One of the LARGEST UPDATES since launch!
New Damage Models, Fixed Wing Aircraft, Default Tracks, Graphic Improvements and General Bug Fixes.
Check out the youtube video below to see the new features in action.
https://youtu.be/becWLqfUDGQ
I worked at a hobby shop for three years and saw how much money was spent on "crashed airplanes". So I def wanted them in the game to save me some money on balsa wood and CA glue. Soooo......I give you the first of the fixed wing planes to RC Sim 2.... The jumbo Jet and the Trainer 40 Piper Kub. I cant wait to see some great flying fields and maybe some good target practice venues in the workshop.
Make sure to check out a sample air flying field that I whipped up last night to fly around in an practice my dog fighting skills... :)
http://steamcommunity.com/sharedfiles/filedetails/?id=629282409
Vehicle damage is also turned on for some public testing. It is not done but thought it was ready for public view. I have to still set the "joint" force and torque breakage values a little better but we can all learn as we tweak them. You can set them in the Green Vehicle Debugger Menu that pops up when you open the vehicle setup menu. You must reset the cars for the effects to take effect. This will be changing frequently in coming builds.
For now the "broken parts" will just remain on the track but I will build something in the future to "sweep or clean" them up. There may still be some bugs and joints set a little too soft or a little too stiff but I will be updating these in the back ground with future updates.
The boats do not have damage yet as they are still getting a full revamp soon.
Made lots of backend fixes too.... Oh and I fixed the stupid Achievements bug... Who would have thought that a comma could do so much damage huh?
Well.... Now Im going to take the day off tomorrow and go RC Racing for a change...lol.
ENJOY!!!!!
UPDATE INCLUDES:
Fixed Wing Aircraft With Damage:
- Added NEW Fixed Wing Aircraft: New Jumbo Jet 110 features triple 800kv motors with ducted fans. Plane also includes new Damage model. (wings, Engines and more can break off)
- Added NEW Fixed Wing Aircraft: New Piper Kub 40 Trainer features a single 800kv brushless motor. Plane also includes new Damage model. (Wings, Landing gear and Props can break off)
- Added New crash sound controllers for the planes, Boats and Quad Copters. (Still a work in progress and sounds will be replaced in time with new recordings we are still gathering.)
- Updated all physics on all quadcopters and also added the damage model to the props so they will break off and kill operation of the copter. You must reset the vehicle to fly again. This could make some cool "flying" obstacle courses in the workshop. You will also be able to shoot your friend out of the sky in Multiplayer. ;) (Visual Damage does not update in multiplayer yet but they should not be able to fly anymore)
- Added Fire Cracker "Cherry Bombs" to the Jumbo Jet. They are in place of the Paintball markers and will explode on impact of anything they collide with. You can use this to disable other vehicles/targets as well.
- Added New Flying On Screen HUD with Altitude, Signal Strength, Battery MaH, Air Speed and Current Ammo Amount. (Battery Mah does not discharge yet)
- Added the ability to angle the other Quadcopters camera up and down to aide in angled "Fast" flight. (D-pad Up and Down buttons on controller and Keyboard numbers on keyboard)
Land Vehicles with damage:
- Added damage to all the LAND Vehicles (not including the Semi) you can adjust the "breaking strength and Torque" in the vehicle "Debbuger Data" menu (The green Menu bottom right hand corner called Vehicle DeBUGGUER Damage Tool:) Turn on the Vehicle setup to activate it.
Some vehicles have breakable Axles, Wheels and wings with more coming in the future. You must hit the reset car button for the debugging changes to take effect or to fix a broken vehicle.
Lighting:
- New SSAO (Screen Space Ambient Occlusion) Lighting and shadow adjustments for DX 11
- Fixed a big bug that was causing the water refraction's to crash the camera in the track editor.
Models and Objects:
- Adjusted bushes, trees and rock shadows/Lighting.
- Adjusted the Light Lamp poles "light intensity" and made them go a little farther as well. Track Creators may have to adjust some of the lighting in some of the Workshop tracks.
- New more precise colliders on Light poles and Some of the Pole objects to "hit" the planes and quads out of the air.
- Blimp cam will now focus on the Current vehicle until the the user moves the camera. (Key Pad or the dpads on controllers) Reset the level to reset the camera again.
- Added the ability to shoot down the blimp cam..... in a fiery mess. :)
Multiplayer:
- Fixed Multiplayer: Found a error that would default ALL USERS to the local server for their region. Now users should be able to see everyone who is in the game. (Work in Progress) I am still building the multiplayer and it is next on the list for major overhaul. The ping rate will be a little slower but there is simply not enough people playing the game to have it broken down into regions. This WILL change in the future as the multiplayer is overhauled.
Level Editor:
- Changed the menu title from "Level" to "Save" to avoid confusion.
- Added wind zone to blow the trees around on the surrounding terrain. (Ads a little more life to the surrounding terrain.)
General Fixes:
- Fixed a bug that would give 25 free achievements right away when a new user signed in for the first time.
- Added New Trees and Colliders to all the surrounding Terrains.
- Fixed a weird shadow bug that was making a weird "Shadow Acne" across the ground from the air.
Make sure to let us know what you think.
Thanks again for your support!
Kevin
devotid
RC Simulation 2.0
devotid
devotid Media
2018-07-16
Action Indie Casual Simulation Racing Singleplayer Multiplayer
Game News Posts 43
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(213 reviews)
http://www.rcsimulation.com
https://store.steampowered.com/app/381750 
The Game includes VR Support
RC Simulation 2.0 Content LINUX [1.33 G]
Current Features:
- - 22 + default RC Vehicles (Cars, Trucks, Crawlers, Boats, Quadcopters and Planes etc)
- - Simple in game Track/Map editor with one click upload to Steam Workshop to share your creation with the world.
- - Single player or up to 10 vehicle Multiplayer
- - 8 Camera Views Per Track/ Facility including FPV animated mode, Driverstand, Onboard, Follow, Rotate and Blimp Cams
- - Live animated Track marshals and Camera men with Ragdoll Physics
- - Drive from anywhere you want.
- - Walk the track in FPV Mode and explore anywhere in the game. You can even go for a swim.
Controllers:
Any controller can be used with RCSIM. Keyboard, XBOX360 for PC, PS3, Steam Controllers etc. Though most prefer using a real rc radio via USB-PC (Not available for Linux or Mac as of 7-18-15) adapter. These are readily available for todays real rc transmitters. This is the best way to drive RC SIM 2.0. You will not only have the most control on these super fast machines but will gain the most from practicing with the same remote as you use in real life. Adapters for almost all of today's RC transmitters can be found with a simple google search. Just google “transmitter to USB” or "USB RC Transmitter adapter”.
Current Surface Vehicles:
- – 1/10th Scale Buggy 2WD
- – 1/10th Scale Buggy 4WD
- – 1/8th Scale Buggy 4WD
- – 1/10th Scale Stadium Truck 2WD
- – 1/10th Scale Short Course 2WD
- – 1/10th Scale Short Course 4WD
- – 1/10th Scale Rock Crawler 4WD with Moveable camera and Paintball Marker
- – 1/10th Scale Squatch Rock Crawler
- – 1/10th Scale 4-Link Monster Truck
- – 1/10th Scale Touring Car AWD
- – 1/10th Scale Drift Car
- – 1/10th Scale Semi Truck with Trailer
- – Mini Quad 250 mm
- – Mini Quad 265 mm
- – Med Quad 310 mm
- – Med Quad 385 mm with Movable Camera and Paintball marker
- – PiperKub 40 Trainer Plane
- – JumboJet 110 Brushless Ducted Fan Plane
- – 28″ Wakeboat with Movable Camera and Paintball Marker
- – 36″ Outrigger Race Boat
- – 42″ Catamaran Race Boat
- – 46″ Deep Vee Race Boat
Track/Map Creator:
- - Simple yet Powerful in game Track/Map editor with one click upload to Steam Workshop to share your creation with the world.
- OS: SteamOS
- Processor: Intel core i5 1.6GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GTX 960M / Radeon HD 7xxx. 1024+ MB video card memoryNetwork: Broadband Internet connection
- Storage: 2 GB available space
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