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Name

 RC Simulation 2.0 

 

Developer

 devotid 

 

Publisher

 devotid Media 

 

Tags

 Action 

 Indie 

Casual 

 

Simulation 

 

Racing 

 

Singleplayer 

 

Multiplayer 

Release

 2018-07-16 

 

Steam

 14,99€ 10,99£ 14,99$ / 0 % 

 

News

 43 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 0 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/381750 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 RC Simulation 2.0 Content LINUX [1.33 G] 




LINUX STREAMERS (0)




September 24th Update Bug Fixes and Controller Mapping Helpers.

RC Simulation 2.0
September 24th 2016
(Build Version # .901)
SteamBuild # 1362352



- Quadcopters: You can now change from Acro Flight Mode to Gyro Flight Mode while flying. Press "F" on the keyboard (default) or you can map this action to any controller button. (Y button on a XBOX360 Controller) Before you had to open the Quadcopter setup file menu to change this. This will allow you to switch on the fly and help save some stress of learning to fly the quads in Acro mode.

- Added a new Input menu to show the current "output" to each car in the Input Mapper screen. This should help users when setting up a new custom controller. You can now see if the mappings are affecting the output the way you desire. NOTE: You need to set up your custom controllers so that all axis are reading 0-1. You can click on the small round circle logo next to the axis name in the input mapper to invert an axis.

- Input Mapper Menu now built for larger screen resolutions. Added new "break points" for the dynamic input control mapper menu. (some users could not use the control mapper screen on double and triple screen setups.) Tested up to 5720x1200.

- Completely rebuilt the way the land vehicle setup files are saved, updated and loaded into the game. The old way was writing the wrong data for the Stadium Truck, 2WD Buggy and 4WD Buggy and resulted in them not functioning at all on some users computers. The new way will run a check on your computer and then replace all of the default setup files for all vehicles. If you had any custom setups they will be deleted as we are not saving the same data as before this update. The old setup files will not work with the new updated system. Im sorry for this trouble but in Early Access things will be changing as new features get added.

- All Land vehicles now have Reverse as a default setting. No more adjusting the maxthrottleinreverse in the electronics tab.

- Added new backend graphics optimations.

- Added a new versioning system to be able to tell the exact build that is being used. You can see the current version you are running in the bottom corner of the game screen.

- Added a new option to Reset the game to default settings. Just open the game and go to the Options menu and press the rest game settings button. Then the game will close. You will then go into the Steam Client in your Library. Right click on the RCSIM2 game and go to Properties. Then in the "Local Files" TAB you can click on the "Verify Integrity of Game Cache". Then restart the game.


[ 2016-09-29 03:23:58 CET ] [ Original post ]

September 24th Update Bug Fixes and Controller Mapping Helpers.

RC Simulation 2.0
September 24th 2016
(Build Version # .901)
SteamBuild # 1362352



- Quadcopters: You can now change from Acro Flight Mode to Gyro Flight Mode while flying. Press "F" on the keyboard (default) or you can map this action to any controller button. (Y button on a XBOX360 Controller) Before you had to open the Quadcopter setup file menu to change this. This will allow you to switch on the fly and help save some stress of learning to fly the quads in Acro mode.

- Added a new Input menu to show the current "output" to each car in the Input Mapper screen. This should help users when setting up a new custom controller. You can now see if the mappings are affecting the output the way you desire. NOTE: You need to set up your custom controllers so that all axis are reading 0-1. You can click on the small round circle logo next to the axis name in the input mapper to invert an axis.

- Input Mapper Menu now built for larger screen resolutions. Added new "break points" for the dynamic input control mapper menu. (some users could not use the control mapper screen on double and triple screen setups.) Tested up to 5720x1200.

- Completely rebuilt the way the land vehicle setup files are saved, updated and loaded into the game. The old way was writing the wrong data for the Stadium Truck, 2WD Buggy and 4WD Buggy and resulted in them not functioning at all on some users computers. The new way will run a check on your computer and then replace all of the default setup files for all vehicles. If you had any custom setups they will be deleted as we are not saving the same data as before this update. The old setup files will not work with the new updated system. Im sorry for this trouble but in Early Access things will be changing as new features get added.

- All Land vehicles now have Reverse as a default setting. No more adjusting the maxthrottleinreverse in the electronics tab.

- Added new backend graphics optimations.

- Added a new versioning system to be able to tell the exact build that is being used. You can see the current version you are running in the bottom corner of the game screen.

- Added a new option to Reset the game to default settings. Just open the game and go to the Options menu and press the rest game settings button. Then the game will close. You will then go into the Steam Client in your Library. Right click on the RCSIM2 game and go to Properties. Then in the "Local Files" TAB you can click on the "Verify Integrity of Game Cache". Then restart the game.


[ 2016-09-29 03:23:58 CET ] [ Original post ]