Red Eclipse 2 (Jupiter Edition) released
The modern, deferred pipeline Tesseract engine replaces the elderly Cube 2 engine used in all prior versions of Red Eclipse. Tesseract brings myriad improvements to the visuals, including the following:
The new new new extended UI system (nnnxui) brings significant improvements to the menu system as well as increased modularity to the heads-up display. With this system, it is easy to design customizable HUDs to suit particular players. The menu system also benefits from a significant performance increase from the rewrite.
Unlike prior versions of the game with huge quantities of maps, Red Eclipse 2 focuses on providing the best possible levels to play on, at the expense of map volume. There are seven main deathmatch maps included with Red Eclipse 2 and one race map; this is multiple times fewer maps than RE 1.x has shipped. There is also a focus on making the core gameplay more accessible to new players, with a tutorial level and interactive setup menu to get players to understand the interfaces of the game better. In addition to this, the user interface has been simplified to get players to quickly be able to play standard modes without having to know too much about the sausage making behind the scenes. The weapons in Red Eclipse 2 have also been significantly revamped compared to 1.6. While the same number of weapons remain with similar names, the weapons have all been retuned to better suit the changes in physics and the addition of pickups. The inclusion of pickups allows for more potent weapons that can be put at a disadvantage by their ammo dependence.
Red Eclipse 2 launches from Steam, a platform few open source games manage to launch on (and no prior Red Eclipse game, for that matter). In doing so, Red Eclipse 2 is easier to install than ever and reaches a broader base than the Linux-heavy community that Red Eclipse 1.x drew upon. With Red Eclipse's permissive licensing scheme, the GPL conflicts with proprietary integration do not exist and it is possible to provide a well integrated game with the Steam ecosystem.
[ 2019-12-20 02:17:27 CET ] [ Original post ]
Red Eclipse 2 brings massive changes to all facets of the game, and the numerous improvements and changes are too numerous to list individually. The broad brush changes to the game are instead ennumerated below:
Tesseract Engine
The modern, deferred pipeline Tesseract engine replaces the elderly Cube 2 engine used in all prior versions of Red Eclipse. Tesseract brings myriad improvements to the visuals, including the following:
- Realtime dynamic lighting and shadow
- Ambient occlusion and global illumination
- Vastly improved mapmodel lighting
- HDR, bloom, and tonemapping.
- Dynamic, procedural vertex colour animation
- Volumetric lighting
- Water screenspace reflection
- Glass and water refraction
New UI system
The new new new extended UI system (nnnxui) brings significant improvements to the menu system as well as increased modularity to the heads-up display. With this system, it is easy to design customizable HUDs to suit particular players. The menu system also benefits from a significant performance increase from the rewrite.
Focused Gameplay
Unlike prior versions of the game with huge quantities of maps, Red Eclipse 2 focuses on providing the best possible levels to play on, at the expense of map volume. There are seven main deathmatch maps included with Red Eclipse 2 and one race map; this is multiple times fewer maps than RE 1.x has shipped. There is also a focus on making the core gameplay more accessible to new players, with a tutorial level and interactive setup menu to get players to understand the interfaces of the game better. In addition to this, the user interface has been simplified to get players to quickly be able to play standard modes without having to know too much about the sausage making behind the scenes. The weapons in Red Eclipse 2 have also been significantly revamped compared to 1.6. While the same number of weapons remain with similar names, the weapons have all been retuned to better suit the changes in physics and the addition of pickups. The inclusion of pickups allows for more potent weapons that can be put at a disadvantage by their ammo dependence.
Steam Integration
Red Eclipse 2 launches from Steam, a platform few open source games manage to launch on (and no prior Red Eclipse game, for that matter). In doing so, Red Eclipse 2 is easier to install than ever and reaches a broader base than the Linux-heavy community that Red Eclipse 1.x drew upon. With Red Eclipse's permissive licensing scheme, the GPL conflicts with proprietary integration do not exist and it is possible to provide a well integrated game with the Steam ecosystem.
Red Eclipse
Quinton Reeves
Quinton Reeves
2019-12-19
Indie F2P Singleplayer Multiplayer Coop
Game News Posts 12
🎹🖱️Keyboard + Mouse
Very Positive
(769 reviews)
https://redeclipse.net/
https://store.steampowered.com/app/967460 
[0 B]
- A completely free arena shooter. No fees, no microtransactions.
- Fun for everyone, young and old, noob or expert.
- Available for Windows, GNU/Linux, BSD, and macOS.
- Parkour, impulse boosts, dashing, and other tricks.
- A huge amount of mutators and game altering variables.
- Create maps with other players in realtime co-op edit.
- Over ten years of active development, and still going!
Red Eclipse is a fun-filled new take on the first person arena shooter, featuring parkour, impulse boosts, and more. The development is geared toward balanced gameplay, with a general theme of agility in a variety of environments. With the built-in editor, you can even create maps cooperatively with other players online.
In a "by the people, for the people" nature, we try to work closely with our community and invite everyone to have their say in order to provide a better overall experience, aiming to create a game environment that is fun and easy to play, while still having elements to master. If you think you might have something to contribute to the game or community, please feel free to talk to us. We try to maintain a standard of friendly behaviour in our community, so don't be afraid to speak up and have your say in building this game for us all!
The project is developed by volunteers, and you get it free of charge; your contributions keep this project alive. It is a Free and Open Source game, built on Cube Engine 2 and Tesseract using SDL and OpenGL which allows it to be ported to many platforms. You're encouraged to get involved with the community and help evolve the game.
MINIMAL SETUP
- Processor: Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 9800 GT. or higher
- Storage: 1 GB available space
- Processor: Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 280 GTXNetwork: Broadband Internet connection
- Storage: 2 GB available space
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