely!

New features


  • Replaced upper-right corner minimap with bottom-middle bearing compass.
  • Split death messages from regular event stream and put them upper-right.
  • New dissolve effect on spawning items and players.
  • Added backported map "Center".
  • Added UI overlays on players to draw targets and damage numbers.
  • Prizes now attract toward the winner to increase the odds they get their prize.
  • Added damage indicator around crosshair.

Improvements


  • Improved the visibility of the edge radial damage effect.
  • Fixed an issue with item drop resynchronization where it could leave behind an empty item.
  • Fixed an issue where the server query reply gave the wrong time remaining.
  • Brightened the team colour palettes slightly.
  • Increased the amount by which items repel each other to avoid overlapping.
  • Flash halos around players when dealing damage to them.
  • Increased the length of intermission to 60 seconds.


[ 2024-05-28 17:52:06 CET ] [ Original post ]


Big Bang Beta 2.0.9-8

Hello again! We're excited to roll out another update, primarily focusing on bug fixes and improvements. Plus, we've added a handy new Quality of Life feature to enhance your gameplay experience.

New features


  • Introduced a quick weapon switch wheel: Hold the middle mouse button, select, and release to switch weapons.
  • Implemented a quick chat wheel: Press 'X' to access team chat and 'V' for taunts.


Improvements


  • Reduced friendly fire damage by half.
  • Enhanced crosshair behavior when friendly fire occurs.
  • Improved clarity in team chat UI.
  • Added corroder pick-ups on the Wet and Ubik maps.
  • Updated core game libraries (SDL) to address mouse jitter issues on some systems.
  • Refined automatic AI navigation mesh placement for better movement patterns.

Bugfixes


  • Fixed residual damage from hazardous materials (like poison pits) persisting after respawn.
  • Addressed additional scoreboard-related crashes occurring on map load.
  • Corrected incorrect affinity/weapon drop binds in control settings.
  • Resolved weapon switch errors while in edit mode.
  • Eliminated occasional crashes during waypoint initialization.
  • Ensured players no longer trigger explosions when dying if they have equipped grenades without remaining ammo.
  • Removed visible 3D mesh obstructions when spectating janitors.
  • Fixed an issue with player model settings not being saved correctly.
  • Addressed non-updating shadows on rotating models during map load.
We hope these changes make your gameplay even more enjoyable. Thanks for your continued support and feedback!


[ 2024-04-25 21:32:42 CET ] [ Original post ]


Big Bang Beta 2.0.9-7

It's been a few more days which, as usual, means more community feedback to address. We've tackled a range of issues from bothersome bugs to game feel enhancements. Heres what you can expect in this update:

  • Improved hit sound effects to better convey the impact of your shots.
  • Increased enemy blood visuals to clearly indicate successful hits.
  • Added an option to invert mouse controls.
  • Implemented binding options for primary and secondary weapons in the control settings.
  • Resolved the black screen issue and various related problems, such as missing sound effects.
  • Doubled the maximum frame rate limit to twice the current screen refresh rate in the settings.
  • Added a HUD padding adjustment setting.
  • Fixed the positioning of the sword during swings in First-Person Perspective mode.
We hope these updates improve your gameplay experience. As always, thank you for your feedback and support!


[ 2024-04-19 20:11:57 CET ] [ Original post ]


Big Bang Beta 2.0.9-6

Another small update bringing a number of improvements to address the feedback we've received. Most important of which are performance improvements, particularly in games with high player counts.

  • Optimize player, janitor and projectile FX by implementing culling mechanisms
  • HUD sway toggle in interface settings
  • Postpone opening of the vote menu until the user has stopped interacting with chat/other menus
  • Fixed occasional race condition crash in scoreboard scripts on map load
  • Fixed team switch notification issues
  • Added team swap warning
  • Restored chat voice lines
  • Improved sword handling (and new animations by SniperGoth and Rabidbutton)


[ 2024-04-14 18:25:40 CET ] [ Original post ]


Big Bang Beta 2.0.9-5

  • improved mutator selection ui
  • improved key bind management
  • prevent overwriting core editor key binds in editor settings
  • fixed match info in ffa when spectating


[ 2024-04-13 15:10:44 CET ] [ Original post ]


Big Bang Beta 2.0.9-4

Update 2.0.9-4: Please accept our apologies for the delay on this update. We have been listening to everyone's feedback and very much appreciate it.

  • Added duel spawn status in the HUD
  • Added brightness slider in display settings
  • Improved visibility of tool tips in map editor
  • Fixed halo outlines broken on Intel hardware
  • Fixed renderer reloads in fullscreen mode when no resolution change has been made
  • Slightly improved performance on Intel integrated GPUs by disabling oqwait (might lead to rare and slight occlusion artifacts)
  • Fixed flashlight not showing up for the main player


[ 2024-04-10 20:45:05 CET ] [ Original post ]


Big Bang Beta 2.0.9-3

Daily update for Big Bang Beta 2.0.9-3:

  • Fixed errors in the initial profile setup screen
  • Fixed HUD hold bomber ball ticker not functioning online
  • Add bomb explosion timer
  • Fixed errors for hurt material in the editor
  • Added timer and chat to vote UI
  • Made above-head health bars thicker
  • Prevent sorting of servers in the browser when hovering over them
  • Bomb trail effects for easier tracking
  • Basic edit mode entry message
  • Fixed team colour visibility with halos/colours
  • Decreased Janitor health
  • Turned off flashlight volumetrics by default
  • Improved visibility in Dark mutator
  • Fixed melee weapon ranges
  • Fixed mapmodel material colours


[ 2024-04-08 22:36:21 CET ] [ Original post ]


Open Beta 2.0.9.2

Daily update for the Big Bang Beta version 2.0.9.2. We can now confirm the open beta was due to a crypto scammer targeting the game. View the full story at: https://www.youtube.com/watch?v=0D_oKwvWPT8


[ 2024-04-08 01:47:00 CET ] [ Original post ]


2.0.9.1

2.0.9.1 fixes number of players on maps and makes several UI tweaks to improve navigation


[ 2024-04-06 21:17:59 CET ] [ Original post ]


Open Beta for 2.1.0

This is version 2.0.9, which is an open beta for the full 2.1.0 release.


[ 2024-04-06 04:22:37 CET ] [ Original post ]


Red Eclipse 2 (Jupiter Edition) released

Red Eclipse 2 brings massive changes to all facets of the game, and the numerous improvements and changes are too numerous to list individually. The broad brush changes to the game are instead ennumerated below:

Tesseract Engine


The modern, deferred pipeline Tesseract engine replaces the elderly Cube 2 engine used in all prior versions of Red Eclipse. Tesseract brings myriad improvements to the visuals, including the following:
  • Realtime dynamic lighting and shadow
  • Ambient occlusion and global illumination
  • Vastly improved mapmodel lighting
  • HDR, bloom, and tonemapping.
  • Dynamic, procedural vertex colour animation
  • Volumetric lighting
  • Water screenspace reflection
  • Glass and water refraction
Significant work has been exhausted in making the Tesseract engine accessible to lower end computers. This is done by changing the lighting and model population on lower map effects levels, allowing high end rigs to use all of the engine's eye candy while still being playable on Intel integrated chips (HD 4600 and newer).

New UI system


The new new new extended UI system (nnnxui) brings significant improvements to the menu system as well as increased modularity to the heads-up display. With this system, it is easy to design customizable HUDs to suit particular players. The menu system also benefits from a significant performance increase from the rewrite.

Focused Gameplay


Unlike prior versions of the game with huge quantities of maps, Red Eclipse 2 focuses on providing the best possible levels to play on, at the expense of map volume. There are seven main deathmatch maps included with Red Eclipse 2 and one race map; this is multiple times fewer maps than RE 1.x has shipped. There is also a focus on making the core gameplay more accessible to new players, with a tutorial level and interactive setup menu to get players to understand the interfaces of the game better. In addition to this, the user interface has been simplified to get players to quickly be able to play standard modes without having to know too much about the sausage making behind the scenes. The weapons in Red Eclipse 2 have also been significantly revamped compared to 1.6. While the same number of weapons remain with similar names, the weapons have all been retuned to better suit the changes in physics and the addition of pickups. The inclusion of pickups allows for more potent weapons that can be put at a disadvantage by their ammo dependence.

Steam Integration


Red Eclipse 2 launches from Steam, a platform few open source games manage to launch on (and no prior Red Eclipse game, for that matter). In doing so, Red Eclipse 2 is easier to install than ever and reaches a broader base than the Linux-heavy community that Red Eclipse 1.x drew upon. With Red Eclipse's permissive licensing scheme, the GPL conflicts with proprietary integration do not exist and it is possible to provide a well integrated game with the Steam ecosystem.


[ 2019-12-20 02:17:27 CET ] [ Original post ]


We're headed to Steam and giving away beta keys

As part of our collaboration with OKLetsPlay, we decided the best way to handle authentication was to address the elephant in the room: Red Eclipse should be on Steam! That's right, we're finally doing it thanks to a little help from our friends As it stands, I've paid our fee, uploaded a build, and gotten our initial Store Page reviewed. We are now officially marked as "Coming Soon". As this is a preview of the upcoming v2 release, I won't be pushing a build to the public until all the necessary work is done (we want to make a good first impression). For now, the only way to play Red Eclipse on Steam is with a beta tester key. So far, I've distributed keys to the relevant developers and general community, as these are the first people I wanted to have access to the game. Without all of these people, Red Eclipse wouldn't be the fantastic project and community it is today, and this was my way of showing them some appreciation for their support. I'm truly proud of you all, each and every person thanked me. You're probably wondering where you can get your key! Well, I've ordered another 100 keys for the general public to test the beta builds prior to the official release, and I'm giving them all away in a competition. To enter, link your Steam ID to your Red Eclipse account, if you don't already have an account, you can register for one now and link your Steam ID at the same time.

  • No access is granted to your Steam account, we only store your ID.
  • We only use the ID to pair your Red Eclipse account when you use Steam to play.
  • Competition ends Saturday the 10th of November 2018 10:00 UTC.
  • Winners will be picked at random from a list of all accounts that have a Steam ID registered.
  • Winners will be notified by email using the details associated with their Red Eclipse account.
Need your Steam ID?
  • Go to steamcommunity.com.
  • Click your profile picture at the top right.
  • In the right hand navigation area, scroll down to find "Permalink".
  • Your ID is the huge number at the end of this URL.
If you can't figure that out, try:
  • Go to steamid.io and sign in with Steam.
  • When you return back to the website, click your profile icon.
  • Your ID is listed under "steamID64".


[ 2018-11-04 11:13:06 CET ] [ Original post ]



Red Eclipse
Quinton Reeves
  • Developer

  • Quinton Reeves
  • Publisher

  • 2019-12-19
  • Release

  • Indie F2P Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 12  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (769 reviews)


  • Review Score

  • https://redeclipse.net/
  • Website

  • https://store.steampowered.com/app/967460 
  • Steam Store



  • [0 B]

  • Public Linux depots

    • A completely free arena shooter. No fees, no microtransactions.
    • Fun for everyone, young and old, noob or expert.
    • Available for Windows, GNU/Linux, BSD, and macOS.
    • Parkour, impulse boosts, dashing, and other tricks.
    • A huge amount of mutators and game altering variables.
    • Create maps with other players in realtime co-op edit.
    • Over ten years of active development, and still going!

    Red Eclipse is a fun-filled new take on the first person arena shooter, featuring parkour, impulse boosts, and more. The development is geared toward balanced gameplay, with a general theme of agility in a variety of environments. With the built-in editor, you can even create maps cooperatively with other players online.

    In a "by the people, for the people" nature, we try to work closely with our community and invite everyone to have their say in order to provide a better overall experience, aiming to create a game environment that is fun and easy to play, while still having elements to master. If you think you might have something to contribute to the game or community, please feel free to talk to us. We try to maintain a standard of friendly behaviour in our community, so don't be afraid to speak up and have your say in building this game for us all!

    The project is developed by volunteers, and you get it free of charge; your contributions keep this project alive. It is a Free and Open Source game, built on Cube Engine 2 and Tesseract using SDL and OpenGL which allows it to be ported to many platforms. You're encouraged to get involved with the community and help evolve the game.
    MINIMAL SETUP
    • Processor: Core 2 DuoMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 9800 GT. or higher
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • Processor: Core i5Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 280 GTXNetwork: Broadband Internet connection
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5944 ]

    4.22$ (15%)
    3.00$ (80%)
    0.59$ (94%)
    8.99$ (40%)
    2.04$ (86%)
    8.60$ (57%)
    8.27$ (17%)
    18.39$ (8%)
    5.92$ (15%)
    24.87$ (17%)
    1.58$ (89%)
    3.82$ (87%)
    13.59$ (15%)
    31.95$ (20%)
    8.25$ (17%)
    33.27$ (33%)
    10.00$ (50%)
    3.76$ (81%)
    15.99$ (20%)
    1.60$ (90%)
    2.75$ (8%)
    16.52$ (17%)
    0.83$ (16%)
    2.00$ (80%)
    2.00$ (90%)
    5.77$ (17%)
    10.00$ (50%)
    13.36$ (47%)
    8.57$ (43%)
    9.55$ (62%)
    GAMERSGATE

    [ 3178 ]

    9.4$ (53%)
    0.38$ (92%)
    1.91$ (89%)
    2.25$ (62%)
    9.0$ (70%)
    21.59$ (28%)
    1.0$ (90%)
    5.63$ (62%)
    6.0$ (50%)
    1.0$ (90%)
    26.99$ (10%)
    3.75$ (75%)
    5.0$ (75%)
    8.5$ (66%)
    19.99$ (20%)
    0.75$ (85%)
    1.0$ (80%)
    27.99$ (30%)
    1.88$ (81%)
    3.0$ (70%)
    6.0$ (70%)
    0.8$ (90%)
    1.95$ (85%)
    19.99$ (20%)
    2.5$ (50%)
    4.0$ (80%)
    5.74$ (66%)
    3.75$ (81%)
    7.3$ (51%)
    5.4$ (64%)

    FANATICAL BUNDLES

    Time left:

    20 days, 13 hours, 17 minutes


    Time left:

    2 days, 13 hours, 17 minutes


    Time left:

    33 days, 13 hours, 17 minutes


    Time left:

    39 days, 13 hours, 17 minutes


    Time left:

    36 days, 13 hours, 17 minutes


    Time left:

    36 days, 13 hours, 17 minutes


    Time left:

    36 days, 13 hours, 17 minutes


    Time left:

    36 days, 13 hours, 17 minutes


    Time left:

    36 days, 13 hours, 17 minutes


    Time left:

    36 days, 13 hours, 17 minutes


    Time left:

    36 days, 13 hours, 17 minutes


    Time left:

    36 days, 13 hours, 17 minutes


    Time left:

    36 days, 13 hours, 17 minutes


    Time left:

    36 days, 13 hours, 17 minutes


    Time left:

    36 days, 13 hours, 17 minutes


    Time left:

    36 days, 13 hours, 17 minutes


    Time left:

    36 days, 13 hours, 17 minutes


    HUMBLE BUNDLES

    Time left:

    0 days, 7 hours, 17 minutes


    Time left:

    0 days, 7 hours, 17 minutes


    Time left:

    9 days, 7 hours, 17 minutes


    Time left:

    16 days, 7 hours, 17 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE