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3D Tire Physics are here!
This update brings all new 3D Tire models and updated physics to all land vehicles. I have been working on these for a while now to get the rock crawling part of RC Sim up to par. You simply cannot crawl anything when the tire does not contact the thing you are trying to crawl over. With the new 3D Tire Colliders most 4X4 vehicles can "crawl" up the face of almost anything in game now. (as long as the bumper clears...;) ). You will also notice all other non crawling cars to be more precise with their contact with the ground and all track objects.
The image below shows the difference of the old single downward raycast model compared to the new 3 Dimensional one.
Small simple video showing the new tire colliders in action.
https://youtu.be/_nAgBMfKMhw
Other notes...
- Weight Dist: The vehicle physics model now also accounts for the weight of the wheels in the total "balance" of the vehicle. The vehicles will now corner and "jump" a little different. I think they are a bit more stable in the bumps and jumps now too.
- Damage: I had to remove the damage system for now as it is not playing nice with the new multiplayer/career mode that I am working on. More to come on that....
- Marshals: Now the marshal should not step on your cars and fall down. You can still hit them any other time.... but while you are getting flipped, Larry trigger colliders are turned off. This helps when he would come to grab you and then make contact with your car. This will change a bit in the future but this will make it more user friendly for the time being.
- Fixed some Linux Build GPU Shader Stuff. Should run on More Linux machines now.
As always just restart the RC Sim game and all updates will happen automatically.
Thanks very much for the support! Happy RCing!
Kevin
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